Re: [Flightgear-devel] fgfs log files with qt process

2011-06-07 Thread HB-GRAL
Am 07.06.11 15:54, schrieb Reagan Thomas: Also, do you have a bug tracker or other preferred means of reporting issues or feature requests? Bugtracker is here: fgx.googlecode.com Thanks anyway for testing and sending me some notes here in the list. Cheers, Yves

[Flightgear-devel] fgfs log files with qt process

2011-06-05 Thread HB-GRAL
Hi all I am trying to to write fgfs stderr output to a file. This is no problem when I use redirection like logifle.log in a shell of course, but - unfortunately - this can not be passed as argument with qt by startDetached process, which I use with fgx launcher and which is static. I am not

Re: [Flightgear-devel] Hudson Mac

2011-06-04 Thread HB-GRAL
Am 04.06.11 08:46, schrieb James Turner: On 3 Jun 2011, at 22:58, HB-GRAL wrote: I see that FlightGear-next-mac fails since some days because of some missing plib headers. Is next-mac not followed anymore on hudson, is FlightGear-mac-cmake reference now ? The problem is I switched

[Flightgear-devel] Hudson Mac

2011-06-03 Thread HB-GRAL
Hi Hudson I see that FlightGear-next-mac fails since some days because of some missing plib headers. Is next-mac not followed anymore on hudson, is FlightGear-mac-cmake reference now ? Cheers, Yves -- Simplify data

Re: [Flightgear-devel] heads up: FlightGear release plan

2011-06-01 Thread HB-GRAL
Am 01.06.11 07:41, schrieb Torsten Dreyer: Can you please update http://wiki.flightgear.org/Release_Plan with this very important information ? Something like a short description of current state ? Thanks a lot, Yves Hi Yves, this particular wiki page was written (mostly by myself) to

Re: [Flightgear-devel] heads up: FlightGear release plan

2011-05-31 Thread HB-GRAL
Am 22.05.11 14:37, schrieb ThorstenB: Hi, since there were no major objections to the release plan, we're proceeding as proposed. Current status: * We've officially grounded the releases/2.2.0 git branches yesterday. The flightgear/simgear releases/2.2.0 branches were merged back to

[Flightgear-devel] FlightGear.org updated!

2011-05-31 Thread HB-GRAL
Hi Curt May I ask you to update your flightgear.org pages just a bit? Will not take more than 10 minutes! No graphical changes, no code changes, just update text ;-) I ask you for updating text sections like source code or cvs resource. Sorry for that, but your february-2010-pages looks like

[Flightgear-devel] Trees have gone

2011-05-05 Thread HB-GRAL
Hi all I noticed with git from today that there are no trees at all on some forest types. You can see it around KSFO, where you see forest base textures with and without trees. Looks like some forest types have trees, others don’t. Are there some changes in materials.xml ? (sorry if this is

Re: [Flightgear-devel] Trees have gone

2011-05-05 Thread HB-GRAL
matter, no one cares about ;-) Cheers, Yves Am 05.05.11 18:21, schrieb HB-GRAL: Hi all I noticed with git from today that there are no trees at all on some forest types. You can see it around KSFO, where you see forest base textures with and without trees. Looks like some forest types have

Re: [Flightgear-devel] Graphic performance of master vs. next branch

2011-04-11 Thread HB-GRAL
Am 10.04.11 22:21, schrieb Catherine James: Is this just a reflection that the next code is not optimized yet, or are the developers introducing new features in the basic material shaders implementation that are reducing performance? I hope you'll keep this in mind as development of local

Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-11 Thread HB-GRAL
Am 11.04.11 13:29, schrieb Arnt Karlsen: rsion) since last versions does not compile with simgear. ..is osg-2.8.3 compatible with the latest shaders on ATI cards? Latest *stable release* of OSG is 2.8.3 (bug/build fix release). Latest *developer release* is OSG 2.9.11, released on 28th January

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-06 Thread HB-GRAL
Am 04.04.11 12:43, schrieb HB-GRAL: Hi all I try to repeat my questions (and at least today I don’t like no-where-going-just-www-linking answers with directives _read_, _do_, _what_do_you_mean_ and all this ;o), I am not in that mood, sorry Arnt, don’t take it personal): - Is fgdata

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-05 Thread HB-GRAL
Am 05.04.11 17:00, schrieb TDO_Brandano -: This does not supercede the original license, it effectively means a fork under a new licence. The GPL v2 on the original remains in effect, but changes on the GPLv3 versions would be covered by the GPLv3 terms. Alessandro Wiki and flightgear.org

[Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-04 Thread HB-GRAL
Hi all While reading all the licence or license files distributed with fgdata I have to ask a small question here, and I apologize in advance to open a new licence thread, I am tired of this kind of threads myself: - Is FlightGear fgdata distributed under GPL2 and later or GPL2 only ? I found

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-04 Thread HB-GRAL
Am 04.04.11 19:01, schrieb Erik Hofman: On Mon, 4 Apr 2011 17:53:16 +0200 Arnt Karlsena...@c2i.net wrote: - Mig15 (not compatible to GPL2 at all) - Fokker100 (GPL3, could not be used with GPL2 only) The Fokker 100 was never released under the GPL3 by me so it's still GPL2. If there's a

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-04 Thread HB-GRAL
Am 04.04.11 23:35, schrieb HB-GRAL: Am 04.04.11 19:01, schrieb Erik Hofman: On Mon, 4 Apr 2011 17:53:16 +0200 Arnt Karlsena...@c2i.net wrote: - Mig15 (not compatible to GPL2 at all) - Fokker100 (GPL3, could not be used with GPL2 only) The Fokker 100 was never released under the GPL3 by me

Re: [Flightgear-devel] Is FlightGear GPL2 and later or GPL2 only?

2011-04-04 Thread HB-GRAL
Am 05.04.11 00:36, schrieb Arnt Karlsen: On Mon, 04 Apr 2011 23:48:11 +0200, HB-GRAL wrote in message 4d9a3c9b.3090...@sablonier.ch: Am 04.04.11 23:35, schrieb HB-GRAL: Am 04.04.11 19:01, schrieb Erik Hofman: On Mon, 4 Apr 2011 17:53:16 +0200 Arnt Karlsena...@c2i.netwrote: - Mig15

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-31 Thread HB-GRAL
Am 30.03.11 12:57, schrieb Vivian Meazza: I'm running 2.9.9 here, but it might be worth trying 2.9.7. I tried 2.9.7 today, without success. I think OpenGL error and invalid operation error would indicate a driver issue, but I'm not an expert. Is anyone else reporting issues with this

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-30 Thread HB-GRAL
Am 28.03.11 00:34, schrieb Vivian Meazza: If the reflection map path is incorrect you should see only this error message: no image file, maybe the reader did not set the filename attribute, using white for type '2d' on '', in /technique[9]/pass[0]/texture-unit[4] I get no missing file

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread HB-GRAL
Am 28.03.11 00:34, schrieb Vivian Meazza: The reflection map is intended to vary reflection across an object. I would be amazed if one size fits all. I wouldn't have expected it to be a good candidate for the generic folder. Thanks Vivian. I am working with fgdata from yesterday, but I will

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread HB-GRAL
Am 28.03.11 08:38, schrieb HB-GRAL: Besides that, can you change the file to something like reflection_map_example.png and put it into /Generic aswell and set path in example to this file and not to a file of 737-300 folder ? I think it is a bad idea to have paths to specific aircraft

[Flightgear-devel] KSFO/KOAK custom scenery issues

2011-03-27 Thread HB-GRAL
I noticed some wrong paths or naming here with custom scenery of KSFO/KOAK with non-existing .ac Models (or wrong names) and missing textures (?). It’s custom scenery I know, but I think it is also default scenery, isn’t it? output -- Could not find at least one of the following objects

[Flightgear-devel] Fuel: Nasal errors

2011-03-27 Thread HB-GRAL
Hi Nasal I get an error in /Nasal/fuel.nas with current fgdata git: Nasal runtime error: non-objects have no members at pathtomyinstallation/fgdata/Nasal/fuel.nas, line 46 called from: pathtomyinstallation/fgdata/Nasal/fuel.nas, line 63 I started 737-100 but think this error is not

[Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread HB-GRAL
Hi 737-100 devs and reflect effects directory maintainers With 737-100 I get a illegal renderbin draw error. This comes from Fuselagereflect.eff (which is not part of 737-100 distribution), the effect is in /Aircraft/Generic/Effects. There I see that Fuselagereflect calls default

Re: [Flightgear-devel] Fuel: Nasal errors

2011-03-27 Thread HB-GRAL
Am 27.03.11 14:16, schrieb ThorstenB: On 27.03.2011 13:48, HB-GRAL wrote: I get an error in /Nasal/fuel.nas with current fgdata git: Time to update fg/next. You're probably missing this commit: http://www.gitorious.org/fg/flightgear/commit/0114fd962e7450b080e580fe67414ca43cd99bd7 cheers

