On 2 Aug 2012, at 20:32, Erik Hofman e...@ehofman.com wrote:
Hi,
Seems like Canvas causes a reproducible segfault with the latest git
version (master). I'm using 32 bit Ubuntu 12.04
Yep, this is my fault for causing a naming clash. Just comment out
initNasalCanvas in NasalSys.cxx for
I've just pushed a change that allows a material definition in
materials.xml
to include a parameters section, which is merged with the parameters
section of the effect. So you can now define parameters in the
materials.xml
file that can be used as uniforms in the effects file, and
On 08/03/2012 09:45 AM, James Turner wrote:
On 2 Aug 2012, at 20:32, Erik Hofman e...@ehofman.com wrote:
Hi,
Seems like Canvas causes a reproducible segfault with the latest git
version (master). I'm using 32 bit Ubuntu 12.04
Yep, this is my fault for causing a naming clash. Just
I don't know what is needed to launch it in Rembrandt.
A Rembrandt material shader (one that is bound to scene geometry) is structured
this way (Fragment shader) :
void encode_gbuffer(vec3 normal, vec3 color, int mId, float specular, float
shininess, float emission, float depth);
main() {
Just stumbled across this one:
Effects/water.eff now declares png textures for reflection and nose to avoid
dds. The relevant commit changed the effect file and water_sine.frag but didn't
change the corresponding lines in water_lightfield.frag which has pretty
identical normal-generating
On Friday, August 03, 2012 12:29:51 Renk Thorsten wrote:
Just stumbled across this one:
Effects/water.eff now declares png textures for reflection and nose to avoid
dds. The relevant commit changed the effect file and water_sine.frag but
didn't change the corresponding lines in
On Friday, August 03, 2012 15:43:45 Emilian Huminiuc wrote:
On Friday, August 03, 2012 12:29:51 Renk Thorsten wrote:
Just stumbled across this one:
Effects/water.eff now declares png textures for reflection and nose to
avoid dds. The relevant commit changed the effect file and
On Thu, 02 Aug 2012 21:14:29 +0200, Geoff wrote in message
1343934869.1844.7.camel@DELL02:
Hi,
Sorry to have to go on with this... but I do want
my built from source FG to work!
Anyway, I 'think' I have found a JSB 'bug', or at
least something I do not understand...
..what happens if
Hi All,
Thorsten R. and I have been discussing off-list how we can bring the
global and local weather systems closer together. While they have
very different implementations, it should be possible to unify at
least part of the UI and configuration models to provide a more
consistent end-user
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