Hi Chris,
My step-daughter, step-grandson and son are down in Chch. They are all
well and coping. I was down in CHC for the September 'quake and it
scared the living daylights out of me. We had days to relocate a
signficant amount of our companies infrastructure out of a building in
the CBD that
From: Torsten Dreyer [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Memory leak
Date: Wed, 21 Jun 2006 08:58:31 +0200
If this is
From: Melchior FRANZ [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] 2D Panel memory leak
Date: Wed, 21 Jun 2006 21:54:54 +0200
* Lee Elliott -- Wednesday 21 June
Hi,
I have always noticed this, have commented on it over the last 18 months or
so since I first started with FG after about 2.5 hours fps dropped to
1fps and aircraft eventually crashed...
I first noticed this on the PA28-161 as it was my aircraft of choice then
latterly on the A10-2D...
It was suggested on IRC that I might like to do memory leak tests on
098a/Win Meresults;
*Start***Finish*
Plane: Time:Mem: Time: Mem:
PA28-161 12:34NZST 548.4M13:03 558.4M
Hunter 13:04NZST 543.4M13:35
Hi
I'm writing xml animation files for AI aircraft. I have the propeller
animation tied into the air-speed as an AI aircraft doesn't have an engine
speed.
I tied the flap and gear animations into;
/ai/models/aircraft/surface-positions/flap-pos-norm
and
Hi
Having edited airports there are a few things that tools like TaxiDraw
provide that are invaluable;
1) super-imposing the airport layout on top of a scaled background image to
allow placement of taxiways etc in proportion to the RL layout.
2) providing lat/long readout for any point on
Hi
Hallo Thomas !
Thomas Förster wrote:
Which brings me to an idea. What if the airport format is enriched svg.
That
way the physical airport layout is in svg and might be viewed with a
standard
svg viever/editor. Converting electronic airport charts to svg works
already.
The logical
Hi
This idea actually _does_ have appeal - hey, I'm right now busy with
creating an SVG drawing - but I see one drawback here:
Airport-creators or -maintainers are not _forced_ to think of the
logical layout. Let's assume some flight simulation does not honour the
logical layout at all
Hi Ralf
Hi,
dene maxwell wrote:
it's not just layout that is important, there have been instances where
people have wanted uni-directional runways... this could just as equally
apply to taxiways (I haven't come across any examples of this YET!)...
defining taxi-ways as unirdirection
dene maxwell wrote:
Rule #5 Until you can hover indefinitely over the same point on the
ground
and and climb and descend without moving from that point, don't try
anything
fancier...ie practice hovering.
Rule #6 When you can hover, practice pulling up from level flight to a
stationary
Hi Ampere,
I really don't want to pursue an arguement about right and wrong... the
approaches are different and each has it's merits .. I would have really
liked to have your tools available to me when I started converting the
current FAA diagram
On Monday 12 June 2006 19:47, dene maxwell
What was ths source URL for that ..?
...it certainly provides that data needed
I would like to add it to my AIP database
Cheers
:-D ene
From: Ampere K. Hardraade [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
To: FlightGear developers
Hi
Hello,
After lots of exams, and almost infinite tasks at university, and before
some more to come, I'd like to ask for a few things I'd like to do in the
quiet sunny summer days.
I'd like to mix FlightGear with Matlab through the aerospace toolbox.
Weeks ago I asked for the 0.9.8a versions,
Valid point Erik, I have run into a situation where a KOSH runway is 1/2
asphalt and 1/2 concrete...taking this to the nth degree a single runway
might need to be divided into n segments each of different function...as you
say an asphalt runway with two concrete touchdown zones or the KOSH
Hi Arnt,
If you mean time and date headers that correspond to Real-Time for project
teams developing Live like CD's they may cause problems..you and I and the
rest of the project team want KOSH to be in the AirVenture configuration at
the moment... but now doesn't fall within the time/date
Not too late to join our happy band, plenty of work for all ;-D
:-D ene
From: Pigeon [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] FGLive, etc (was configurable
Hi Tony,
From my limited knowledge of how these are used (within the FG environment)
they appear to be a positive evolutionary step. I like the idea of curves
being corporated. Until tools like TaxiDraw integrate these changes there
will be a gap but backward compatibiltiy appears catered
Hi all,
Problem: I have about 7 AI aircraft arriving at an airport at staggered
times... I want them to taxi off the runway - park and hold until all
aircraft haved handed and taxi-ed-. landing, taxi-ing, parking I think I
have sorted... any suggestions on how to make them hold?
