[Flightgear-devel] Small patch for cocoa 10.5 support

2013-02-03 Thread ys
Hi I know, it's annoying with 10.5, but I realised tonight that an older cocoa pasteboard commit broke flightgear osx cocoa 10.5 support and I kindly ask you to verify the patch below. With this code it is still possible to compile flightgear with target 10.5 and sdk 10.5. I will use this for t

Re: [Flightgear-devel] Obsolete weather models and textures

2013-02-03 Thread Geoff McLane
Hi Renk, Thank you for the time and effort to produce this list. Over the coming days I will remove them from my current installed Windows 2.10 RC1, and my own Windows 2.10 release build, as a further check... I hope this encourages others to think about and fess up to 'unused' things they kn

[Flightgear-devel] Obsolete weather models and textures

2013-02-03 Thread Renk Thorsten
Here's a list of objects which I have tested to be safe to remove from /Models/Weather/ - all in all ~19MB. If no one else has objections, as far as I'm concerned they can go. * Thorsten altocumulus_textures.dds altocumulus_textures.rgb cumulonimbus1.ac cumulonimbus1.xml cumulonimbus2.ac cumul

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. 27de27481814e8267e0145202446385c28ae9f0e

2013-02-03 Thread Olivier
De : James Turner Envoyé le : Dimanche 3 février 2013 17h12 > Should I pick these to the release branch? Yes please James, thanks. Olivier -- Everyone hates slow websites. So do we

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. 27de27481814e8267e0145202446385c28ae9f0e

2013-02-03 Thread James Turner
On 3 Feb 2013, at 15:14, Flightgear-commitlogs wrote: > The branch, master has been updated > > - Log - > commit 27de27481814e8267e0145202446385c28ae9f0e > Author: OliverJ > Date: Sun Feb 3 11:20:13 2013 +0100 > >French tra

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-03 Thread Renk Thorsten
>> If so, we should definitely remove the "experimental" label from the >> rendering dialog, and possibly change this to the default renderer and >> have a discussion about whether to retire the previous scheme. > I've only tested Atmospheric Light Scattering for about 10 mins - and so > far I