Re: [Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread Hal V. Engel
On Sunday, April 01, 2012 01:45:52 PM ThorstenB wrote: With Rembrandt, brightness of the scenery seems to depend on the view's pitch angle a lot. So, when you fly along and pitch up/down heavily (take the ufo), you see the ground becoming brighter and darker. It mainly seems to affect the

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Hal V. Engel
On Friday, December 23, 2011 06:22:35 PM Pedro Morgan wrote: Is there a way we can work towards a more accessible multiplayer enviroment for next year + snip ATC == chat.. we need to look at skype. android and speakers with text to sound.. We alrady have fgcom - no need for skype since

Re: [Flightgear-devel] Live Multiplayer

2011-12-24 Thread Hal V. Engel
On Saturday, December 24, 2011 04:07:06 PM Pedro Morgan wrote: Ok here's the scenario.. I'm a kid and taken off in a 747 and need some real world kinda help to land for teens... Problem with FG is that it needs to simulate a bit more.. and not be a long winded things snip

Re: [Flightgear-devel] GIT

2011-10-15 Thread Hal V. Engel
On Saturday, October 15, 2011 02:41:15 PM TDO_Brandano - wrote: Really, couldn't we just split off all the aircrafts to a separate SVN repository? Or to several GIT repositories? That way they could be checked out individually. I don't think we need the level of detailed history that GIT

Re: [Flightgear-devel] Content protection for modders?

2011-08-28 Thread Hal V. Engel
On Sunday, August 28, 2011 07:43:47 AM Paul Guhl wrote: Hello all, i see the intention behind protecting models has been misunderstood. Lets clarify the issues: the modellers asked me to provide secured file format to prevent model theft and resell for benefit. They are willing to

Re: [Flightgear-devel] Release 2.4.0: on short final

2011-08-12 Thread Hal V. Engel
On Friday, August 12, 2011 01:33:36 PM Torsten Dreyer wrote: Am 08.08.2011 23:07, schrieb Torsten Dreyer: Hi all, snip Some off topic: Today, Martin and I started to prepare our new simulator for road transport. Enjoy some pics here: http://www.c172fg.de/ Torsten, Still off topic -

Re: [Flightgear-devel] Release 2.4.0: on short final

2011-08-08 Thread Hal V. Engel
On Monday, August 08, 2011 03:52:11 PM Martin Spott wrote: Derrick Washington wrote: Just wondering, have you guys addressed the serial transmission issues in this release? Bi-directional support, transmitting and receiving to the same port using multiple generic protocol command

Re: [Flightgear-devel] The state of things in Flight Gear

2011-07-27 Thread Hal V. Engel
On Wednesday, July 27, 2011 04:04:09 AM Slavutinsky Victor wrote: Moreover, that explanations not provided not for me only but for anyone. It's open source but way it open it can not be developed by ones for whom it seems to be open. That's the real problem what I can not solve, and, I

Re: [Flightgear-devel] [patch] Improved forests

2011-07-27 Thread Hal V. Engel
On Wednesday, July 27, 2011 03:30:06 PM Stuart Buchanan wrote: Hi All, I've got a small patch to improve the FG forests, along with some particularly bad C++ I need advice on. The patch does the following: 1) Fixes the longstanding bug where the first set of tree definitions in a tile

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 5

2011-07-12 Thread Hal V. Engel
On Tuesday, July 12, 2011 12:02:04 AM Emilian Huminiuc wrote: On Tuesday 12 July 2011 04:18:33 Hal V. Engel wrote: On Monday, July 11, 2011 10:05:07 AM BARANGER Emmanuel wrote: have you tested the script of Pierre NEGRE ? : http://rene16.dyndns.org/run/ (import/export .AC for Blender 2.58

Re: [Flightgear-devel] Minor GUI layout improvements

2011-07-11 Thread Hal V. Engel
On Monday, July 11, 2011 05:37:06 AM Stuart Buchanan wrote: Hi Thorsten, I think we've gone beyond what can be done for the upcoming release, but comments below. On Sun, Jul 10, 2011 at 7:30 AM,thorsten.i.renk wrote: 2) As it stands, it's very difficult for a new user to understand the