Previous
Hi Dene,
Just as well I said I would check :)
Here are the _correct_ figures for the Comper Swift fitted with
the Pobjoy R seven cylinder radial engine (as modelled)
Cruise: 120 mph (104.2 kt)
Max: 140 mph (121.6 kt)
Landing/Stall 40 mph (34 kt)
Not sure exactly what is meant by the
you describe (arrival, taxiway
following, wait until next flight, etc etc). I'll put some documentation
regarding the design of trafficmanager scripts once I'm back home (in
about a week or two).
Cheers,
Durk
dene maxwell wrote:
Hi all,
Problem: I have about 7 AI aircraft arriving
My penny's worth...I agree... no experience IRL ...it's one of the first
things I do in FG is engage the P-brake while I set up the radio/AP ...I'm
working through my hanger to set this as default for all AC.
:-D ene
From: Martin Spott [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED],FlightGear
2006 08:51:00 -0400
dene maxwell wrote:
My penny's worth...I agree... no experience IRL ...it's one of the first
things I do in FG is engage the P-brake while I set up the radio/AP
...I'm
working through my hanger to set this as default for all AC.
:-D ene
My point though, is that you only
I hace always liked this idea, I know that Start-Up positions can be
specified in TaxiDraw and are used in X-Plane (refer
http://x-plane.org/home/robinp/apt840.htm ).
It would be an added touch of realisism IMHO
:-D ene
From: Detlef Faber [EMAIL PROTECTED]
Reply-To: FlightGear developers
@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Harrier checkin
Date: Mon, 5 Jun 2006 22:44:18 +0200
* dene maxwell -- Monday 05 June 2006 22:32:
I hace always liked this idea, I know that Start-Up positions can be
specified in TaxiDraw and [...]
It would
On Sunday 04 June 2006 09:46, dene maxwell wrote:
Hi Lee,
I have some questions regarding the ComperSwift;
I would like to use it in the FGLive-KOSH CD being put
together by Arnt... i know under GPL I don't have to ask for
permission but would like your comment... particularly as I'm
Hi Lee,
I have some questions regarding the ComperSwift;
I would like to use it in the FGLive-KOSH CD being put together by Arnt... i
know under GPL I don't have to ask for permission but would like your
comment... particularly as I'm missing one important figure - cruise speed
:-)... I don't
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] AI Models -what files?
Date: Fri, 02 Jun 2006 08:46:25 +0200
Am Freitag, den 02.06.2006, 13:12 +1200 schrieb dene maxwell:
Hi all,
I'm trying to using various aicraft in an AI scenario... The J3
Detlef Faber wrote:
when using aircraft models in AI scenarios...what is the best file to
use (
some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from
loading
(098a/win Me)
Not necessarily, if the animations are properly references this
shouldn't happen. The main reason for
From: Ron Jensen [EMAIL PROTECTED]
On Sat, 2006-06-03 at 14:57 +1200, dene maxwell wrote:
I checked the Aircraft/Spitfire/spitfireIIa-set.xml and there were no
leading / on any of the other file references I could find.
Erik didn't say file references, he said property references.
I couldn't
Hi all,
I'm trying to using various aicraft in an AI scenario... The J3 cub looks
good model-wise with a small animation problem (more on that below), but the
Spitfire looks terrible!!! I using
Aircraft/Spitfire/Models/spitfire_model.xml but part of the fuselage and
inboard wings are missing.
WOW!!
great stuff Pigeon... tried to out-wit it by putting in Titahi Bay (a
local NDB) straight back at me!!!
looking forward to airways
Cheers
:-D ene
From: Pigeon [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
To:
Hi Pigeon,
yeah, saw thatdidn't look good eh?
will using sudo to rename textures.high help with memory allocation?
:-D ene
From: Pigeon [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Re: Re:
I'll investigate all the options of getting this data for FG...will keep you
updated
Meanwhile ..check out
http://www.redbarent.com/nzmesh-overview.htm
:-D ene
_
Become a fitness fanatic @ http://xtramsn.co.nz/health
if I've
judged the site unfairly I apologise..
regards
Dene
From: Martin Spott [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] FGLive-0.1 Feedback
Date: Tue, 23 May 2006 09:12:58 + (UTC)
dene
After some really impressive help from those on IRC I can say i've
exhausted all options I know to get this goinghardware;
P4/1.8Ghz
256MB RAM
nVidia GeForce2 MX 32MB video
attached is the Debugging level= Info output ... sorry for the size but
various email servers block; zip, double
-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Re: FGLive-0.1 Feedback
Date: Mon, 22 May 2006 18:05:26 +0200
On Mon, 22 May 2006 13:27:56 +0100, AJ wrote in message
[EMAIL PROTECTED]:
On Monday 22 May 2006 08:31, dene maxwell wrote:
After
Hi all,
PROGRESS
X window resolution set to 1024x768
FG resolution set to 320x240
Every enhancement truned off
Loads further; all testures load now (instead of stalling on
MixedCropPastureCover) and it gets to AI Manager...
