Hello,
I have re-opened today this issue again, after I played with some better
developed YASim aircrafts like MD 81 to find out what is the issue behind the
bad crosswind behavior of my Dornier 328TP- project, and a lot of other
aircraft. (couldn't test all of course)
Especially I
Hello,
since april 15th, there had been some time. I wonder if there is any progress
on the code patch?
As reminder: The ground slide issue is the biggest issue on YASim- would be
great that could be solved as soon as possible.
(Though it won't make it the coming release now)
Cheers
Now, sorry, FG snapshots With ALS and Without Rembrandt
https://sites.google.com/site/grtuxhangarctd/other-download/
P-38_demo1.png
Who said we don't need a specific version when using ALS ?
I have to wonder- because you don't need a specific version for ALS!
Use the shader as it is in
If I can't remember what ALS
stands for, can I call it Lou Gehrig's
Renderer?
Is the name Charcot's Renderer to complicated for you? ;-)
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Hi Diogo,
Hi all others,
Great to hear- I already thought your work stalled.
With some intelligent distributing of ballast you could at least reduce
the movements with stopped engines to a minimum. But as soon the rotors started
there was no hold
Unfortunately I can't test your patch -
Hi,
Unfortunately YASim doesn't output all too much values.
You can't directly plot like with JSBSim, but FlightGear offers a logging
function, so you can log available values and use it.
As an example that's how I determine roll rates etc...
Menubar -- Developers -- Logging
You can change
size: 960 x 720
Initializing splash screen
Enabling ATI viewport hack
Configuration State
=== ==
aircraft-dir = C:/Programme/FlightGear/fgdata2/Aircraft/ec135
fghome-dir = C:\Dokumente und Einstellungen\Heiko Schulz\Anwendungsdaten\flight
gear.org
aircraft-dir = C:/Programme/FlightGear
Problem is NOT seen here - windows 7, MSVC10, git updated 5 minutes ago.
I also tried with the ec135 that is in git -- all OK with that as well.
Good to hear, maybe just a windows xp issue?
I suggest you check your new ec135, then system.fgfsrc and any other
initialisation files you may
Hi James,
Thanks for the explanation.
Did I understand correct that the issue is much more complex than I though?
That one platform behaves completely different on different machines as
expected?
Wow, strange.
Because it did work pretty well some weeks ago, I thought the issue was more or
Hello C-VALL,
No ! ESP is just an SDK by M$ And the work of Lockheed Martin is
absolutly separate of FS X. FS X and Prepar3D are totaly different.
Lockheed Martin also promises no compatibility with various X Addons FS.
And ESP is free. Lockheed Martin did not buy anything.
Vivian,
I reset FG/SG to 23rd Jan - that compiled and ran successfully.
Vivian
according to James and fred on the bug tracker, the bug has been fixed already.
I just wait for Jenkins running again to test.
Heiko
Hi,
Today I wanted to test all the new things I missed in the last couple of weeks.
So updated FGdata, and downloaded the last win32 build on the Jenkins build
server.
To my surprise, fgfs.exe quits when pressing the launch button in FGRun.
The console only shows following strange error
The DR400 Guide (Aircraft/DR400/DR400 Guide.pdf)
commited in this has a non-GPL compatible license (All rights reserved).
A nice example of some small words can do. I would have never noticed as I
would all rights misinterprete as simple copyright at first glance. *blush*
It isn't just a
Hello,
Indeed, I updated my system on the weekend, and I was surprised!!
Especially with Lightfield-Shader enabled and Advanced Weather, Framerates are
a dream! If we manage to get the Reflection-Lightmap-bmpmap-shader to work
with, I would be in heaven!
I did some advertisement in a swiss
Hello,
I thought today it would be nice again to have a flight in FGFS, since I found
some spare time.
Updated FGData, download the latest Jenkins build #726 for win32 and launched
it.
Since a whole while now, a bit more than 30min, it is stuck at Loading
navigation datas. And I'm still
On 10/03/2012 07:30 PM, Heiko Schulz wrote:
But already done: http://www.hoerbird.net/reisen.html
Gives me a 404 error.
me too ;-)
Changed the signature
any other comments on my problem?
