Re: [Flightgear-devel] Random Buildings
Yves: Towns are not point features. The vmap0 represents towns as points, but these particular points are parsed by terragear and turned into 1km by 1km polygons which are burned into the terrain. That gives the square appearance in the default scenery. In custom scenery, medium to low density urbanized is typically mapped to town. In any case in my opinion materials.xml should represent the cs_ layers on the mapserver in order to increase flexibility for scenery generation. Thanks John -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] California Scenery Update
I now have landcover for more than 2/3rds of the state of california batch processed, along with parts of Southern Oregon (including Crater Lake): http://www.stattosoftware.com/california_fg.png The exciting news is the very northern block actually is flush with the very southern edge of the Pacific Northwest scenery, so once all of this is actually turned from data into scenery, a flight from Seattle to Orange County will be possible without flying over any vmap0 scenery using data specifically generated for use in FlightGear - about 1000 miles in length. If you would like any of these chunks to turn into scenery yourself, please let me know - I will be uploading them to a server (not mapserver) in May. Thanks John -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Adding Airports
I know I can export airports as .dat files. I'm more wondering about the file format for the .dat file, 8.10 and 8.50. If I export the files as .dat, can I simply append these files to apt.dat or do I have to merge them somehow? And these airstrips are just a runway and one or two or three short taxiways (which lead nowhere). Is the 8.50 file format so different these would be difficult to convert? Thanks John -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Adding Airports
I have made a couple airports which are not in the airport database in the 8.10 format in TaxiDraw. Before anyone tells me about 8.50 these airports are nothing more than missing grass/dirt airstrips. What is the best way to add them to apt.dat, so I might be able to use Terragear with these airstrips included? Thanks John -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Adding Airports
The airports I would like to add within my area of interest are HUJI Jinja, HUKJ Kajjansi, and HUKK Kakira. They are all in Uganda - many Ugandan airports are not in the database, but there are also less than five airports with paved runways in the country, as far as I can tell. How can I append the .tpj files to apt.dat? Also what's the best way to get these airports submitted to the database, is the answer still Robin Peel? Thanks John -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Western U.S. Scenery
Hey guys, I have 17 chunks of 3x1 degree or 2x2 degree raw shapefile data I've been generating from USGS data for the western United States. These should be as topologically clean (as is practicable with shapefiles) because they've been exported from a 'clean' GRASS database and are ready to be turned into scenery. My goal is to get these onto mapserver but there's a delay there - and now I'm generating more data I'm realizing these folders are not backed up anywhere. I am running low on space on my local online server as well. Can anyone recommend a good place to store this future scenery data online? Thanks John -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Willfully violating Google Terms of Use under the FlightGear umbrella ?
Considering the same legal issues arise frequently, would you mind posting a link to the discussion, because all I can find is this: http://wiki.flightgear.org/index.php/Copyright_Inquiry And in a quick response to the second question, your scenery would be more detailed if you built it using SRTM-3 and CORINE data. I think SRTM-3 is already used for the areas it is available for, though, and there is possibly previously generated CORINE scenery available for the area you are interested in... Thanks John -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Wordmark terrasync
It looks like the trademark claim is energy based, in my opinion no possible consumer confusion between a piece of integrated software fetching a virtual world from a computer server and natural gas drilling. Thanks John -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Landcover Contribution
Terrasync only downloads from the Terrasync server. If the scenery data on the Custom layer has not been placed in the Terrasync server, you will not be able to download it. I have no idea why the improved Washington, DC is not on the Terrasync server (or for that matter, the improved Rio de Janeiro, and the improved London (not CORINE)). It's been on the custom scenery layer for awhile. If I can help remedy this please let me know. Also, as you know that region of Italy you is already covered by CORINE data - it would be difficult to get more detailed with hand-created data based off LANDSAT, but please feel free to make an attempt. Thanks John -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re : Landcover Contribution
Forgive my ignorance, but what is the current reason for the backlog of adding new scenery areas to the custom scenery server? Thanks John -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Log of Scenery IRC Meeting
Here is a list of scenery I have generated. Some of the scenery is not on the mapserver, but should not be considered private, as I have always intended for this scenery to be included in the public server. Switzerland (partially replaces Bodensee) Juneau/Sitka Colorado (entire state)* San Francisco/Oakland/Reno* Minneapolis* Florida* London (on server) Madrid (?-probably not as good as Corine) New England (Long Island/Connecticut/Rhode Island/Vermont) (on server) Pacific Northwest (Portland/Seattle) (on server) Caribbean (Anguilla to Nevis) (on server) Washington DC (on server) Hawaii (on server) Rio de Janeiro (on server) Phoenix (on server) Toronto lakefront (on server) Don't forget about Qatar either (not mine). Also, Sydney is in progress (not myself either, but helping with the project). Thanks John -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Some More Detailed Scenery
Curt: I would be happy to help, though I don't know of many non-CORINE sceneries (Helgoland and some photoreal sceneries). I can make a list of the sceneries I've created and hopefully other scenery developers will come forward? Oliver: All the sceneries I've been creating are GPL, with the exception of the sceneries where I've been using OSM data (unsure about the CC license compatibility with GPL). At the same time I do not support the inclusion of some sceneries I've created in the main FlightGear repository, as users with lower-end machines may wish to use the vmap0 scenery over the more detailed ones - plus there is now a marked difference in scenery versions between scenery compatible with 2.4 and scenery not compatible with 2.4. The user should be allowed to choose. Furthermore, the data I've been creating is also generally available to end-users. Cheers John -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Some More Detailed Scenery
Well, the scenery structure is dissimilar to the normal structure of patching git. A scenery like Washington, DC does not have the same frame rate hit as Juneau or Innsbruck does. And as stated there are now sceneries incompatible with older versions of FlightGear. The problem is, some new sceneries are detailed enough and different enough to be distinct from the base scenery. Even if I had git access, I would be reluctant to put these on TerraSync, even though Hawaii and St. Maarten are on there. However, Hawaii is heavily cleaned and St. Maarten is a very simple scenery. I would like to see these areas placed in the base FlightGear package, though. The only idea I've had is perhaps creating a new server for high-end scenery. There's not much of it at the moment, only Europe and selected parts of North America, but it does take up some bandwidth. But setting up a separate distribution channel is better than overwriting the existing scenery. Cheers John -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Minneapolis Scenery
Curt: Thanks for the update, is there any way I may be able to ask you for a screenshot of the concrete things? To everyone: any noticeable problems with scenery tile loading, swirlies, or holes down to sea level? Cheers John -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New Minneapolis Scenery
