Re: [Flightgear-devel] dyld: Library not loaded: libosgText.93.dylib

2013-02-26 Thread HB-GRAL
Am 25.02.13 22:14, schrieb Umut Durak:
 Folks,
 I recently applied what is instructed in wiki 
 (http://wiki.flightgear.org/Building_using_CMake) for the MAC build and come 
 up with the bin directory under the dist folder. As I executed fgfs I get the 
 following error which google this time finds nothing helpful. Any insights 
 will be more than appreciated.
 Ciao
 Umut

 dyld: Library not loaded: libosgText.93.dylib
Referenced from: 
 /Users/umutdurak/Documents/workspace/fg/FGFS/dist/bin/./fgfs
Reason: image not found
 Trace/BPT trap: 5


Hi Umut

Open Terminal and cd 
/Users/umutdurak/Documents/workspace/fg/FGFS/dist/bin/ and run otool 
-L fgfs to check where your fgfs binary is linking too. Maybe you 
didn't set -DCMAKE_INSTALL_PREFIX correctly.

-Yves


--
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_d2d_feb
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] FG vs. FSX demo

2013-02-26 Thread Renk Thorsten

Following a forum discussion, I finally became curious and tested the FSX demo 
version yesterday. I've spent about two hours flight with it, testing 3 
different planes (the ultralight, the Baron and the Learjet) and had a look at 
different weather conditions and daytimes around TNCM.

The installation process takes forever, opens one useless wizard after the next 
one and never gives any indication what it's actually doing - the Windows 
way Also startup isn't exactly fast.

A few immediate nice impressions:

* The launcher GUI is very pretty - including some pics in the GUI adds a nice 
touch and gives you more immediate impressions what things are about. In 
comparison, the FG GU (both launcher and in-sim) is very rough around the edges.

- I guess it's a matter of taste, but including a pic of the weather situation 
to expect in pre-defined scenarios would not be a bad touch for our GUI for 
instance.

* I got the IR-sycnhronized LCD shutter glasses 3D effect working out of the 
box, so I was able to test FSX in real-color 3D which looked very cool - I've 
never been able to make FG do that, I can activate the whole set of 3d options, 
but they never trigger my shutter glasses. I wish FG would support that 
function...

- Win for FSX.

One in the cockpit, I had serious trouble finding my way around. Maybe it's 
just whay one is used to, but looking around in the virtual cockpit the FG way 
came much more natural to me than looking around in FSX. I didn't find any way 
to adjust my field of view at all.

In the following, I maxed out all graphics and realism options I could find.

1) Terrain:

* A big plus about the FSX terrain is that it doesn't have landclass seams. 
That makes it quite a bit nicer to look at from above. It's not so impressive 
from close-up, and all in all, I would conclude that regions where we did apply 
a regional texturing scheme and use the best shader effects available are in 
fact quite competitive. In particular, I think the recent 2nd generation Hawaii 
in FG  or middle-east looks much better from close-up and is still about on par 
when seen from a few thousand feet. Of course, FG terrain can look much worse 
in areas where we didn't customize it.

- Pretty much a draw. Hiding the landclass seams better would still be the 
thing for FG.. it's just not so easy.

* I know several people who were especially impressed by the water in FSX. 
Personally I wasn't at all. What it does get is that it knows where shallow 
water is and thus it gets lighter and the ground can be seen through. But for 
instance it doesn't have as nice waves and foam as our water, the scenery 
reflections it generates look completely unrealistic,  ocean just doesn't do 
that, and it didn't really change color when underneath a 8/8 cloud cover where 
it should have gone to grey - as the FG water shader does. 

- So that's a win by a narrow margin for FG - still, being able to include 
depth information into the rendering would be cool.

* Models of trees and of the aircraft carrier in the vicinity where largely on 
par. Probably FSX has more graphical artists and the quality of for instance 
tree textures seems to be a bit better, but the technique is otherwise pretty 
similar. I liked seeing a few other aircraft lined up on a carrier - the FG 
carriers are usually rather empty.

- Ever so slight edge for FSX

2) Weather (I looked at 'Fair Weather' and 'Rain' scenarios.):

* I wasn't at all impressed by the quality of 3d clouds. The Cu clouds are sort 
of very impressive at first glance from the ground , right until the point 
where you realize that they just don't look like real clouds. The form seems to 
be designed by an artist to impress, but the combination of shapes doesn't 
occur in real Cu clouds which are turbulent raising air motion. The 
distribution of cloud sizes is all wrong - a real sky generates Cumuli at all 
size scales, FSX just does two or three. The distribution of locations is all 
wrong - they should cluster over islands where convection is stronger than over 
water, but they don't. They don't respect time - I've gotten the same amount 
and size in the morning as during the day. They're far too white - real Cu have 
rather strong self-shading. This leaves the impression the clouds where made to 
resemble the pretty picture in the launcher GUI of fair skies, but they miss 
out pretty much every subtlety I've been struggling with when designing the Cu 
system of Advanced Weather. 

- Clear win for FG.

* The Cirrus clouds do actually look quite nice and better than what we have - 
here having people who can do good texture extraction is an advantage...

- We could need a helping hand from some photoshop/gimp master to get better 
Cirrus textures.

* Rain and overcast skies didn't impress me either. The rain generated in FG 
looks more plausible to me, and the light underneath the overcast sky was just 
wrong. From above the cloud layer didn't look very good.

- Well, the