Hi Vivian,
ALS is very impressive work, but things broken? Have you forgotten the
flag shader (now fixed), wake effect and rainbow effect? I don't have a
particular problem with these and hope that they will be fixed
eventually, although I note that do you seem to have raced on to other
Hi Stuart,
this tree movement code is wonderful - how could you possibly not implement
this?
I've been looking out of the window, timing the movement of trees in our
forest, and I think the time constant should rather be 1.7-2.0 and the
amplitude about 2.5 times as large - all of which
I've also taken a bit of a look at merging Rembrandt and ALS, and I think
I understand the Rembrandt pipeline enough that I could add ALS to it.
Just to provide some expectation management:
Rembrandt (as deferred rendering) is very heavy on the fragment shader. ALS at
low quality is currently
On 25 Apr 2013, at 22:23, Stuart Buchanan stuar...@gmail.com wrote:
Thanks for investigating Stuart!
AFAICT the screenshot directory entry in the GUI does work. At least on my
system I can change the screenshot directory via the GUI and record
screenshots
to the new directory.
Okay,
On Fri, Apr 26, 2013 at 7:28 AM, Renk Thorsten wrote:
this tree movement code is wonderful - how could you possibly not implement
this?
Glad you like it.
It got stuck under a bunch of other stuff and forgotten about more
than anything else.
However, one reason I didn't spend more time on it
Curt,
There is a proposal to go to higher resolution trees in the near future -
Thomas Albrecht has said he will be working on that in the coming year:
http://www.flightgear.org/forums/viewtopic.php?f=5
http://www.flightgear.org/forums/viewtopic.php?f=5t=19265start=15#p179241
On Fri, Apr 26, 2013 at 8:39 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:
I've also taken a bit of a look at merging Rembrandt and ALS, and I think
I understand the Rembrandt pipeline enough that I could add ALS to it.
Just to provide some expectation management:
Rembrandt (as deferred
James,
Terrasync now works entirely as expected here - but not quite as you
describe. I can enter a path at the gui, and then stop and restart Terrasync
from the gui and it will download to the new directory. Of course, the
scenery directories remain as they were defined at startup. We can
I don't think it's quite that bad. In a deferred shader like Rembrandt,
the ALS would run in the deferred lighting pass. While it's true that the
heavy work is done in a fragment shader, it only runs for each pixel on
the screen, not for every rendered fragment.
Yes - but you need to
I've thought about if I really should comment on Henri or not, and I won't
dignify most with a reply, but just this:
I don't mean i don't like ALS, i mean i don't like your approach ,
instead of working on consistency with the existing valuable features which
were
implemented within
Thorsten
ALS is very impressive work, but things broken? Have you forgotten the
flag shader (now fixed), wake effect and rainbow effect? I don't have
a particular problem with these and hope that they will be fixed
eventually, although I note that do you seem to have raced on to other
On Fri, 26 Apr 2013, Vivian Meazza wrote:
Enough, too long already
It would have been a LOT shorter had you trimmed his original message down
instead of just tacking on to the bottom. :D
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
Gene
Enough, too long already
It would have been a LOT shorter had you trimmed his original message
down instead of just tacking on to the bottom. :D
What and spoil the point? :-)
Vivian
--
Try New Relic
On Sat, 27 Apr 2013, Vivian Meazza wrote:
Gene
Enough, too long already
It would have been a LOT shorter had you trimmed his original message
down instead of just tacking on to the bottom. :D
What and spoil the point? :-)
By the time I reached where your text started, I'd forgotten
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