Minneapolis used OSM roads (well, just motorways), I don't know how that changes distribution but if there are no problems feel free to distribute the package. I have no idea how this would be distributed en masse. Part of the problem is it does not work in 2.4. Thank you to everyone for the screenshots, I apologize I have to beta-test scenery on this list but I'm waiting for 2.6 to try my hand at the whole compilation thing. Now off to try and figure out what is causing all these problems with Denver... Cheers John -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] New Minneapolis Scenery
Hello everyone, I've released a new version of Minneapolis scenery: http://www.stattosoftware.com/flightgear/minneapolis.zip I cannot make this scenery load in version 2.4, probably because it hopefully fixes the nasty 'swirlies' problem. If anyone gets this scenery to work, and it actually compiled successfully, please let me know. Cheers John -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Strange 2.4 Scenery Issue
Thank you for testing! When you said nothing showed up, were you flying over ocean, or an endless void of nothing at all? There seems to be a problem loading this newly generated scenery and I have no idea how to fix it. Cheers John -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Strange 2.4 Scenery Issue
Just reporting, I've been working on creating some models near PASI. When I started up PASI using fgfs --disable-real-weather-fetch --airport=PASI --aircraft=ufo none of the OBJECT_STATIC or OBJECT_SHARED models loaded. OBJECT_SIGN models DID load, however. I was rather livid for a few minutes thinking something had changed with the manual placement of objects but I remembered some problems with the Sitka scenery in the past so I started from PAOH and slewed to PASI using the ufo, and the models loaded. The (brand new) Sitka scenery (the chunk south of Juneau) is at http://www.stattosoftware.com/sitka_scenery.zip if anyone wants to take a look to see if there's a problem with this particular bit of scenery and maybe memory issues? on loading the scenery at startup. I don't know what else it could be? Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Strange 2.4 Scenery Issue
http://www.stattosoftware.com/flightgear/sitka_scenery.zip I need to stop sending emails when tired :) Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Southwest Colorado Scenery - beta 4
Also, note the scenery is not working because of specific problems with the cs_scrub.shp file. There are no elevation problems with the SRTM, for whatever reason the Scrub file is not being turned into scenery properly. Because I am using ignore-landmass, it is being turned into ocean, which of course is at 0 elevation. Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Southwest Colorado Scenery - beta 4
Think I've got it this time. I did test though, still works only with versions 2.6 Download here: http://www.stattosoftware.com/flightgear/Durango.zip (90Mb) Please let me know if this works for you - if it does I'll keep compiling Colorado scenery, possibly to co-release with the next FlightGear version. Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Southwest Colorado Scenery - beta 3
http://www.stattosoftware.com/flightgear/Durango.zip I have hope as the file size actually went down in this build, but perhaps something else went awry. The only change is remapping Scrub to ShrubCover. Please let me know if this works. In other news, this is 3 square degrees of scenery - I have now generated data for 24 of the 28 square degrees which make up the state of Colorado, so when this build works, watch out. Yours John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3
Roland, thank you for the screenshots! From your screenshots it looks to me as if the ShrubCover worked this time around as this was the cause of the null-elevation ocean areas in the first two builds. The other elevation errors, do they still drop down to zero elevation as well? If so, then there is a problem with another land cover type. I fear it's an error with the SRTM data, though. Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Southwest Colorado Scenery - beta 3
It looks like there are a number of holes in the SRTM-1 data. I don't know if GRASS can export HGT files using r.out.binary so I'm not sure if I can fill nulls, so I'll have to go back and re-generate the scenery using SRTM-3 data. Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Future of Scenery Maintenance
As we've now proven highly detailed scenery is now only for the latest versions of FlightGear, perhaps it is time to create two scenery forks - basic scenery and advanced scenery. This would serve two purposes, first to keep scenery available to lower-end/lower-bandwidth users, and to increase the access of higher-quality scenery to end users in general. Basic scenery is what we are currently packaging, the base vmap0 scenery. In locations where the updated scenery does not have a huge performance or bandwidth hit, for instance St. Maarten, that area continues to be packaged as part of the basic scenery. Basic scenery is designed for users who are using old versions of FlightGear, users who have poor bandwidth, or users who have poor performance in detailed scenery areas. Advanced scenery is highly-detailed, BTG v10 scenery we distribute as part of the base package. Considering highly detailed scenery is limited to specific areas at this time. Perhaps these areas could be bundled together as one or two downloads by the area of detail. For instance, I am working on generating scenery for western Colorado (currently w109-104, n37-39 with plans to generate up to n37-41) - this would be its own separate download package. On the world scenery page, an option to download detailed European scenery/Colorado/California/Florida/Rio de Janeiro scenery, et cetera, would be available. The areas would be organized in the same manner, but only detailed subfolders would be included in the advanced scenery repository. For instance, with Durango, w109n37 would be in the w110n30 folder but w109n36 would not be since it has not been generated. This would also make the scenery easier to maintain as the basic scenery would remain static or relatively static. Just a thought Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Buildings and landscape out of synch
The DC area buildings are placed accurately, but the underlying terrain is not placed as accurately. I am assuming you are using the default scenery and not the updated Washington DC scenery, which is available here and should fix your problem, if that is indeed your problem: http://www.stattosoftware.com/Terrain.zip Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Southwest Colorado Scenery - beta 2
The new build of the Durango scenery is available at http://www.stattosoftware.com/Durango.zip I'm sure there's going to be problems with this scenery as well - the file size went up slightly but probably not enough to solve the problem. The problem with the first batch was that Scrub Cover did not get picked up by fgfs-construct, and with --landmass-ignore as part of my building process, I changed: ogr-decode --max-segment 500 --area-type ScrubCover work/ScrubCover data/shapefiles/cs_scrub.shp to ogr-decode --max-segment 500 --area-type Scrub work/Scrub data/shapefiles/cs_scrub.shp and ran fgfs-construct: fgfs-construct --ignore-landmass --work-dir=work --output-dir=output --lon=-107.5 --lat=37.5 --xdist=2 --ydist=1 AirportArea SRTM-30 AirportObj Lake Road DeciduousForest EvergreenForest MixedForest GrassCover GrassLand Marsh MixedCrop DryCrop BarrenCover Scrub Town Urban HerbTundra SnowCover in an attempt to fix the problem. I don't have any of the FG 2.5 or 2.6 builds, just 2.4, so if someone could test this I would greatly appreciate it. Thanks John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Southwest Colorado Scenery
I haven't been able to test this, but if anyone wants to test newly generated quality scenery, Durango and Telluride are available here: http://www.stattosoftware.com/flightgear/Durango.zip Three square degrees of scenery from 37-38N to 107-110W, about a 95Mb download. Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgfs error question