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 63, Issue 5

2011-07-11 Thread Hal V. Engel
On Monday, July 11, 2011 10:05:07 AM BARANGER Emmanuel wrote: have you tested the script of Pierre NEGRE ? : http://rene16.dyndns.org/run/ (import/export .AC for Blender 2.58) Where can this be found? The web page is in French (I think) and I don't find any links to the AC3D plug-in. I

[Flightgear-devel] OSG3 frame rates and multithreading

2011-07-10 Thread Hal V. Engel
On Saturday, July 09, 2011 11:33:21 PM thorsten.i.r...@jyu.fi wrote: Maybe you're also so lucky that no matter what conditions, your framerate is high enough - I'm not, so I have to change settings when the scene changes enough. * Thorsten Speaking of frame rates and eye candy. I recently

Re: [Flightgear-devel] No panel or object display in latest code

2011-07-03 Thread Hal V. Engel
On Sunday, July 03, 2011 10:28:41 AM Roland Häder wrote: Hi Bruce, this is how I configure osg (3.0.0 ATM): reconfigure.sh -- #!/bin/sh export CFLAGS=-g -O3 -fPIC export CXXFLAGS=-g -O3 -fPIC cmake -D CMAKE_BUILD_TYPE:STRING=Release -D \

Re: [Flightgear-devel] A new goodie for FlightGear presentations

2011-06-30 Thread Hal V. Engel
On Thursday, June 30, 2011 02:31:15 PM Torsten Dreyer wrote: The instruments will be replaced by TFT displays and certainly all controls will be functional, I'd even love to see the control surface move, have force- feedback and (dreaming...) Have you considered using something like this:

Re: [Flightgear-devel] A new goodie for FlightGear presentations

2011-06-30 Thread Hal V. Engel
On Thursday, June 30, 2011 05:25:52 PM Hal V. Engel wrote: On Thursday, June 30, 2011 02:31:15 PM Torsten Dreyer wrote: The instruments will be replaced by TFT displays and certainly all controls will be functional, I'd even love to see the control surface move, have force- feedback

Re: [Flightgear-devel] Shaders and ATI Radeon HD 4670

2011-06-25 Thread Hal V. Engel
On Saturday, June 25, 2011 09:04:30 AM Jari Häkkinen wrote: On 2011-06-25 16.06, Vivian Meazza wrote: The most _likely_ cause is the ATI Radeon HD 4670/256 MB VRAM. The GeForce 8600M GT is known to be better at handling shaders. 256 Mb VRAM is in both cases a bit small for FG nowadays.

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-24 Thread Hal V. Engel
On Friday, June 24, 2011 05:19:58 AM Francesco Angelo Brisa wrote: 2011/6/24 TDO_Brandano - tdo_brand...@hotmail.com Ok, before I get flamed to a crisp, let me explain what is my reasoning behind this. Right now the fgdata repository is about 9 GB. [...] I agree with Brandano,

[Flightgear-devel] P-51D and SCR-522C merge request

2011-06-21 Thread Hal V. Engel
I have just put in merge request 106 to merge P-51D and SCR-522C updates. These inlcude the VHF radio functionality and the propwash changes to the FDM. Hal -- EditLive Enterprise is the world's most technically

Re: [Flightgear-devel] Nasal updating properties in the menu

2011-06-20 Thread Hal V. Engel
On Sunday, June 19, 2011 05:12:31 PM Ron Jensen wrote: On Sunday 19 June 2011 17:55:25 Hal V. Engel wrote: On Sunday, June 19, 2011 02:15:54 PM Ron Jensen wrote: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg3 02 08 .html gui.menuBind(radio, dialogs.Radio.open

Re: [Flightgear-devel] JSBSim Functions for Propwash and Downwash [was: Clarification on YASim input]

