is here:
http://gitorious.org/fgradar .
Icecode.
2012/10/8 Martin Spott martin.sp...@mgras.net
Fernando García wrote:
But I guess it is not that useless.
Well, but the wording You are advised not to start working on anything
directly related to this is highly inappropriate. Apparently someone
Hello everyone,
Since mid-summer I've been working on a free and open-source stand-alone
ATC client written in C++, totally from scratch with the help of the GTKmm
GUI toolkit (http://www.gtkmm.org/en/) and the Cairo 2D graphics library (
http://www.cairographics.org/). I started this as a
Sure: http://wiki.flightgear.org/Stand_Alone_ATC_Control_Development
2012/10/8 Martin Spott martin.sp...@mgras.net
Fernando García Liñán wrote:
So as said in the FlightGear's wiki article about the subject, [...]
Do you have an URL available ?
Martin.
--
Unix _IS_ user
But I guess it is not that useless. A stand-alone ATC client can really
get affected by Canvas, even more now that people are working on an ATC
aircraft using Canvas. I would leave that comment since (at least for
me) it was useful.
Icecode.
still need to be pushed)
Regards,
-Fred
*De: *Fernando García Liñán fernando.ga...@gmail.com
*À: *FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
*Envoyé: *Samedi 17 Décembre 2011 22:15
That's the main reason of why I prefer shadow volumes, they are much
more efficient in big scenes. Cascaded shadow maps can make a lot here,
I would try implementing them before going into more issues.
But still looks awesome, I think it is time for helijah to remove all
his aircrafts'
Hello Stephan,
It looks nice so far! But someone has already improved it, you can find
more info here: http://flightgear.org/forums/viewtopic.php?f=14t=10187
You don't need to upload it to GIT by yourself, you can pack it in a .zip
and a FGData committer can upload it for you.
If you run a more
Hi all,
I am trying to cover the screen with a dark quad via Effects/shaders
without any successful result. I tried with geometry shaders but it needs a
lot of perfomance requirements and doesn't have OpenGL functions available.
It would be just adding a few lines in OpenGL, but I have no idea
Hi,
I just modified the Effects.cxx file in Simgear simgear scene
material. I changed a bit the code, and it succesfully doesn't give any
errors now, but there isn't any visible results. Here is the new code:
struct PolygonOffsetBuilder : public PassAttributeBuilder
{
void
Hello,
This is my first try with mailing-list, I am icecode in IRC, Icecode GL in
forum and a few time ago I've been involved in trying to return shadows
back in FlightGear, exploring the big world of shaders and effects. But
when Z-fighting (http://en.wikipedia.org/wiki/Z-fighting) problem
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