So, in V3.0 I plan to change this. Instead of using a scatter-gun
approach to placement and a mask, random building location will be
read directly from the mask, defined by a single pixel. The color
(actually blue value from 0-255) will define the size of building
(small medium, large),
On Wednesday, September 18, 2013 18:45:09 James Turner wrote:
(BTW Adrian proposed something which achieves a similar end result back in
February, the problem with his approach is it doesn't work via the OSG
paging mechanism, and hence I don't think we should pursue it - ultimately
we need to
On Wednesday, September 18, 2013 19:05:22 Stuart Buchanan wrote:
I did take a look at the PagedLOD approach - Matthias' code made a great
template to work from.
-Stuart
Stuart, this is totally unrelated, but what would be the price to pay to have
collision with generated buildings, and
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I'm trying to compile terragear.git on a fresh Manjaro Linux, but linking fails
on gdalchop.cxx with
gdalchop.cxx:(.text+0x4f4): undefined reference to `sgWriteLong(gzFile_s*, int)'
gdalchop.cxx:(.text+0x4ff): undefined reference to `sgWriteInt(gzFile_s*, int)'
gdalchop.cxx:(.text+0x578):
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