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread HB-GRAL
Am 27.03.11 14:59, schrieb Heiko Schulz: It would be much better that a gneric ReflectionMap is made and used here. That should prevent illegal renderbin draw errors. Heiko Just to add: Looks like the illegal renderbin draw has other reasons. Besides this very interesting

Re: [Flightgear-devel] Adventures in dds

2011-03-22 Thread HB-GRAL
Am 22.03.11 13:36, schrieb Heiko Schulz: Where are our OSG/ Graphic specialists when we need them? Just found: http://www.mail-archive.com/osg-submissions@lists.openscenegraph.org/msg06199.html Cheers, gral -- Enable

[Flightgear-devel] Shaders

2011-03-21 Thread HB-GRAL
Hi all Can someone point me to the history of latest changes to the default shaders? I am running a ATI 5750 now with 1 GB VRAM and get = 20 fps at default KSFO, like the last three years with much older ATI. What happened, I can’t believe. Coming back after some months and looking to the

[Flightgear-devel] Auto-hiding the cursor ;-)

2011-03-21 Thread HB-GRAL
Hi all There is a nice new feature now with hiding the cursor. Ok, it is hard for new users to get the cursor back, I think it is wrong to set the hiding after 10 seconds to default. Maybe there are other ways to show this nice new feature ;-) Anyway I have to throw the mouse to the wall here

Re: [Flightgear-devel] Auto-hiding the cursor ;-)

2011-03-21 Thread HB-GRAL
Am 21.03.11 09:13, schrieb HB-GRAL: Hi all There is a nice new feature now with hiding the cursor. Ok, it is hard for new users to get the cursor back, I think it is wrong to set the hiding after 10 seconds to default. Maybe there are other ways to show this nice new feature ;-) Anyway I

Re: [Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-21 Thread HB-GRAL
Am 21.03.11 11:54, schrieb Reagan Thomas: I like the idea of using Qt for a launcher as I understand that it is cross-platform and should work just as well with Windows. I got your source and will try it out on Linux, which has been my only Qt target so far. Hi Thomas At the moment it is

Re: [Flightgear-devel] Auto-hiding the cursor ;-)

2011-03-21 Thread HB-GRAL
Am 21.03.11 14:17, schrieb Curtis Olson: I wonder if it might be OSX specific. The cursor hides just fine for me here, and reappears at the touch of the mouse. Also, I get the correct cursor shape changes when right clicking. It could also be OSG version related? I'm running OSG-2.9.7 here

Re: [Flightgear-devel] Auto-hiding the cursor ;-)

2011-03-21 Thread HB-GRAL
for this, but beside that, I guess the nightlies based on 2.9.9 are also not working correctly ?) Cheers, Yves Am 21.03.11 15:57, schrieb HB-GRAL: Am 21.03.11 14:17, schrieb Curtis Olson: I wonder if it might be OSX specific. The cursor hides just fine for me here, and reappears at the touch of the mouse

Re: [Flightgear-devel] OSG version (was Auto-hiding the cursor)

2011-03-21 Thread HB-GRAL
Am 21.03.11 22:12, schrieb ThorstenB: I just noticed though, that a number of wiki pages again returned to recommend the use of latest OSG-svn *sigh*. I don't know why people keep recommending that... cheers, Thorsten Because it is valid ;-) Maybe not trunk, thats always dangerous, but

Re: [Flightgear-devel] Shaders

2011-03-21 Thread HB-GRAL
Am 21.03.11 23:23, schrieb Roland Häder: Hi, @HB-GRAL: Have you downloaded FGFS or compiled it yourself? If you compile yourself, please also build a non-debug version which means, use optimization, maybe -O3 is the trick. I use these parameters to build FGFS and SG: export CFLAGS=-g -O3

[Flightgear-devel] FlightGear launcher for snapshots/2.2 preview OSX

2011-03-20 Thread HB-GRAL
Hi all I made a small launcher based on qt4 for FlightGear 2.2 on OSX. There is a FlightGear GIT version included for testing. The bundle contains todays master of simgear/flightgear and todays fgdata, reduced to a small and distributable selection of aircrafts. Requirement is OSX = 10.6 on a

Re: [Flightgear-devel] File sizes in fgdata, clean up needed?