2011-06-20 Thread Hal V. Engel
On Sunday, June 19, 2011 09:58:48 AM Bertrand Coconnier wrote: 2011/6/19 Ron Jensen w...@jentronics.com: On Saturday 18 June 2011 21:00:41 Jon S. Berndt wrote: Here's an example from Hal's P-51D Mustang. This is from an old version, so it may have changed by now, but it illustrates the

Re: [Flightgear-devel] Clarification on YASIM input (actionpt)

2011-06-19 Thread Hal V. Engel
On Saturday, June 18, 2011 08:00:41 PM Jon S. Berndt wrote: From: syd adams [mailto:adams@gmail.com] Does jsbsim ? I've just begun to look into it , so I don't really know jsbsim's capabilities. It's not automatic - not a natural effect calculated by JSBSim code itself. Like many

[Flightgear-devel] Nasal updating properties in the menu

2011-06-19 Thread Hal V. Engel
I need to over ride one of the default menu items so that I can use a custom menu. After some effort I have figured out what needs to be changed in the property tree. The code looks like this: # Disable the menu item Equipment radio so we use our own gui. gui.menuEnable(radio,0); #

Re: [Flightgear-devel] Nasal updating properties in the menu

2011-06-19 Thread Hal V. Engel
On Sunday, June 19, 2011 02:15:54 PM Ron Jensen wrote: On Sunday 19 June 2011 15:04:11 Hal V. Engel wrote: I need to over ride one of the default menu items so that I can use a custom menu. After some effort I have figured out what needs to be changed in the property tree. The code

Re: [Flightgear-devel] SCR-522

2011-06-18 Thread Hal V. Engel
On Friday, June 17, 2011 11:33:29 AM Hal V. Engel wrote: On Sunday, June 12, 2011 03:07:25 AM Vivian Meazza wrote: Hal, snip I grabbed your code off of GIT and did some minor mods to it mostly to point things at the right locations. The menu XML is currently unmodified. I am

Re: [Flightgear-devel] SCR-522 (was RatingSystemRedux(wasRe:Flightgear-devel Digest, Vol 61, Issue 12))

2011-06-17 Thread Hal V. Engel
On Sunday, June 12, 2011 03:07:25 AM Vivian Meazza wrote: Hal, snip Too much info - does that photo show the dimmer mask in the down position? I think so, it looks as if I am wrong about the hole theory - the blue is transparent mask over - what? Perhaps a more transparent blue mask? The

Re: [Flightgear-devel] SCR-522

2011-06-17 Thread Hal V. Engel
On Friday, June 17, 2011 11:33:29 AM Hal V. Engel wrote: On Sunday, June 12, 2011 03:07:25 AM Vivian Meazza wrote: Hal, snip I grabbed your code off of GIT and did some minor mods to it mostly to point things at the right locations. The menu XML is currently unmodified. I am trying

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Hal V. Engel
On Monday, June 13, 2011 06:12:04 AM Gijs de Rooy wrote: Vivian wrote: Just how many systems are there – this must be a 4 as well? So that would become 3 + 3 + 4 + 4 = 14 = early production. Good enough for me J My 2nd point wasn't about the Jetman ;) But yeah, I do think the

Re: [Flightgear-devel] Rating System Redux

2011-06-13 Thread Hal V. Engel
On Monday, June 13, 2011 05:16:59 AM Gijs de Rooy wrote: Hi all, snip I think the alpha-range is rather big, compared to the others. There is an awfull lot of difference between a total=0 aircraft and a total=8 (eg. Model=3, FDM=3, Cockpit=0, Systems=2). I don't care if my vehicles end up low

Re: [Flightgear-devel] SCR-522 (was Rating SystemRedux(wasRe:Flightgear-devel Digest, Vol 61, Issue 12))

2011-06-12 Thread Hal V. Engel
On Saturday, June 11, 2011 02:19:39 AM Vivian Meazza wrote: Hal, I put some comments in-line. Vivian -Original Message- From: Hal V. Engel [mailto:hven...@gmail.com] Sent: 11 June 2011 02:03 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel

