Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04

2012-06-15 Thread Michael
Never heard of such, buy anyway I never update, but do a reinstall. 
Hence back up your 10.04 data, then from the vista cd do a fixmbr or alike. 
Search the exact syntax. update vista and simply reinstall 12.04 after 
reformating with ext4.

And yes let me know how it goes. I wanted to install sp2 in vista but 
couldn't.- It rolled back update after 2 hours or so...sigh.
Thanks


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[Flightgear-devel] Hard-coded movement for Nasal-generated models

2012-06-15 Thread Renk Thorsten

I would like to point the attention of people who can commit on flightgear and 
simgear to two merge requests put in by Vivian recently:

https://www.gitorious.org/fg/simgear/merge_requests/26

https://www.gitorious.org/fg/flightgear/merge_requests/1564

This contains functionality which is relevant for Advanced Weather, and it 
would be very good to have this in before feature freeze. The context is as 
follows:

When I restructured the Advanced Weather code to remove stutter, I (knowingly) 
introduced a bug by removing the Nasal-generated motion of 2d Cirrus clouds and 
rain layers. The need to move 2d clouds around was a large chunk of what caused 
uneven framerate, and I eliminated the Nasal code for movement since the 
benefits in terms of smooth framerate outweigh the potential problem. That 
problem is that 3d clouds are done by a different rendering technique than the 
2d Cirrus cloud models or the rain layers. All 3d clouds move with the wind, 
and if we have no way of moving 2d clouds and rain layers, they'd stay behind.
 
For instance, in a storm, you'd see the cloud front approaching but the rain 
front would simply be left behind disconnected from clouds. Similarly, I 
sometimes do ridge-riding with a glider where the winds are quite strong but I 
stay basically in the same location. In this case, you see the weather drifting 
over you and new tiles are essentially generated because the tile coordinate 
reference moves, not because the aircraft position moves. If Cirrus clouds 
would not move, they'd all pile up in the same location in the sky as new tiles 
are generated, creating very ugly artefacts. 

In many situations though you wouldn't see the lack of movement of some objects 
 (i.e. if winds are weak or if no 2d Cirrus or rain layers are in the scene), 
so the bug is not immediately crippling.
 
The curse of weather modelling is - once you move anything with the wind, you 
have to move everything or you create artefacts. As I've learned, it's much 
easier never to move anything around, and from an airliner, you never even see 
the difference. But it wouldn't do to drift with an airship through static 
clouds...

The patches are an attempt to provide a hard-coded (and garbage-collector-save) 
means to move a limited number of Cirrus clouds and Rain layers. I have a 
matching bugfix ready for Advanced Weather and I have tested the patches and 
the bugfix for the last few days, so far I have not observed any problem which 
I could relate to the patches.

I would therefore ask that the patches are committed to have a 2.8 without the 
unmoving rain bug.

Best,

* Thorsten
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Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04

2012-06-15 Thread Geoff McLane
Hi Fred,

Glad to hear the HD 7750 works fine in Win 7 64-bits... it seems very 
similar to the HD 7770 so no idea why I have such a bad 'crash' with 
Rembrandt ;=()

Maybe later driver updates, or even as Rembrandt matures... I can 
only hope ;=)) will keep trying now and again, but the completely
black screen for several seconds is quite frightening...

Hi Björn,

Try this -
http://apcmag.com/vista_sp1_wont_install_on_dualboot_systems_microsoft.htm 
And just search 'vista sp1 and grub' for MANY others ;=((

And with no SP1 many other vista updates also FAIL!

And a suggested solution NOT tried -
https://blogs.oracle.com/pomah/entry/installing_windows_vista_service_pack 
and have read others in similar vane - remove grub, do update, restore 
grub (if you are lucky!).

I am certainly GLAD to hear you had no similar problem with 
Windows 7 ;=)) After the above Vista fiasco I am sure MS would want 
to avoid that happening again - we hope!!!

Hi Michael,

Yes, a save, and removal of 10.04, get Vista back into shape, and 
re-install 12.04 LTS is certainly another option... ;=))

But my $HOME directory is a whopping 80-100 GB! But I think I 
remember moving that to another logical drive so maybe it would not 
get wiped in a reformat of the 'system' drive... need to check...

But as stated, that is for July anyway... when I feel 12.04 LTS 
is 'solid' ;=))

Regards,
Geoff.



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Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04

2012-06-15 Thread Björn Kesten
Hey Geoff,

sad to see that it's a common problem.

But then again, Vista generally wasn't one of MS's better products...


B.

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Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04

2012-06-15 Thread Frederic Bouvier
Hi Geoff,

 Glad to hear the HD 7750 works fine in Win 7 64-bits... it seems very
 similar to the HD 7770 so no idea why I have such a bad 'crash' with
 Rembrandt ;=()
 
 Maybe later driver updates, or even as Rembrandt matures... I can
 only hope ;=)) will keep trying now and again, but the completely
 black screen for several seconds is quite frightening...

Do you start FG windowed or full screen ?

