Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-09-19 Thread Renk Thorsten
So, in V3.0 I plan to change this. Instead of using a scatter-gun approach to placement and a mask, random building location will be read directly from the mask, defined by a single pixel. The color (actually blue value from 0-255) will define the size of building (small medium, large),

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-09-19 Thread Adrian Musceac
On Wednesday, September 18, 2013 18:45:09 James Turner wrote: (BTW Adrian proposed something which achieves a similar end result back in February, the problem with his approach is it doesn't work via the OSG paging mechanism, and hence I don't think we should pursue it - ultimately we need to

Re: [Flightgear-devel] Upcoming Random Buildings changes

2013-09-19 Thread Adrian Musceac
On Wednesday, September 18, 2013 19:05:22 Stuart Buchanan wrote: I did take a look at the PagedLOD approach - Matthias' code made a great template to work from. -Stuart Stuart, this is totally unrelated, but what would be the price to pay to have collision with generated buildings, and

[Flightgear-devel] Build FlightGear

2013-09-19 Thread Thiago Fraaança
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[Flightgear-devel] Build FlightGear

2013-09-19 Thread Thiago Fraaança
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[Flightgear-devel] terragear.git: gdalchop.cxx undef reference to sgWriteLong

2013-09-19 Thread Thomas Albrecht
I'm trying to compile terragear.git on a fresh Manjaro Linux, but linking fails on gdalchop.cxx with gdalchop.cxx:(.text+0x4f4): undefined reference to `sgWriteLong(gzFile_s*, int)' gdalchop.cxx:(.text+0x4ff): undefined reference to `sgWriteInt(gzFile_s*, int)' gdalchop.cxx:(.text+0x578):