[Flightgear-devel] Snow questions

2012-04-16 Thread Renk Thorsten
I've implemented the snow shader effect into lightfield rendering yesterday - this looks quite promising already: http://www.flightgear.org/forums/viewtopic.php?f=47t=14755start=165#p155463 but I have a few questions I've come across? I've tried to use /environment/snow-level-m to control the

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread Geoff McLane
On Tue, 2012-04-10 at 17:22 +0200, Gijs de Rooy wrote: http://wiki.flightgear.org/Building_using_CMake_-_Windows in combination with https://gitorious.org/fg/flightgear/blobs/next/docs-mini/README.MSVC did it for me. Together with some help on IRC ;-) I'll see if I can improve the wiki a

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-16 Thread Martin Spott
Frederic Bouvier wrote: This shader error affects shadow rendering and for now, I don't have a replacement. The only thing I can propose for this kind of card, is to disable shadow rendering : --prop:/sim/rendering/shadows/enabled=false Here's your weekly screenshot from 1 hour old GIT:

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread Gijs de Rooy
Hi Geoff, First many thanks for a great wiki on building FG with CMake in Windows using MSVC10 ;=)) Fred wrote it, I only added some minor things ;-) But I notice the link pointed to by the '3rdparty' folder is to a specific file which has now been removed from the site, namely :-

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread castle . 64
Hi, with some generous help and advice from Geoff, finally got an FG build on windows done,  phewww! Using latest git version as of the 15th. But now it crashes on startup :-(  Complains about not finding a plugin to read objects from file c:/fg-2.7.0/fgdata/xx from the

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread Geoff McLane
On Mon, 2012-04-16 at 12:53 +, castle...@comcast.net wrote: Complains about not finding a plugin to read objects from file c:/fg-2.7.0/fgdata/xx from the gitgo. Hi John, Well it seems some good news and some bad news ;=)) Missing plugin... yes this is quite common, unfortunately

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread castle . 64
Hi Geoff, OK. the SG and FG versions were from git on the 15th as well as the fgdata as of last night the 3rd party was the same as you noted. \3rdparty - fgfs-win32-VS100-3rdParty+OSG-20120411.zip Thought I mentioned that in an earlier email. No problem, bears worth repeating to make

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-16 Thread Chris Forbes
Ignoring the horrible artifacts for a moment, I think we need at least one more mip level on the instrument faces for the 172. Even at that low resolution they are very blurry. On Mon, Apr 16, 2012 at 9:24 PM, Martin Spott martin.sp...@mgras.net wrote: Frederic Bouvier wrote: This shader error

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-16 Thread Frederic Bouvier
De: Martin Spott Frederic Bouvier wrote: This shader error affects shadow rendering and for now, I don't have a replacement. The only thing I can propose for this kind of card, is to disable shadow rendering : --prop:/sim/rendering/shadows/enabled=false Here's your weekly

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-16 Thread Rob Dosogne
On Mon, Apr 16, 2012 at 10:39, castle...@comcast.net wrote: Looking over your comments, it might be my install of the OSG stuff that is causing the problem.  Took the easy way of sticking fgfs.exe in with the 3rd party libraries,  guessing what is missing is the OSG plugin or a path to it.