Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-01 Thread Jason Shepard
As far as what you have written here: 1) As I understand this, it basically does exactly the same thing as going through the individual model files and removing the cockpits/interiors/etc., correct? If that is the case, I find this to be an excellent replacement for having to depend on each indiv

Re: [Flightgear-devel] Rig of Rods

2010-04-01 Thread Jason Shepard
Actually, their recommended setup is far more than you actually need most of the time. Only on certain terrains (known as maps to you guys) or when you have multiple vehicles present on the map at once in single-player mode, do framerates become a major issue. Keep in mind that RoR works on both

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Jason Shepard
Stuart: > 1) A control to disable sub-model loading for AI aircraft. This > effectively stops the model loader from recursing into tags, > and therefore stops it from loading any sub-models such as cockpits, > instruments, pilots etc. Csaba: > I want to see AI/MP aircraft in full detail when I a