[Flightgear-devel] Static B737 at SFO (Was: Mipmapping of liveries)

2013-09-26 Thread Erik Hofman
On 09/26/2013 12:30 PM, James Turner wrote: Some of the folks on the fourm have been doing greta work up the AI models of our transport-category aircraft, mostly to improve appearance of Traffic. The A320 and A330 have had overhauls and now look great, and I believe the Boeings are next on

Re: [Flightgear-devel] Static B737 at SFO (Was: Mipmapping of liveries)

2013-09-26 Thread Erik Hofman
On 09/26/2013 12:47 PM, James Turner wrote: On 26 Sep 2013, at 11:33, Erik Hofman e...@ehofman.com mailto:e...@ehofman.com wrote: On that topic, there's a static 737 on the taxi tracks that's there since the old days when there was no AI traffic, it is probably a good idea to remove it from

Re: [Flightgear-devel] Performance and 3d cloud switch

2013-09-09 Thread Erik Hofman
On 09/09/2013 12:59 PM, Renk Thorsten wrote: A report of performance dramatically improving for advanced weather when 3d clouds are switched off in the rendering menu (you still get to see 3d clouds) http://www.flightgear.org/forums/viewtopic.php?f=69t=16630start=30#p189983 I've played

Re: [Flightgear-devel] FlightGear Sim usage on a TV show

2013-06-28 Thread Erik Hofman
On 06/28/2013 03:06 AM, Christopher Andrews wrote: I've never heard of any law that states you cannot record video from software and broadcast it, even commercial software, but I'm not a lawyer, I don't live in America and that's more an area for some type of legal department to look into. If

Re: [Flightgear-devel] JSBSim Synch with FlightGear

2013-06-10 Thread Erik Hofman
On 06/10/2013 10:12 AM, Anders Gidenstam wrote: On Sun, 9 Jun 2013, Jon S. Berndt wrote: Can I request that the current version of JSBSim that is in our cvs as of this moment be synched to FlightGear as early as convenient for the synch-er? What's the proper procedure? Usually Erik does the

Re: [Flightgear-devel] Terrain self-shading

2013-04-14 Thread Erik Hofman
On 04/14/2013 10:40 AM, Renk Thorsten wrote: One problem is that I don't know the default ambient and diffuse reflection coefficients of terrain, so I have to experiment. If anyone knows these, please let me know, then I could compute rather than experiment. They are read from the ambient,

Re: [Flightgear-devel] Key Bindings

2013-03-04 Thread Erik Hofman
The discussion reminded me of a blog post I once read: http://www.flightsim.com/vbfs/content.php?11603-Is-The-Default-Keyboard-Layout-Still-Relevant Might be worth reading, but also might be worth forgetting afterwards. Sometimes it's good to read someone else’s experience though. Erik --

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 19

2013-02-27 Thread Erik Hofman
On 02/27/2013 12:17 PM, BARANGER Emmanuel wrote: Le 27/02/2013 11:45, flightgear-devel-requ...@lists.sourceforge.net a écrit : -- Message: 15 Date: Wed, 27 Feb 2013 07:42:19 + From: Renk Thorstenthorsten.i.r...@jyu.fi Subject: [Flightgear-devel] FG vs. FSX

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Erik Hofman
On 02/23/2013 11:13 AM, Gijs de Rooy wrote: Hi all, I won't ask for the adds to be removed (apparently that is not possible), but I do want to bring the result of that decision under your attention. Is this really what we want? One quick option would be to move the navigation bar below the

Re: [Flightgear-devel] Release 2.10.0: Decision Altitude

2013-02-18 Thread Erik Hofman
On 02/18/2013 03:36 PM, Curtis Olson wrote: Ok, I see now that in simgear-2.10.tar.bz2 the top level file version does report 2.10.0 but the simgear/version.h file is saying 2.8.0 So my question are: 1. for an out-of-source build, why is the build system writing files in the source tree?