I might be jumping to comclusions here, but I reckon it could be
Hi Arnt
From: Arnt Karlsen [EMAIL PROTECTED]
On Tue, 23 May 2006 07:29:28 +1200, dene wrote in message
Hi all,
PROGRESS
X window resolution set to 1024x768
FG resolution set to 320x240
Every enhancement truned off
Loads further; all testures load now (instead of stalling on
I don't have an ftp site but can cut and paste onto my Blog ...are there
any command line switches that would make the output more useful?
:-D ene
From: Arnt Karlsen [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re:
Mate, it's a P1 AT form M/B no AGP ... Googled 256MB, OpenGL
compliant, PCI video cards ... got zero hits..do you think it could be
the syntax of my search ? ;-)
:-D ene
From: Arnt Karlsen [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To:
Hi Arnt,
here's the outpuyt from those commands your suggested...I didn't use the
verbose switch at the moment...if anything proves interesting I'll retry
them.
An observations;
before I launched FG through the wizard I opened an Xterm window... then
started FG same options as before, but
download speeds...
look forward to cutting the CD and try FGLive feedback on Win 32 Me/98SE
platforms iminen.
:-D enet
From: Paul Surgeon [EMAIL PROTECTED]
On Sunday 21 May 2006 01:39, dene maxwell wrote:
consequently downloding a
530MB ISO takes a painful 6.5 hours.
You call that painful
Just an idea Martin... A FGLive type ISO with programs that will benchmark
the hardware only so what if it runs under *nix local optimisations
are a matter of personal choice albeit open for public discussion you
guys would know if this is do-able/worth-while though
just an
@lists.sourceforge.net
Subject: Re: [Flightgear-devel] FGBenachmark; Was: ..FGLiveCD boot
workaround
Date: Sun, 21 May 2006 11:06:54 + (UTC)
dene maxwell wrote:
Just an idea Martin... A FGLive type ISO with programs that will
benchmark
the hardware only
The FGBenchmark package was meant to compare
Hi all,
Experience to date;
- Don't even try downloading the ISO using FTP! If you need to punish
yourself, book in for root canal work, it's less painful. If you want to
make it easy, download and install the BitTorrent Client.
- FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+
Hi Curt
I couldn't really give two hoots about getting FG running on the P1... it's
P4 I want FG=099 to run
From: Curtis L. Olson [EMAIL PROTECTED]
Pigeon wrote:
- FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video
card... Loading GRUB ...error 21
That's an
ok... ran FGlive and set the debugging level to info... will try to save the
resulting log file and make it available to anyone interested.
but basically even after the 4th iteration of cutting the ISO, it stops
processing (mouse position only gets updated every 30 secs) at the;
loading
Hi mate,
From: Arnt Karlsen [EMAIL PROTECTED]
On Mon, 22 May 2006 11:52:45 +1000, Pigeon wrote in message
[EMAIL PROTECTED]:
- FGLive won't run on a P1/166Mhz, 96MB Ram with S3 Trio64V+ video
card... Loading GRUB ...error 21
..ok, now it's getting perrrsonal: http://ubcd.sf.net/
Tried to find the win32 version of the FGLiveCD to try had a look on
pigeons site and all seemed to be oriented towards *nix ...only too willing
to help with feedback...but need to know where to look for the
binary/Iso
...is there a win32 binary?
...will any iso start up under *nix?