2011-03-19 Thread HB-GRAL
Am 18.03.11 20:00, schrieb ThorstenB: Indeed, fgdata/master is becoming way too big though. But we can only solve this by splitting our current repository - and then push the different parts to fresh git repositories. Splitting fgdata was planned anyway. The new --fg-aircraft options was the

[Flightgear-devel] FGCom binary for OSX

2011-03-09 Thread HB-GRAL
Hello all Maybe when you are using nightlies for OSX from hudson or you compiled current git branches, you missed fgcom. I pushed a xcode project to compile FGCom 1.2 for OSX = 10.5.8/intel (no ppc!). There are some small changes in the source, also for the iaxclient lib, but 99,98 % it is

Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread HB-GRAL
Am 17.02.11 18:30, schrieb Gene Lege: As I am sure many other people will point out, fair use is a specific provision of copyright law - it has absolutely nothing to do with trademark law. It looks like Red Bull has licenses to use their trademark for Apps and Games. An example for this is

Re: [Flightgear-devel] ProFlightSimulator The Most Realistic

2010-11-24 Thread HB-GRAL
Am 24.11.10 21:42, schrieb James Turner: On 24 Nov 2010, at 20:32, Curtis Olson wrote: What's the actual link (I can't read the full url from your image). We can block specific ads if we need to, but easynewstore.com is clearly a proxy for multiple software packages. I would once again

[Flightgear-devel] Global Weather

2010-09-12 Thread HB-GRAL
Hi This is what I get when I try to acitvate 'Global Weather' in the GUI: Compatibility layer: Checking available Nasal APIs: (this may cause harmless error messages when hard-coded support is lacking) ## Warning: invalid line segment passed to

Re: [Flightgear-devel] Global Weather

2010-09-12 Thread HB-GRAL
Am 13.09.10 00:25, schrieb Torsten Dreyer: Should I really apply a patch from the forum before I use this menu? Thanks, Yves Hi Yves, these messages come from the Local Weather nasal based implementation. The mentioned patch is not necessary to run the local weather but is for

Re: [Flightgear-devel] shaders heads up

2010-09-01 Thread HB-GRAL
Am 28.08.10 12:34, schrieb HB-GRAL: Am 28.08.10 01:16, schrieb Tim Moore: There needs to be some coordinate for the fog. You could try using gl_FogFragCoord instead. Tim Thanks for your answer Tim. And what should happen when I change gl_BackColor.a from 0.0 to 1.0 in default.vert? I see

Re: [Flightgear-devel] Tree textures conclusion

2010-08-31 Thread HB-GRAL
Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about.) I think the trees are rendered

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread HB-GRAL
Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about.) I think the trees are rendered

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread HB-GRAL
Am 30.08.10 09:47, schrieb HB-GRAL: Am 30.08.10 09:27, schrieb Erik Hofman: On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: Hey, this is to much for me. Can someone help? (I apologize in advance if this is a known issue and tree code is not finished yet, I couldn’t find any postings about

[Flightgear-devel] Tree textures conclusion

2010-08-29 Thread HB-GRAL
Hello Woods I tried to change tree textures setting in materials.xml. When I change a tree texture nothing happens. SG/FG takes always the same texture (almost, see below). I deleted the tree-texture tag and it takes still the same old standard texture (mixed-summer.png). When I delete all

Re: [Flightgear-devel] shaders heads up

2010-08-28 Thread HB-GRAL
Am 28.08.10 01:16, schrieb Tim Moore: There needs to be some coordinate for the fog. You could try using gl_FogFragCoord instead. Tim Thanks for your answer Tim. And what should happen when I change gl_BackColor.a from 0.0 to 1.0 in default.vert? I see here that this makes the terrain

[Flightgear-devel] c172p file clean up

2010-08-28 Thread HB-GRAL
Hi all I sent a small merge request to fgdata repo http://gitorious.org/fg/fgdata/merge_requests/38 I was looking to the c172p directories and found some unused files and some wrong paths coming from last commit (?). - effects in models had wrong paths, (re-?)created a folder Effects - removed

Re: [Flightgear-devel] shaders heads up

2010-08-24 Thread HB-GRAL
Am 14.08.10 00:20, schrieb Tim Moore: Let me know of any new problems. Tim A new problem is the last line in default.vert: fogCoord = abs(ecPosition.z / ecPosition.w); For what is this needed exactly? It kills the light or light direction here with only default shaders enabled. Really

