Re: [Flightgear-devel] More Rembrandt Feedback
On Fri, 6 Apr 2012, Heiko Schulz wrote: > Hello, > > The Cub behaves perfect- here a little video showing beside the cockpit > shadowing also the terrain shadowing: > http://www.youtube.com/watch?v=Zcj7jpuhLeU > Please watch in HD Very, very nice! g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Buying desktop hardware and installing a server OS doesn't make a server-class system any more than sitting in a puddle makes you a duck. [Cipher in a.s.r] -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More Rembrandt Feedback
Hello, Frederic Bouvier wrote: > This is just designers' art. The light poles don't have hard edges. > With a carefully designed light volume and well tune attenuation > parameters, the hard edges will disappear after some iterations. Thanks for the input here and on youtube. I tried your tips and tricks, and indeed it works. Unfortunately the EC130B4 isn't well for this, as the landinglight is directly behind and under the cockpit so I didn't managed it there. The updated EC130B4 helicopter btw. is now in FGdata. Frederic Bouvier wrote: > The cost of shadows is the difference in fps between night and day, as > shadow rendering is disabled at night. The scene is rendered in the > shadow map with front face culling on, so the terrain is only draw > in the shadow map when the sun is near the horizon It seems to me that the sun don't must be quite near the horizon to have selfshadowing terrain. Sometimes I see some shadows caused by the terrain even at noon in the summer. (airport-edges...) Nethertheless- perfomance has much increased now! :-) Depending on the aircraft I can get now 30-60 fps at noon with materials-dds.xml, trees and clouds with my standard settings. That's compared with 2.6.0 only a little less. Only in regions with many objects like LOWI framerates are much, much lower compared with 2.6.0. To my surprise hight-vertice-count aircraft like the VelocityXL-RG by Gary Neely shows pretty good framerates (around 30-34fps) in cockpit mode compared with other similar aircraft with lower vertice count and lower number of instruments. No idea how he managed it... The Cub behaves perfect- here a little video showing beside the cockpit shadowing also the terrain shadowing: http://www.youtube.com/watch?v=Zcj7jpuhLeU Please watch in HD Btw.: Terrain-selfshadowing was a feature only in MS Flight. It seems it was... ;-) Thanks for all the work Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Recent GIT version fails to compile (fgadmin_funcs)
Hello everyone, I hope this is the right place for GIT version related things. Anyway, I can't compile the newest build from GIT ('next' branch). Console output: "[ 97%] Building CXX object utils/fgadmin/src/CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o /home/bjoern/fg_git/sources/flightgear/utils/fgadmin/src/fgadmin_funcs.cxx: In function ‘void remove_dir(const char*, void (*)(void*, int), void*, bool)’: /home/bjoern/fg_git/sources/flightgear/utils/fgadmin/src/fgadmin_funcs.cxx:363:39: error: ‘unlink’ was not declared in this scope /home/bjoern/fg_git/sources/flightgear/utils/fgadmin/src/fgadmin_funcs.cxx:369:25: error: ‘rmdir’ was not declared in this scope make[2]: *** [utils/fgadmin/src/CMakeFiles/fgadmin.dir/fgadmin_funcs.cxx.o] Error 1 make[1]: *** [utils/fgadmin/src/CMakeFiles/fgadmin.dir/all] Error 2 make: *** [all] Error 2" This has been going on since yesterday evening and I've tried two or three times with all new clones from GIT. I'm not sure if the build on Jenkins is using the "broken" code (which would make this an error on my end) or not. Any ideas? Regards, Björn -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel