Re: [Flightgear-devel] Logos and licensing

2011-03-07 Thread Chris O'Neill
On Mon, 2011-03-07 at 20:36 +0100, Oliver Fels wrote:
 I am not sure if you really noticed what I was going to say. If we do not 
 respect the rights of trademarks owners (unless somebody slaps us) what would 
 be the motivation for FPS to respect ours?

My point, exactly.  It's not about what one can get away with, whether
one will be sued or not.  It's about having respect for the rights of
others.

Btw, for the record, I wasn't intentionally making fun of a certain
person's name.  I changed the first letter so that the name would be
more generic.  I suppose I could have (and maybe should have) wrote Joe
Blow but didn't  If I offended anyone, I apologize.

Anyway, this is my last post on this subject.  Frankly, as an end-user
my opinion is just that...  a personal opinion.  Take it or leave it.
With that in mind, I don't have much else to add to the discussion.

Regards,

Chris



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Re: [Flightgear-devel] Logos and licensing

2011-03-05 Thread Chris O'Neill
On Fri, 2011-03-04 at 12:21 +, Vivian Meazza wrote:

  1.  Is there a difference between a trademark and a copyright?

 A. There is a very great difference, at least in the UK.

I'm glad you recognize that because, in your first quiz you focused
strictly on copyright and didn't mention trademarks.  I just wanted to
make sure folks recognize that they're two totally different things.

  2.  Another flight simulator (X-Plane, MSFS, whatever) includes
  trademarks in their liveries.  Therefore...
  
  A.  It must be okay to do this because *they* do it.
  B.  Even if it's not okay, we can do it because *they* do it.
  C.  It really doesn't matter what they do.  What matters is what *we*
  do.
 
 A and B. Precedent is important. If Company A does not pursue Company B for
 unlicenced use of their trademark or copyright then it is reasonable to
 assume:
 
   a. Company A doesn't care about such unlicenced use, or indeed might
 see it as free advertising

Or maybe Company A hasn't yet noticed that Company B is using the
trademark without permission?

 Orb. Company B is not, in fact, infringing that trademark (see Cessna
 above) 

Or maybe Company B did, indeed, get permission to use the trademark?

Actually, my correct answer, at least from a moral point of view, was
C...  what matters most is what *we* do and not what others do.  I'm
trying to point out that just because someone else is doing something
wrong doesn't mean I should be able to say, Well *they* are doing it
and use that to justify doing the same (wrong) thing.

  3.  Scenario:  It's against the law to drive 60 mph (100 kph) in a 30
  mph (50 kph) zone.  I drive 60 mph in a 30 mph zone but I always:  (a)
  make sure there are no police around, and (b) don't ask the police if I
  can do this.  Which of the following statements is true?

 D. It is however tacitly accepted that it is OK to drive at an _indicted_ 79
 mph on UK motorways (the unwritten 10% + 2 rule). Same as the answer above.

LOL!  No fair adding answers!  ;)  Btw, while 99.9% of the time the cops
will look the other way for speeding just slightly above the posted
limit, it's *still* against the law and you *could* get pulled over and
at least get a warning.  So, no, unwritten rules don't change the law,
they just change how the law is enforced...  two totally different
concepts.

  3.  Scenario:  The FlightGear Project decides they will only distribute
  aircraft with liveries containing trademark icons if the trademark owner
  grants permission.  This means there are very few liveries containing
  trademarks in the distribution package.  However, anyone wanting to have
  liveries with trademarks can easily obtain them by Googling flightgear
  liveries and then going to a multitude of independent sites that have
  livery repositories.  Which of the following statements is true?
  
  A.  That will spell the end of the FlightGear Project
  B.  That would work
  
 
 So we would have to ask our users to add dodgy liveries to our AI aircraft?

I don't accept that having an aircraft that doesn't include a trademark
on the livery makes that aircraft (or livery) dodgy.  Personally, I
don't fly an aircraft because of the livery it has but, rather, because
I like the way the aircraft flies.  I know there are those who say that
the FG Project will be ruined if we don't include trademarks in the
liveries, but personally I doubt that would be the case.