Re: [Flightgear-devel] SCR-522 (was RatingSystemRedux(wasRe:Flightgear-devel Digest, Vol 61, Issue 12))

2011-06-12 Thread Hal V. Engel
On Sunday, June 12, 2011 03:07:25 AM Vivian Meazza wrote: Hal, On page 9 I see what I think is the mask in place over the channel lights with the small hole over the channel visible - compare and contrast that with the photos that we have found with the in the day position. Page 9 also

Re: [Flightgear-devel] SCR-522 (was Rating System Redux(wasRe:Flightgear-devel Digest, Vol 61, Issue 12))

2011-06-10 Thread Hal V. Engel
On Friday, June 10, 2011 08:16:52 AM Vivian Meazza wrote: Hal, I've completed the T/R/REM lock, and the day/night mask - this might be different to your interpretation of a dimmer - AFAIKS its just a plate with big/small holes which is slid across the lamps. That required a bit of

Re: [Flightgear-devel] SCR-522 (was Rating System Redux (wasRe:Flightgear-devel Digest, Vol 61, Issue 12))

2011-06-09 Thread Hal V. Engel
. Of course modern aircraft radios probably only consume 15 to 20 watts max when transmitting and perhaps only 1 watt when recieving since they are solid state and don't have all of the losses in the dynamotor. Hal -Original Message- From: Hal V. Engel [mailto:hven...@gmail.com

Re: [Flightgear-devel] SCR-522 (was Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12))

2011-06-07 Thread Hal V. Engel
On Tuesday, June 07, 2011 12:49:34 AM Vivian Meazza wrote: I expect you have already seen this - ftp://abbeytheatre2.org.uk:2121/flightgear/SCR-522/SCR-522.pdf Right now I'm busy converting the SCR-522 into its progenitor, the TR1133. Not that it's hard - externally they are exactly the

Re: [Flightgear-devel] Rating System Redux

2011-06-03 Thread Hal V. Engel
On Friday, June 03, 2011 11:45:26 AM Stuart Buchanan wrote: On Fri, Jun 3, 2011 at 6:56 PM, ThorstenB wrote: Hi Stuart and all, http://wiki.flightgear.org/Formalizing_Aircraft_Status We have some (too few!) aircraft providing documentation / tutorials, i.e. how to start, how to

Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)

2011-06-01 Thread Hal V. Engel
On Tuesday, May 31, 2011 03:02:09 PM Vivian Meazza wrote: Hal, I can't follow your logic - because there are some aircraft that need a lot of work, the system shouldn't recognize advanced features in other aircraft that do have them? I should have been clearer - Sorry. What I was trying

Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)

2011-06-01 Thread Hal V. Engel
On Tuesday, May 31, 2011 10:26:18 PM Robert wrote: I absolutely agree with Vivian. The users should know about planes that need much resources (CPU, RAM, VRAM). This value should not influence the total score. I think how much compute power is needed and how difficult a model is to use/fly

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Hal V. Engel
On Tuesday, May 31, 2011 11:00:58 AM Curtis Olson wrote: I could be imagining this, but I seem to recall a while back, someone asking if it was possible to keep a 2d panel visible all the time, even in external views. I just took a quick peek at .../Cockpit/panel.cxx and it doesn't appear

Re: [Flightgear-devel] Rating System Redux (was Re: Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-30 Thread Hal V. Engel
On Monday, May 30, 2011 12:47:41 PM Stuart Buchanan wrote: I don't have a good answer for the other items. Some are nice-to-haves that enrich the simulation experience but don't impact simulation of flight itself, but others (such as a co-pilot) are more important for multi-crew

Re: [Flightgear-devel] Rating System Redux (was Re: Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-26 Thread Hal V. Engel
On Thursday, May 26, 2011 06:31:13 AM Stuart Buchanan wrote: On Thu, May 26, 2011 at 9:45 AM, Vivian Meazz awrote: Thanks for addressing the points that were hammered out over on the IRC channel. I think the modified system could work. Just a few points remain: There is no penalty for

