Re: [Flightgear-devel] Terrain self-shading

2013-04-16 Thread Renk Thorsten
Thorsten suggested [1] separating foilage and trunk; is this what you have in mind? At the moment I'm simply using 4 separate complete textures ; one for each combination of summer/winter and clear/snow-covered. So I 'just' need straight pictures from summer and winter. Snow-covered

[Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-16 Thread Renk Thorsten
I have a question to aircraft/cockpit modellers: Would a shader effect with the equivalent of a grain texture be useful to you? For the terrain, the grain texture is a semi-transparent overlay pattern of grainy dots - which is superimposed on the normal texture at 25 times the nominal

Re: [Flightgear-devel] static friction patch

2013-04-16 Thread Alex D-HUND
I liked Alex's screenshot, that requires some skill... Actually, since I am using modified skids[1] for the bo105, it doesn't require much skill. To be able to land on smaller surfaces as the length of the skids, I've added some more contact points between the original ones[2]. Which also makes

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-16 Thread syd adams
I'd say no , its easy enough to do without yet another shader, since each new shader 'improvement has me tweaking my aircraft to get back the frame rates I lost.But thanks for offering. Syd On Tue, Apr 16, 2013 at 12:34 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: I have a question to

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-16 Thread Clement de l'Hamaide
Hi Thorsten, I would follow the same opinion as Syd. I think Gimp/Inskape/Photoshop... are enough powerful to create correct texture. Of course it requires some time of work... But isn't it expected to spend some of our time in order to have a beautiful aircraft ? :) Thanks you for proposing !

[Flightgear-devel] c172p UI Changes

2013-04-16 Thread Geoff McLane
Hi James, Did a git pull SG/FG/fgdata a few hours ago, and a Release re-build in Windows 7... and took the default c172p for spin... I had been reading about your changes, but I was in for some surprises ;=)) And I understand it is a WIP... While I like the cursor changes to -- when you

Re: [Flightgear-devel] c172p UI Changes

2013-04-16 Thread Edheldil
On 04/16/2013 08:32 PM, Geoff McLane wrote: Could not operate the flaps level with the mouse, but had never tried with the mouse before, so maybe that stayed the same? Yes, it was not working before (~2.6) either - there's no hotspot. Edheldil

[Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-16 Thread Stuart Buchanan
Hi All, Having talked about it for months (years?) I've finally written some property rules that improve the integration of Basic Weather with the Atmospheric shader. In particular the skydome properties are now calculated using formulae very similar to those of Advanced Weather so there's no

Re: [Flightgear-devel] c172p UI Changes

2013-04-16 Thread Kleo G .
Hello! I've been flying with the c172 in FG for years, it being my preffered aircraft for almost 90% of my time in the sim. One thing i noted while flying at night is that the instrument lighting with Rembrandt activated is white, instead of the red it should be. The colour with Rembrandt=off

[Flightgear-devel] Rembrandt and ALS combined or switchable

2013-04-16 Thread Kleo G .
Hello! I was wondering if there is a future plan in uniting these two amazing attributes of FG... I suspect the programming challenges must be more than easy, yet I assume we would all like to have these features together, without having to quit and edit config files for choosing one of them

Re: [Flightgear-devel] c172p UI Changes

2013-04-16 Thread James Turner
On 16 Apr 2013, at 14:32, Geoff McLane ubu...@geoffair.info wrote: While I like the cursor changes to -- when you hover over a knob, it seem now the knob only turns one way, unless you hold the Alt key down... Previously you just shifted to the left or right of the knob for this

Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-16 Thread syd adams
Feedback welcome as always, though I suspect almost everyone these days is using Advanced Weather... No ,Advanced weather forced 3d clouds on me even when i disable 3d clouds so i don't use it. Of course i could be doing something wrong , but Im not quite convinced yet to get a new computer.