Re: [Flightgear-devel] Stand-alone ATC client and Canvas

2012-10-09 Thread Fernando García Liñán
is here: http://gitorious.org/fgradar . Icecode. 2012/10/8 Martin Spott martin.sp...@mgras.net Fernando García wrote: But I guess it is not that useless. Well, but the wording You are advised not to start working on anything directly related to this is highly inappropriate. Apparently someone

[Flightgear-devel] Stand-alone ATC client and Canvas

2012-10-08 Thread Fernando García Liñán
Hello everyone, Since mid-summer I've been working on a free and open-source stand-alone ATC client written in C++, totally from scratch with the help of the GTKmm GUI toolkit (http://www.gtkmm.org/en/) and the Cairo 2D graphics library ( http://www.cairographics.org/). I started this as a

Re: [Flightgear-devel] Stand-alone ATC client and Canvas

2012-10-08 Thread Fernando García Liñán
Sure: http://wiki.flightgear.org/Stand_Alone_ATC_Control_Development 2012/10/8 Martin Spott martin.sp...@mgras.net Fernando García Liñán wrote: So as said in the FlightGear's wiki article about the subject, [...] Do you have an URL available ? Martin. -- Unix _IS_ user

Re: [Flightgear-devel] Stand-alone ATC client and Canvas

2012-10-08 Thread Fernando García
But I guess it is not that useless. A stand-alone ATC client can really get affected by Canvas, even more now that people are working on an ATC aircraft using Canvas. I would leave that comment since (at least for me) it was useful. Icecode.

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Fernando García
still need to be pushed) Regards, -Fred *De: *Fernando García Liñán fernando.ga...@gmail.com *À: *FlightGear developers discussions flightgear-devel@lists.sourceforge.net *Envoyé: *Samedi 17 Décembre 2011 22:15

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Fernando García
That's the main reason of why I prefer shadow volumes, they are much more efficient in big scenes. Cascaded shadow maps can make a lot here, I would try implementing them before going into more issues. But still looks awesome, I think it is time for helijah to remove all his aircrafts'

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-14 Thread Fernando García Liñán
Hello Stephan, It looks nice so far! But someone has already improved it, you can find more info here: http://flightgear.org/forums/viewtopic.php?f=14t=10187 You don't need to upload it to GIT by yourself, you can pack it in a .zip and a FGData committer can upload it for you. If you run a more

[Flightgear-devel] Creating a dark quad in Effects

2011-11-13 Thread Fernando García Liñán
Hi all, I am trying to cover the screen with a dark quad via Effects/shaders without any successful result. I tried with geometry shaders but it needs a lot of perfomance requirements and doesn't have OpenGL functions available. It would be just adding a few lines in OpenGL, but I have no idea

Re: [Flightgear-devel] PolygonOffset implementation

2011-10-31 Thread Fernando García
Hi, I just modified the Effects.cxx file in Simgear simgear scene material. I changed a bit the code, and it succesfully doesn't give any errors now, but there isn't any visible results. Here is the new code: struct PolygonOffsetBuilder : public PassAttributeBuilder { void

[Flightgear-devel] PolygonOffset implementation

2011-10-29 Thread Fernando García Liñán
Hello, This is my first try with mailing-list, I am icecode in IRC, Icecode GL in forum and a few time ago I've been involved in trying to return shadows back in FlightGear, exploring the big world of shaders and effects. But when Z-fighting (http://en.wikipedia.org/wiki/Z-fighting) problem