Secondly, you're assuming that if we ask trademark owners if we can use
their trademark in FG that the answer will 100% always be, No!  While
it's true that some (maybe even a lot) of trademark owners would deny
the request (in which case I maintain we *shouldn't* be using the
trademark), it's possible there will be some trademark owners who will,
as you said, see it as free advertising or won't object because, as has
already been pointed out, the FG Project isn't a for profit endeavour.
And, finally, if it's really the case that FG simply *must* have symbols
on our aircraft liveries, what's wrong with *make believe* icons?  Is it
*really* such a disaster if we don't have Red Bull, Macdonalds,
Guinness, United Airlines, TWA, or any other trademarked symbol on our
aircraft?  Frankly, i think not!


 If they are classed as FlightGear Liveries, and we take no steps to object
 to other websites use of our name/logo, could we not also be guilty of a
 infringement of the law by association?

Again, I'm not a lawyer, but if someone else makes a livery that
includes a trademark symbol and offers that via their own web site
repository, I don't see how the FG Project can be held accountable if
they're using the FG name/logo merely to inform people that the livery
is for the FG flight simulator.  However, if they use the name/logo to
imply (or explicitly state) that their site (and therefore the livery)
are associated with or endorsed by the FG Project, then their breaching
the FG Project's copyright rights, and we should get darned snotty about

Re: [Flightgear-devel] Logos and licensing

2011-03-05 Thread Chris O'Neill
On Fri, 2011-03-04 at 19:31 +0100, Arnt Karlsen wrote:

 ..in some jurisdictions, trade marks need merely be established, to
 become enforceable.  In others, established trade marks needs to be
 registered before they become enforceable.  Can of worms indeed. 

All the more reason for the FG Project to take the high road and only
allow trademarks in liveries where it can be explicitly shown that the
trademark owner has agreed to the use.

Regards,

Chris




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Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Chris O'Neill
On Thu, 2011-03-03 at 09:43 +, Vivian Meazza wrote:
 I'm going to set you all a simple multiple choice test - pay attention
 because I'm only going to say this once:

Okay, now it's my turn.  Please answer the following:

1.  Is there a difference between a trademark and a copyright?

A.  Yes
B.  No
C.  It doesn't matter because we should be able to ignore either of them
and include well-known logos on aircraft liveries if we want.

2.  Another flight simulator (X-Plane, MSFS, whatever) includes
trademarks in their liveries.  Therefore...

A.  It must be okay to do this because *they* do it.
B.  Even if it's not okay, we can do it because *they* do it.
C.  It really doesn't matter what they do.  What matters is what *we*
do.

3.  Scenario:  It's against the law to drive 60 mph (100 kph) in a 30
mph (50 kph) zone.  I drive 60 mph in a 30 mph zone but I always:  (a)
make sure there are no police around, and (b) don't ask the police if I
can do this.  Which of the following statements is true?

A.  It's only wrong to drive 60 mph in a 30 mph zone if you hit
something or run over somebody.
B.  Because I didn't ask permission (and so I couldn't be told I
couldn't do it) and because no police are around, it is now okay to
drive 60 mph in a 30 mph zone.
C.  No matter what, it's wrong to drive 60 mph in a 30 mph zone.

3.  Scenario:  The FlightGear Project decides they will only distribute
aircraft with liveries containing trademark icons if the trademark owner
grants permission.  This means there are very few liveries containing
trademarks in the distribution package.  However, anyone wanting to have
liveries with trademarks can easily obtain them by Googling flightgear
liveries and then going to a multitude of independent sites that have
livery repositories.  Which of the following statements is true?

A.  That will spell the end of the FlightGear Project
B.  That would work

Regards,

Chris



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Re: [Flightgear-devel] Logos and licensing

2011-03-02 Thread Chris O'Neill
On Sun, 2011-02-27 at 16:09 -0600, Curtis Olson wrote:
 In the spirit of shifting the discussion.  I would also like to point
 out there are two separate issues to consider here:
 
 
 1. use of copyright/trademark/logos when building realistic 3d models.
 
 
 2. ensuring that all content creation is one's own work (or borrowed
 with suitable permission from the original author, or borrowed from a
 work that explicitly allows copying and modification.)
 
With all due respect, I fail to see a distinction between the two.  On
the surface, they do look like separate issues, but your next paragraph
sure muddies the waters, at least for me.