After a while it loaded now the nav datas, but whenever I start FGFS again, it
takes the same time again
Hi Fred,
I know some people erase the content of the folder having autosave.xml.
This folder is now used to host a navigation data cache. The first time,
a SQL database is built to speedup future start. If this cache is erased
every time, it defeats the purpose of the cache and make the
Hello,
So far, so good! Thanks!
The only issue I found is that the visibility can't be changed in any way.
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
Thorsten, you have email.
And to all others: sorry for making a big noise here!
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Thorsten,
What I really, really hate in FlightGear's last years developement, is how the
ego of some people involved (yes, I think that's include me as well) seems to
make things and discussions more and more difficult. And this discussion shows
it again.
But maybe it is only the
Thorsten,
No, it is not so now (at least for me that is, maybe there are problems
with other cards/systems/... I'm not aware of). I get to see a seamless
and plausible match between sky and terrain from ground level to low Earth
orbit, at all times of the day and under any weather
Emilian,
There's only the default sky that works together with the normal
shaders ,
or the Atmospheric scattering stuff which supersedes the old skydome
shader.
The Atmospheric scattering is a whole set of shaders, that interact to
give a
seamless horizon, and much more...
They replace
Hello,
I'm lost.
Can you explain and give screenshots? I am seeing correctly rendered
terrain and reasonably rendered aircraft when using the atmospheric
scattering.
I'm not seeing detailed aircraft effects because the shader hasn't been
converted. In principle, I think here one could
Thorsten,
FIRST: I'm not criticing your work. Instead I really appreciate your work, as
you try to make things right!
But I criticise the way we handle new features. Due to this I can pretty well
understand Freds concerns about adding a simple switch for enabling Rembrandt,
which is a
Hello,
I noticed today that we can only decide between Thorstens Athmospheric Light
scattering which disables other shaders,
or FlightGear's Non-shaded Skydome.
For me it is a regression compared with 2.6.0.
So for me I have disabled the predicate-section in skydome.eff which enables
the
Hi,
Allowing a decoupling between the Skydome and the ligthfield/haze
shaders,
would lead only to inconsistent settings, and useless bug reports from
users
blindingly enabling every switch available to them.
...
I hope you can now better understand the reasoning behind this.
Thanks,
Stuart,
...There is a significant memory footprint, but this appears to be only
an issue when using building densities 1.
At present our default is for random vegetation and random objects to
be switched on, both of which also have fps and memory impacts.
I'd therefore like to suggest that
Stuart,
I got following error message:
Warning: detected OpenGL error 'out of memory' at after RenderBin::draw(..)
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
Hello,
Two questions have to be discussed and answered until the release
branches get created on July, 17th:
1) What's the version number of the new release?
a) 2.8.0
b) 3.0.0
Keep it consistent: 2.8.0
My reasons:
-Rembrandt is still experimental and Fred's To-Do-list is still big. I
Thorsten,
Heiko and Vivian, please try the following version and let me know if this
improves anything. If possible, do all tests with the weather tile type
'Test'
(that has no randomness in the cloud configuration selection, so it
delivers a
fairly reproducable situation in terms of cloud
Hello Thorsten,
Somehow I don't like the way this discussion is going.
You had a worst of 27 in your list
http://dl.dropbox.com/u/57645542/stagger-data.htm
running everything and were unhappy. Now a stable worst of 24 makes you
happy?
The facts are:
-it isn't that much important if you
Hello,
@/Kle:
I downloaded the latest Git yesterday, and by enabling Rembrandt through
the 'Internal Properties' dialog I get this lovely multicolored result:
http://img515.imageshack.us/img515/8468/fgfsscreen133.png
It never worked for me here. I always had to decide before to use Rembrandt
Thorsten,
It is for Vivian. We seem to agree that a stable 20 fps is possible (I get
it and Vivian gets it if he throttles down), but he aims at more. Which is
okay with me.
I understood it wasn't stable. That's why he was happy with stable 24fps.
I probably misunderstood here.
Well,
Hello Thorsten,
First again sorry when it sounded like rant.
But I must admit I was dissapointed seeing the results on my system here.