Re: [Flightgear-devel] shaders heads up

2010-08-24 Thread HB-GRAL
Am 24.08.10 23:44, schrieb HB-GRAL: Am 14.08.10 00:20, schrieb Tim Moore: Let me know of any new problems. Tim A new problem is the last line in default.vert: fogCoord = abs(ecPosition.z / ecPosition.w); For what is this needed exactly? It kills the light or light direction here

Re: [Flightgear-devel] shaders heads up

2010-08-24 Thread HB-GRAL
Am 24.08.10 23:58, schrieb HB-GRAL: Am 24.08.10 23:44, schrieb HB-GRAL: Am 14.08.10 00:20, schrieb Tim Moore: Let me know of any new problems. Tim A new problem is the last line in default.vert: fogCoord = abs(ecPosition.z / ecPosition.w); For what is this needed exactly? It kills

Re: [Flightgear-devel] shaders heads up

2010-08-19 Thread HB-GRAL
HB-GRAL schrieb: Hi Tim Maybe I am the only one once again but I have some issues here: - Without shader it seems terrain works fine ;-) - When I activate 'Material Shaders' all the terrain becomes -30% darker - When I add 'Landmass shader' some of the terrain becomes normal

Re: [Flightgear-devel] shaders heads up

2010-08-18 Thread HB-GRAL
Frederic Bouvier schrieb: The crop shader has its snow level hardwired to 2000m and it is so from the beginning. -Fred Hi Fred What is the reason for this I miss? I mean, this is not so nice having a slider to get snow below 2000 meters and then you get it only on parts of the

Re: [Flightgear-devel] shaders heads up

2010-08-18 Thread HB-GRAL
Erik Hofman schrieb: I get the same and has something to do with the maximum allowed number of varying parameters supported by the hardware. There is a fix that didn't seem to affect anything on my side: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg27751.html Erik

Re: [Flightgear-devel] shaders heads up

2010-08-18 Thread HB-GRAL
Frederic Bouvier schrieb: - HB-GRAL flightg...@sablonier.ch a écrit : Frederic Bouvier schrieb: The crop shader has its snow level hardwired to 2000m and it is so from the beginning. -Fred Hi Fred What is the reason for this I miss? I mean, this is not so nice having a slider

Re: [Flightgear-devel] shaders heads up

2010-08-17 Thread HB-GRAL
Tim Moore schrieb: I've checked in some changes to the shaders in attempt to fix bugs on some platforms and generally optimize them. I've eliminated the use of gl_FrontFacing, which seems to give us problems on certain Macintosh platforms. I've also reworked the way material animations are

[Flightgear-devel] Change in Input/Joysticks/Logitech

2010-08-13 Thread HB-GRAL
Hello I don’t know who is maintainer of the Joystick directory in fgdata master. I had the problem that Logitech Extreme 3d Pro was not working on my mac. There was one missing name definition and there where no mac definitions for the axis. With this small changes it works perfect now. I

Re: [Flightgear-devel] Change in Input/Joysticks/Logitech

2010-08-13 Thread HB-GRAL
I added also another merge request for fixing a typo in CH Pro Yoke USB defintion for mac reported by Ailina in the forum: http://www.flightgear.org/forums/viewtopic.php?f=24t=9017 Merge request: http://gitorious.org/fg/fgdata/merge_requests/19 Thanks, Yves HB-GRAL schrieb: Hello I don’t

[Flightgear-devel] HUD and 'view_direction' in cockpit.cxx

2010-08-13 Thread HB-GRAL
Hello There is a bug reported with HUD 'minimal' since some changes in cockpit.cxx. This HUD does not use 'heading' for Gyrocompass, it uses 'view_direction'. http://code.google.com/p/flightgear-bugs/issues/detail?id=146 Since some changes in cockpit.cxx it seems like 'view_direction' is

Re: [Flightgear-devel] Change in Input/Joysticks/Logitech

2010-08-13 Thread HB-GRAL
Torsten Dreyer schrieb: Your merge request and your diff show different changes? Please verify whats correct. And a side-note: I prefer diffs as an attachment to avoid copy'n paste errors. Thanks, Torsten Hello Torsten The merge request is correct. Thanks, Yves

Re: [Flightgear-devel] Shaders and textures

2010-08-09 Thread HB-GRAL
Frederic Bouvier schrieb: - HB-GRAL a écrit : Is it possible to add (or blend) a texture in the shaders to steep= gray instead of calculating a 'simple colour cloud'? In combination with a texture it probably looks like all the 'perhaps' and is a very nice feature. You can add the rock