 I'm not sure we'll ever fully agree on #1.  However, on item #2, I
 believe we have a long history of making it very clear what we allow
 or don't allow within the FlightGear project.  Work submitted for
 inclusion in the FlightGear project, must be licensed in a GPL
 compatible way.  It must be either an original work created by the
 author and licensed for inclusion with FlightGear, or it must be an
 adaption of another author's work either with appropriate permission,
 or of work previously licensed in a gpl compatible way.
 
Okay, that sounds simple enough.  But, how is a trademarked icon *not* a
work nor content in the context of it being used on a livery for an
aircraft included in the FlightGear package?  If I take Red Bull's logo
(or MacDonald's, or Trojan's, or any other trademarked icon) and slap it
on a aircraft livery, am I not using a work that: (a) is not licensed
in a GPL compatible way, (b) is not my original creation, and (c) is
being used without the appropriate permission of the original author?

What you seem to be saying Curtis, is that it's okay to use someone
else's original work without appropriate permission if it's a part of an
aircraft livery, but it's *not* okay to use someone else's work if
it's computer code, an FDM, etc.

 We depend on an honor system--that all content authors vouch for the
 originality of their own work.  It's impossible to independently
 verify every author's claim, so within the FlightGear community
 contributors build up a reputation of trust.  And unfortunately some
 authors have developed a track record in the other direction.  Works
 that include borrowed portions with dubious origin simply cannot be
 included within the core FlightGear project.
 
Pardon me for being dense but, again, I'm confused.  How is it
impossible vouch for the originality of an aircraft livery?  If the
livery includes an obvious reproduction of a well-known trademarked
icon, then isn't it pretty obvious this is *not* an original work of the
author of the livery, and isn't also pretty easy to then ask that person
to document that they have the appropriate permission of the original
author of the work to use the trademarked icon for that purpose?

 Our policy with respect to point #2 is well defined and not open for
 debate.  It is not my intention to reach through the computer screen
 and tell anyone what they can or can't do on their own time, but we
 are very serious about maintaining the integrity of the core
 FlightGear project ... what we commit to our central repository and
 what we distribute as core portions of FlightGear.
 
Again, with all due respect it seems to me that we're very serious about
maintaining the integrity of the core FlightGear project *except* when
it comes to using trademarked icons.  Pardon my being blunt, but IMHO
what we're really saying when we act this way is, It's okay for me to
steal *your* work, but please don't steal mine!

By the way, everyone seems to be focused on whether (or not) there's a
risk of legal exposure (i.e. someone getting sued), and if that were to
happen whether (or not) there would be financial consequences (incurring
legal costs, losing a suit, etc.).  However, I respectfully submit that
the *real* issue is much simpler...  is borrowing (i.e. using without
permission) the artistic work (i.e. a trademarked icon) of another
person (e.g. Red Bull, MacDonalds, whomever) *morally* right?  If we
allow this to occur, can we *really* say that we're serious about
maintaining the integrity of the Project?

In my personal opinion, knowingly allowing the use of trademarks in
aircraft liveries without the permission of the trademark holder
*damages* this Project's integrity.  However, if the consensus of the
core development team is that this kind of hair splitting is acceptable
I'll shut up because, after all, I'm just a lowly end-user who happens
to read this mailing list.  Therefore, my personal legal and/or
financial risk is fairly minimal.

Regards,

Chris




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Re: [Flightgear-devel] Logos and licensing

2011-03-02 Thread Chris O'Neill
On Sun, 2011-02-27 at 16:09 -0600, Curtis Olson wrote:
 In the spirit of shifting the discussion.  I would also like to point
 out there are two separate issues to consider here:
 
 
 1. use of copyright/trademark/logos when building realistic 3d models.
 
 
 2. ensuring that all content creation is one's own work (or borrowed
 with suitable permission from the original author, or borrowed from a
 work that explicitly allows copying and modification.)

With all due respect, I fail to see a distinction between the two.  On
the surface, they do look like separate issues, but your next paragraph
sure muddies the waters, at least for me.

 I'm not sure we'll ever fully agree on #1.  However, on item #2, I
 believe we have a long history of making it very clear what we allow
 or don't allow within the FlightGear project.  Work submitted for
 inclusion in the FlightGear project, must be licensed in a GPL
 compatible way.  It must be either an original work created by the
 author and licensed for inclusion with FlightGear, or it must be an
 adaption of another author's work either with appropriate permission,
 or of work previously licensed in a gpl compatible way.
 