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-25 Thread Hal V. Engel
On Wednesday, May 25, 2011 01:28:39 PM Stuart Buchanan wrote: On Wed, May 25, 2011 at 9:19 AM, I wrote: On Tue, May 24, 2011 at 6:37 PM, Hal V. Engel wrote: I used it for the P-51D and found the system to be easy to use and it took all of perhaps 10 to 15 minutes to create ratings

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-24 Thread Hal V. Engel
On Monday, May 23, 2011 04:18:46 PM Pierre Mueller wrote: Although this should give you a list of aircraft that have been tagged as production quality it may miss some aircraft that are actually of very high quality and some of the listed aircraft may not be truly production quality. In

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread Hal V. Engel
On Saturday, May 21, 2011 11:11:50 AM Arnt Karlsen wrote: On Sat, 21 May 2011 17:04:33 +0100 (BST), Pierre wrote in message 379675.56250...@web29801.mail.ird.yahoo.com: Hello, ...looks like you fell into that same trap yourself. ;o) I'm not a English native speaker, but luckily

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-21 Thread Hal V. Engel
On Saturday, May 21, 2011 04:24:38 PM Arnt Karlsen wrote: On Sat, 21 May 2011 14:31:17 -0700, Hal wrote in message 201105211431.19074.hven...@gmail.com: On Saturday, May 21, 2011 11:11:50 AM Arnt Karlsen wrote: ..try fgfs --show-aircraft --min-status=production

Re: [Flightgear-devel] Different cockpit layouts for one aircraft- the best way?

2011-05-09 Thread Hal V. Engel
On Monday, May 09, 2011 06:53:33 AM Heiko Schulz wrote: Hi, Some aircraft types has different cockpit layouts like having different avionics, autopilot system or glascockpit vs. steam cockpit. Mostly the operator can select what he prefers. Another possible use case is a model of a specific

Re: [Flightgear-devel] Fixing behavior of a JSBSim piston engine

2011-04-27 Thread Hal V. Engel
On Sunday, April 24, 2011 05:41:43 PM Ron Jensen wrote: On Sunday 24 April 2011 15:00:41 Pavel Cueto wrote: Hello to all I'm developing with a friend the PZL M18B Dromader in JSBSim, doing this first with aeromatic generated data; and now, we are mixing them with real aircraft data

Re: [Flightgear-devel] Fixing behavior of a JSBSim piston engine

2011-04-27 Thread Hal V. Engel
On Wednesday, April 27, 2011 09:10:28 AM Ron Jensen wrote: On Monday 25 April 2011 12:10:26 Hal V. Engel wrote: snip The supercharger model used by JSBSim assumes a turbo charger so the power and fuel consuption curves are incorrect for an engine driven supercharger where more horse

Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible?

2011-03-20 Thread Hal V. Engel
On Sunday, March 20, 2011 12:07:35 AM Michael Sgier wrote: Oh good. I've sent that below to the author. Should be pretty simple but as I'm new to fgfs i'd appreciate any help with this project.--- Hello I've heard your plane could be integrated into Flightgear under the GPL

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-19 Thread Hal V. Engel
that these will end up under GPL if they are used in FG. I also remarked that Gimp has troubles with text as *.png. Therefore I mostly use PS 7 on Wine. BTW is someone working on integrating the current x-plane apt format? --- On Fri, 3/18/11, Hal V. Engel hven...@gmail.com wrote: From

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-19 Thread Hal V. Engel
- is it possible? Hal V. Engel wrote: The model I am looking at only has one mesh [...clip...] drapped over a set of armatures (bones) [...clip...] AC3D has no support for armatures as far as I can tell so this imformation is lost on export If it is only one mesh, then that says it all

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread Hal V. Engel
On Friday, March 18, 2011 12:50:02 AM Detlef Faber wrote: Am Donnerstag, den 17.03.2011, 13:33 -0700 schrieb Hal V. Engel: On the forum there was a thread about an ebook on using Blender to create aircraft models. The web site for the ebook included a number of models and one

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread Hal V. Engel
On Friday, March 18, 2011 07:08:14 AM S Andreason wrote: Hi Hal, Oh yes, it is possible. But not easy. Hal V. Engel wrote: I have been able to get a AC3D export but of course all of the armature stuff is gone and all I have at that point is a static model that can not be animated

Re: [Flightgear-devel] File sizes in fgdata, clean up needed?