[Flightgear-devel] Flying Churches

2010-08-08 Thread HB-GRAL
Hm, I noticed today a small problem with random placement of some models (houses) with scenery point feature 'town'. I see that some of the houses are flying where terrain isn’t completely flat. I guess the houses where placed near a single 'town point' all at same height? Are the towns still

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
Erik Hofman schrieb: - Mystic gray blobs: When I activate landmass shader everywhere there are some 'random' gray blobs now. What is the goal of this blobs? Is it possible to add a texture to this blobs? I haven't seen these.. unless this is also the snow shader. I get this with recent

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
HB-GRAL schrieb: When I want to have more different croplands how should I go further with the crop shader? Building different crop.png’s and cropcolors? How can I alter this textures/ornaments for cropland terrain? And is it also possible to add a relief/normalmap to crop? Thanks

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
Vivian Meazza schrieb: The grey patches are not snow - they denote steep areas; perhaps rock, or a rock run. They are generated in crop.frag by: //steep = gray c1 = mix(vec4(n-0.42, n-0.44, n-0.51, 1.0), c1, smoothstep(0.970, 0.990, abs(normalize(Normal).z)+nvL[2]*1.3));

[Flightgear-devel] Shaders and textures

2010-08-06 Thread HB-GRAL
Hi all, I see a lot of improvements with recent shaders. But there comes some renewals I do not how to work with. - Snow: Activating the landmass shaders gives me some snow. Some material is not covered i.e. glacier. And snow is starting by default at 2000 (2000 what?). Is this real i.e. for

Re: [Flightgear-devel] plib 1.6.0?

2010-07-22 Thread HB-GRAL
HB-GRAL schrieb: Hi all Can someone please delete 'docs-mini/README.plib' in 'next' or all branches where you need plib = 1.8.4? Thanks- Yves Please ignore my post here and my request for deleting this file. I see that there are much more files to change and maybe these files have

[Flightgear-devel] plib 1.6.0?

2010-07-21 Thread HB-GRAL
Hi all Can someone please delete 'docs-mini/README.plib' in 'next' or all branches where you need plib = 1.8.4? Thanks- Yves -- This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G

[Flightgear-devel] README?

2010-07-04 Thread HB-GRAL
Hello all Is there a posting or thread about new READMEs for FlightGear and SimGear repos I missed? Is someone working on new READMEs? Thanks - Yves -- This SF.net email is sponsored by Sprint What will you do first

Re: [Flightgear-devel] svginstr

2010-07-04 Thread HB-GRAL
Melchior FRANZ schrieb: * Melchior FRANZ -- Sunday 13 June 2010: The main changes in v0.2 will be [...] ... gradients and screws, so far. Drawing a screw is as simple as a.at(0, -30).screw(0.12). This updated example has been drawn by a still quite simple torque.py driver file:

Re: [Flightgear-devel] TaxiDraw not running correctly on Mac 10.4

2010-06-24 Thread HB-GRAL
Andrew Gillanders schrieb: Does anyone have TaxiDraw running on Mac, and what is the trick to getting it to work? Thanks Andrew I am running the Tiger binaries (v0.32) from James Turner: http://homepage.mac.com/zakalawe/.Public/taxidraw-0.3.2.dmg - Y.

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-25 Thread HB-GRAL
Stuart Buchanan schrieb: Thanks for the feedback. If anyone else has any views, I'd be very interested to hear them. Hello Stuart Maybe the list should also contain a column group where you can see which user belongs to which group? Is this possible? Thanks -Y

Re: [Flightgear-devel] c172p lights question

2010-05-25 Thread HB-GRAL
syd adams schrieb: While I cant test myself , (fg isn't playing nice at the moment) , in a lot of cases transparent covers need to be disabled for an animation behind it to be visible , so I'm guessing there was a good reason to do that in the first place ... just my 2 cents. Cheers Hello

[Flightgear-devel] c172p lights question

2010-05-24 Thread HB-GRAL
Hello c172p Just a question about the lights: http://img704.imageshack.us/img704/162/lights172.png Is this the state of the lights of the default c172p or do I see something different? (I do not want to mess up with any c172p coder, this question is because this is the default aircraft and I

Re: [Flightgear-devel] c172p lights question

2010-05-24 Thread HB-GRAL
Heiko Schulz schrieb: Do you have a better image? I guess there is something wrong, but can't tell you for sure from this angle of view http://img444.imageshack.us/img444/5924/light172p.png and here http://img176.imageshack.us/img176/3870/light172wing.png Thanks -Y