Hi everyone, Just compiled three degrees of improved scenery in southwest Colorado (including airports KDRO, KTEX). My problem is FlightGear hangs upon loading the scenery. It's still responsive because the refresh-meter keeps working in the bottom left, but the scenery never loads. This is my command line output: :~$ fgfs --airport=KTEX --aircraft=ufo Processing command line arguments Compatibility layer: testing for hard coded support * can set light saturation:yes * can set horizon scattering: yes * hard coded terrain presampling: yes * terrain presampling initialized: yes * can disable global weather: yes Compatibility layer: tests done. Loading local weather routines... loading scenario 'nimitz_demo' ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) bt_audio_service_open: connect() failed: Connection refused (111) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started We detected an error while reading the file. We detected an error while reading the file. We detected an error while reading the file. Apart from not being happy fgfs apparently now reverts to local weather on simple command-line startup, the final three lines: We detected an error while reading the file are incredibly undescriptive - what file is being read? I assume this has something to do with a bad scenery build or maybe remotely a hard drive problem, but any help would be appreciated. Thanks John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs error question
Thanks for your response. The TerraGear build finished successfully, could this be a problem with a stable 2.4 build not liking a new TerraGear scenery format, especially with detailed scenery? Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New KSFO Data
Looks like coastline correction and vmap0 classification, apart from the previously submitted Oakland data? Good work, but curious as to why TerraGear would be so problematic. The USA's land cover is in raster format, so this data is just the end result of the script which cleans and vectorizes that data similar to the how-to found on http://www.custom-scenery.org I'm going to generate Fresno and the central valley to make a nice 4x4 degree square, but I need to add hand-created vector cover (Oakland) on top of the KSFO square before I submit it to the database. Cheers John -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New KSFO Data
NLCD 2006 data. Previous digitization efforts have usually used NOAA coastal land cover data, but that is obviously only for coastal regions. Cheers John -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World#153; now supports Android#153; Apps for the BlackBerryreg; PlayBook#153;. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] New FlightGear Terrain Data
I have just uploaded 15 square degrees of land cover data to my website. These is the raw shapefiles needed to run TerraGear - they're ready to go to create scenery. THIS IS NOT FINISHED SCENERY. However after generating shapefiles for Lake Tahoe/Reno I realized that this scenery touched the northeast corner of the default San Francisco scenery. As a result I generated another 2x2 degree batch directly north of the default scenery, and directly west of Reno/Lake Tahoe. Should I go ahead and generate 30m land cover data to replace or augment the KSFO data? I am thinking, since this data is compatible with the FlightGear license, it may be possible once this scenery is generated to give users who are downloading the program for the first time a choice between the current 2 degrees around KSFO scenery, or up to 16 square degrees of detailed scenery around KSFO (and including Sacramento, Reno, Fresno, and Monterey). Their choice would be dependent on their graphics card and download speed. == The shapefiles I have generated are downloadable here. Please only download these files if you are interested in the raw shapefiles or if you wish to use the shapefiles as a base to run TerraGear: Minneapolis/St. Paul: http://www.stattosoftware.com/flightgear/w094n44.zip Durango/Telluride, Colorado: http://www.stattosoftware.com/flightgear/w109n37.zip Reno/Lake Tahoe: http://www.stattosoftware.com/flightgear/w121n38.zip Sacramento/Santa Rosa: http://www.stattosoftware.com/flightgear/w123n38.zip Cheers John -- The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery Creation/TerraGear problems
Very good read - thanks. I was worried the limit had been reached and that may have been demoralizing - but I'm going to keep pushing forward now. Still, as a scenery developer and not a programmer, I'm still wondering what the limit is before the swirlies start floating around. Is it vertices? Fans? Triangles? I'm going to try to reduce some of the vertices for Minneapolis-St. Paul and try a rebuild before moving onto my next project... wherever that may be :) Cheers John -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Scenery Creation/TerraGear problems
I apologize in advance considering I'm in a very complaining mood at the moment. I've just compiled 4 square degrees of scenery around the Minneapolis/St. Paul area in an attempt to figure out whether or not my Alaska scenery creation process worked on places in the lower 48 states. Fortunately, the answer is yes, the process works and the scenery built successfully. Minneapolis is kind of boring minus the lakes, but the scenery also looks like the upper midwest, and there are a lot of interesting rivers to follow. Unfortunately, I've run into problems with what I'll call the swirlies and the staircases. The first is the swirlies - I'm sure people have seen these before, where someone builds a dense road network and all of a sudden all the textures are stretched into oblivion. I'll call them the swirlies because up close the texture pattern looks like a swirl. The second is the staircases. Basically, the fan constructions don't include any sort of centroids, so for large glaciers the elevation literally goes up in steps as the fans walk up. This staircases effect also causes an issue in mountainous valleys. Sometimes the fan will not pick up part of the canyon floor, instead going from peak to peak. This can have a very pronounced effect when you are flying, and there are instances of this in the Alaska scenery as well (and others, but this is the cause). My question is, what can I do from a data point of view to fix these problems? I'm using v.generalize instead of v.clean in my GRASS workflow this time around, which is much faster and gives better results - but it doesn't clean any vertices. As a result, for both Alaska and Minneapolis sceneries, there are a number of strange constructions with the irregular mesh. I know how the irregular mesh is formed. I've designed a couple golf courses for Links 2003 using a similar method and dropping a centroid or a few really can help the wireframe - unfortunately I don't have access to the actual wireframe scenery structure, nor is this a recommended way to edit the files. I could also use v.clean and remove some of the vertices, which in turn would reduce the number of fans. I know there is a limit on fans or vertices? with .btg files, but this scenery is only of a medium-high quality, and compared to other sceneries I've created I'm not sure there's really a need to do this other than for performance. Plus, I'm loathe to run v.clean because pruning became very, very slow sometime in between GRASS 5 and GRASS 6.4, even though v.generalize doesn't remove any vertices, which is a problem. Oh, and Minneapolis/St. Paul scenery is available for anyone who wants it, but please email me personally because it's buggy. (However there is one very nice grass-runway airport which is placed on the cliff of a river - technically a bug but taking off is a fun challenge!) PS - I only get around 3-6 FPS on this brand new laptop(!), and I'm finding with 2.4 simply launching fgfs --airport=KMSP --aircraft=ufo loads up local weather/real-time weather, which is terrible for a simple scenery flyover test on a poorly performing computer - I get 1 FPS because I can't change visibility - is there a way to disable this feature from loading on startup from the command line? Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Alaska Scenery
I've released a beta build of the area surrounding PAJN (two square degrees) http://www.stattosoftware.com/flightgear/Alaska.zip I've used a different technique to create the data for the underlying scenery. Please let me know what you think, as I'm not too happy with the outcome - I think it sort of underscores the difficulty of creating good scenery, especially through automated techniques such as the one I use. I've already made a couple changes to the underlying shapefiles as well, especially to the rocks in the harbor. Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Alaska mapping/scenery improvements
