On 19 Sep 2012, at 19:18, Martin Spott wrote:
Yes, I've seen matches of the octree_node's with data from navaids for
example, but as far as I remember there's no logical link, just a
geographical. Right ?
Depends what you mean - I'm parsing the name of the marker beacon / ILS to find
the
(Moving this discussion the the mailing list!)
On 20 Sep 2012, at 10:24, Stuart Buchanan wrote:
One thing I noticed is that the performance has taken quite a hit from
adding the taxiways, as each taxiway segment is being drawn as a
separate object. Thomas - any chance we could have a draw
Am 2012-09-20 11:30, schrieb James Turner:
(Moving this discussion the the mailing list!)
On 20 Sep 2012, at 10:24, Stuart Buchanan wrote:
One thing I noticed is that the performance has taken quite a hit from
adding the taxiways, as each taxiway segment is being drawn as a
separate
would any of these changes have affected the Equipment/map performance
? I get a lot of disc activity now while panning the map ... and it
takes 10 -15 seconds now before it refreshes , and thats with every
mouse drag.This only used to happen when zooming out , and the refresh
time was much
Syd wrote:
-Original Message-
From: syd adams [mailto:adams@gmail.com]
Sent: 20 September 2012 16:22
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Nav-cache
would any of these changes have affected the Equipment/map performance
? I get a lot of disc
Yes, the map performance is 'different'. However I'm about to port the map to
use the canvas, so please forgive the current performance issues for a little
while.
James
On 20 Sep 2012, at 16:22, syd adams adams@gmail.com wrote:
would any of these changes have affected the Equipment/map
Am 2012-09-20 22:41, schrieb Stuart Buchanan:
Unfortunately, that doesn't appear to handle overlapping quads very well:
http://www.nanjika.co.uk/flightgear/taxis.jpg
It is doing some XOR against the other layers? I'm sure I remember seeing
this in a graphics textbook year ago...
I've now
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