]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 09:53:12 +0200
Selon dene maxwell :
Tried to find the win32 version of the FGLiveCD to try
, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 09:55:15 +0200
On Saturday 20 May 2006 09:10, dene maxwell wrote:
Tried to find the win32 version of the FGLiveCD to try had a look on
pigeons site and all seemed to be oriented towards *nix ...only too
willing
to help with feedback
Selon dene maxwell :
SWEET what do i download?... i've never burnt an ISO before so
please forget that I should know better. if this is
possible/probable I really want to give it a try and hopefully the
information gained will help everyone :-)
Every CD burner software are able
From: Frederic Bouvier [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: RE: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 10:50:21 +0200
Selon dene maxwell :
What's
May 2006 03:59 am, dene maxwell wrote:
... now what I need is a way to try an AI flight-plan using UFO and the
FG
command line *--flight-plan=* option ;-)
As far as I know the --flight-plan=* option has nothing to do with AI.
AI
flight plans are defined within each entry of the scenario
:-D ene
From: Melchior FRANZ [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Re: ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 11:34:49 +0200
* dene maxwell -- Saturday 20
] ..FGLiveCD boot workaround, was: AI Sim
Object Properties
Date: Sat, 20 May 2006 04:39:53 -0500
On Saturday 20 May 2006 04:27 am, dene maxwell wrote:
so how do I specify a *--flight-plan=* file for the FG
command-linewhat
format, relative path etc
As far as I know the --flight-plan
To all who replied on this...thanks for the support...I realise 098a is
strictly not devel material but your help is really appreciated..
...I always endeavour to return that which is offered... it might not be
100% sometimes but you guys will always get the best I can do...
Cheers and
Hi,
Having real problems downloading the ISO. I'm using my P1 as it uses 98SE
and is less prone to crashes than the P4 using Win Me. The P1 can usually
drag 70KB/s out of the 2Mb/s SDSL cable connection but using the link
provided it only gets to a little over 20KB/s... consequently downloding
Hi
From: Arnt Karlsen [EMAIL PROTECTED]
On Sun, 21 May 2006 11:39:17 +1200, dene wrote in message
[EMAIL PROTECTED]:
Hi,
Having real problems downloading the ISO. I'm using my P1 as it uses
98SE and is less prone to crashes than the P4 using Win Me. The P1
can usually drag 70KB/s out
OK... I'll give it a go...I get the FGLive url from the archives (if they're
behaving) and let you know the results.
btw ... i want to test an AI flight-plan using the ufo ...found the
flight-plan command line option but it doesn't seem to want to work. I have
tried;
a) invoking with path
Hi
I have been exploring what's possible with the AI features of 098a (win32
Binary). By careful substitution in the Nimitz files, have got Roberto's
FerryBoat1 to follow a course across the local harbour. A couple of
questions have arisen about behaviour I don't understand;
- in the ai
Hi
I fired up FG this morning to explore the property tree..
From: dene maxwell [EMAIL PROTECTED]
Date: Thu, 18 May 2006 20:09:57 +1200
Hi
I have been exploring what's possible with the AI features of 098a (win32
Binary). By careful substitution in the Nimitz files, have got Roberto's
Hi
I looked in CVS and downloaded and read Dave Culp's AI Doc... :-}I now
have the answer to some of the questions RTFM!!! :-}
From: dene maxwell [EMAIL PROTECTED]
Date: Fri, 19 May 2006 10:00:48 +1200
Hi
I fired up FG this morning to explore the property tree..
From: dene
] Re: OT: Crash Tenders
Date: Tue, 16 May 2006 22:35:06 +0200
* dene maxwell -- Tuesday 16 May 2006 22:23:
I've spent the last four days Googling for holiday weekends that apply
to
the rest of the world that I might not have known about!!! ;)
:-)
The sad fact is, that sf.net is completely f
the other by going back to the link above and following
down the tree. Be careful though, playing around manually replacing
files from CVS like this _may_ hose your flightgear system. Aren't you
still running 0.9.8?
Ron
On Thu, 2006-05-11 at 16:47 +1200, dene maxwell wrote:
;-} with great
;-} with great trepidation;
How do I convert the paths below to URLs ?
Please be gentle as I have only used CVS by being given direct URLs.
I have searched the FG site for about an hour to try and find it for myself.
:-D ene
From: Curtis L. Olson [EMAIL PROTECTED]
Reply-To:
Hi
Don't know if it'll be of any further use to you but my contribution to an
aircraft I *love*
http://www.fas.org/man/dod-101/sys/ac/f-14.htm
found it while looking for resources on;
Bell UH-1 series Iroquois, better known as the Huey
Cheers
:-D ene
From: flying.toaster [EMAIL
:16 +0200
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
dene maxwell schrieb:
Very interested
in VI ...IIRC it is *nix based? ...after quick google search, is VIM
VI iMproved?