2011-03-18 Thread Hal V. Engel
On Friday, March 18, 2011 09:50:50 AM HB-GRAL wrote: Hi all Today I checked the current fgdata/Aircraft folder for sizes. It’s about 4,3 GB here. Nice. Now some statistics (and this is no critcs on aircrafts of course, I like all the development and improvements a lot!): We have 372

[Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-17 Thread Hal V. Engel
On the forum there was a thread about an ebook on using Blender to create aircraft models. The web site for the ebook included a number of models and one of these was a WWII USAAF pilot that is very nicely done. The creator of these models has given permission to use these models in

Re: [Flightgear-devel] Flightgear timing over network

2011-03-02 Thread Hal V. Engel
On Wednesday, March 02, 2011 11:32:46 AM Curtis Olson wrote: Coming from the unix perspective, xntp is a pretty good tool for maintaining a very accurate real time clock setting on your PC. If you run this on all your machines they're real time clock should be *very* close to in sync. Then

Re: [Flightgear-devel] Use of included xml files from Instruments-3d/* from an aircraft located outside of $FG_ROOT

2011-02-14 Thread Hal V. Engel
On Sunday, February 13, 2011 11:30:05 PM ThorstenB wrote: On 14.02.2011 07:58, Hal V. Engel wrote: When working on this from an aircraft that is not located in $FG_ROOT (IE. my clone of fg-data using fg-aircraft=my fgdata clone/my aircraft) I was getting file not found errors. At first I

[Flightgear-devel] Use of included xml files from Instruments-3d/* from an aircraft located outside of $FG_ROOT

2011-02-13 Thread Hal V. Engel
I starting working on making the SCR-522C radio functional and ran into a problem. Looking at other devices in Aircraft/Instruments3d to see how I could initialize the device I found that the kma20 does this by using a initialization xml file that is included from the aircraft-set.xml file.

Re: [Flightgear-devel] Blender question?

2011-02-10 Thread Hal V. Engel
On Thursday, February 10, 2011 01:24:32 PM Curtis Olson wrote: I have a hopefully quick question. I've generated a 3d model mesh in ac3d format. I'm doing this from a perl script and I posted some pictures and details of the actual model here:

Re: [Flightgear-devel] Incorrect conversion used for lbs to gallon of fuel

2011-02-06 Thread Hal V. Engel
On Sunday, February 06, 2011 01:13:28 PM Torsten Dreyer wrote: I have checked your code and it breaks the previous behaviour for JSBSim. Your code is overwriting JSBSim values during initialization, I would rather do it the other way around and make JSBSim overwrite FlightGear default

[Flightgear-devel] fgdata merge request for p51d

2011-01-30 Thread Hal V. Engel
I just put in another p51d-jsbsim merge request. This merge mostly affect the exterior 3D model. It now has much improve textures with seams, rivets and access panels. Some changes were made to the nose area of the 3D model to make the line smoother. This also includes some minor

[Flightgear-devel] Incorrect conversion used for lbs to gallon of fuel

2011-01-28 Thread Hal V. Engel
A thread was opened on the forum about how the C172P appeared to be incorrectly calculating the amount of fuel in gallons based on the weight of the fuel. It appears that the conversion is using 6.6 lbs/gal when it should be using something close to 6.0. That is

Re: [Flightgear-devel] MSVC and C99

2011-01-24 Thread Hal V. Engel
On Monday, January 24, 2011 07:54:53 am Geoff McLane wrote: On Sun, 2011-01-23 at 16:50 +0100, ThorstenB wrote: On Sun, Jan 23, 2011 at 3:44 PM, Geoff McLane wrote: And I am not so sure MSVC even zeros static variables, unless specifically set to NULL/0, unlike as suggested

