Re: [Flightgear-devel] Cloud detail range and faint clouds

2013-04-10 Thread Renk Thorsten
Presumably making cirrus clouds after more sprites doesn't make for very realistic clouds because of the size of the cloud structures? Well, they are very faint - say an alpha of 0.1 or less. If we make 10 sprites, each of them needs an alpha of 0.01 in order to get the same visual impression,

[Flightgear-devel] Has ground network display vanished?

2013-04-10 Thread Guy Brand
Hello AFAIR Durk committed some changes at the end of 2012 which allowed one to display the ground network through a Toggle ground network visibility item in the menu. I can't find that item any more. Has it been disabled since the last release? I'm using the git (compiled last week) version of

Re: [Flightgear-devel] Air-to-air refuelling enhancement

2013-04-10 Thread Stuart Buchanan
I've (finally) managed to add the code to allow offsets for the tanker fuelling positions and the receivers probe position. See the A-4F for an example of how to set this. One can now use small envelope sizes and use the relative drogue and probe position to refuel. On Sat, Mar 2, 2013 at 1:03

Re: [Flightgear-devel] Reloading checklist

2013-04-10 Thread Stuart Buchanan
Hi Jean-Yves, On Mon, Apr 8, 2013 at 8:27 PM, Jean-Yves LEBLEU wrote: Hello, I have started to write checklists for 777, is there any way to reload the checklist without restarting flightgear, I tried with shift-esc with no success. Or maybe there is a little nas script to do the trick ?

Re: [Flightgear-devel] Air-to-air refuelling enhancement

2013-04-10 Thread jean
Le 10/04/2013 22:57, Stuart Buchanan a écrit : I've (finally) managed to add the code to allow offsets for the tanker fuelling positions and the receivers probe position. See the A-4F for an example of how to set this. One can now use small envelope sizes and use the relative drogue and