I believe the Anchorage terminal is in the scenery models repository, but no one I know of has worked on Alaska scenery until this month. While there are some square degrees still conspicuous by their absence, here is 11 square degrees worth of Alaska land cover data, developed specifically for inclusion in the official FlightGear repository: http://www.stattosoftware.com/flightgear/alaska.zip This is ready to be added to the mapserver, at Martin's leisure - and feel free to add it to your own mapserver. Also, TerraGear isn't working for me on the server I've been graciously granted access to - so if anyone wishes to compile and share this area I'd be very happy, Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mapping Airspace
This is somewhat off-topic to FlightGear, so I apologize - but I respond to John Denker: Having looked over what you are trying to do, I strongly recommend using QGIS with the GRASS plugin. Very rarely do I use any of GRASS' built-in visualization programs - and very rarely do I use any of QGIS' built-in geospatial functions - but QGIS is the best program I've found to visualize GRASS data at the moment (with the possible, rare, exception of NVIZ). In fact, I believe the whole GRASS d.mon was rewritten as of GRASS 7 and now works differently (and hopefully better). I think most of the GRASS display functions were very, very old. Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Mapping Airspace
John: Admittedly I work with GRASS solely on the text-based side - rarely if ever touching the GUI - but hopefully I can help: 1) To be honest, it's probably easiest to continue to use d.his and then display the resulting map using the GRASS plugin - QGIS doesn't really have many (if any?) raster tools, while GRASS was created primarily to deal with raster features (and added vectors later). 2) I believe r.mapcalc is the way to do this on the fly - not sure what you are asking, because I'm sure d.rast calls this on the fly when you go to display the image? You can always do something like r.mapcalc {$output_map} = if({$input_map[0,0]} = 3000, {$input_map[0,0]}, null()) so it doesn't stop the processing. 3. You CAN do raster reprojection on the fly. However, your results won't be anywhere near as clean as a vector reprojection as a result of the different format type. Also, there are some rules - I believe the projection has to be in the current region of the location you're reprojecting to, and also the resolution must be sufficient in order to handle the map. The r.proj part of the manual has two good procedures for doing so: http://grass.osgeo.org/grass64/manuals/html64_user/r.proj.html (old version but should still be okay) 4) I think it's an actual limitation - I am assuming, for a categorical map, you would like say all cats 10 to have a transparency but all cats = 10 to not have a transparency? I'm not sure how to do this, if this exists - I'd just use r.mapcalc and display two different layers. I hope I didn't misinterpret what you're writing, and hopefully that was of some help. Cheers John -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] too many scenery objects
I don't know why it's crashing, but I've done tests with +600 objects all in a very small area and sometimes there is a slight delay as FlightGear loads a new view as all the objects load. Not a lag, but you look out the window and suddenly an object appears. If the scenery is crashing, then I believe there's probably something wrong with an object somewhere. Cheers John -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerryreg; mobile platform with sessions, labs more. See new tools and technologies. Register for BlackBerryreg; DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 2.4.0 scenery texture problems
Couple things I've noticed with 2.4.0: - the dirt texture maps to rock - which makes KOAK look very strange as there is a thin dirt barrier between the airport and the ocean which is now mapped to rock. Rock and dirt are two different concepts. Unfortunately, a lot of the time remotely sensed data only picks up barren land cover, meaning it's hard to distinguish between dirt and rock. I've probably been messing up this classification in what terrain I've been sending in. I believe dirt should map to dirt, rock to rock and barren to some unknown texture, perhaps again rock - but 'dirt' needs to be 'dirt'. I'll start sending in unknowns as barren unless someone has a better idea, though. - the golf course material is stretched too wide and needs to be tightened up in materials.xml. I'd make this fix but don't have access to the repositories. - same with the bright green evergreen texture. I believe this texture has been with the program for a very long time and it needs to make its way out. I created a texture based on USGS aerial imagery from around the Portland area. Thorsten made an adjustment: http://flightgear.org/forums/viewtopic.php?f=19t=11612start=15 The current mossy green texture is in the start of the thread. Anyways, I hope someone is able to commit that change to git as it's much better. - this is just sort of a general complaint considering you can switch them on and off as you need, but the landmass shader and the crop texture shader don't really work when dealing with specific and detailed parts of the world. The crop texture looks good for European scenery but when dealing with the American West doesn't create a realistic landscape, while the landmass shader doesn't distinguish between forest types, obvious when flying over Portland's Forest Park (the hills to the west of the airport). In other areas they make a big difference however. I apologize for not being able to make these changes, hopefully someone agrees and can make them on my behalf. Cheers John -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Openstreetmap v. G**gl
The coordinates for the runway ends for the ES03 Hova airport John Denker mentioned are: 17.727745 59.720191 17.712885 59.723231 The other airport wasn't available unfortunately, and I don't have TaxiDraw to fix and send this in. Consider airports may appear misplaced for two reasons: a) the vmap0 scenery isn't 'bad', but it's often less accurate than the correct apt.dat scenery; b) there is a lot of guesswork done for the apt.dat scenery, even with major airports. Heck, the KPDX layout in 8.50 is awful. The solution is to acknowledge, identify and fix as we can. Fortunately, the number of users who have started up at ES03 is probably very small - and the number of users who have noticed it's misplaced won't be much larger. You'd have to have local knowledge of Stockholm. At the same time, you've got small airports like 59S which have been paved over for years which are still in the database. Again, that drives me crazy but only because I'm familiar with the Portland area. For the USA, there is an interesting website chronicling some of these airports: http://www.airfields-freeman.com/ Cheers John -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Default Takeoff Runway
As an aside, someone needs to check the runway startup code, I'm sure my cessna or piper cub started on Helipad 1 at KOAK. Also will be looking at the golf course texture, it's displaying way too large. Cheers John -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Shapefiles to Buildings
I have a shapefile of buildings in Honolulu and I'm trying to figure out the best way to turn this into FlightGear scenery. I'm less interested in generating all ~12 buildings ( think of the frame rate hit ! ) and more interested in getting the footprints of the tallest buildings and airport buildings, properly texturing them, and submitting them. Cheers John -- Magic Quadrant for Content-Aware Data Loss Prevention Research study explores the data loss prevention market. Includes in-depth analysis on the changes within the DLP market, and the criteria used to evaluate the strengths and weaknesses of these DLP solutions. http://www.accelacomm.com/jaw/sfnl/114/51385063/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Golf Course Textures
http://www.stattosoftware.com/flightgear/golfcourse.png AND http://www.stattosoftware.com/flightgear/golfcourse_winter.png If someone could commit these to git and update materials.xml, well, I'd be very happy. Not the best textures admittedly ... but considering we don't currently have a golf course texture, I think necessary. Cheers John -- WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Other New Textures
