On 22 Apr 2012, at 03:14, Flightgear-commitlogs wrote:
Bravo updates.changed map range select;property-cycle too buggy
Something to be fixed here?
(In a backwards compatible way...)
James
--
For Developers, A
After the last related discussion, I've really been thinking a while if I
should bring this up again or not. I don't want to annoy people just for the
sake of it, I know open source development is often a thankless task in which
one frequently gets to hear more complaints about things not
On Sunday 22 April 2012 11:02:46 Renk Thorsten wrote:
After the last related discussion, I've really been thinking a while if I
should bring this up again or not. I don't want to annoy people just for
the sake of it, I know open source development is often a thankless task in
which one
2012/4/22 Renk Thorsten thorsten.i.r...@jyu.fi:
After the last related discussion, I've really been thinking a while if I
should bring this up again or not. I don't want to annoy people just for the
sake of it, I know open source development is often a thankless task in which
one
On Sun, 2012-04-22 at 11:02 +, Renk Thorsten wrote:
After the last related discussion, I've really been thinking a while if I
should bring this up again or not.
Let me just add to the discussion that 'technically perfect' always will
look a tad odd to humans since the world around us is
I have one quick comment. Open-source projects tend to be merit based
rather than authoritative. One could read Thorsten's message not as
appealing to his authority, but simply trying to establish some merit
points by referencing another situation outside the FlightGear project.
Thorsten did
a Mac Pro can get periodic upgrades just like any other PC or Linux box.
As I hinted before Gene, those of us on limited budgets can't really justify
the spend for a Mac Pro.
Erik, You are forgiven :0)
James, I think you have an advantage in that you run Linux on your Mac, so you
can
Thorsten wrote
-Original Message-
From: Renk mailto:thorsten.i.r...@jyu.fi]
Sent: 22 April 2012 12:03
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Water shader issues
After the last related discussion, I've really been thinking a while if I
should
bring
On Sun, Apr 22, 2012 at 3:16 AM, James Turner zakal...@mac.com wrote:
On 22 Apr 2012, at 03:14, Flightgear-commitlogs wrote:
Bravo updates.changed map range select;property-cycle too buggy
Something to be fixed here?
(In a backwards compatible way...)
James
On Sun, 22 Apr 2012, Vic Marriott wrote:
a Mac Pro can get periodic upgrades just like any other PC or Linux box.
As I hinted before Gene, those of us on limited budgets can't really
justify the spend for a Mac Pro.
Maybe not, but you could buy a used one and tweak it if you're insistant
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Hello everyone,
probably I'm not the right person to write this as my last code commit
was ages ago - but I'm still following the discussions on this list:
Currently I'm seeing quite a few mails with a full quote of the mail
referring to (e.g. the
On Sun, 22 Apr 2012, Christian Mayer wrote:
Currently I'm seeing quite a few mails with a full quote of the mail
referring to (e.g. the Water shader issues thread).
This doesn't help understanging the new point - it's causing the
opposite, as the new comment has to be found in all the
Am 19.04.12 17:52, schrieb Stuart Buchanan:
On Thu, Apr 19, 2012 at 4:39 PM, rickbritto wrote:
hello friends, Is possible to separate the random loading by types
of buildings?
Yes. The materials.xml file allows you to define different parameters
for different landlclasses (e.g. Urban,
I now have landcover for more than 2/3rds of the state of california batch
processed, along with parts of Southern Oregon (including Crater Lake):
http://www.stattosoftware.com/california_fg.png
The exciting news is the very northern block actually is flush with the very
southern edge of the
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