Is there a windows based version of VI(M)? as I would like to see the
XML syntax feature you mentioned.
http
: [Flightgear-devel] Objects in a location for which no terrain
tile exists
Date: Mon, 01 May 2006 10:13:14 +0200
dene maxwell wrote:
Hi
High resolution folder ? is this a 09.10 thing as I don't think 099 had
High/Low resolution textures. If it did they certainly weren't mentioned
as a possible fix
Hi,
I'm trying to put a couple of off-shore oil platforms in a location that no
terrain tile exists by creating a new objects folder and stg file (x2).
Unfortunately they don't appear.
I'm running 098a... can anyone remember if there was such a problem in 098a?
and hopefully what the
Hi Martin, excellent
a couple of other observations
The ICAO selector doesn't like lower-case
The land-cover seems to be offset to the coast line (in the case of NZWN to
the south)
on the positive...its a very intuative interface and shows how much work
i've got to do to get even the
Curt,
I have avoided posting to the devel list but couldn't resist this )and I
know you'll take it the right way)
Drool, Drool
Cheers
:=D ene
From: Curtis L. Olson [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: FlightGear developers discussions
and G099 data/0910 scenery but have tried a number of
aircraft that have been developed for the 099 binary that won't work or have
unpredictable behaviour when using the 098a binary.
From: Chris Metzler [EMAIL PROTECTED]
On Sun, 26 Feb 2006 18:47:26 +1300
dene maxwell wrote:
Hi Chris
Hi Alexis, How big is the file? as I have a size limit on the Hotmail
account.
If less than 1Mbyte please send to; [EMAIL PROTECTED] , if bigger
please send to [EMAIL PROTECTED]
I look forward to trying it out.
Regards
Dene
From: alexis bory [EMAIL PROTECTED]
Reply-To:
Hi Syd, I am running 098a because my hardware doesn't seem support 099. It
even struggles with 098a/Atlas and 0.9.10 hardware. Although I really enjoy
seeing and appreciate the effort that goes into 3-d cockpits and the realism
they add, i unfortunately don't seem to be able to run them on the
+ (UTC)
dene maxwell wrote:
From: Lee Elliott [EMAIL PROTECTED]
A separate A-10-3Dcockpit would make the existing A-10 redundant
- who would want to fly it without your cockpit? :)
Maybe those langishing on 098a? From what I've seen of Alexis cockpit, I
would love to fly it with his
Hi Lee,
From: Lee Elliott [EMAIL PROTECTED]
On Saturday 25 February 2006 17:56, alexis bory wrote:
Lee Elliott a écrit :
On Friday 24 February 2006 21:11, alexis bory wrote:
10 more days and I will put a .tgz too :)
How are those folk who like flying the A-10 getting on with
the
098a and perhaps earlier
that is enjoyed by many users overwritten and possibliy become
unavailable.
From: Chris Metzler [EMAIL PROTECTED]
On Sun, 26 Feb 2006 17:16:51 +1300
dene maxwell wrote:
From: Lee Elliott [EMAIL PROTECTED]
I can't see any need for a separate folder - add your stuff
Hi Melchior,
These are really interesting comments to me bcause they're exactly what I
was getting trying to run FGv099 on a PC that098a had run previously.
I didn't change any of the command line that I had used with FGv098a.
Your comments would seem to say though, that something is being
From: Melchior FRANZ [EMAIL PROTECTED]
* dene maxwell -- Friday 17 February 2006 05:53:
What port number for write ?
What port number for read? (I prefer confirming protocols)
That's called TCP, then. Yes, that's possible. Just run fgfs with
--telnet=5500, then you can telnet into it and read
From: Melchior FRANZ [EMAIL PROTECTED]
* dene maxwell -- Friday 17 February 2006 10:18:
That would suit my needs exactly if;
a) I wanted to do it manually
b) I could start a telnet session from within VB6 (not saying you can't
just
I haven't yet)
Forget about telnet. It's a normal tcp
From: Melchior FRANZ [EMAIL PROTECTED]
* dene maxwell -- Friday 17 February 2006 10:18:
That would suit my needs exactly if;
a) I wanted to do it manually
b) I could start a telnet session from within VB6 (not saying you can't
just
I haven't yet)
Forget about telnet. It's a normal tcp
From: Melchior FRANZ [EMAIL PROTECTED]
* dene maxwell -- Friday 17 February 2006 10:50:
From: Melchior FRANZ [EMAIL PROTECTED]
Forget about telnet. It's a normal tcp socket connection.
