I've implemented the snow shader effect into lightfield rendering yesterday -
this looks quite promising already:
http://www.flightgear.org/forums/viewtopic.php?f=47t=14755start=165#p155463
but I have a few questions I've come across?
I've tried to use /environment/snow-level-m to control the
On Tue, 2012-04-10 at 17:22 +0200, Gijs de Rooy wrote:
http://wiki.flightgear.org/Building_using_CMake_-_Windows in
combination with
https://gitorious.org/fg/flightgear/blobs/next/docs-mini/README.MSVC
did it for me.
Together with some help on IRC ;-)
I'll see if I can improve the wiki a
Frederic Bouvier wrote:
This shader error affects shadow rendering and for now, I don't
have a replacement. The only thing I can propose for this kind
of card, is to disable shadow rendering :
--prop:/sim/rendering/shadows/enabled=false
Here's your weekly screenshot from 1 hour old GIT:
Hi Geoff,
First many thanks for a great wiki on building FG
with CMake in Windows using MSVC10 ;=))
Fred wrote it, I only added some minor things ;-)
But I notice the link pointed to by the '3rdparty'
folder is to a specific file which has now been
removed from the site, namely :-
Hi,
with some generous help and advice from Geoff, finally got an FG build on
windows done, phewww!
Using latest git version as of the 15th.
But now it crashes on startup :-(
Complains about not finding a plugin to read objects from file
c:/fg-2.7.0/fgdata/xx from the
On Mon, 2012-04-16 at 12:53 +, castle...@comcast.net wrote:
Complains about not finding a plugin to read objects from file
c:/fg-2.7.0/fgdata/xx from the gitgo.
Hi John,
Well it seems some good news and some
bad news ;=))
Missing plugin... yes this is quite common,
unfortunately
Hi Geoff,
OK. the SG and FG versions were from git on the 15th as well as the fgdata as
of last night
the 3rd party was the same as you noted.
\3rdparty - fgfs-win32-VS100-3rdParty+OSG-20120411.zip
Thought I mentioned that in an earlier email. No problem, bears worth repeating
to make
Ignoring the horrible artifacts for a moment, I think we need at least
one more mip level on the instrument faces for the 172. Even at that
low resolution they are very blurry.
On Mon, Apr 16, 2012 at 9:24 PM, Martin Spott martin.sp...@mgras.net wrote:
Frederic Bouvier wrote:
This shader error
De: Martin Spott
Frederic Bouvier wrote:
This shader error affects shadow rendering and for now, I don't
have a replacement. The only thing I can propose for this kind
of card, is to disable shadow rendering :
--prop:/sim/rendering/shadows/enabled=false
Here's your weekly
On Mon, Apr 16, 2012 at 10:39, castle...@comcast.net wrote:
Looking over your comments, it might be my install of the OSG stuff that is
causing the problem. Took the easy way of sticking fgfs.exe in with the
3rd party libraries, guessing what is missing is the OSG plugin or a path
to it.
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