Re: [Flightgear-devel] Release 2.10.0: Decision Altitude

2013-02-18 Thread Erik Hofman
Ok that got tangled up. Here's a diff. Erik -- http://www.adalin.com - Hardware accelerated AeonWave and OpenAL for Windows and Linux diff --git a/simgear/CMakeLists.txt b/simgear/CMakeLists.txt index b4e299a..0725a78 100644 --- a/simgear/CMakeLists.txt +++ b/simgear/CMakeLists.txt @@ -1,5

Re: [Flightgear-devel] Release 2.10.0: Decision Altitude

2013-02-18 Thread Erik Hofman
On 02/18/2013 04:04 PM, James Turner wrote: Hmm, I don't think it matter *how* you write the file: PROJECT_BINARY_DIR seems like the correct place based on my understand of cmake. I could be wrong of course, but it makes more sense to me than CMAKE_CURRENT_SOURCE_DIR. You seem to be correct,

Re: [Flightgear-devel] Release 2.10.0: Decision Altitude

2013-02-18 Thread Erik Hofman
On 02/18/2013 04:08 PM, Erik Hofman wrote: On 02/18/2013 04:04 PM, James Turner wrote: Hmm, I don't think it matter *how* you write the file: PROJECT_BINARY_DIR seems like the correct place based on my understand of cmake. I could be wrong of course, but it makes more sense to me than

Re: [Flightgear-devel] Release 2.10.0: Decision Altitude

2013-02-18 Thread Erik Hofman
The 'make package_source' problem was related to this diff. Erik -- http://www.adalin.com - Hardware accelerated AeonWave and OpenAL for Windows and Linux diff --git a/CMakeLists.txt b/CMakeLists.txt index f6dd5fe..615b82e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -42,7 +42,7 @@ if

Re: [Flightgear-devel] Autumn colors

2013-02-16 Thread Erik Hofman
Hi THorsten, On 02/16/2013 09:13 AM, Renk Thorsten wrote: So, let me just try to explain better, because we do have a case study to see what's likely to happen next. I really want to respond to all this but I feel I'm not really entitled to because I did little coding for FlightGear the

Re: [Flightgear-devel] Autumn colors

2013-02-15 Thread Erik Hofman
On 02/15/2013 10:00 AM, Renk Thorsten wrote: So I will remove the option from GIT again and clear out the *-autumn.png textures in the next days and develop this further for my own private enjoyment (with the understanding that I'll make it available on request to anyone interested),

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Erik Hofman
On 02/13/2013 09:17 AM, Renk Thorsten wrote: OK, now I understand. Here's a screenshot: https://dl.dropbox.com/u/57645542/fgfs-screen-099.png It's not good for UK - but I guess we can fix that eventually. Do you have any reference material how autumn/winter colors in the UK should look

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Erik Hofman
On 02/14/2013 10:39 AM, Alan Teeder wrote: -Original Message- From: Erik Hofman I think this is a reasonable representation (and happens to be my local airport (and former airbase) Twente Airport: https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1

Re: [Flightgear-devel] Release candidates

2013-01-31 Thread Erik Hofman
On 01/31/2013 09:17 AM, James Turner wrote: My libSVN replacement is getting closer to the top of my TODO list, at which point identifying chunks of the base package which can be optional / on-demand downloads would be very doable. I was thinking the the 'high-res' textures, but the winter

Re: [Flightgear-devel] Release candidates

2013-01-30 Thread Erik Hofman
On 01/30/2013 08:10 AM, Renk Thorsten wrote: It does run on my Win 7 laptop with nvidia graphics hardware (and nvidia graphics drivers installed.) I will get it uploading ... 740Mb! So much for the CD distribution. :-) Didn't Bill Gates famously say 640Mb should be enough for anyone?

Re: [Flightgear-devel] Release candidates

2013-01-30 Thread Erik Hofman
On 01/31/2013 06:36 AM, syd adams wrote: I cant use the shaders ,and prefer not to use that one anyway... so please dont remove the snow textures. The nicest thing about flightgear is I can turn off all the 'extras' , and get great framerates. Cant say that about my current install of Xplane

Re: [Flightgear-devel] Simgearwindows compile- mathlib.c/test_state_machine

2013-01-23 Thread Erik Hofman
On 01/23/2013 04:08 PM, Alan Teeder wrote: (I trust that we are all too adult not to have a Windows/Gnu/Linux flame war on this forum. Leave that to other places. ) I can't remember the time this has happened, so no need to worry. Erik -- http://www.adalin.com - Hardware accelerated AeonWave

Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-01 Thread Erik Hofman
On 12/01/2012 02:04 AM, HB-GRAL wrote: Am 29.11.12 08:59, schrieb Renk Thorsten: So, good to know that you apparently see me as someone who has nothing better to do than complain because the service isn't good. You know what - I'm out of here for a really good long break, doing something