Re: [Flightgear-devel] c172p lights question

2010-05-24 Thread HB-GRAL
Heiko Schulz schrieb: Hi, Heiko Schulz schrieb: Do you have a better image? I guess there is something wrong, but can't tell you for sure from this angle of view http://img444.imageshack.us/img444/5924/light172p.png and here http://img176.imageshack.us/img176/3870/light172wing.png

Re: [Flightgear-devel] c172p lights question

2010-05-24 Thread HB-GRAL
HB-GRAL schrieb: Heiko Schulz schrieb: The same for the landinglight. Merge request for the landing light: --- a/Aircraft/c172p/Models/c172p.xml +++ b/Aircraft/c172p/Models/c172p.xml @@ -2259,18 +2259,6 @@ propertycontrols/lighting/landing-lights/property /condition /animation

[Flightgear-devel] Shader changes. gl_FrontFacing

2010-05-20 Thread HB-GRAL
Hello I get most of the shaders working on my older card with changing the parts where gl_FrontFacing is used (see my last posting to New effects on OSX here). In terrain-default/model-default/default/reflect.frag I changed if (!gl_FrontFacing) to if (n.z 0.01) and almost everything

Re: [Flightgear-devel] Flightgear git repositories (was Re: GIT or CVS - Confusion)

2010-05-20 Thread HB-GRAL
Tim Moore schrieb: The Git source repositories for Simgear, Flightgear, and the data repositories are now fully enabled at gitorious.org. Thank you very much for all this work. (I think that Gitorious changed the design today only to be prepared for FlightGear?) - Y.

Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Frederic Bouvier schrieb: - HB-GRAL a écrit : There seems to be a (maybe only ATI related) bug in fragment shaders. I could not find any information about this in the list/forum/bug tracker. Can you please check this: Following does not work in default.frag, terrain-default.frag

Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Hans Janssen schrieb: http://www.janserv.com/fgfs-screens/fgfs_shader-screens.html hans. Thank you very much. Can you provide me some other screens? And can you do this with default livery instead of KLM? Still dusk? - One closer from the front, still seeing on the wings - And again one

Re: [Flightgear-devel] New Effects on OSX

2010-05-14 Thread HB-GRAL
Vivian Meazza schrieb: Are you sure the shaders you see are working? ;-) The one that I wrote - sure :-). Vivian Oh! Now I see it too! This was not reflection what I have seen before, I apologize for that - I fear the b29 ;-) So I can replace !gl_FrontFacing with n.z 0.1 and it

Re: [Flightgear-devel] New Effects on OSX

2010-05-12 Thread HB-GRAL
Frederic Bouvier schrieb: - HB-GRAL flightg...@sablonier.ch a écrit : Frederic Bouvier schrieb: Hi Yves, - HB-GRAL a écrit : HB-GRAL wrote a lot: Is this proper OpenGL/GLSL? My card/driver is very strict ;-) -Y. Simply unbelievable. I changed less-equal predicates

Re: [Flightgear-devel] New Effects on OSX

2010-05-11 Thread HB-GRAL
HB-GRAL wrote a lot: Is this proper OpenGL/GLSL? My card/driver is very strict ;-) -Y. Simply unbelievable. I changed less-equal predicates in techniques of model-default.eff, terrain-default.eff and reflect.eff to version 2.1 and GSLS or glextension to _120. I got back my 30 fps

Re: [Flightgear-devel] New Effects on OSX

2010-05-11 Thread HB-GRAL
Frederic Bouvier schrieb: Hi Yves, - HB-GRAL a écrit : HB-GRAL wrote a lot: Is this proper OpenGL/GLSL? My card/driver is very strict ;-) -Y. Simply unbelievable. I changed less-equal predicates in techniques of model-default.eff, terrain-default.eff and reflect.eff to version

Re: [Flightgear-devel] FlightGear/SimGear Git - OSX Gold Dart

2010-05-07 Thread HB-GRAL
James Turner schrieb: On 6 May 2010, at 21:11, HB-GRAL wrote: A day I will never forget on OSX. Short version: 1. git clone SimGear, make 2. installing new ALUT.framework 3. git clone FlightGear, make 4. Start FlightGear It is estimated that dyslexia affects between 5% and 17

Re: [Flightgear-devel] New Effects on OSX

2010-05-07 Thread HB-GRAL
HB-GRAL schrieb: HB-GRAL schrieb: HB-GRAL schrieb: HB-GRAL schrieb: Now to complete my shader monolog after James fixed almost all my OSX compilation problems. I still have problems with the shaders on ATI Radeon x1600 (and I still wonder that no one else have this problem activating recent

Re: [Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-06 Thread HB-GRAL
James Turner schrieb: Yes, probably - we're trying to get away from the situation where each Mac developer needs to come up with their own solution to this problem. The code in the framework I mentioned should be exactly the same code as your freealut 1.1.0, just packaged as a framework.

