Re: [Flightgear-devel] segfault by canvas

2012-08-03 Thread James Turner
On 2 Aug 2012, at 20:32, Erik Hofman e...@ehofman.com wrote: Hi, Seems like Canvas causes a reproducible segfault with the latest git version (master). I'm using 32 bit Ubuntu 12.04 Yep, this is my fault for causing a naming clash. Just comment out initNasalCanvas in NasalSys.cxx for

Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0

2012-08-03 Thread Renk Thorsten
I've just pushed a change that allows a material definition in materials.xml to include a parameters section, which is merged with the parameters section of the effect. So you can now define parameters in the materials.xml file that can be used as uniforms in the effects file, and

Re: [Flightgear-devel] segfault by canvas

2012-08-03 Thread Erik Hofman
On 08/03/2012 09:45 AM, James Turner wrote: On 2 Aug 2012, at 20:32, Erik Hofman e...@ehofman.com wrote: Hi, Seems like Canvas causes a reproducible segfault with the latest git version (master). I'm using 32 bit Ubuntu 12.04 Yep, this is my fault for causing a naming clash. Just

Re: [Flightgear-devel] Ideas for terrain shader structure in 3.0

2012-08-03 Thread Frederic Bouvier
I don't know what is needed to launch it in Rembrandt. A Rembrandt material shader (one that is bound to scene geometry) is structured this way (Fragment shader) : void encode_gbuffer(vec3 normal, vec3 color, int mId, float specular, float shininess, float emission, float depth); main() {

[Flightgear-devel] Water reflection needs fix

2012-08-03 Thread Renk Thorsten
Just stumbled across this one: Effects/water.eff now declares png textures for reflection and nose to avoid dds. The relevant commit changed the effect file and water_sine.frag but didn't change the corresponding lines in water_lightfield.frag which has pretty identical normal-generating

Re: [Flightgear-devel] Water reflection needs fix

2012-08-03 Thread Emilian Huminiuc
On Friday, August 03, 2012 12:29:51 Renk Thorsten wrote: Just stumbled across this one: Effects/water.eff now declares png textures for reflection and nose to avoid dds. The relevant commit changed the effect file and water_sine.frag but didn't change the corresponding lines in

Re: [Flightgear-devel] Water reflection needs fix

2012-08-03 Thread Emilian Huminiuc
On Friday, August 03, 2012 15:43:45 Emilian Huminiuc wrote: On Friday, August 03, 2012 12:29:51 Renk Thorsten wrote: Just stumbled across this one: Effects/water.eff now declares png textures for reflection and nose to avoid dds. The relevant commit changed the effect file and

Re: [Flightgear-devel] Fwd: Windows Abort Retry Ignore dialog at startup

2012-08-03 Thread Arnt Karlsen
On Thu, 02 Aug 2012 21:14:29 +0200, Geoff wrote in message 1343934869.1844.7.camel@DELL02: Hi, Sorry to have to go on with this... but I do want my built from source FG to work! Anyway, I 'think' I have found a JSB 'bug', or at least something I do not understand... ..what happens if

[Flightgear-devel] Unified Weather GUI

2012-08-03 Thread Stuart Buchanan
Hi All, Thorsten R. and I have been discussing off-list how we can bring the global and local weather systems closer together. While they have very different implementations, it should be possible to unify at least part of the UI and configuration models to provide a more consistent end-user