Re: [Flightgear-devel] JSBsim latest release

2012-11-28 Thread Erik Hofman
On 11/28/2012 07:37 AM, kunai...@yahoo.co.jp wrote: Hi - I'd like to use the latest JSBsim release with FG. I've already downloaded the latest JSBsim, what needs to be set in order to run FG with it ? JSBSim provides a Unix shell script jsb2fg in the admin directory that can be used to add

Re: [Flightgear-devel] Texturing - some opinions please

2012-10-19 Thread Erik Hofman
On 10/19/2012 09:05 AM, Renk Thorsten wrote: I have two questions to which I'd like to gather a few opinions: 1) Emilian pointed out here http://www.flightgear.org/forums/viewtopic.php?f=68t=17114hilit=procedural+texturingstart=30#p165312 that terrain textures are a fair share of memory

Re: [Flightgear-devel] Engine sound problems with Lightning

2012-10-04 Thread Erik Hofman
On 10/03/2012 11:02 PM, AJ MacLeod wrote: On Mon, 01 Oct 2012 17:47:54 +0100 James Turner wrote: The place I miss stereo sounds most is in glider cockpits - where are you going to position the sound of the wind rushing past the canopy, fuselage etc? It's bound to just sound mono and dead

Re: [Flightgear-devel] XML include (and value overriding) question

2012-09-24 Thread Erik Hofman
On 09/24/2012 09:41 AM, Stuart Buchanan wrote: I think that will result in /config/weight-and-balance/passenger1-kg[0] = 60 /config/weight-and-balance/passenger1-kg[1] = 75 /config/weight-and-balance/passenger2-kg = 60 /config/weight-and-balance/passenger3-kg[0] = 60

Re: [Flightgear-devel] FlightGear at TU Delft

2012-09-10 Thread Erik Hofman
On 09/10/2012 10:33 AM, Jan Comans wrote: My first try was to just switch to a fixed seed with the default random number generator during initialization. But for some reason, this didn't really work out so well. I can't exactly remember, but I think it seemed to work on my home machine, but

Re: [Flightgear-devel] license

2012-09-05 Thread Erik Hofman
On 09/05/2012 07:50 AM, Michael wrote: No, FlightProSim and whatever they're called. I still think we need another license for sceneries etc. Anything but code should be possible to license similar to GPL, but not allowing any commmercial use. Disallowing commercial use means Linux

Re: [Flightgear-devel] Unable to play FlightGear.

2012-08-20 Thread Erik Hofman
On 08/20/2012 08:01 PM, Roberto Waltman wrote: ... message which says that the 'MSVCR100.dll' Install Microsoft's Visual C++ 2010 Redistributable Package from here: http://www.microsoft.com/en-us/download/details.aspx?id=26999 I do have a solution that installs the required dll files using

[Flightgear-devel] Scenery

2012-08-04 Thread Erik Hofman
Hi, When searching for some nice scenery spots for FlightGear to download I discovered that everything on the site still refers to the 1.0.1 scenery that was automatically generated in 2008. Are new scenery projects already integrated in the download map on the site or do I have to search

Re: [Flightgear-devel] Scenery

2012-08-04 Thread Erik Hofman
On 08/04/2012 02:50 PM, Curtis Olson wrote: Where were you seeing the links and references to the 1.0.1 scenery. It's true we haven't regenerated terrain since probably back then, but we do continually add new objects continually. Oh wait, when searching for flightgear scenery the first

Re: [Flightgear-devel] segfault by canvas

2012-08-03 Thread Erik Hofman
On 08/03/2012 09:45 AM, James Turner wrote: On 2 Aug 2012, at 20:32, Erik Hofman e...@ehofman.com wrote: Hi, Seems like Canvas causes a reproducible segfault with the latest git version (master). I'm using 32 bit Ubuntu 12.04 Yep, this is my fault for causing a naming clash. Just

[Flightgear-devel] AeonWave-OpenAL 1.1.20 released

2012-08-02 Thread Erik Hofman
Hi, This is just to mention AeonWave 1.1.20 has been released which adds support for Windows and multi-core rendering. It requires AeonWave 2.2.2 for the later. You can find the source of AeonWave-OpenAL in the download section of the website. -- http://www.adalin.com - Hardware accelerated

[Flightgear-devel] segfault by canvas

2012-08-02 Thread Erik Hofman
Hi, Seems like Canvas causes a reproducible segfault with the latest git version (master). I'm using 32 bit Ubuntu 12.04: Program received signal SIGSEGV, Segmentation fault. 0x0884a935 in resize () (gdb) bt #0 0x0884a935 in resize () #1 0x0884b21d in naiHash_newsym () #2 0x08843149 in