Okay, that sounds simple enough.  But, how is a trademarked icon *not* a
work nor content in the context of it being used on a livery for an
aircraft included in the FlightGear package?  If I take Red Bull's logo
(or MacDonald's, or Trojan's, or any other trademarked icon) and slap it
on a aircraft livery, am I not using a work that: (a) is not licensed
in a GPL compatible way, (b) is not my original creation, and (c) is
being used without the appropriate permission of the original author?

What you seem to be saying Curtis, is that it's okay to use someone
else's original work without appropriate permission if it's a part of an
aircraft livery, but it's *not* okay to use someone else's work if
it's computer code, an FDM, etc.

 We depend on an honor system--that all content authors vouch for the
 originality of their own work.  It's impossible to independently
 verify every author's claim, so within the FlightGear community
 contributors build up a reputation of trust.  And unfortunately some
 authors have developed a track record in the other direction.  Works
 that include borrowed portions with dubious origin simply cannot be
 included within the core FlightGear project.
 
Pardon me for being dense but, again, I'm confused.  How is it
impossible vouch for the originality of an aircraft livery?  If the
livery includes an obvious reproduction of a well-known trademarked
icon, then isn't it pretty obvious this is *not* an original work of the
author of the livery, and isn't also pretty easy to then ask that person
to document that they have the appropriate permission of the original
author of the work to use the trademarked icon for that purpose?

 Our policy with respect to point #2 is well defined and not open for
 debate.  It is not my intention to reach through the computer screen
 and tell anyone what they can or can't do on their own time, but we
 are very serious about maintaining the integrity of the core
 FlightGear project ... what we commit to our central repository and
 what we distribute as core portions of FlightGear.
 
Again, with all due respect it seems to me that we're very serious about
maintaining the integrity of the core FlightGear project *except* when
it comes to using trademarked icons.  Pardon my being blunt, but IMHO
what we're really saying when we act this way is, It's okay for me to
steal *your* work, but please don't steal mine!

By the way, everyone seems to be focused on whether (or not) there's a
risk of legal exposure (i.e. someone getting sued), and if that were to
happen whether (or not) there would be financial consequences (incurring
legal costs, losing a suit, etc.).  However, I respectfully submit that
the *real* issue is much simpler...  is borrowing (i.e. using without
permission) the artistic work (i.e. a trademarked icon) of another
person (e.g. Red Bull, MacDonalds, whomever) *morally* right?  If we
allow this to occur, can we *really* say that we're serious about
maintaining the integrity of the Project?

In my personal opinion, knowingly allowing the use of trademarks in
aircraft liveries without the permission of the trademark holder
*damages* this Project's integrity.  However, if the consensus of the
core development team is that this kind of hair splitting is acceptable
I'll shut up because, after all, I'm just a lowly end-user who happens
to read this mailing list.  Therefore, my personal legal and/or
financial risk is fairly minimal.

Regards,

Chris



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Re: [Flightgear-devel] Logos and licensing

2011-03-02 Thread Chris O'Neill
My apologies for the duplicate posting last night.  Apparently, I had a
system glitch so the message got sent twice.

Sorry!

Regards,

Chris



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Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Chris O'Neill
I'm no lawyer, and I'm certainly not up on the law around the world, but
there's a concept in North American common law that one must take
reasonable and prudent steps to avoid liability.  With this concept in
mind, I respectfully ask whether it is reasonable and prudent to
explicitly take the position that we'll look the other way when a
possible copyright infringements are occurring?  Likewise, is the if we
don't ask permission they can't say no position reasonable and prudent?

If this *really* is the position the developers want to take on this
issue, then my recommendation is that ALL discussion on this subject
cease IMMEDIATELY, and someone go through the archives ASAP and delete
all traces of this conversation having taken place!  Otherwise, someday
some ticked-off company is going to hang us by our own words!

And, finally, if the it's okay as long as we can get away with it
argument is a valid defence, then maybe we should also shut up about the
folks over at FlightProSim.

Respectfully submitted...

Regards,

Chris



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Re: [Flightgear-devel] VATSIM support?

