Hi,
I have a thread here:
http://www.flightgear.org/forums/viewtopic.php?f=42t=16853 where I
was directed to contact this email with questions. First, let me
explain my goal with FlightGear. I would like run FG and take
real-time data from it. I do not want to provide my own model, I would
like
Am 08.07.12 16:27, schrieb HB-GRAL:
Hi
I sent a small merge request here to flightgear next:
https://www.gitorious.org/fg/flightgear/merge_requests/36
This small addition makes it possible flightgear still compiles with
older osx development tools (cocoa/sdk10.5). I checked this change also
Hi all
The last weeks Geoff McLane and me forked fgcom temporary at gitorious
(http://www.gitorious.org/fgcom) and made some significant changes.
Origin source is still available at http://sourceforge.net/projects/fgcom/
- Most important change is moving fgcom to cmake build and trying to get
Awesome! I waited for just that, because current fgcom has not seen any
change for a long time. Alreadey did a quick test and I think you will get
some merge requests soon :)
Cheers,
Chris
HB-GRAL wrote:
Hi all
The last weeks Geoff McLane and me forked fgcom temporary at gitorious
Am 10.07.2012 15:27, schrieb HB-GRAL:
The last weeks Geoff McLane and me forked fgcom temporary at gitorious
(http://www.gitorious.org/fgcom) and made some significant changes.
Origin source is still available at http://sourceforge.net/projects/fgcom/
Schön wieder Fortschritte bei fgcom zu
Ah well. You guessed the obvious... This was mainly meant for HB-GRAL.
Anyway, an opportunity to learn some German! ;-)
cheers,
Thorsten
Am 10.07.2012 20:52, schrieb ThorstenB:
Am 10.07.2012 15:27, schrieb HB-GRAL:
The last weeks Geoff McLane and me forked fgcom temporary at gitorious
ThorstenB wrote:
Schön wieder Fortschritte bei fgcom zu sehen. Und schön CMake + Git zu
sehen ;-). Habt ihr auch mal Holger Wirtz kontaktiert?
Unfortunately Holger is unable to contribute to FGCom any more, but
with a bit of luck he'll probably give access to his latest state of
develoment
Hi everyone,
I'm happy to announce the production status of the massive
shared objects positions import script.
Now, for the first time
in flight simulators history (at least AFAIK), you just have to copy/paste new
objects
lines (STG format) directly in a webform to update scenery objects
Olivier wrote:
I'm happy to announce the production status of the massive
shared objects positions import script.
Very nice !
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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