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread Erik Hofman
On 07/04/2012 11:26 AM, Michael wrote: Hi is it possible to have different licences than GPL for sceneries etc.? Now that would help fight piracy, while keeping GPL for the source code. No and no. Erik -- http://www.adalin.com - Hardware accelerated AeonWave, OpenAL for Linux

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-04 Thread Erik Hofman
On 07/04/2012 01:12 PM, Michael wrote: No, I mean authors could leave as is or use any licence they want. -- But it doesn't need to be GPL. -- Sorry, GPL is ok for code but feels like a lead-foot for everything else.The The only option would be a less restrictive license (which you

Re: [Flightgear-devel] Starting engine using FGNetCtrls

2012-06-02 Thread Erik Hofman
On 06/01/2012 09:16 PM, Ron Jensen wrote: There is a change to the starter motor code (should be entering git real soon now) I did already push it to git (but seem to have some mail problems the last few days). Erik

Re: [Flightgear-devel] [SPAM] No sound under Ubuntu 12.04

2012-05-25 Thread Erik Hofman
On Fri, 2012-05-25 at 07:49 +0200, Maxime Guillaud wrote: Hi Ignacio, My old .alsoftrc was forcing everything to be played through OSS (I guess that used to make sense back when OSS was the only reliable option, but now OSS seems to be broken). I simply deleted the .alsoftrc file from

Re: [Flightgear-devel] No sound under Ubuntu 12.04

2012-05-24 Thread Erik Hofman
On Thu, 2012-05-24 at 08:06 +0200, Maxime Guillaud wrote: Hi all, I am trying to compile FG under Xubuntu 12.04 using Brisa's script (version 1.31). At first sight the compilation went fine, however sound is not working: when I run fgfs I get the following error and no sound: AL lib:

Re: [Flightgear-devel] XMLgrep

2012-05-24 Thread Erik Hofman
On Wed, 2012-05-23 at 16:53 +0200, James Turner wrote: On 23 May 2012, at 13:09, Erik Hofman e...@ehofman.com wrote: Hi, Year ago I added xmlgrep to the utils directory of flightgear and I have been developing it since. But I think it is time to remove it from

Re: [Flightgear-devel] Nasal performance

2012-05-23 Thread Erik Hofman
On Tue, 2012-05-22 at 13:00 -0700, Andy Ross wrote: I was lucky enough to notice this come by. I wouldn't hold your breath. :) Hi Andy, how's life? I did already search for a new release of Nasal on your site but I believe flightgear already uses the latest version. Erik

[Flightgear-devel] XMLgrep

2012-05-23 Thread Erik Hofman
Hi, Year ago I added xmlgrep to the utils directory of flightgear and I have been developing it since. But I think it is time to remove it from the flightgear package and reference it tot the new location instead (http://www.adalin.com) Does anyone have any objections for me removing the

Re: [Flightgear-devel] Nasal performance

2012-05-20 Thread Erik Hofman
On Sun, 2012-05-20 at 10:43 +, Renk Thorsten wrote: Advanced Weather doesn't burn any significant performance inside Nasal - it burns the performance by calling hard-coded C++ functionality from Nasal. I hope you're not suggesting that C++ is always slower than Nasal? :-) Erik

Re: [Flightgear-devel] Nasal performance

2012-05-20 Thread Erik Hofman
On Sun, 2012-05-20 at 13:58 +, Renk Thorsten wrote: just a quick note to this interesting thread ... its elsif in nasal , not elseif ... no e Thanks. That would explain it ;-) I hope you're not suggesting that C++ is always slower than Nasal? :-) Pascal summarized it nicely - we

Re: [Flightgear-devel] Nasal performance

2012-05-20 Thread Erik Hofman
On Sun, 2012-05-20 at 19:17 +0200, James Turner wrote: This is interesting - as far as I know, the current GC does not include a maximum delay and restart facility. If it did, that would entirely satisfy the current issues. At least by my understanding. Equally, I've looked at the

[Flightgear-devel] Nasal CG: (Was: Sea color)

2012-05-19 Thread Erik Hofman
On Sat, 2012-05-19 at 10:22 +0100, Vivian Meazza wrote: I'm still hopeful that we will get a better GC. If someone wants to try to improve it this document might help: http://engineering.twitter.com/2011/03/building-faster-ruby-garbage-collector.html Erik