I've also been making other textures other than just golf courses, here's a list of them. Feel free to commit or add them as I don't have access, am not completely sure what to do, and am not even sure if these are quality. Most of these were created out of the desire to get some real Pacific Northwest textures. http://www.stattosoftware.com/flightgear/dec_evergreen.png (probably needs to be lightened just a bit) http://www.stattosoftware.com/flightgear/mixedforest.png (alternative mixed forest - probably my least favorite) Intended to be used for uncultivated grassy areas (non-parkland): http://www.stattosoftware.com/flightgear/cropgrass1.png A town texture for desert areas: http://www.stattosoftware.com/flightgear/desert_town.png http://www.stattosoftware.com/flightgear/desert_town_winter.png Could probably be used for cs_drycrop or cs_naturalcrop: http://www.stattosoftware.com/flightgear/drycrop1.png Red rock texture from near Sedona (not for global consumption, but probably a good class to add for custom scenery purposes?): http://www.stattosoftware.com/flightgear/redrock.png http://www.stattosoftware.com/flightgear/redrock_winter.png Let me know what you think is usable, and feel free to commit any good ones. Cheers John -- WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Changing ICAO codes
A number of Pacific Northwest airports have changed their identification. For instance Ranger Creek, WA (near Mt. Rainier) is now K21W (from 6WA8?). Pierce Co. Thun is now KPLU, from 1S0. Tillamook is now KTMK, from S47. How do we make these changes? Cheers John -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pacific Northwest Scenery Available
If you want to get 'really' fancy, rwy_prec.cxx and rwy_visual.cxx should also be updated at line 101 with the same fix. Cheers John -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pacific Northwest Scenery Available
It seems to me, on line 97 of rwy_nonprec.cxx, the current line: double length = rwy_info.length / 2.0 + 2.0; should be: // we also check for the displaced threshold, which may make the runway too short (old KVUO bug). double length = ((rwy_info.length - (rwy_info.disp_thresh1 + rwy_info.disp_thresh2)) / 2.0) + 2.0; Please let me know if I am wrong, I am not all that great with C++. For instance, it looks to me as if this just prints an error message, but if this is tripped the function should break and print basic markings instead. Yours John Holden -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Pacific Northwest Scenery Available
First and foremost, a huge THANK YOU goes out to Martin Spott. Without his help, including giving access to resources I otherwise would not have, I would have not been able to create the underlying data for this scenery much less generate it. So thank you, Martin. This scenery product is released under the GPLv2. There are over eight square degrees of scenery to download - I believe eight times the area of the Innsbruck scenery. For the most part, I think it is fantastic, especially compared to the area's current scenery build. SRTM-1 is used for elevation. There are some problems with elevation, especially around airports, so this should be treated as a beta product. Also, stream and road data is largely still vmap0 data and not as accurate as the rest of the scenery, so some odd placement is probable. There are also some other minor problems with the scenery the majority of users will not notice. Developers of genapts should note KVUO - a part of the runway does not appear in either the current scenery or the new scenery, probably due to a bug in this program. If you are interested, the scenery is available for download at my website, http://www.stattosoftware.com/flightgear Interesting airports to start from include: KHQM KSEA KPDX KVUO S47 KAST KPAE Please enjoy, John -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pacific Northwest Scenery Available
Ron: Thanks for the help with the airports, I'll recompile the scenery to fix the problem. I'm still learning my way around TerraGear. Is the problem with KVUO's definition, or rather within the program? While a quick aerial check of KVUO shows the runway does have basic markings, no reason why there shouldn't be a check in the program to make sure there is length to draw non-precision markings, since there may be other problem airports in the world. Cheers John -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Rio de Janeiro Scenery
Hey everyone, I've just finished compiling custom Rio de Janeiro scenery. It is beautiful and I didn't mess up airport elevations this time :) It should be available on my website soon, http://www.stattosoftware.com/flightgear However Sugarloaf Mountain just does not exist in the scenery. Is there a way to hand-create elevation points for use in TerraGear or are we just out of luck? Cheers John -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Special Request
Hey everyone, There is a lot of custom scenery I've contributed just sitting on the mapserver. Due to some problems it seems as contributions in the scenery department have fallen off recently, despite some great recent work with adding buildings to New York City, and a new contributor adding important skyscrapers from across the world. I've just determined again I can't compile these areas myself. Can someone with TerraGear please download and compile at least one of these scenery areas? The Pacific Northwest (Portland/Seattle) is most interesting to me, there are 8 square degrees(!) of good quality land cover data including some intriguing mountainous terrain. However, Rio de Janeiro, Hong Kong, Toronto, and Connecticut/Rhode Island/Vermont would also be greatly appreciated. There are a couple other areas as well I can't remember, I think Phoenix. Let me know if you have the ability to compile these scenery areas. I would greatly appreciate this and happily host a download link. Yours John -- Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
It has been very frustrating to watch this community repeatedly trip over legal issues. This has finally become a great enough source of frustration to me where all I can say is good luck in the future and enjoy the scenery (whenever it comes out). Yours John -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
I find this interesting- wasn't it you (beside Martin) telling us that Google Earth can't be used anymore for scenery models due to legal issues? Yes. The Google Maps/Google Earth license is not compatible with the GPL. If you are interested in this OpenStreetMap has a good discussion of the legal problems with the use of Google Maps imagery. That is one of the rare instances where we have been able, as a community, to figure out what we can or can't do legally and apply the reasoning consistently. There is a big distinction with the trademark issue here and the copyright issue presented with FlightProSim. With the trademark issue, you have a whole spectrum of opinions but none of the opinions are geared toward working to a final solution. There's a general we should avoid litigation vibe here, but part of avoiding litigation is being smart and understanding our rights as software developers. It's quite frustrating because I don't think we are consistently achieving being smart and understanding our rights as a community, and we have been blundering along as a result. What's so bad about discussing legal issues? Nothing, except when the discussion breaks down because no one really knows what OUR rights are. We need to be working toward achieving concrete solutions on these problems, figuring out how we handle these issues as a community when they arise, and also working to minimize the threat of litigation while still maximizing the usefulness and realism of our program. I've made proposals in the past based on my understanding of copyright law and the Lanham Act. For instance, there is no reason why we shouldn't have a prominent disclaimer saying FlightGear is not associated or endorsed by any companies possibly represented in the program, either in the base distribution or through add-ons. There is no reason why there is no umbrella copyright notice anywhere within the executable file, except some people seem to think there is no copyright on GPL software - but then what does the GPL protect? Repainting liveries is a big grey zone- it always have been, and unless the laws will change, it will. So why not make it easier on ourselves if someone whose livery is in our database takes umbrage? I'm just very frustrated, I'm still going to use the software, I'm probably still going to contribute to the scenery database because that is a very small pool of developers all of whom seem to understand what the legal limits are in that area, but I've got better things to do than to not get anywhere arguing about the law on this list. Cheers John -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