2011-01-26 Thread Chris O'Neill
On Tue, 2011-01-25 at 23:41 -0700, jac...@lfstech.com wrote:
 How about a show of hands?  Is there enough interest and volunteers to
 organize a team to tackle the problem?

As I said in my original post, I'm not a programmer so, unfortunately, I
couldn't help in that regard.  However, I'd be willing to help as an
end-user/tester.

Regards,

Chris




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Re: [Flightgear-devel] VATSIM support?

2011-01-25 Thread Chris O'Neill
[PREFACE:  I'm a FG end-user who's not a programmer, nor am I an
intellectual property rights attorney.  My sole desire is to use FG as a
realistic flight similator, as opposed to using it as a fun game.
Please consider the remarks below in that context.  Thanks!]

On Wed, 2011-01-19 at 19:15 -0300, Victhor wrote:
 VATSIM requires any developer to sign a NDA before having access to
 their network, so it's not possible to make a open source client. SB747
 was made before the NDA requirement, but I suppose sources can't be
 released due to obvious licensing issues.

I'll get to this in a moment, but first...

 It seems it has been fixed so that it reports you as the aircraft you're
 currently using, but I'm not sure.

Just to be clear, sb747 hasn't been fixed to report the proper
aircraft but, rather, a workaround has been found whereby you file your
flight plan via simroutes.com and then once that's done you file a blank
flight plan with sb747.  Since your simroutes.com flight plan contains
the aircraft type, that's what is reported on VATSIM,

Now, back to the whole licensing/NDA issue...

IMHO, and with all due respect to those who might disagree, while the
ideal would be that an FG--VATSIM broker (to use VATSIM's term)
would be open source, I do not understand why this has to be mandatory?
If VATSIM were saying that FG itself had to become closed-source for it
to connect to their network, then I'd be in total agreement.  However,
that's NOT the case.

Correct me if I'm wrong, but what VATSIM seems to be saying is that they
don't want just anybody trying to connect to their network, hence the
only approved clients policy, and in order to enforce that policy they
want to be the only source for releasing the source code.  I'm not aware
of them wanting to extract licensing fees (i.e. earn income) for access
to the source code (right?), and it seems to me they're merely trying to
protect the integrity of their network.  Is that so wrong?

What we have here is an opportunity to take FG to a whole new level, and
I'd *really* hate to see that opportunity rejected out-of-hand over this
issue.  We say on one hand that FG is a serious flight simulation
environment (as opposed to merely being a game) and, yet, when
presented with the possibility of linking FG to a serious air traffic
controlled online flying environment we immediately reject the idea
because a client to connect to that environment would not be open
source?

IMHO, the FG multiplayer environment will *never* match the realism and
professionalism of air traffic controlled online flying that VATSIM has
achieved.  Yes, we have a handful of MP ATC's (jomo, redneck,
wookierabbit, and a few others), and those folks do a *fabulous* job.
But they're just a handful, and those of us who are seriously flying
under their direction are often overwhelmed by gamers who spawn into
MP on the runways, ignore ATC directions, and otherwise disrupt (either
accidentally or purposely) our efforts to mimick real-life flying under
ATC control.

By comparison VATSIM has *hundreds* of ATC's who must pass rigid
certification requirements before they go to work on the network.
VATSIM requires those who access the network to follow ATC directions,
and failing to do so will get you booted from that network pretty
quickly.  It's possible on VATSIM to fly across North America, or even
transatlantic, and do the whole flight (including clearance and ground
control) under air traffic control the entire time, while being passed
to multiple controllers in the process.  I have listened to real-life
ATC comms on liveatc.net and I have flown FG on VATSIM and, frankly,
it's pretty hard to tell the difference between the two.

So, while some of us may not like the idea of having to sign an NDA in
order to develop an FG--VATSIM broker/client, the simple fact of the
matter is this...  those of us who want to use FlightGear to fly online
in a realistic and professional air traffic controlled environment
*can't* currently do that in MP (and, IMHO, likely never will be able to
do it), but we *can* do it in VATSIM.

In closing, the squawkgear/sb747 solution is an exceptional hack
that does work, but if we *really* want to get serious about providing
FG users with the capability of using FG as a serious flight
simulation environment, then IMHO we should give this a serious look.

Regards,

Chris




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