Re: [Flightgear-devel] Readme contains incorrect information

2012-05-15 Thread Erik Hofman
On Mon, 2012-05-14 at 17:00 -0400, Ian Duncan wrote: I am an avid FlightGear user and enjoy Flight Gear very much. However, I would like to bring something to your attention that angers me. The readme file for the flightgear 2.60 source code contains incorrect information. There are also

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-29 Thread Erik Hofman
On Sun, 2012-04-29 at 12:42 +0100, Heiko Schulz wrote: Hello, I updated data today with the latest Hudson Build. Regarding the Terrain Haze v1.3. Lightfield I must admit, I'm really dissapointed. Somehow I don't get the images presented on the forum. Or am I wrong, and all this only

Re: [Flightgear-devel] Random Buildings

2012-04-25 Thread Erik Hofman
On Wed, 2012-04-25 at 08:26 +, Martin Spott wrote: Stuart Buchanan wrote: I don't believe the town model has been used for some time. It was supersede by the random object masking I introduced a while back. I think what John and Yves are talking about is the introduction of the

Re: [Flightgear-devel] Water shader issues

2012-04-22 Thread Erik Hofman
On Sun, 2012-04-22 at 11:02 +, Renk Thorsten wrote: After the last related discussion, I've really been thinking a while if I should bring this up again or not. Let me just add to the discussion that 'technically perfect' always will look a tad odd to humans since the world around us is

Re: [Flightgear-devel] An empassioned plea

2012-04-20 Thread Erik Hofman
On Thu, 2012-04-19 at 09:50 +0100, Vic Marriott wrote: Sorry for causing such a volatile reaction. I was only asking for those who know how to to optimise as much as possible. I probably overreacted a bit, I'm sorry for that. Erik

Re: [Flightgear-devel] An empassioned plea

2012-04-19 Thread Erik Hofman
On Wed, 2012-04-18 at 15:33 +0200, EViLSLT - Rob wrote: Hi All! The new rembrandt project is really cool, it seems to be the eyecandy that's currently missing. I check for new and watch the youtube updates quite regularly, mostly clips of fred etc. (wish there we some more hehe)

Re: [Flightgear-devel] An empassioned plea

2012-04-18 Thread Erik Hofman
On Wed, 2012-04-18 at 09:46 +0100, Vic Marriott wrote: It's probably not so much about memory consuming but more about resource consuming. But be assured that most new options are easily turned off. Sorry, but I think the point is being missed here. Where is the sense in making very

Re: [Flightgear-devel] An empassioned plea

2012-04-18 Thread Erik Hofman
On Wed, 2012-04-18 at 10:33 +, Renk Thorsten wrote: What *is* the baseline hardware fg ought to be aiming at? I guess in practice every developer works such that stuff runs well on his own system. What else can we do? I'm not buying a second computer just to test how it would run on a

Re: [Flightgear-devel] Shader - Environment interfacing issues

2012-04-13 Thread Erik Hofman
On Fri, 2012-04-13 at 08:45 +, Renk Thorsten wrote: Not when the varying number is limited. So you gain a bit of speed, but you lose a lot of compatibility.(think ATi/intel, or OSS drivers for nVidia) You gain a lot of speed. But what is the max. allowed number of varying? It's

Re: [Flightgear-devel] An empassioned plea

2012-04-13 Thread Erik Hofman
On Fri, 2012-04-13 at 09:25 +0100, Vic Marriott wrote: Hi, More and more, the FG forums are showing that the most recent improvements, added to the existing code, are too memory consuming for operation on anything less than a high powered, up-to-date, well equipped computer. Though I,

Re: [Flightgear-devel] Shader - Environment interfacing issues

2012-04-13 Thread Erik Hofman
On Fri, 2012-04-13 at 11:53 +0300, Emilian Huminiuc wrote: To be safe you need to limit yourself to 32 float varyings. Note: a vec3 counts as 3 float varyings, a vec4 as 4 etc. Ah I dind't know there was a difference between floats and vectors. Erik

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote: On 12 Apr 2012, at 08:24, Renk Thorsten wrote: 3) On my box, all three panels in the screen edges show the same image - not so on Fred's videos - is this the intended behaviour? This is the important one - it means the multiple

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 10:29 +0200, Erik Hofman wrote: On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote: On 12 Apr 2012, at 08:24, Renk Thorsten wrote: 3) On my box, all three panels in the screen edges show the same image - not so on Fred's videos - is this the intended behaviour

