That said - I don't see why an Atmospheric
Light Scattering scheme should have embedded in it some ac modelling
stuff.
That serves to diverge the schemes. And it makes it look like ALS is your
private sandbox.
Offering new and different options is the whole point of having a different
If something exists and works in the default scheme, but is missing or does
not work in a child scheme then that child scheme is broken or we might say
that there is a regression.
Which all would be relevant if it would be a child scheme - which it isn't.
The solution was obvious - combine
Hi
This morning's pull of SG fails to build here under MSVC10 with the
following error:
error LNK1169: one or more multiply defined symbols found
test_animations.exe
Jenkins has also failed.
The workaround is not to build test_animations.exe
Vivian
What you (and Henri) are really saying here that you guys should really
have
a vote on where the scheme is going without investing work into it (and
ironically enough, you're both not even users of the scheme), and you
should even be able to overrule my own judgement on what is important and
Am 2013-04-27 13:21, schrieb Vivian Meazza:
Hi
This morning's pull of SG fails to build here under MSVC10 with the
following error:
error LNK1169: one or more multiply defined symbols found
test_animations.exe
Does it help if you remove ${OPENSCENEGRAPH_LIBRARIES} from
Tom,
Sent: 27 April 2013 13:09
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under
MSVC10
Am 2013-04-27 13:21, schrieb Vivian Meazza:
Hi
This morning's pull of SG fails to build here under MSVC10 with the
following
Thorsten
Sent: 27 April 2013 08:11
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
That said - I don't see why an Atmospheric Light Scattering scheme
should have embedded in it some ac modelling stuff.
That serves to diverge the
Tom
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 27 April 2013 13:19
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] Heads Up - SimGear fails to build under
MSVC10
Tom,
Sent: 27 April 2013 13:09
To:
On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote:
What is the real problem? I've got a little list:
I don't want to download fgdata/fg/sg to find that I have to spend
hours fixing up my work. I'd rather get on with my own stuff.
I don't want to download fg/sg to find
Hello,
Here is a driver file for the DragonRise Inc. Generic USB Joystick. It's
a joypad that is lent by one of the major FAIs in France for use with
its net-top box. It might be sold under different names: I only know the
brand and model name from the dmesg output on Linux.
The joypad has two
Well then the problem cannot be as large as it looks like since ALS does
not
cause any of those.
Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one
has yet said Oh this is pretty , lets enable it by default!.
I can still use Flightgear quite nicely on the legacy ATI
Stefan
On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote:
What is the real problem? I've got a little list:
I don't want to download fgdata/fg/sg to find that I have to spend
hours fixing up my work. I'd rather get on with my own stuff.
I don't want to download fg/sg
AI ground vehicles NO longer following waypoints, this is a major problem for
me as I have a few AI models that are supposed to follow way-points like the
car and he just drives across country in a straigt line now instead of
following the roads as the way-points in (data\AI\FlightPlans) in all
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