Re: [Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-06 Thread HB-GRAL
HB-GRAL schrieb: James Turner schrieb: Yes, probably - we're trying to get away from the situation where each Mac developer needs to come up with their own solution to this problem. The code in the framework I mentioned should be exactly the same code as your freealut 1.1.0, just packaged

[Flightgear-devel] FlightGear/SimGear Git - OSX Gold Dart

2010-05-06 Thread HB-GRAL
A day I will never forget on OSX. Short version: 1. git clone SimGear, make 2. installing new ALUT.framework 3. git clone FlightGear, make 4. Start FlightGear Everything works. (Almost). Thanks a lot to everyone who made this mission possible. - Yves

Re: [Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-06 Thread HB-GRAL
James Turner schrieb: As always, testing and feedback are appreciated - I will update the Mac build instructions on the Wiki to reflect this new scheme 'soon', unless someone finds a problem with it. Yes, I have thrown away my own freealut because it produce a buffer problem with Sound

[Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-05 Thread HB-GRAL
Hello James(?) I will call it *LUT just not to add another thread to a long long list. Took me some days to read about this problem on OSX. I apologize that I can not solve my new compiler issues with this holy-book-of-keeping-alut-thread ;-) Recent SimGear CVS change in Soundmanager push me

Re: [Flightgear-devel] Question about *LUT/*lut.h OSX

2010-05-05 Thread HB-GRAL
James Turner schrieb: - grab ALUT.framework from here: http://files.goneabitbursar.com/fg/alut-osx-universal.zip (temporary location) I have a own freealut 1.1.0 compiled/installed for i386. Do I have to replace this one with your framework/universal? - put the framework

[Flightgear-devel] SimGear CVS

2010-05-04 Thread HB-GRAL
SimGear CVS does not work anymore for me (since today), also viewvc browsing. Is there a change I missed in accessing SimGear CVS? - Thanks Y. -- ___ Flightgear-devel mailing

[Flightgear-devel] --with-openal-framework=PREFIX

2010-05-03 Thread HB-GRAL
./configure --help prints --with-openal-framework=PREFIX --with-osg-framework=PREFIX but should be --with-openal_framework=PREFIX --with-osg_framework=PREFIX or not? Thanks, Y. --

Re: [Flightgear-devel] New Effects on OSX

2010-04-30 Thread HB-GRAL
HB-GRAL schrieb: HB-GRAL schrieb: HB-GRAL schrieb: Tatsuhiro Nishioka schrieb: Hi, Thank you Tat! Comment out all the alpha in default.vert mat-anim.vert model-default.vert reflect.vert Just realized that the problem might be constantColor = gl_FrontLightModelProduct.sceneColor

Re: [Flightgear-devel] New Effects on OSX

2010-04-27 Thread HB-GRAL
HB-GRAL schrieb: HB-GRAL schrieb: Tatsuhiro Nishioka schrieb: Hi, Thank you Tat! Comment out all the alpha in default.vert mat-anim.vert model-default.vert reflect.vert Just realized that the problem might be constantColor = gl_FrontLightModelProduct.sceneColor

Re: [Flightgear-devel] New Effects on OSX

2010-04-26 Thread HB-GRAL
HB-GRAL schrieb: Tatsuhiro Nishioka schrieb: Hi, Thank you Tat! Comment out all the alpha in default.vert mat-anim.vert model-default.vert reflect.vert Just realized that the problem might be constantColor = gl_FrontLightModelProduct.sceneColor + gl_FrontMaterial.ambient

Re: [Flightgear-devel] New Effects on OSX

2010-04-22 Thread HB-GRAL
Frederic Bouvier schrieb: This is an OSG warning. Unfortunately, polygons were forgotten by the people who wrote the tangent space generator. I posted something about it on the OSG list but got no response. If we want to make it disappear, I presume we'll have to do it ourself -Fred

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