Re: [Flightgear-devel] flight recorder / replay system

2012-11-11 Thread Thomas Geymayer
Hi Thorsten, really great news. I already thought that something like this would be very cool :) Everything works great here. Save own flights, playback own and your flights (Nice approach btw. ;) ). Only with jsbsim the my controls button is missing, but that wasn't working before neither...

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread ThorstenB
Am 11.11.2012 05:32, schrieb Jon S. Berndt: I have a new problem, now, though. I do see the scenery (when I get under about 6000 feet - until then I see only white fog) since I gave the path to the directory outside $FG_ROOT where I placed the terrain, but now I no longer get proper HUD

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread Frederic Bouvier
multiple separate directories, you can separate the paths with : (works also on Windows). fgfs --fg-root=FGDATA_PATH --fg-scenery=CUSTOM_PATH1:CUSTOM_PATH2:... On windows, the path separator if ; -Fred -- Everyone

Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-11 Thread Renk Thorsten
I think that's just a side-effect of having so many pixels covered by (multiple) quads with alpha. I'm not sure there's much we can do about that, unless we somehow start dropping sprites. I'll have a think - 3D cloud perf has always been a big challenge. Based on my own experiments, I

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread ThorstenB
Am 11.11.2012 13:14, schrieb Frederic Bouvier: multiple separate directories, you can separate the paths with : (works also on Windows). fgfs --fg-root=FGDATA_PATH --fg-scenery=CUSTOM_PATH1:CUSTOM_PATH2:... On windows, the path separator if ; You are right, for scenery it indeed is. But I'm

Re: [Flightgear-devel] Moonlight reloaded

2012-11-11 Thread Renk Thorsten
I suspect the difference in light intensity (dynamic range) doesn't fit in an 8-bit 3-component color. It sure doesn't, but I think you're thinking way too complex. We don't want to render physical light intensity, we want to render perceived light intensity, and there the Weber Fechner law

Re: [Flightgear-devel] flight recorder / replay system

2012-11-11 Thread ThorstenB
Am 11.11.2012 10:52, schrieb Thomas Geymayer: Everything works great here. Save own flights, playback own and your flights (Nice approach btw.;) ). Only with jsbsim the my controls button is missing, but that wasn't working before neither... Good. ;-) Right, the my controls button is

Re: [Flightgear-devel] Moonlight reloaded

2012-11-11 Thread Tim Moore
On Sun, Nov 11, 2012 at 1:41 PM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: I suspect the difference in light intensity (dynamic range) doesn't fit in an 8-bit 3-component color. It sure doesn't, but I think you're thinking way too complex. We don't want to render physical light

Re: [Flightgear-devel] Moonlight reloaded

2012-11-11 Thread Renk Thorsten
You need to do High Dynamic Range rendering to accurately capture these differences and the eye's ability to adapt to them. Basically, you do all the rendering in floating point and at the end convert the values to RGB colors with a mapping operator. We don't do that yet. I'm currently

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread Jon S. Berndt
When the HUD no longer works, make sure you haven't deleted anything in FGDATA - like the fonts. You don't need to define the path to the base scenery (within fgdata). If you downloaded additional scenery, in one or multiple separate directories, you can separate the paths with : (works also

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread Jon S. Berndt
Also, if I specify only the custom scenery path - as in the command line below - I get the errors that follow. Don't know if those are revealing or unexpected ... bin/Win64/fgfs.exe --fg-root=./data --fg-scenery=./scenery --aircraft=CitationX --native-fdm=socket,in,30,,5550,udp --fdm=external

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread ThorstenB
Am 11.11.2012 17:39, schrieb Jon S. Berndt: Also, if I specify only the custom scenery path - as in the command line below - I get the errors that follow. Don't know if those are revealing or unexpected ... bin/Win64/fgfs.exe --fg-root=./data --fg-scenery=./scenery --aircraft=CitationX

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread Jon S. Berndt
Am 11.11.2012 17:39, schrieb Jon S. Berndt: Also, if I specify only the custom scenery path - as in the command line below - I get the errors that follow. Don't know if those are revealing or unexpected ... bin/Win64/fgfs.exe --fg-root=./data --fg-scenery=./scenery

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread ThorstenB
Am 11.11.2012 18:23, schrieb Jon S. Berndt: Thanks for the reply. The path handling in FlightGear seems a bit delicate. Not sure if in Cygwin under Windows I need to be more unix-like, or more windows-like in specifying paths. I'll play with that some, but relative paths do work - at least

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread Jon S. Berndt
Well, I've tried all sorts of combinations of pathnames, using different path name specification forms (windows, linux, etc.) and I can get FlightGear to run using several of the forms - and to load the scenery I desire, as well - I cannot get both the custom scenery and the HUD symbology to work

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread Jon S. Berndt
Well, I've tried all sorts of combinations of pathnames, using different path name specification forms (windows, linux, etc.) and I can get FlightGear to run using several of the forms - and to load the scenery I desire, as well - I cannot get both the custom scenery and the HUD symbology to

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread Geoff McLane
On Sun, 2012-11-11 at 18:04 +0100, ThorstenB wrote: If anyone was interested/able to fix the support for relative paths on Windows, please implement SGPath::realpath in simgear/misc/sg_path.cxx: Hi Thorsten, re: std::string SGPAth::realpath() const That's strange no one has done this for

Re: [Flightgear-devel] Scenery not being loaded

2012-11-11 Thread ThorstenB
Am 11.11.2012 19:05, schrieb Geoff McLane: That's strange no one has done this for WIN32 ;=() I guess most Windows people are using launchers. It's mainly Linux people who love command-lines ;-). #if defined(_WIN32) // with absPath NULL, will allocate, and ignore length char *buf =

[Flightgear-devel] Weather

2012-11-11 Thread HB-GRAL
Hi all Flightgear has a nice (local and global) weather implementation AFAIK. Are there some ideas (or solutions) how to map custom or shared weather values in a (internal or external) weather radar ? -Yves --

Re: [Flightgear-devel] Weather

2012-11-11 Thread Renk Thorsten
Flightgear has a nice (local and global) weather implementation AFAIK. Are there some ideas (or solutions) how to map custom or shared weather values in a (internal or external) weather radar ? Someone was working on that, and we got to the point that Advanced Weather writes thunderstorm info