That was the second part of my question, what would the syntax be under
UDP... the same?
It would
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Re: UDP port into the property tree
Date: Fri, 17 Feb 2006 11:04:02 +0100
* Melchior FRANZ -- Friday 17 February 2006 10:57:
* dene maxwell -- Friday 17 February 2006 10:50:
That was the second part of my question, what would the syntax
Hi,
... Telenet being a application layer protocol requires alot more
details as
to recipient and also alot higher overhead to implement...whereas UDP
being
a trasport layer protocol is less distinct in is destination and
requires
less overhead to implement.
I'm not sure what you mean
Hi, I'm developing a (windows based) flight-planner app that will display
the navaids for the selected destination. I want to be able to give the
option of writing these navaids (with an internally set mapping) to the
com1, com2, nav1,nav2 adf areas of FG (FGv098a and above). I have some
That could fast become one of my fav twin engined prop AC...on looks alone!!
;-)
Looking forward to flying it. Will it have a version compatible with
FGv098a?
=Dene
From: Torsten Dreyer [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To:
: [Flightgear-devel] (Real) SR22-GTS Demo Flight
Date: Mon, 13 Feb 2006 12:31:29 + (UTC)
dene maxwell wrote:
From: Martin Spott [EMAIL PROTECTED]
dene maxwell wrote:
Martin Spott wrote:
Exactly this is the one which I took for the largest trips:
http://www.texelairport.nl/fotogroot2004/D-EFFV.jpg
Thanks for helping me out on that one Fred...I was struggling trying to give
meaningful help until you guys had your sleep-in... :-)
=Dene
From: Frederic Bouvier [EMAIL PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re:
Hi
I think this link will provide a good start for the information you want as
it relates to New Zealand and the South Pacific. It has various links to
more detailed information
http://www.aip.net.nz/pdf/ENR_3.1.pdf
=Dene
From: David Megginson [EMAIL PROTECTED]
Reply-To:
Hi Durk, I don't mean to be rude, and I hope you won't take this the wrong
way, but the graphic looks like someone has thrown an egg at the earth
:-
I looking forward to the final results of your work as I'm sure they'll add
a new reality to FlightGear. I'm in awe at how some of you guys
I just can't wait to show a screenshot:
http://croo.murgl.org/img/very-begining.jpg
It's the very begining of the work, I hope it will be usable by most
people.
Brilliant!!!... The A10 is my favourite jet AC... the canopy and the start
of the instrumentation looks great...
... great links
Hi Curt,
Thanks for the review and the pics.
Isn't sharing those sorts of experiences what the flying (sim or reality)
is about? It's great hearing about others experiences and even better with
pics
Cheers
Dene
From: Curtis L. Olson [EMAIL PROTECTED]
Reply-To:
Hi Josh
From: Josh Babcock [EMAIL PROTECTED]
2) ... the current terrain is designed to be seen from above... When
viewing terrain from the side other factors come into play...your
stratum idea and the one I put forward where urban terrain is
presently
designed from a birds eye view
Hi Josh
I posted on this subject a couple of weeks ago there was some discussion
as to where the scaling of the texture was done Terragear/FlightGear.
There were two points;
1) ... when viewed from above a 45deg slope will only seem 0.7071 of its
true length. Hence a stretching issue
Oh WOW!!!
thanks for that
Dene
From: Ampere K. Hardraade [EMAIL PROTECTED]
We have seen the RC-B52. We have also seen the RC-A380. But this...
http://www.alexisparkinn.com/photogallery/Videos/2006-RC_concorde.wmv
Ampere
Unfortunately Jon has his FGFSDB email disabledwhat forum do we contact
him on?
Dene
From: Martin Spott [EMAIL PROTECTED]
Josh Babcock wrote:
Would it be feasible instead to have an entry in the new object's xml
file listing some exact coordinates at which any existing objects should
of objects described by the datasets
mentioned above, although I'll also add the odd landmark from time to time.
[snip]
, unless you want everything to go via Devel mailing list?
Dene
From: Jon Stockill [EMAIL PROTECTED]
dene maxwell wrote:
Unfortunately Jon has his FGFSDB email disabledwhat forum
Hi all,
my reading of the situation;
a) No adjustment of the textures takes place at the moment for sloping
terrain...hence the stretch problem.
b) a cylindrical solution has been proposed(that I don't understand the
maths of) that may/will have an unacceptable performance hit.
c) x-plane and
1 - 100 of 105 matches
Mail list logo