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 10:35 +0200, Erik Hofman wrote: On Thu, 2012-04-12 at 10:29 +0200, Erik Hofman wrote: On Thu, 2012-04-12 at 09:01 +0100, James Turner wrote: On 12 Apr 2012, at 08:24, Renk Thorsten wrote: 3) On my box, all three panels in the screen edges show the same image

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 10:43 +0200, Erik Hofman wrote: even GL_RGB16 works. And therefore I propose this patch. Erik diff --git a/src/Main/renderer.cxx b/src/Main/renderer.cxx index 1c6e77b..1c5ea0a 100644 --- a/src/Main/renderer.cxx +++ b/src/Main/renderer.cxx @@ -65,6 +65,7 @@ #include

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: De: Erik Hofman e...@ehofman.com even GL_RGB16 works. For all the buffers or only the normal buffer ? I only tested the normal buffer. You're not supposed to have multiple render target of different element size. RGBA8 = 32bits

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote: De: Erik Hofman e...@ehofman.com On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: What is your card brand and model ? It's a NVidia GeForce 9600GT I think Emilian has the same card and I don't think he had

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 11:35 +0200, Frederic Bouvier wrote: De: Erik Hofman On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote: De: Erik Hofman e...@ehofman.com On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: What is your card brand and model

Re: [Flightgear-devel] Now Rembrandt here...

2012-04-12 Thread Erik Hofman
On Thu, 2012-04-12 at 11:31 +0200, Erik Hofman wrote: On Thu, 2012-04-12 at 11:24 +0200, Frederic Bouvier wrote: De: Erik Hofman e...@ehofman.com On Thu, 2012-04-12 at 11:02 +0200, Frederic Bouvier wrote: What is your card brand and model ? It's a NVidia GeForce 9600GT I

Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 06:25 +, Renk Thorsten wrote: The first line says it all. Okay... so what does it mean? I'd first try to reduce the size of the shadow map : --prop:/sim/rendering/shadows/map-size=1024 No success, problem persists. or reduce the window size :

Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 06:25 +, Renk Thorsten wrote: The first line says it all. Okay... so what does it mean? I'd first try to reduce the size of the shadow map : --prop:/sim/rendering/shadows/map-size=1024 No success, problem persists. or reduce the window size :

Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 10:18 +0200, Frederic Bouvier wrote: I have to make guess as I don't have a card that exhibit that issue. You can try to edit fg/src/Main/renderer.cxx and change GL_DEPTH_COMPONENT32 to GL_DEPTH_COMPONENT24. You may also try to add the --bpp=32 option to the fgfs

Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 13:35 +0200, Frederic Bouvier wrote: Hi Erik, With this patch you are trading a bug for a bug. Assigning the same attachment to three buffers as the same effect than assigning three different values to the same variable. I was already afraid something like that was

Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 14:15 +0200, Frederic Bouvier wrote: On Wed, 2012-04-11 at 13:35 +0200, Frederic Bouvier wrote: Hi Erik, With this patch you are trading a bug for a bug. Assigning the same attachment to three buffers as the same effect than assigning three different values to

Re: [Flightgear-devel] Segmentation fault after setting new time of day

2012-03-31 Thread Erik Hofman
On Fri, 2012-03-30 at 13:16 +0200, Erik Hofman wrote: Hi, I was wondering, after pulling simgear and flightgear from git since a long time I now get a segmentation fault when changing the time of day using the menu structure. It seems to be related to SampleGroup::suspend and at first I

Re: [Flightgear-devel] Segmentation fault after setting new time of day

2012-03-31 Thread Erik Hofman
On Sat, 2012-03-31 at 11:29 +0200, Erik Hofman wrote: Looks like something has changed in relation to avionics sounds since commenting out line 156 of Sound/fg_fx.cxx fixes the problem while suspending the aircraft effects (pause) still works. Ah found it, it was caused by the way AI models

Re: [Flightgear-devel] sound questions

2012-03-30 Thread Erik Hofman
On Thu, 2012-03-29 at 19:36 +0200, ThorstenB wrote: A minor remaining issue was about documentation. README.xmlsound says something like reference-distance is the distance where the sound volume is halved. According to OpenAL (and testing), this doesn't seem to be quite right. Instead,