Having said that:
To the best of my ability to determine from the screenshots, the skydome
shader doesn't work for you (for some yet to be determined
Hello Thorsten,
a) watch the console for any error message from shaders trying to compile
but not succeeding
Absolutly nothing- no error messages, just the usual .dds-warnings
b) get me a screenshot from ~20.000 ft with good visibility over land
facing the rising sun at dawn with skydome
Hello Fred,
In case you didn't notice, Thorsten screenshots are from altitude, not
from the ground, with more clouds on screen, and at dusk or dawn.
Put yourself in the same conditions to do the comparison
I did try that- after some more tryings with different settings I found out
that I
Btw - with the recent GIT, I now get Rembrandt working with --prop:/sim/
rendering/no-16bit-buffer=true in the commandline and a shadow map no
larger than 4096x4096. I'm getting ~9-10 fps out at KSFO, about 14 in
low vertex count situations like TNCM or a carrier - is that in the
expected
Btw - with the recent GIT, I now get Rembrandt working with --prop:/sim/
rendering/no-16bit-buffer=true in the commandline and a shadow map no
larger than 4096x4096. I'm getting ~9-10 fps out at KSFO, about 14 in
low vertex count situations like TNCM or a carrier - is that in the
expected
Hello,
Well done!
A great enhancement! Now towns and Cities looks like they should!
Here on my system Framerates are really good, but yes scenery loading needs
some time- until framerates are stable enough to use it needs a much longer
time.
A very big surprise to me was that all buildings
Hello,
Frederic Bouvier wrote:
This is just designers' art. The light poles don't have hard edges.
With a carefully designed light volume and well tune attenuation
parameters, the hard edges will disappear after some iterations.
Thanks for the input here and on youtube. I tried your tips and
Hello,
Does anyone know whether FG is unique amongst desktop simulators in
offering this? I have no experience of X-Plane nor FS-X.
Yes, X-Plane 10 also makes use of deferred shading. They just named it Global
Lighting/HDR. Framerates aren't better there as in FGFS as now.
The difference is
Hello,
Martin Spott wrote:
Service manual says: [...]
Beginning with 1971 Models, the landing and taxi lights are located in
the nose cowl. The D-EEQA (on the picture, sitting in wet grass) is a
1978's Cessna F 172N (serial 1697) and FlightGear's is, as far as I
remember, a 1981's C172P.
Hello,
I updated my FGFS yesterday and today, after a whole while.
Of course I tried Rembrandt and I'm impressed- finally shadows again!
Rembrandt does work here without any error messages.
(DualCore 2,6 Ghz, 4GB RAM, Nvidea GeForce GTX460)
What I noticed is, that Anti-Aliasing does not work,
No, for a user it matters if he has to download a scenery from one place
or from many partly incompatible scenerys scattered around the internet.
Sorry, but being also a user I can tell you that it doesn't matter to me.
And I'm pretty sure, a lot of others users as well!
I fact, I have to say
I have created now a merge Request including the ratings of aircraft I
have been involved, I hope it is not too late.
It is :-(
Of course, it's never too late to be included in the master branch,
which means that it will be part of 2.8.0 coming out in 6 months from
now.
But,
I never refused improvements (Long Ez, Velocity XL, Carreidas 160, B25,
A26 Invader, I16, UH 1, etc. ) So stop slandering without knowing.
Which isn't true.
You refused my improvement to the Velocity XL due to personal reasons,
and you refused the contribution by another person due to
All people need to know that 60% (or more... it's approximate) of
aircraft available for flightgear are created by helijah.
More than 80% of them are totaly crappy ! They aren't a good point for
FlightGear project !
vs.
If you want to blame someone, you have to blame the people who made
Hello Stuart,
I've managed to get this done, and passed the results to Curt, so the
2.6.0 Aircraft Download page will show ratings for aircraft, or a ? if
the aircraft has not been rated.
Many, many Thanks for the work!
I have created now a merge Request including the ratings of aircraft I
On a slightly related note, stumbled accross this: a HTML5 JavaScript
library to render 3D models
in .ac format using WebGL. Might be a nice addition to our download
page...