Re: [Flightgear-devel] FGrun and --fg-aircraft

2011-01-21 Thread Hal V. Engel
On Friday, January 21, 2011 05:25:27 am Alan Teeder wrote: -- From: Frederic Bouvier fredfgf...@free.fr Sent: Friday, January 21, 2011 11:52 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re:

Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-06 Thread Hal V. Engel
On Sunday, September 05, 2010 10:30:06 am Frederic Bouvier wrote: 2) I'd like the aircraft to start up at the end of the runway, all ready for takeoff. Can I do that? You need to press the 's' key to start the engine. There should be a property to have the engine started but I don't know

Re: [Flightgear-devel] Building FlightGear under Vista

2010-09-06 Thread Hal V. Engel
On Monday, September 06, 2010 09:29:50 am Jon S. Berndt wrote: Like this? git pull git://gitorious.org/fg/fgdata.git ?? Which branch should I specify? Jon No from the root directory of your local copy just git pull and git will handle updating anything that needs it.

Re: [Flightgear-devel] JSBSim - how to model piston engine exhaust thrust?

2010-09-06 Thread Hal V. Engel
On Friday, September 03, 2010 01:49:46 am thorsten.i.r...@jyu.fi wrote: In the end, there are hundreds of things you don't know - friction in the exhaust tube for example... its geometrical shape (exhaust velocity isn't actually a constant - there's some spatial profile to the velocity

Re: [Flightgear-devel] stall/snap/spin behavior in JSBSim CVS

2010-08-27 Thread Hal V. Engel
On Thursday, August 26, 2010 06:21:16 pm Jon S. Berndt wrote: From: Hal V. Engel [mailto:hven...@gmail.com] Since I have started using FG GIT with it's newer versions of JSBSim I have noticed that the behavior I had created with the stall/spin function was much more pronounced

[Flightgear-devel] stall/snap/spin behavior in JSBSim CVS

2010-08-26 Thread Hal V. Engel
In the process of working up my JSBSim FDM for the P-51D I had added some functions to make the behavior at stall more realistic. In FG 2.0 before adding these functions were added the stall was like a (very fast) trainer - a straight ahead mush but it would drop a wing if enough rudder was

Re: [Flightgear-devel] Crash with new p51d-jsbsim

2010-08-17 Thread Hal V. Engel
On Monday, August 16, 2010 08:14:04 pm Ron Jensen wrote: On Monday 16 August 2010 20:56:17 Jon S. Berndt wrote: Hi Hal, Would you elaborate on the error in CDde? It looks like the same CDde used in most aeromatic aircraft so if there is an error in the P51d we (still) have

Re: [Flightgear-devel] JSBSim - how to model piston en gine exhaust thrust?

2010-08-17 Thread Hal V. Engel
On Monday, August 16, 2010 08:59:38 pm Ron Jensen wrote: On Monday 16 August 2010 21:19:35 Ron Jensen wrote: On Monday 16 August 2010 20:58:44 Jon S. Berndt wrote: What's your second thought? O.k. third thought. An FCS function (so it will work in current flightgear) applied by

Re: [Flightgear-devel] Crash with new p51d-jsbsim

2010-08-16 Thread Hal V. Engel
On Sunday, August 15, 2010 12:05:23 pm Stuart Buchanan wrote: On Sun, Aug 15, 2010 at 3:04 AM, Hal V. Engel wrote: The crash-detect freeze channel code was lifted from one of Dave Culp's models. But I never got around to actually using this code or figuring out what it does. So

[Flightgear-devel] JSBSim - how to model piston engine exhaust thrust?

