[Flightgear-devel] Atmospheric Light Scattering

2013-04-24 Thread Renk Thorsten
It occurred to me yesterday that there seems to be a major misunderstanding in the way Atmospheric Light Scattering (ALS) is perceived by different people. So in order to avoid future misunderstandings, let me try to clarify my side once again. Vivian: Do we need to go down this road? We

Re: [Flightgear-devel] Bug in AIAircraft.cxx line 1104

2013-04-24 Thread Durk Talsma
Hi Nick, That's correct. It looks like this is actually a leftover from the commented out debug statement directly below it. Thanks for catching it! Cheers, Durk On 23 Apr 2013, at 15:39, Nick Vatamaniuc wrote: I think I found a bug in AIAircraft.cxx:

Re: [Flightgear-devel] Tree issues

2013-04-24 Thread Stuart Buchanan
On Tue, Apr 23, 2013 at 12:38 PM, Renk Thorsten wrote: Oh, do you still have that somewhere? I would love to play with this implemented in an optional high-quality tree shader - I could probably also add some grass movement by translating the grain texture or the hires noise with time into

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-24 Thread henri orange
Le mercredi 24 avril 2013 06:58:41 Renk Thorsten a écrit : It occurred to me yesterday that there seems to be a major misunderstanding in the way Atmospheric Light Scattering (ALS) is perceived by different people. So in order to avoid future misunderstandings, let me try to clarify my side

[Flightgear-devel] MP Chat text length in FG

2013-04-24 Thread Wolfram Wagner
Dear List, I noticed a mismatch and want to suggest a fix, or ask for an explanation: In source code I found a max. text length of 256 (bytes) chars in MP server and FG itself. I made some tests and saw that this text length does not work. The text is not being transferred if it gets too long.