Demo: http://inmensia.com/files/hangar/flight-gallery/index.html
Source: http://code.google.com/p/hangar/
Hmmm...
Hello,
My last two cents about
[snip]
...Above all, the problems shouldn't be mixed together. If there is a
problem, that should be addressed, but not by creating a new problem. If a
person has reacted improperly in some context, it doesn't give grounds to
calling his work worthless in
They seek only to
discredit me in the eyes of all. I think I've proven myself many times
and I have never refused any improvements for my aircraft hangar.
Except, I confess, for JSBSim (and even if the work is good why I
refuse, even JSBSim ).
Beside the fact that it isn't quite true,
For what its worth , I see several of my aircraft in this hangar and I
wasn't asked permission for that so sounds like a ridiculous
argument from the start . This team should others as they wish to be
treated .Good place to end the discussion.
Several?
I only see one aircraft (Aerostar
Sorry, without any offense, I have to disagree in following points.
The original author of instruments panel is Alexis Laille
Absolutely and totally false! The first version, albeit a very simple,
is my work. Alexis Laille has nothing to do with that!
When he improves/ replace the panel, when
Hello,
I agree he is the owner of the model, but he is not the owner of the
FlightGear project.
I would disagree here in one point.
From my understanding of the law, he is just the owner = copyright-holder of
the parts he made (basic 3d-model, basic .xmls), but not the parts which had
been
Thorsten,
And especially in FGFS not really Vertices is one of the big problems,
but .xml's and nasal-scripts.
No, you can't say that in general. It quite depends on what you do and
what options you use. Whatever you compute, it costs some amount of
resource, and how long your frame takes is
Quote:
#2 has long been a point of frustration for me. I've given up trying
to address folks on the forum who say throw all the vertices/polygons
at it that you like! Graphics cards can handle millions with no
problem! Last time I looked there was even an FG wiki article that
advised modelers to
Hi,
found by accident today: FlightGear is used in a worldwide unique paragliding
simulator!
ActiveFly is a simulator just for paragliding. It let's you practice
paragliding on the ground.
In order to make practicing with the ActiveFly Simulator as realistic as
possible, the harness as well
Hello,
* dc-3: Very nice cockpit work - the manual needs an update though,
starting the engine seems to require at least one more step than
advertized (the selection of a fuel tank). Even then for some reason I got
only the left engine on - repeating symmetrically what I did never started
the
Hello,
I updated my FGdata today, and wow- the Citation X has improved!
Especially the Primus Display are great- the NAV map was a long missing feature!
I also could see that the Autopilot has been improved and works now like it
should: a real FLC-Mode!
But I have problems with the locking on
Hello,
Also a different issue: I seem to recall there was a golden era when
model loading was nicely done in the background, not causing severe
stuttering in the display. Nowadays if I look around the scene, FG
freezes for seconds at a time.
I noticed the same some while now. I thought that it
Hello,
Hi Everybody,thank you for all your replies. I have downloaded and compiled
2.4.0 from the website. I have cloned fgdata on my local machine. Until I
compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks
to the c127p and Instruments-3d folders from fgdata from
Hello,
Hi All,
i am so excited I couldn't resist to share the first milestone of my current
project :
http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
As the name of the project hints, this is only the beginning.
Regards,
-Fred
I thought cristmas times begins next week?
Man thanks
Hi,
I read that X-Plane 10 is using a complete new system for clouds (LOD
based):
I haven't seen this in action, and don't know how good this really is.
I have tried the X-Plane 10 Demo.
I have a DualCore 2.6 Ghz, 4 GB Ram, Nvidea GTX460.
While graphic looks really good, and the idea behind the
Hello,
I wanted to update FlightGear today.
but I noticed that the last win32/64 builds has be created a while ago, though
I can see a lot of new things has been added to SimGear and Flightgear since.
It looks as currently no win-builds are possible, as OSG, FGRun and TerraGear
Builds are
Hello,
It isn't really recommneded to use more than the provided OSG-Lights in FGFS
for some reasons.
