Did you test your airfield grass with some of the newer generated
terrain
(LOWI in my case)?
No, I didn't. Shouldn't make a difference for rendering purposes how you
created it, at this stage it's all vertices and pixels and the shaders
don't care where they come from or how they
Le 24/02/2013 23:44, Stuart Buchanan a écrit :
Hi All,
I've just committed some small changes to the AI air-to-air refueling
function:
1) Added support for multiple tankers of each type, selectable through
the AI-Tankers GUI. Tankers are now defined in AI/tankers.xml.
2) Added an A-4F
On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
However, the change does mean that if you leave the visibility at cruise
altitudes of airliners at 10 km, you will not get to see many clouds
regardless of how the cloud visibility range is set (because they now respect
On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
One problemhere is that rain textures are still orphaned (i.e. don't move in
the wind with the clouds) - I'm running out of ideas here - my Nasal moving
code creates frame spacing issues, Vivian's C++ moving code patch
This feels like a moderately large issue to me, because out of the box,
we select basic weather, and hence we're going to get bug reports about
clouds not appearing. We could make basic weather drive the real
visibility based on altitude, but then we're moving away from 'basic
weather
I need someone to reset my brain on this, explain to me what
functionality is required, show me the Nasal code and Vivian's version,
and so on.
Rain layers and Cirrus clouds are not shader-generated 3d stacks of sprites
like the 3d clouds but normal, Nasal-spawned models.
3d clouds are
On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan stuar...@gmail.com wrote:
On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote:
Suggestion - if z/Z are pressed with advanced weather enabled, make the
popup-message say 'disabled since visibility is being controlled by advanced
weather'.
On 2 Mar 2013, at 17:09, Gary Carvell gary.carv...@gmail.com wrote:
I have no problem at all with disabling the keys when (say) advanced
weather is selected, but for several classes of users and types of
use, it really is an important capability and is used often.
I don't see anything in
James Turner wrote:
On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
One problemhere is that rain textures are still orphaned (i.e. don't
move in
the wind with the clouds) - I'm running out of ideas here - my Nasal
moving
code creates frame spacing issues, Vivian's
Gary Carvell wrote:
On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan stuar...@gmail.com
wrote:
On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote:
Suggestion - if z/Z are pressed with advanced weather enabled, make the
popup-message say 'disabled since visibility is being controlled by
James Turner
On 2 Mar 2013, at 17:09, Gary Carvell gary.carv...@gmail.com wrote:
I have no problem at all with disabling the keys when (say) advanced
weather is selected, but for several classes of users and types of
use, it really is an important capability and is used often.
I
I realize this is not a satisfactory response for some people, but I have
added downloadmanagerapp.com to the list of blocked sites.
Thanks,
Curt.
On Fri, Mar 1, 2013 at 2:34 PM, Anders Gidenstam
anders-...@gidenstam.orgwrote:
On Fri, 1 Mar 2013, Gijs de Rooy wrote:
Curt, are you there?
Just to let everyone know, I'm having (roughly) daily builds of
FlightGear and Simgear for Ubuntu users at
https://code.launchpad.net/~saiarcot895/+archive/flightgear-edge. If you
are interested, you can add the PPA using the instructions on the page.
Note that the data files are not provided.
--
Hi Tom,
I have seem [1], and I don't think it is caused by the linking problem, I
check and experimented the cmake parameter, it's more likely the
implementation of the function in visual studio that's causing it. (the
malloc() within the strdup() is probably using a different heap than the
Am 2013-03-03 00:49, schrieb Zhitao Li:
I have seem [1], and I don't think it is caused by the linking problem, I
check and experimented the cmake parameter, it's more likely the
implementation of the function in visual studio that's causing it. (the
malloc() within the strdup() is probably
On Sat, 2 Mar 2013, Saikrishna Arcot wrote:
Just to let everyone know, I'm having (roughly) daily builds of
FlightGear and Simgear for Ubuntu users at
https://code.launchpad.net/~saiarcot895/+archive/flightgear-edge. If you
are interested, you can add the PPA using the instructions on the
It automatically updates every week or so (or whatever the user's
update settings are), and there's not much manual intervention required.
The downsides are that this is for Ubuntu only (and maybe alternate
Ubuntu distros (Kubuntu, Xubuntu, etc.)), changes require sudo
privileges, and some
Thanks Tom,
I believe your commit has fixed the specific problem, however, there is more
similar string related heap corruptions popping up in the debug mode, I
think I can try to fix them in a similar way you did to fix this one, if
it's OK
Thanks.
Godspeed
-Original Message-
From:
*Please* don't drop the z/Z key binding. This is one of the most
useful and direct controls we have to affect the visual experience.
(...)
It's fecking difficult to operate a mouse/menu/slider while using a
joystick
unless you are ambidextrous
(which I'm not)
Can anyone please explain to
19 matches
Mail list logo