[Flightgear-devel] Segmentation fault after setting new time of day

2012-03-30 Thread Erik Hofman
Hi, I was wondering, after pulling simgear and flightgear from git since a long time I now get a segmentation fault when changing the time of day using the menu structure. It seems to be related to SampleGroup::suspend and at first I thought it might be a problem with my own AeonWave-OpenAL

Re: [Flightgear-devel] sound questions

2012-03-29 Thread Erik Hofman
On Fri, 2012-03-23 at 17:29 -0600, syd adams wrote: Hi guys, I,ve noticed for awhile that sounds seem to cut off at the reference-distance rather than max-dist. Is there a new way to do the sound files that Ive missed or is this a bug ? It is nice that sounds actually stop now , but I must be

Re: [Flightgear-devel] sound questions

2012-03-29 Thread Erik Hofman
On Thu, 2012-03-29 at 06:39 -0600, syd adams wrote: I've been on a short vacation for the first time in 10 years and have to catch up on everything, but I believe this was solved, wasn't it? Erik Hope you had a good vacation. Yes it was great, thanks. Its sort of solved ,but I

Re: [Flightgear-devel] Skydome shader rendering artefact

2012-03-22 Thread Erik Hofman
On Thu, 2012-03-22 at 07:53 +, Renk Thorsten wrote: Anyway, that's my best suspicion at this point, that in the artefact region we really see through a crack in the skydome into whatever is rendered beyond, and that trigonometry doesn't interpolate properly across the crack. So, I

Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG

2012-03-20 Thread Erik Hofman
On Tue, 2012-03-20 at 08:15 +, Renk Thorsten wrote: Earthview is about getting a model of the planet itself into the scene, sort of replacing the default terrain tile system. It assumes that you have already solved the atmosphere scattering problem somehow and that you want to see a

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next,

2012-03-07 Thread Erik Hofman
On Wed, 2012-03-07 at 11:54 +0100, Gijs de Rooy wrote: Martin wrote: On my (my wife's) system (Linux Nvidia proprietary driver) this change turns PAPI/VASI lights into huge, illuminated baloons. Therefore I strongly propose to just revert this change. Same here on Nvidia Geforce GT

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Erik Hofman
On Sat, 2012-03-03 at 22:52 +, Stuart Buchanan wrote: On Sat, Mar 3, 2012 at 1:36 PM, Erik Hofman wrote: Personally I would think adding Project Rembrandt will call for FlightGear version 3.0. So if it is added I would create two branches, version 3.0 and version 2.7 in which the later

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-03 Thread Erik Hofman
On Sat, 2012-03-03 at 07:25 -0600, Curtis Olson wrote: I agree that we should merge the project rembrandt work sooner rather than later. However, we should also take some time and effort to make sure Thorsten's sky/haze/horizon effects are accounted for as well. I don't know what issues

Re: [Flightgear-devel] Windturbines facing in wrong wind direction

2012-02-29 Thread Erik Hofman
On Wed, 2012-02-29 at 11:43 +0100, Torsten Dreyer wrote: Looks like we have two bugs here: 1. wind turbines with mixed orientations. These should be fixed in the database. If the correct orientation in the stg file is zero. I was wondering, shouldn't all wind turbines share the same

Re: [Flightgear-devel] Re : Re : Looking at a nice project from

2012-02-25 Thread Erik Hofman
On Sat, 2012-02-25 at 11:21 +, Martin Spott wrote: classify Landsat7 imagery. On the other hand there's a lot more detail in John Holden's London work, Gijs Frisian islands and all the other custom stuff (Helgoland comes into my mind as well, I can't remember all the individual places).

Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Erik Hofman
On Thu, 2012-02-23 at 22:21 +, Martin Spott wrote: Those who relied on me to continue what I've done so far I kindly ask to bear with me, because I reached the point where I have to apply a measure of self protection I think we've all reached that point at some time and it's good

Re: [Flightgear-devel] Fair practice autorisations

2012-02-17 Thread Erik Hofman
On Fri, 2012-02-17 at 12:00 +0200, thorsten.i.r...@jyu.fi wrote: Which the rating scheme makes a lot easier now. This makes me think that it may be a nice idea to have the top 10 of best rated aircraft available somewhere as an add-on to the base package. Or something like that. Erik

Re: [Flightgear-devel] Fair practice autorisations

2012-02-16 Thread Erik Hofman
On Thu, 2012-02-16 at 01:19 +0100, David Van Mosselbeen wrote: Should i remind everyone that this all is about open source and GPL v2 data. Some spirit that have already proved it's capacity and functionality. It's all about data that is contribute by different talented peoples from all