Bur for cockpit lighting we have in 2.4.0 and 2.5.0 ow a lightmap shader, which
might be more interesting
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already done:
Hello,
I just noticed today that the textures folder in scenery growed from 50
MB to ~200 MB. But I don’t see that many new textures ? I read once here
that the benefit from getting DDS is also we get smaller file sizes for
the textures. But now I see textures like crop (and cropA) DDS files
And btw. there have been
only 4 or 5 replacements/additions for covers
...
Thanks, I will do so. And where do I find the lossless origins now in
the repo ? Do the origins co-exist in the repo, as png, or as GIMP files ?
Ouch!!
1.) the whole .dds-texture are currently additional in 2.5.0 to
If your using dxt compression, which is why most people use dds, then
it is NOT equal to the original image. Amount of degradation will
depend on the image, resolution, type of dxt used, etc..but will never
be the same or better quality.
This applies to every texture file which use compression.
Hello,
Ouch ?
This was regarding about your statement about the 4-5replacements/additionals
and maybe I'm wrong, but I think I can read something between your lines.
You are not happy with the conversion to .dds-files, right, though you didn't
spoke out yet ?
With .dds editing and reediting
Hope so ;-)
With the current setup you can for example commit (and accept merge
requests) for your EC130:https://gitorious.org/flightgear-aircraft/ec130
But I want to give commit rights to my wife to my repo, without asking
you, can I do that ? Why not ? What gives the team the right to
Hello,
IMHO that adds another not very logical layer of complication for little
gain. There's a nice democratic aspect to every aircraft being in a
single central repository, and reduced opportunities for those clique type
groups that so naturally spring up and are divisive and very
Hello,
there was little input on the fgdata split and few people speaking up
when things were started. We do see a lot of responses now - many being
in favor of the change, but also concerns about remaining issues.
Indeed, setting up the new repo isn't as simple as it seemed initially,
and
Hello,
Today I found something interesting.
There is a project in Europe called MyCopter.
They indeed aimed for a creating a personal air transport system (PATS) with
Personal Aerial Vehicles (PAVs).
So they are investigating what it needs to have such a system in the future.
Several
Hiwhere did that go? nothing alike in gitthanks
To get the fuselage reflections enable Specular reflections on
objects in View - Rendering options.---
??
Are you sure you are using the latest FGFS-version? Seems not
To get the specular reflections just enable the
Hello Syd,
I did a DESCEND/CLIMB mode for the b1900d autopilot , and a few others
that i never did commit , but have to admit I'm not sure what you mean
by decoupling the throttle ... is there a controller in the autopilot
file that's taking control of the throttle at the same time ?My
Hello Syd,
Don't worry, don't get yourself into rush.
I'm working on the Dornier Do328 TP/JET, which uses a version of the Autopilot
System of the Citation X. At least the main functions are the same, that's why
I noticed the issues. And digging into teaches me some new things.
Thanks for your
Hello,
I'm looking for a way to create a correct FLCH-Mode for autopilots like it is
used on the real Citation X or Dornier 328.
Usually it works this way:
Engaging this mode the AP will maintain the pitch to hold the current or
selected airspeed.
Maintaining throttle by the pilot will
Finally, I found 3 affected global models in fgdata. Martin, can you fix
these please (needs to go to the scenery database):
Models/Transport/ICE3middlecar.ac
Models/Transport/ICE3middlecar2.ac
these had been directly committed to CVS by one of those overly
clever committers who are
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Hello,
Thanks for the poke. I completely forgot to write this
up.
I'll try to do this today, though it needs a proper
name.
This is done. I've gone ahead and replaced the article
completely with
the rating system described in December.
Now I'm off to rate all the aircraft I
Ron beat me to it, but I was going to suggest the same thing ... create
an alouette2-easy-set.xml ... or aloutte2-beginner-set.xml or something
along those lines. Then we can have both FDM's available and the end
user can choose which one they want. A git commit war would be no fun.
I'm
The fact is that Heiko do not like the way I work. He does
not understand
organization and compliance. He thinks that Maik
JUSTUS knows
everything about everything. For the rotation of the rotor,
I
acknowledge that I did not notice. This will be fixed soon.
For the
rest, Yasim (like
All this is absolutely false. I never requested a
change in the FDM
Alouette 2 !