Well, until now you didn't say much about in this topic here. But as I can see, you are the one in the whole Project who does understand much more of laws and legal issues than anyone others here. I cannot tell if this is sarcasm but in defense I have done a lot of reading to try and figure out what we can or can't do. I also wouldn't say I understand more about laws and legal issues because I am not yet a lawyer. (Give me a couple years on that.) I'm honestly just trying to help the project. Another problem is contributors come from all over the world so reading the Lanham Act won't necessarily help us if the angered corporation and data contributors are German. That's why we need a community effort to figure out what to tell Jack when he's presenting his next model to get included into git. (Not calling out Jack here, just using an example.) Cheers John -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Logos and licensing
Jack: I don't have commit power, but I strongly recommend you include text along with the model which says Red Bull does not endorse your model or FlightGear. I'd also write why you think it's okay to use the trademark in this instance, which is to accurately reflect a real-life livery of a helicopter. That makes it less of an issue in my non-legal opinion because there's no confusion about why we're deciding to commit this - we're not incorporating their trademark for any commercial gain, but rather to simulate flight more realistically! To all currently arguing: Consider it is going to be difficult for whoever would sue us to show how we've cost them any financial damage. Likely, someone being aggressive with trademark infringement is probably going simply to ask us to stop distribution of whatever trademark we are using. Cheers John -- Free Software Download: Index, Search Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
You are all being ridiculous except for Curt. We have the ability to sell the product and could theoretically get sued even though we are open-source. As I have said, the best thing to do is put in a legal disclaimer saying we are not affiliated with any companies which may be represented in our product. It appears much of trademark law deals with misrepresentation - if we misrepresent the fact they are not associated with us then we are in trouble (IE: an ad saying Red Bull (logo) loves FlightGear to practice air racing would be bad). Cheers John -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
Fair use is also a defense for trademarks. The problem is these are defenses - they will only work if we are defendants in a lawsuit, and we don't want to litigate. We should take a path which maximizes our resources while minimizes our potential to get sued, or at least have a lot of data removed from our repository. For instance, it is clear we can't use Google data for mapping by the terms of their license agreement. It is less clear on these trademark issues. Stating we do not endorse any companies or products which may be used within the simulator is a step forward, because it seems we would be in compliance. However as I've said before I am not a lawyer and this is not legal advice. The good news is we are unlikely to be sued. Still it is a good idea to state we do not endorse any products or companies presented in this software, stated in section 1125(a) found here: http://www.law.cornell.edu/uscode/html/uscode15/usc_sec_15_1125000-.html Cheers John -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
Hey everyone, Based on my (brief) reading of some United States statutes, I would suggest we can continue using these trademarks until asked not to do so. I don't think this will bring forth a lawsuit, most likely a cease and desist action which is easily complied with, if it is on trademark grounds. However I would definitely suggest whenever we do use trademarks we should publish a notice we are not affiliated, connected, or associated with the companies whose trademarks we use. I think we should also be cautious of the screenshots we use to advertise the software. See: http://www.law.cornell.edu/uscode/html/uscode15/usc_sec_15_1125000-.html#a I am not a lawyer and this is not a legal opinion. Yours John Holden -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrasync
Just to comment on this recent thread, most of my scenery work is not in TerraSync nor complied - the areas I know of are the Caribbean between Anguilla and Nevis, all of Hawai'i but Ni'ihau, and I believe Oakland Int'l Airport. I have available a finished London landclass and a finished Baltimore/Washington, DC landclass available on my website at http://www.stattosoftware.com/flightgear - they should be part of the next release. The Pacific Northwest, Rio de Janeiro, parts of Hong Kong, Phoenix, Shoreham, Madrid, Toronto (harbor), and New England are on the mapserver, but have not been compiled. Southern New York has been sent in and is waiting to be added to the mapserver. New Hampshire is waiting to be cleaned, which I will probably start tonight. Switzerland land cover is almost done but does not include Sion - it is basically the northwestern half of the country. I have hand-created scenery for Sion which I have been working on for the past few years, but the terrain is so difficult the Vancouver, Canada project I started last week already has almost as many polygons. Hope this helps, Cheers John -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New airport textures
Part of the texture problem is with the current data format we are using - there are a number of airports where the texture is incorrect, especially the threshold textures - but we currently only have four options for runways. Also, some countries use yellow textures for some airports - see (from 30m!): http://maps.yahoo.com/#mvt=slat=42.775718lon=141.691422zoom=14 Plus there are different aiming point textures in different countries (texture already added), different thresholds for different airports, et cetera. The question is figuring out what is needed. While this is a data-side problem (and an easy one to fix in game if the format is corrected) it would be nice to have a varied set of runway and taxiway textures for the future. Just imagine landing at RJCB for the first time and wondering if your simulator has gone haywire because all the runway texures are yellow - another FlightGear first! Cheers John -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 2000 Models!
With a large addition to the database today, there are now 2009 unique models in the scenery model database! We have now surpassed the 2000 mark as the FlightGear world continues to be populated, especially with non-generic models. A thank you to everyone who has submitted unique models to the database. Cheers John -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Magnetic North
c) Doesn't 213 seem like a small number compared to the thousands of updates that have been applied to Robin's apt.dat since FG forked it in 2008? If you are looking for a project, we need someone to incorporate the new X-Plane format into TerraGear - while keeping polygon counts as low as possible, Cheers John -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] TerraSync: question about file directoy
Hi Heiko This isn't just a Terrasync problem as I have scenery files in multiple scenery folders for testing purposes. So if the helipad was in my Scenery2/ folder, it also wouldn't work... The solution as I think has been said is to figure out if there is a way to get the name of the top level folder using Nasal, or to figure out a way to use nasal within the scenery folder? You could always try calling the nasal script from the xml (I have absolutely no idea if this will work or not and it may well be impossible). Good Luck Cheers John -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Magnetic North
Hi, I have sent Martin an updated layout for KTPA. As is my understanding, thie runways will be updated in the next world scenery build, unless I've done something wrong. Cheers John -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] World Scenery Reissue?