Re: [Flightgear-devel] Fair practice autorisations

2012-02-16 Thread Erik Hofman
On Thu, 2012-02-16 at 09:18 +, Martin Spott wrote: Erik Hofman wrote: This is hopefully also a good encouragement for the PAF team to keep developing their version and keep it available in their own hangar. There's nothing wrong with two different version of the same aircraft

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 00:12 +0100, Erik Hofman wrote: There should already be an Industrial texture available. I made one way back that has been used for a while but was rendered unused when flightgear switched to vmap0 only. Correction, there was once. It looks like someone cleaned out

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 09:57 +, Martin Spott wrote: Erik Hofman wrote: Correction, there was once. It looks like someone cleaned out the Textures directory. I hope this wasn't me I think the change should still be available in the history, thus reverting the commit should do

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 10:13 +, Martin Spott wrote: Erik Hofman wrote: On Wed, 2012-02-15 at 09:57 +, Martin Spott wrote: Erik Hofman wrote: Correction, there was once. It looks like someone cleaned out the Textures directory. I hope this wasn't me I think

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 11:25 +0100, Erik Hofman wrote: Ah found a backup of all base packages (your own repository by any chance?): ftp://ftp.de.flightgear.org/pub/fgfs/Shared/ And even further back :) ftp://ftp.de.flightgear.org/pub/fgfs/Shared/ Erik

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 11:44 +0100, Erik Hofman wrote: On Wed, 2012-02-15 at 11:25 +0100, Erik Hofman wrote: Ah found a backup of all base packages (your own repository by any chance?): ftp://ftp.de.flightgear.org/pub/fgfs/Shared/ And even further back :) ftp://ftp.de.flightgear.org

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-15 Thread Erik Hofman
On Wed, 2012-02-15 at 10:27 +, Stuart Buchanan wrote: I spent some time last night putting together a proper Port/Industrial material definition using the models under Models/Industrial and the object masking against the existing urban texture. It looks quite good, though due to the large

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Erik Hofman
On Tue, 14 Feb 2012 17:30:37 + (UTC) Martin Spott martin.sp...@mgras.net wrote: Emilian Huminiuc wrote: If we're on the subject of materials*.xml: 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as they are now in materials-dds.xml? I'd say yes - as soon

Re: [Flightgear-devel] Fair practice autorisations

2012-02-12 Thread Erik Hofman
On Sun, 2012-02-12 at 10:45 +0100, Clement de l'Hamaide wrote: Hi, In my precedent mail I have forgot to say that Ernest Teutcher, Alexis Laille, Christian Thiriot and Clément de l'Hamaide (it's me) are the members of the PAF team. We can consider the current DC-3 is here because the PAF

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 69, Issue 9

2012-01-15 Thread Erik Hofman
On Sun, 2012-01-15 at 00:24 +, Pierre Mueller wrote: -And still to my knowledge all things are frozen from FGdata at www.gitorious.org and redistributed as new FGFS-Release! FGFS-developers, please correct me when I'm wrong. That's not true, GIT will het frozen January 17th except for bug

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 69, Issue 9

2012-01-15 Thread Erik Hofman
On Sun, 2012-01-15 at 11:08 +0100, Torsten Dreyer wrote: Am 15.01.2012 10:46, schrieb Erik Hofman: That's not true, GIT will het frozen January 17th except for bug fixes. This would be a bug-fix in my book. @Erik: partly yes FGDATA/Aircraft is not frozen due to the request of many

Re: [Flightgear-devel] Release 2.6.0 git/fgdata aircraft maintenance

2012-01-05 Thread Erik Hofman
On Wed, 2012-01-04 at 21:29 +0100, ThorstenB wrote: On 04.01.2012 13:39, Eric van den Berg wrote: I am not sure who the mig-15 maintainer (same as Vostok-1 problem?) is, AFAIK both aircraft are currently unmaintained as the original author has announced his leave. The ADF produces a

Re: [Flightgear-devel] Release 2.6.0 git/fgdata aircraft maintenance

2012-01-04 Thread Erik Hofman
On Tue, 2012-01-03 at 23:52 +0100, ThorstenB wrote: * Issue #1 is stereo sound files. 98 aircraft are still affected by this issue - which is actually one more than when we discussed this in early December. Meanwhile, two aircraft were fixed (Sikorsky-76C and sopwithCamel), however, two new

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