2010-08-16 Thread Hal V. Engel
For the P-51D model I would like to model the thrust created by the exhaust system. On the real thing this is about 10% of the thrust created by the engine under at least some circumstances. Early tests done with the Spitfire in the late 1930's produced about 70lbs of thrust (about 70HP) and

Re: [Flightgear-devel] Crash with new p51d-jsbsim

2010-08-14 Thread Hal V. Engel
On Saturday, August 14, 2010 02:13:13 pm Stuart Buchanan wrote: On Sat, Aug 14, 2010 at 9:50 PM, Stuart Buchanan wrote: So, I suspect the problem is in these properties that are being used in switch statements without a default value, but I don't know enough about JSBSim properties to be

Re: [Flightgear-devel] Crash with new p51d-jsbsim

2010-08-12 Thread Hal V. Engel
On Wednesday, August 11, 2010 02:10:07 pm Stuart Buchanan wrote: Hi All, I'm getting consistent crashes with the new p51d-jsbsim. Backtrace below. My simgear and flightgear source are up to date (as far as I can tell). Anyone else seeing this? -Stuart Just to follow up. I am not

Re: [Flightgear-devel] Crash with new p51d-jsbsim

2010-08-12 Thread Hal V. Engel
On Thursday, August 12, 2010 07:24:36 pm Ron Jensen wrote: On Thursday 12 August 2010 18:52:28 Hal V. Engel wrote: On Wednesday, August 11, 2010 02:10:07 pm Stuart Buchanan wrote: Hi All, I'm getting consistent crashes with the new p51d-jsbsim. Backtrace below. My simgear

Re: [Flightgear-devel] Crash with new p51d-jsbsim

2010-08-12 Thread Hal V. Engel
On Thursday, August 12, 2010 07:24:36 pm Ron Jensen wrote: On Thursday 12 August 2010 18:52:28 Hal V. Engel wrote: On Wednesday, August 11, 2010 02:10:07 pm Stuart Buchanan wrote: Hi All, I'm getting consistent crashes with the new p51d-jsbsim. Backtrace below. My simgear

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Hal V. Engel
On Saturday 07 August 2010 11:45:04 am Vivian Meazza wrote: Alan Teeder wrote -- From: Alasdair ali...@btinternet.com Sent: Saturday, August 07, 2010 10:47 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net

[Flightgear-devel] JSBSIm drop tanks

2010-07-31 Thread Hal V. Engel
I am working on a model that has drop tanks. Recently I built FG GIT so that I could test against the latest code and also so that I could use new features to enhance my model. I noticed that this has a menu for Equipment - Fuel and Payload that allows the pilot to adjust how much fuel is in

Re: [Flightgear-devel] Startup problem

2010-07-25 Thread Hal V. Engel
On Sunday 25 July 2010 10:19:46 am Stefan Seifert wrote: On Sunday 25 July 2010 18:38:45 fiers...@zonnet.nl wrote: I second that. As the matter of fact I stick to nVidea for all machines over the years, because I feel that nVidea should be rewarded for their support of Linux and ATI should

Re: [Flightgear-devel] JSBSim P-51D merge request

2010-07-20 Thread Hal V. Engel
On Monday 19 July 2010 01:39:43 pm Anders Gidenstam wrote: On Mon, 19 Jul 2010, Hal V. Engel wrote: Are there any plans to update JSBSim in FG GIT? Hi again, Erik did that just a few days ago (on the 16th) :) Cheers, Anders I did some testing against GIT/next. It's not very

Re: [Flightgear-devel] JSBSim P-51D merge request

2010-07-19 Thread Hal V. Engel
On Monday 19 July 2010 03:11:04 am Anders Gidenstam wrote: On Sun, 11 Jul 2010, Hal V. Engel wrote: This is a large merge that is a significant enhancement to the existing P-51D but it is still a work in progress and much remains to be done. At the moment I am not able to spend much time

[Flightgear-devel] JSBSim P-51D merge request

2010-07-11 Thread Hal V. Engel
I put a merge request into gitorious yesterday to merge the JSBSim P-51D changes I have been working on into the FG mainline. The merge request http://gitorious.org/fg/fgdata/merge_requests/10 has lots bullet points describing what the merge will do. But these only touch the highlights and