I never wrote this. I said that you wasn't happy- but not that you requested.
If I could not fly, and although it does not
bother me.
JM-26 and many, many others were sad not to do so. But I
did never
I think we'd have to get a little bit more precise here.
_I_ understand
FlightGear's goal of development for aircraft/heli FDM's to
get as
close as possible to the flight characteristics of the
real aircraft.
Think of someone connecting a set of real helicopter
controls to
FlightGear
It appears that just come and
complain on the devel list (which is
intended for developers code FG) is not interpreted as
anything other
than a personal attack. If you can't understand I can not
do anything
about it.
Even Martin did you notice that your mail has nothing to do
on the
Whether you're able to tweak your system to compensate for
worries FDM
is good for you. But this does not solve the problem of the
majority of
users. And I don't work for 1 or 2 people, but for 99% of
users. You're
not the navel of the world and your skills are not those of
everyone.
Emmanuel,
and all here involved or not,
with your answer to Martin here on the devel-list you began to discredit me.
You didn't talk to me - but about me.
Isn't that exactly the behaviour you don't like? So why did you do it?
The fact that you tried to discredite me let me give no other
Hello,
I just noticed that the Alouette II fdm has been replaced by a new fdm, which
was originally made by Maik Justus.
That's sad.
As I know Maik Justus always uses a lot of real datas for the fdm's, based on
pilot reports and real manuals as long it can be get free in the web.
I hate to
In general I'd recommend first to discuss the item with the
author of
the change.
In general it is my prefered way as well. With any author just but not this one
for some reasons.
If the drawbacks introduced by the new
FDM are really that
obvious and serious as you've stated here,
Hello all,
Does anyone know, if JM-26, the author of the new fdm, is
reading the
devel list or has an email address for me to contact him
directly?
Regards
Maik
I found the author on another french FlightGear Forum.
Here you go:
Hi,
Yes they do look ugly, because the new textures expose
problems that are
hidden by the old ones. Here are some more:
ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures.jpg
ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures-1.jpg
Anybody got a screenshot with stopways?
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www.hoerbird.net/fgfs-screen-251.jpg
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Yes, right.
I used the turbulence model already before, but now it is used automatically.
It was just this bridge missing.
Great! Thank you! I really like
the turbulence model of JSBSim- feels much
more realistic than the one from YASim.
All the credit for the model goes to the excellent
Hello,
Thomas Albrecht wrote:
Dear all,
I also tried the textranslate method, but when I put
the day/night
textures, say van.png and van_LIT.png each 256 x 256),
into one file (512
x 256) and make up an .xml as described in the wiki,
both day and night
textures look distorted in
Hello,
Hmm, that depends. If those textures should be displayed
all the time (like a
livery), then yeah, I agree, one big texture is better than
many smaller ones,
also depending on your texturing needs. On the other hand,
if you're not
displaying half the texture most of the time,
One function I had on my TODO list was something to return
the cloud
position in lat/lon. However, it's a bit tricky due to the
current
limitations in the command interface. Do you see any need
for it?
Weather Radar?
Hello,
So I tested the bo105 now with the HudsonBuild 262 win32-installer (before
YASim-patch) vs. the latest HudsonBuild 272 win32-installer. (after
YASim-patch)
I used the Bo105, KMTN, rwy15
METAR: 012345Z 15000kt 12SM 20/08 Q1013 NOSIG
I set Vy= 65, TOW 4531 lbs, Torque at 80% (end of
Hi,
I could imagine more something like a portal, (like avsim.com, x-plane.org)
where you have all Downloads available, sorted in licencs, types, ratings.
This would allow to search and find easily all aircraft, no need to search
through the whole web.
This would also allow to have multiple
Hi,
Hello Heiko,
does your local FDM still uses default approach fuel etc?
But even if
not, there should be no difference in the flight behavior.
The only
effect of the approach fuel level is (for a rotorcraft)
within the gear
solver.
Heiko, and anyone else: if you think there is
People who have never seen unix before and are diving in expecting to be
able to click next a couple times and have something useful pop out the
other end 3 seconds later probably will be a little terrorized by what
they find. But others who enjoy seeing dozens of machines cranking away
in
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