Just tonight I have finished modeling the first skyscraper in FlightGear for Vancouver, BC, Canada. I am running FlightGear and the modeling software on an old laptop (which I am using FlightGear on solely for scenery development purposes). I downloaded the proper world scenery tile from: http://flightgear.org/Downloads/scenery-1.0.1.html I then used the ufo to fly around a bit. I did not use TerraSync. I have added a few buildings to Friday Harbor (KFHR?) and wanted to see if they showed up in the scenery. They did not. I then flew on to Seattle and I noted the scenery lacked any custom models, and the original generic skyscrapers were still in place. Finally I flew to Portland and the original generic skyscrapers were also in place. I am wondering, therefore, given the current difficulty in mass-generating new terrain from the mapserver, how difficult it would be to push what is in the current TerraSync directory out as World Scenery 1.1.0? There would be a number of new models, and I think Hawai'i would have better scenery, but it would mean there is a new scenery release which would basically coincide with the release of the new version. While those who have been using TerraSync would not notice any improvement, those who don't would notice at least 400 unique models in their scenery contributed over the course of over two years. Of course when we are ready to generate terrain from the mapserver, this would be World Scenery 2.0.0 - and the most important FlightGear scenery release for almost a decade, Cheers John -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] terragear roadmap
Hi Pete, Currently, TerraGear is mostly being redeveloped in order to handle more detailed scenery - recent advances in FlightGear scenery data technology have made this necessary. I think this is a lot of GIS C++ work - I am primarily a data contributor. So please note anything you do should be compatible with this roadmap - other than that, I think there's just a TerraGear wish list, but those actually programming can correct me if I'm wrong. I would say feel free to work on uv-mapping and brainstorm on the idea of transition polygons. However, I am working on some quite detailed scenery at the moment and can say when scenery data is at about 30m precision transition polygons become difficult to manage. The problem with vector-only data is it doesn't allow for the fuzzy pixels you see in remotely sensed imagery, which allow - somewhat - for realistic transitions - everything is hard-edged. Some sort of automated seam blending would be really cool, but I think this is hard to do... As far as updating apt.dat goes, we've done a fork of 8.10 and have quite a number of updated airports sitting on the mapserver somewhere. Curved taxiways would be brilliant but because of both distribution and performance limitations the problem is inserting curved polygons as cheaply as possible when it comes to polygon counts. A somewhat dated but interesting primer can be found here: http://custom-scenery.org/Research-Deve.274.0.html (make sure to click on the sub-links on the left). Have fun and welcome Cheers John -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Some community comments
I appreciate the ephithet being hurled in my direction, especially because all we are pointing out is that CORINE data should eventually be part of the land cover database anyways, which may deprecate some (but not necessarily all) of the third-party scenery projects currently being produced, Cheers John -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Some community comments
To help put things in perspective, the people who are generating the beautiful scenery on the forum are using the same CORINE data set we are attempting to get into the scenery, and are using OSM roads, the license about which I am unsure. The advantage of this is we get to fly over higher quality land cover sooner than we otherwise would have, because we're also trying to get CORINE into the landcover database. However, with the exception of scenery models, no one is really developing anything new - just using existing data and programs to create the sceneries without much apparent thought to topology. This isn't bad as it gives us a larger, better area to fly through, and promotes scenery model creation. Still, none of the third party sceneries directly help the goal of adding data to the server or helping fix TerraGear to push out a new World Scenery package (and there will be a number of new places to explore in the next official version...) Cheers John -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Some community comments
Replying to Heiko: But increases the attractiveness of a whole project called FlightGear, as it shows that it is not difficult to make an attractive qualitity scenery for free, and enlarges the freedom of use to any users. I am not arguing that point - as I said the CORINE data is available to users before it is in the database, and that is fine. However, cleaning the data and placing the data into the database would be much more productive, as it would allow us to include the data in the world scenery release. Right now these are third party-only. I am in no way opposed to people creating third party scenery for FlightGear. However I believe there is a difference between, say, the Brest photoreal scenery, and the CORINE scenery, because we should be able to get CORINE scenery in the database for more than just France in the future, whereas I believe Brest is separate from the scenery package for licensing reasons? Cheers John -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
More and more users are starting to generate scenery which cannot be reconciled with the mapserver database - usually, by taking CORINE and OSM data and incorporating them together. Some of the results are very nice and are inspiring others to contribute in certain parts of the world, especially the collaboration around Innsbruck, and the coordination to get better GPL textures into the program to make it look better in general. For Australian purposes, if you =have= land cover data, by all means you can probably compile it using TerraGear - but you are in charge of distributing it and making sure the license requirements are all right, and there's no guarantee the scenery structure will be backwards-compatible in the future. This would be third-party scenery. Perhaps the biggest problem with third-party scenery is potential conflicts with objects, but as long as we continually encourage people to submit GPL-compliant objects regardless of the license of their terrain we're okay. I am more interested in =developing= the data for inclusion on the mapserver. I'm also greatly hoping TerraGear will be upgraded soon so that the World Scenery 2.0 can be released sometime in my lifetime, as there are a number of interesting places no-one has flown over yet on the mapserver :) Cheers John -- Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Airport Water Clipping
There's a big visual problem with some airports, especially when they are next to lakes or water in the more top-drawer scenery. For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake in the middle of the airfield, would it be possible to take a lake layer (or the lake layer) and burn the water texture into the airfield before any of the taxiways are applied? Cheers John -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Waterfalls
I'm trying to figure out the best way to model the Rheinfall in Switzerland for an upcoming scenery project. There is no land cover layer for waterfalls. A fountain-like particulate model may work but there are problems with creating terrain-like models. What is the best way to go about this? Cheers John -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] TerraGear Problem
Hi, I'm using the most recent .exe build of TerraGear from the uni-duisburg website. I believe I have followed all the steps properly to set up the work directory - I have run hgtchop, terrafit, genapts, and ogr-decode on everything, and have a work folder which appears to resemble what it should resemble. However I am getting a problem with fgfs-construct when it goes to clip the shapefiles - the shapefiles should be properly clipped to each other already, but the program crashes immediately after it tries to clip the files for the first time. I originally thought it was a problem with ocean - there is one tile in the scenery build which is all ocean (it's a 2x4 degree build) and even after removing that from the cycle it still crashes on first instance. I have no idea what the exact error is because this is an executable on Windows XP and the error crash doesn't give you any good information on what happened. How might I fix this problem, not including compiling the program myself? Cheers John -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightProSim advert on FaceBook
For the love of... Whatever your opinion on the legality of what they are doing, this is indeed a problem and reflects negatively on the community. Ignoring it will not make it go away. We need to know what we can do. Please, please, someone with a copyright interest in the software please contact the lawyers at http://www.softwarefreedom.org/ I am not saying this for fun. Cheers John -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightProSim advert on FaceBook
Either Curt or someone who has contributed a significant amount of code to the FlightGear project should look into talking with an open source lawyer. On copyright grounds, we can only sue to enforce the GPL. Basically, we can only make FPS GPL-compliant, which I do not believe they are, but I do know they have attempted to become more GPL-compliant (even if it's not technically GPL-compliant). There are other grounds we may be able to sue on besides GPL, though, such as false advertising! Only a lawyer can help us figure out what is going wrong here. Please look at http://www.softwarefreedom.org/ to see if anyone there can help us Yours John -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Airport Textures
