Hi geneb, all,
De : geneb ge...@deltasoft.com
Envoyé le : Jeudi 28 février 2013 15h41
It's a best foot forward kind of thing. The quintessential default
airplane in MSFS has been the 172. The default set of airplanes in FG
should be the absolute best of
Am 28.02.2013 16:38, schrieb Curtis Olson:
We've always been able to set the individual weather parameters, either
through the built in weather dialog box, or by setting raw property
values. Setting raw property values allows nasal script control over
the weather (as I'm sure you well know)
Curt, are you there? Repeating the links in case you missed them:
http://www.flightsim.com/vbfs/content.php?13546-FlightGear-v2-10-Is-Released#comments
http://www.flightsim.com/vbfs/showthread.php?260718-FlightGear-2-10-is-now-available-!p=1747315#post1747315
Thanks!
Gijs
Torsten wrote
Am 28.02.2013 16:38, schrieb Curtis Olson:
We've always been able to set the individual weather parameters,
either through the built in weather dialog box, or by setting raw
property values. Setting raw property values allows nasal script
control over the weather (as I'm
Hi everyone,
I am new to the FlightGear project, I just found and fixed my first bug, I
am wondering how to get my fix into the main git next branch?
Thanks!
Sincerely
Godspeed
--
Everyone hates slow
So whatever we do, we can't override the ability to get low level
granular
control of the weather parameters, and not just so that advanced weather
can manipulate them exclusively, also so that external tools can
manipulate
them without advanced weather getting in the way or overriding
Say, while you all are on the subject of key bindings, could anyone tell me
where these keymappings are defined in flightgear? My friend is having a
severe (to him) issue with the program, in that he loves flying in the sim
but is running I believe three monitors. He is able to get the view
On Fri, 1 Mar 2013 02:14:59 -0700, Zhitao wrote in message
004601ce165d$409a80c0$c1cf8240$@gmail.com:
Hi everyone,
I am new to the FlightGear project, I just found and fixed my first
bug, I am wondering how to get my fix into the main git next branch?
..you put it here?:
On Thu, Feb 28, 2013 at 4:47 PM, Chris Calef wrote:
Say, while you all are on the subject of key bindings, could anyone tell
me where these keymappings are defined in flightgear? My friend is having
a severe (to him) issue with the program, in that he loves flying in the
sim but is running I
I've pushed some updates to Advanced Weather and the cloud shader of
Atmospheric Light Scattering.
Clouds now fade to transparent at distances between the visibility and 3 times
the visibility. This gives a much better impression when in heavy groud fog
(CAT I to CAT III) and shouldn't be a
Hi Vivian,
That's really good to hear - but if we are falling behind in some
respect
then we will make an effort to improve. I am reminded that the flag and
wake shaders are inoperative when Atmospheric Light Scattering is activated.
With the departure of Emilian, I see no prospect
Anders Gidenstam wrote :
If it is not possible to be more restrictive on what ads to show (and
even if that can be done I'm sure the guys paying for these sort of ads
would do their best to by-pass any such restriction) then IMO the ads
should go. Maybe the text ads could stay but the big
Hi Godspeed,
Am 2013-03-01 10:14, schrieb Zhitao Li:
I am new to the FlightGear project, I just found and fixed my first bug,
Great ;) I'm not sure if your fix [2] is really a fix or just hiding
symptoms. I currently have no VS available for testing but eg. at [1] it
seems like its a linking
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