Re: [Flightgear-devel] Logos and licensing

2011-03-07 Thread Chris O'Neill
On Mon, 2011-03-07 at 20:36 +0100, Oliver Fels wrote: I am not sure if you really noticed what I was going to say. If we do not respect the rights of trademarks owners (unless somebody slaps us) what would be the motivation for FPS to respect ours? My point, exactly. It's not about what one

Re: [Flightgear-devel] Logos and licensing

2011-03-05 Thread Chris O'Neill
On Fri, 2011-03-04 at 12:21 +, Vivian Meazza wrote: 1. Is there a difference between a trademark and a copyright? A. There is a very great difference, at least in the UK. I'm glad you recognize that because, in your first quiz you focused strictly on copyright and didn't mention

Re: [Flightgear-devel] Logos and licensing

2011-03-05 Thread Chris O'Neill
On Fri, 2011-03-04 at 19:31 +0100, Arnt Karlsen wrote: ..in some jurisdictions, trade marks need merely be established, to become enforceable. In others, established trade marks needs to be registered before they become enforceable. Can of worms indeed. All the more reason for the FG

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Chris O'Neill
On Thu, 2011-03-03 at 09:43 +, Vivian Meazza wrote: I'm going to set you all a simple multiple choice test - pay attention because I'm only going to say this once: Okay, now it's my turn. Please answer the following: 1. Is there a difference between a trademark and a copyright? A. Yes

Re: [Flightgear-devel] Logos and licensing

2011-03-02 Thread Chris O'Neill
On Sun, 2011-02-27 at 16:09 -0600, Curtis Olson wrote: In the spirit of shifting the discussion. I would also like to point out there are two separate issues to consider here: 1. use of copyright/trademark/logos when building realistic 3d models. 2. ensuring that all content creation

Re: [Flightgear-devel] Logos and licensing

2011-03-02 Thread Chris O'Neill
On Sun, 2011-02-27 at 16:09 -0600, Curtis Olson wrote: In the spirit of shifting the discussion. I would also like to point out there are two separate issues to consider here: 1. use of copyright/trademark/logos when building realistic 3d models. 2. ensuring that all content creation

Re: [Flightgear-devel] Logos and licensing

2011-03-02 Thread Chris O'Neill
My apologies for the duplicate posting last night. Apparently, I had a system glitch so the message got sent twice. Sorry! Regards, Chris -- Free Software Download: Index, Search Analyze Logs and other IT data in

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Chris O'Neill
I'm no lawyer, and I'm certainly not up on the law around the world, but there's a concept in North American common law that one must take reasonable and prudent steps to avoid liability. With this concept in mind, I respectfully ask whether it is reasonable and prudent to explicitly take the

Re: [Flightgear-devel] VATSIM support?

2011-01-26 Thread Chris O'Neill
On Tue, 2011-01-25 at 23:41 -0700, jac...@lfstech.com wrote: How about a show of hands? Is there enough interest and volunteers to organize a team to tackle the problem? As I said in my original post, I'm not a programmer so, unfortunately, I couldn't help in that regard. However, I'd be

Re: [Flightgear-devel] VATSIM support?

2011-01-25 Thread Chris O'Neill
[PREFACE: I'm a FG end-user who's not a programmer, nor am I an intellectual property rights attorney. My sole desire is to use FG as a realistic flight similator, as opposed to using it as a fun game. Please consider the remarks below in that context. Thanks!] On Wed, 2011-01-19 at 19:15