[Flightgear-devel] Grain texture for models - a demo

2013-06-25 Thread Renk Thorsten
Since the idea hasn't really caught with modelers yet, I've tried to get a more practical demo of the virtue of a grain texture and tried to put a grain effect on the Vinson flightdeck (I've always felt that the homogeneous grey color doesn't justice to the details of the model otherwise).

Re: [Flightgear-devel] Grain texture for models - a demo

2013-06-25 Thread Vivian Meazza
Thorsten wrote Sent: 25 June 2013 10:14 To: FlightGear developers discussions Subject: [Flightgear-devel] Grain texture for models - a demo Since the idea hasn't really caught with modelers yet, I've tried to get a more practical demo of the virtue of a grain texture and tried to put a

Re: [Flightgear-devel] Grain texture for models - a demo

2013-06-25 Thread Renk Thorsten
I looked at this possibility already. The carrier deck is made up of a number of odd-shaped areas, for historical reasons. I don't think that a complete rebuild of the flight deck is worth it for this very nice eye-candy (just too much work). Alexis might think differently. Do you really

Re: [Flightgear-devel] Grain texture for models - a demo

2013-06-25 Thread Gijs de Rooy
Interesting! Any way we can see this example live? I'd love to experiment with it in the 744's cockpit, but that'll have to wait till after next weeks exams... If you want to do the same detail level using conventional texturing, you need a texture resolution of 25600x6400 (I'm guessing no

Re: [Flightgear-devel] Grain texture for models - a demo

2013-06-25 Thread Renk Thorsten
Interesting! Any way we can see this example live? I'd love to experiment with it in the 744's cockpit, but that'll have to wait till after next weeks exams... I'll be happy to let you have the files - but the Vinson can't go to GIT because it doesn't really work due to the uv-mapping,

[Flightgear-devel] Terrasync.exe on Jenkins

2013-06-25 Thread Nigel Mackay
Terrasync.exe is not in the Jenkins 64-bit build. Isn't this an error? Haven't checked the 32-bit build. Seems to me that if you start off with FG using on;y Git it needs to be there. Nigel -- This SF.net email is

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-25 Thread Renk Thorsten
Hi Stuart, Ah yes. I remember you mentioning this before, me saying I'd add it to my TODO list, and then failing to do so. Sorry. I've now added it to my wiki TODO list so I don't forget again. Are you thinking about the sprinkling of lights that we put over the terrain, the VASI/PAPI

[Flightgear-devel] SimGear build fails

2013-06-25 Thread Torsten Dreyer
Hi, I'm failing to build SimGear on 64bit linux: EffectGeode.cxx:83:136: error: no matching function for call to ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’ OSG is stable 3.0.1 from svn (same with OSG trunk) SimGear is git next from today Yes, I rm-rf'ed previous

Re: [Flightgear-devel] SimGear build fails

2013-06-25 Thread Thomas Geymayer
Hi Torsten, 2013/6/25 Torsten Dreyer tors...@t3r.de: I'm failing to build SimGear on 64bit linux: EffectGeode.cxx:83:136: error: no matching function for call to ‘osg::Geometry::setVertexAttribArray(int, osg::Geometry::ArrayData)’ OSG is stable 3.0.1 from svn (same with OSG trunk) SimGear

Re: [Flightgear-devel] Grain texture for models - a demo

2013-06-25 Thread Gijs de Rooy
Hi Thorsten I can also give you the extra lines for the Citation Bravo with hires stains That would be appreciated. Emilian already reminded me of the normalmap feature, so it'd be interesting to compare the two and see which one I prefer. But don't hurry; better not send it to me before

Re: [Flightgear-devel] Positioning Aircraft: accuracy

2013-06-25 Thread D-NXKT
How far off is the aircraft placement - how much is the jump? Is it many hundreds of meters, or on the order a meter or two, or just centimeters? Jon Several meters! Or more precise: first: lat= 47.306263 lon= 11.379070 jump to: lat= 47.3062060567 lon= 11.3790703145

Re: [Flightgear-devel] Positioning Aircraft: accuracy

2013-06-25 Thread Curtis Olson
It really smells like a double - float conversion somewhere in the pipeline (more than a geocentric / geodetic conversion or something like that). Curt. On Tue, Jun 25, 2013 at 2:01 PM, D-NXKT d_n...@yahoo.de wrote: How far off is the aircraft placement - how much is the jump? Is it many

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-25 Thread Stuart Buchanan
On Mon, Jun 24, 2013 at 10:41 PM, Torsten Dreyer wrote: Collecting the arguments from this discusson, I can see good points for a 3.0.0 release. Most convincing was Stuarts comparison against 2.0.0 and the progress we made since that version. My suggestion is, we dare to call the 2013 summer

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-25 Thread Curtis Olson
On Tue, Jun 25, 2013 at 4:48 PM, Stuart Buchanan stuar...@gmail.com wrote: Having thought about this a bit more I'm going to propose we do 2.12.0 now and pre-announce 3.0 as the Feb 2014 release to give us just a little more time to prepare and make the 3.0 as polished as possible. After

Re: [Flightgear-devel] Positioning Aircraft: accuracy

2013-06-25 Thread Adam Dershowitz
A few years ago, I helped squash a bug that occurred when reading in data with generic IO (I think that my patch was included in the code). At the time, it was reading in just a float. So, when using it to read in position, the doubles for lat/long were being cut (rounded or truncated?) and

Re: [Flightgear-devel] Improved Scenery Data Question

2013-06-25 Thread John Holden
JJ: The mirror would be great, but the scenery isn't finished - it's just the underlying scenery data. Plus, because it's 'better' scenery, the question of how do we distribute the scenery once it is generated becomes an issue. I know Martin's working on a potential solution, so I'll be