-Fred

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Re: [Flightgear-devel] Rembrandt - ATI Radeo HD 2600 XT - Ubuntu 10.04

2012-06-15 Thread Geoff McLane
On Fri, 2012-06-15 at 18:25 +0200, Frederic Bouvier wrote:
 Hi Geoff,
 
  Glad to hear the HD 7750 works fine in Win 7 64-bits... it seems very
  similar to the HD 7770 so no idea why I have such a bad 'crash' with
  Rembrandt ;=()
  
  Maybe later driver updates, or even as Rembrandt matures... I can
  only hope ;=)) will keep trying now and again, but the completely
  black screen for several seconds is quite frightening...
 
 Do you start FG windowed or full screen ?
 
 -Fred
 

Hi Fred,

Windowed only. Do not think I have tried full 
screen (at 1920x1080 in that machine), but will try 
that next time... Will also try iconising to see if
I get the same as you...

My 'crash' came up to a minute after starting fgfs... 
had just started the engine, and used the v key 
to look around... and 'poof'...

The driver is from Catalyst 12.1 (2012.0117.53.1290).
The last update was 20 Feb 2012. Driver Packaging 
version 8.932.5-120116a-131942C-ATI. Do you use 
Catalyst?

Hmmm, an update check now shows there is a 12.4 
now available. Will probably download that tomorrow 
and try again...

Would really love to see your beautiful 'shadows' ;=))

Regards,
Geoff.



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[Flightgear-devel] NVRM warnings and freeze issues since FG 2.6 on a GTX 260

2012-06-15 Thread Kleo G .

Hello!
I decided to write here too in case someone else has experienced this issue. In 
specific, I have a Gentoo box dedicated to music production, 3D modelling and 
Flightgear, aiding me with my pilot studies. 
(Specs: Motherboard:  Gigabyte EX58-UD5 F12, CPU:  i7 920@2.80 GHz Quad core, 
Memory:  12Gb RAM, GFXCard:   Gigabyte GeForce GTX 260 896Mb, OS:   Gentoo 
Linux x86_64FG: current Git)
I've been having these issues with Flightgear Git (started with 2.6), the sim 
and the entire system (except sound!!) freezing for 10-15 secs, from every 2 to 
10 mins.
Dmesg reports:[ 140.311822] NVRM: Xid (:02:00): 8, Channel 0003[ 
142.309503] NVRM: os_schedule: Attempted to yield the CPU while in atomic or 
interrupt context
So far I've tried:Contacted the Nvidia team through the Nvnews forum (thread 
with my logs and feedback here: 
http://www.nvnews.net/vbulletin/showthread.php?t=177732 )Built 4 different 
kernels, from 2.6.25, to 3.2.1, to 3.2.17-rt (!!), to 3.4.2 Tried these kernels 
with stable and unstable drivers since September up to date.Tried Unigine 
benchmarks in different setups, which ran with no problems or freeze-ups.
Now, I know that so far it seems kind of off-topic for this list, however there 
are some points I would like to bring up which could (although I seriously 
doubt it) be because of the sim or even OSG. These are:The bug/freeze does not 
occur if I just stay on the starting point (rwy or parking). (No texture 
loading...???!)The bug/freeze does not occur if I fly over sea. (RMK: The 
console log was complaining about some .DDS sea-related textures not being 
decompressed which could affect stability. I loaded and saved them with GIMP, 
and now there is no warning. It could have affected over-sea flying 
stability)2-3 months ago using the then latest driver I was able to sink the 3D 
cloud distance at 25000m to prevent from having these freeze-ups. However, it 
does not seem to be reproducible now...Flightgear is the only program this 
freeze-up happens (with the exception of Blender, 2-3 months ago. Does not 
happen now, as far as I have checked)

My apologies for taking your time. If there is any more info (logs, etc) you 
would wish for me to provide, just let me know. 

Best regards
/Kle
-
In a decaying society, Art, if it is truthful, must also reflect decay. And 
unless it wants to break faith with its social function, art must show the 
world as changeable. And help to change it. -Ernst Fischer
Kleartivity.wordpress.com

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[Flightgear-devel] Slow frame rates, --model-hz effect

2012-06-15 Thread Catherine James
Some years ago when I started flying FlightGear 2.0, I added --model-hz=480 to 
my startup aliases for reasons I no longer remember.  I've continued to use 
these aliases through 2.4 and 2.6 with no real ill effect.

However, on a git build from June 13 I've noticed that using them really 
clobbers the framerate.  Instead of getting 30 - 50 fps without this argument, 
I get more like 1-2 fps with it set.  These frame rates are based on a default 
configuration, with the .fgfs directory erased immediately before starting.

I'm not sure if this is a bug or just a change in the way that this flag 
functions, but at the very least we should note in the documentation that this 
command-line argument can create problems with 2.7.

Even without this flag set, I'm getting extremely low frame rates of 1 - 4 fps 
on at least some aircraft (e.g., the Trimotor) until the aircraft breaks 
ground, then it suddenly jumps to 30+ fps.  Landing and taking off again 
retains the 30+ fps frame rate.

8-core AMD machine, 8 G RAM, nVidia GTX 560, running Kubuntu Maverick.

Cathy


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[Flightgear-devel] Slow frame rates

2012-06-15 Thread Catherine James

Additional finding:  if you do a File -- Reset immediately after startup, the 
slow 1 - 2 fps problem goes away immediately and frame rates stay high 
thereafter.

Something seems to be getting initialized either when breaking ground during 
takeoff or in a File -- Reset that is not getting initialized on initial 
startup.

Cathy


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