Re: [Flightgear-devel] Merge request #181

2012-10-06 Thread Renk Thorsten
I'm taking a look at this merge request. One thing I don't quite understand from doing a code read is the chance to the overall Grasscover to use the tundra-hawaii-green texture, on line 1909 of regions/materials.xml. Can I check this is intentional? This is intentional - I'm trying to

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Renk Thorsten
Nice - looking forward to it! (and before anyone asks, I'm not planning to reduce tree density on shaded slopes...) We wouldn't really want that - shaded slopes in my experience do not grow less trees, they just grow different tree species... :-) I wonder if we could trick the shader into

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread James Turner
On 6 Oct 2012, at 12:27, Renk Thorsten thorsten.i.r...@jyu.fi wrote: Nice - looking forward to it! (and before anyone asks, I'm not planning to reduce tree density on shaded slopes...) We wouldn't really want that - shaded slopes in my experience do not grow less trees, they just grow

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Mathias Fröhlich
Hi, On Saturday, October 06, 2012 14:14:49 James Turner wrote: I've sometimes wondered if we could have much greater variety of 'trees', to place scrub (cactus in Central America, bramble in Scotland) in areas where full trees don't make sense. I guess wi the regional materials that ought to

Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

2012-10-06 Thread Alan Teeder
-Original Message- From: Vivian Meazza Sent: Friday, October 05, 2012 8:49 PM To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Engine sound and HSI problems with Lightning Alan wrote AJ With Debug-Browse Internal Properties I see that the properties

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Renk Thorsten
I've sometimes wondered if we could have much greater variety of 'trees', to place scrub (cactus in Central America, bramble in Scotland) in areas where full trees don't make sense. I guess wi the regional materials that ought to be much easier? Yes, it's quite straightforward -

Re: [Flightgear-devel] Merge request #181

2012-10-06 Thread Stuart Buchanan
On Sat, Oct 6, 2012 at 12:24 PM, Renk Thorsten wrote: I'm taking a look at this merge request. One thing I don't quite understand from doing a code read is the chance to the overall Grasscover to use the tundra-hawaii-green texture, on line 1909 of regions/materials.xml. Can I check this is

Re: [Flightgear-devel] Merge request #181

2012-10-06 Thread Stuart Buchanan
On Sat, Oct 6, 2012 at 9:15 PM, Stuart Buchanan wrote: I'll take a look at the changes to GrassCover in more detail when I get the chance. I've had a look at this in Scotland, where it is a bit too bright based on my own experience, so I'd like to leave this change so it only applies to South

Re: [Flightgear-devel] Patch: FOV automatic compensation for wider screens

2012-10-06 Thread Stuart Buchanan
On Wed, Oct 3, 2012 at 9:05 PM, Alexis Bory wrote: The idea is NOT to change anything to this standard. Instead, I've just added a tiny option in the Display Options dialog: [ ] Compensate Field of View for wider screens (Disabled by default) We've currently got three different

Re: [Flightgear-devel] Doc Project Idea

2012-10-06 Thread Peter Morgan
Made some more progress, and flightgear now links to osg, plib and simgear; with some nice graphics thrown in http://docs.freeflightsim.org/flightgear/ Feedback appreciated. Please note I'm prepared to host this long term eg at docs.flightgear.org or alike Pete