Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Renk Thorsten
Hi Vivian, ALS is very impressive work, but things broken? Have you forgotten the flag shader (now fixed), wake effect and rainbow effect? I don't have a particular problem with these and hope that they will be fixed eventually, although I note that do you seem to have raced on to other

Re: [Flightgear-devel] Tree issues

2013-04-26 Thread Renk Thorsten
Hi Stuart, this tree movement code is wonderful - how could you possibly not implement this? I've been looking out of the window, timing the movement of trees in our forest, and I think the time constant should rather be 1.7-2.0 and the amplitude about 2.5 times as large - all of which

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Renk Thorsten
I've also taken a bit of a look at merging Rembrandt and ALS, and I think I understand the Rembrandt pipeline enough that I could add ALS to it. Just to provide some expectation management: Rembrandt (as deferred rendering) is very heavy on the fragment shader. ALS at low quality is currently

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread James Turner
On 25 Apr 2013, at 22:23, Stuart Buchanan stuar...@gmail.com wrote: Thanks for investigating Stuart! AFAICT the screenshot directory entry in the GUI does work. At least on my system I can change the screenshot directory via the GUI and record screenshots to the new directory. Okay,

Re: [Flightgear-devel] Tree issues

2013-04-26 Thread Stuart Buchanan
On Fri, Apr 26, 2013 at 7:28 AM, Renk Thorsten wrote: this tree movement code is wonderful - how could you possibly not implement this? Glad you like it. It got stuck under a bunch of other stuff and forgotten about more than anything else. However, one reason I didn't spend more time on it

Re: [Flightgear-devel] Tree issues

2013-04-26 Thread Vivian Meazza
Curt, There is a proposal to go to higher resolution trees in the near future - Thomas Albrecht has said he will be working on that in the coming year: http://www.flightgear.org/forums/viewtopic.php?f=5 http://www.flightgear.org/forums/viewtopic.php?f=5t=19265start=15#p179241

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Tim Moore
On Fri, Apr 26, 2013 at 8:39 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: I've also taken a bit of a look at merging Rembrandt and ALS, and I think I understand the Rembrandt pipeline enough that I could add ALS to it. Just to provide some expectation management: Rembrandt (as deferred

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
James, Terrasync now works entirely as expected here - but not quite as you describe. I can enter a path at the gui, and then stop and restart Terrasync from the gui and it will download to the new directory. Of course, the scenery directories remain as they were defined at startup. We can

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Renk Thorsten
I don't think it's quite that bad. In a deferred shader like Rembrandt, the ALS would run in the deferred lighting pass. While it's true that the heavy work is done in a fragment shader, it only runs for each pixel on the screen, not for every rendered fragment. Yes - but you need to

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Renk Thorsten
I've thought about if I really should comment on Henri or not, and I won't dignify most with a reply, but just this: I don't mean i don't like ALS, i mean i don't like your approach , instead of working on consistency with the existing valuable features which were implemented within

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Thorsten ALS is very impressive work, but things broken? Have you forgotten the flag shader (now fixed), wake effect and rainbow effect? I don't have a particular problem with these and hope that they will be fixed eventually, although I note that do you seem to have raced on to other

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread geneb
On Fri, 26 Apr 2013, Vivian Meazza wrote: Enough, too long already It would have been a LOT shorter had you trimmed his original message down instead of just tacking on to the bottom. :D g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind.

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Gene Enough, too long already It would have been a LOT shorter had you trimmed his original message down instead of just tacking on to the bottom. :D What and spoil the point? :-) Vivian -- Try New Relic

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread geneb
On Sat, 27 Apr 2013, Vivian Meazza wrote: Gene Enough, too long already It would have been a LOT shorter had you trimmed his original message down instead of just tacking on to the bottom. :D What and spoil the point? :-) By the time I reached where your text started, I'd forgotten