Hi All, Recently, I have been working on Switzerland scenery for FlightGear. Hopefully beta landcover will be released soon. At the moment, I've been making use of as many materials as I can find to accurately model the control tower at LSZB - Bern/Belp, and through some pictures I've noticed the arrows in the displaced threshold are different than the FlightGear textures. I would very much like to represent this if I can as it adds a level of localized realism. I also thought of another previous mailing list discussion about aiming point textures in Great Britain, and of yellow runway markings in northern Japan. This leads me to my question: Is there an easy way to replace the default textures on an airport-by-airport basis? Currently there is one texture set for every airport. I am thinking of possibly indexed airport folders, such as Airport_1. If the airport is somehow classified as taking the textures from Airport_1, then load the textures (with the same file names) from that airport folder, and then fall back to the main texture folder if the texture is not found. For instance, Heathrow uses different aiming point marks than most airports. If you had a folder: Runway/EGLL_Textures with only the file pc_aim.png, and then you somehow had a file telling the program to look for textures in /Runway/EGLL_Textures BEFORE it looks in /Runway JUST for Heathrow, you could load the different pc_aim.png just for Heathrow. My gut thinks this is impossible, but my gut is also very hungry. Thanks John -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Request to Compile Beta Scenery
Hi All, I have failed yet again to get TerraGear running on two computers. I recently tried a technique for the first time to determine land cover from satellite images. I am glad to say I succeeded, but there are still a number of problems with the scenery, from null values to cloud cover. This is 45Mb worth of shapefiles, beta land cover for northern Switzerland (Zurich, Bern, Neuchatel, Luzern, Interlaken), eastern France (Mulhouse) and southwestern Germany (Konstanz, Friedrichshafen). I would like to have compiled before I submit it to the land cover database so the community has a chance to fly over the area and note any special problems. My hope is this landcover will ultimately be a high-interest area for FlightGear users. Please reply here or email me off the list if you are able to download and compile this area - I think it is 3x2 degrees. Thanks John -- This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improvements to the material library and materials.xml
I've made some simple Hawaii textures based on real, freely available USGS aerial imagery of Oahu. I have sand, grass, scrub and farming textures so far. I'd be happy to provide these even though they're not excellent. Cheers John -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] News from FlightProSim
I've /probably/ done the most extensive amount of research into this at the moment, some key points: 1) If we want or need legal representation, please visit http://www.softwarefreedom.org/ I have already contacted them, so please don't send them a bunch of emails about FlightProSim. 2) FlightProSim has at least one violation of the GPL2 because they distribute the source code on their website; they need to either distribute the source code with their product or provide a written offer for up to three years under subsection 3b of the GPL. 3) FPS may be in further violation of the GPL under section 2a, which states the modified files must contain notices they were modified from the original FlightGear source code. I have not done this investigation. 4) I have strongly recommended in the past that FGRun or FGFS contain some sort of copyright statement. However, my suggestion was dismissed. JUST BECAUSE YOU CONTRIBUTE TO FLIGHTGEAR DOES NOT MEAN YOU FORFEIT YOUR COPYRIGHT. So let me make this suggestion again. On the splash screen, or somewhere on the launcher, or under the about menu, include the following text: FlightGear is copyright by its respective contributors. Please refer to the source code for the copyright to specific components of the software. You may redistribute FlightGear under the terms of the GPL version 2. FlightGear comes with absolutely no warranties. Perhaps the reason this suggestion was dismissed so readily is that I suggested that FlightGear become one copyright holder by aggregating the copyrights of the contributors. However, the reason I believe adding this text to be important is: 1) Any future distributors cannot obfuscate this copyright or else they are in violation of the GPLv2 section 1; 2) If they do obfuscate the copyright, they must also edit the file to say they obfuscated the copyright under the GPLv2 section 2a to be compliant, which is sort-of beside the point; 3) It makes it easy to check to see if there's been a GPL violation even if everything else appears okay, because the copyright appears on something other than the source code. Even just adding text such as www.flightgear.org to the splash screen would require someone who modifies and redistributes the program to comply with 1) and 2) in the second-list set out above if they wished to disguise the program as being FlightGear. Now, there ARE some people who legitimately use FlightGear who need to may wish to disguise the fact the program is FlightGear - I'm thinking airplane simulators - but they can easily comply with the GPL by remarking how they modified the file from the original FlightGear version. Finally, we should be seeking to make violators comply with the GPL, not shut them down, even if they're distributing our program for profit. If it's GPL-compliant, this still helps us, even if someone is making money off our work. Now, some opinion: In my opinion Aircraft and scenery models in the base package need to remain GPL, as this allows for easier license management. If you don't want other people profiting off your work, release your add-on as a third party add-on under a different license. I'm sure there are people who legitimately make money as a direct result of FlightGear, and because of the GPL, you may even be able to dishonestly make some money off of the product, but if you're compliant we can't constrict your right to do so, Cheers John -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear and Copyrights
Hello all - My previous email may have been lost in the fray so I'd just like to float my recommendation again. If you have contributed code, please check to make sure your copyright, and the date, is in the header for the source code you have contributed. This will make it easier for us to track if there has been a copyright and GPL violation. If someone modifies a copyrighted file AND distributes that file IN VIOLATION OF the GPL version 2, then the person or people who hold the copyright on that file can force compliance. However, I also believe we should put a copyright statement within the executables of FlightGear which we distribute - we should have a statement saying FlightGear is copyrighted by its contributors - please see the source code for information. (Perhaps several statements, in the console and under the menu for instance.) Just because we release the software and the components of the software under the GPL does not necessarily mean the contributors forfeit their copyright on the work. By including copyright information within the essence of our product components, we thereby make it more difficult for resellers to rebrand and resell our product (because they can't just remove the copyright without being in violation of the GPL - and if they do they have to state how they modified the file from the original copy in the source code, AND distribute that source code). At the same time, we maintain the fact the copyright is held by the individual contributors, which was important to people the last time around. This also does not constrict the freedom of the software under the GPL and therefore I would strongly recommend adding this into the software. If people are opposed to this for whatever reason, a softer suggestion would be including an About menu with version information in each version, say FlightGear version 2.0.0 release date X/X/2010. Since this doesn't include a copyright, though, anyone can remove it as long as they state they removed it within the source code of the product; and since the people likely to be negatively affected by someone reselling our product as-is aren't going to be looking at the source code, I strongly recommend the copyright components, Cheers John -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [FlightGear-devel] materials.xml request
I'm a bit confused. Are random objects actually starting up at different points in each run now? I haven't noticed that nor have I seen a report of that. All I've seen in this thread is that the code that resets the random generator in each tile (well, several times per tile) may be affecting the random distribution of some models. I have not seen anything proving this is broken (did a couple test flights), can someone please independently verify that this code is indeed broken? Cheers John -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] materials.xml request
It's been a long time since I (re-)wrote the random object code for OSG, but my recollection is that we use the same random number seed when generating random model placements, to ensure that a building is in the same place on every computer. I suspect that part of the problem with the water-tower may be an artifact of the random number generator, though having one every 300,000 m^2 was also a bit much! However, I've never investigated sufficiently to determine if that is the case. Stuart: What happened is that towns are usually defined as points, which get interpreted by the scenery-generation system as the landcover type town. Back when the water tower was first implemented, towns were turned into squares about 1km on a side and there was one water tower per town. As myself and others have improved on the quality of the scenery, these towns went from small squares with one church, water tower, house, etc to much larger expanses with many churches, water towers, et cetera. I like those shared German and Dominicaian houses in the shared model directory for town autogen... perhaps those could be substituted in the water tower's wake? However, I don't have cvs privileges... has someone stepped up to the plate and fixed this yet? Cheers John -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] materials.xml request
I don't know if we've gone final with everything yet, but if we haven't, would it be possible for somebody here to: * double-check to see if the mushroom water-towers still exist under the town definition in materials.xml; and, if so, * remove them. As we'll have a lot more areas defined as town in the upcoming scenery build, and there are far too many water towers per square land-area-measurement-category) in FG as it is, and it looks tacky. After the release, I'll try and look at improving the randomly generated scenery. Cheers John -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Copyrights
LeeE: I appreciate your comments, but in that case, why is FlightGear licensed under the GPL at all if we're not willing to enforce it? The GPL is designed to be as open as possible, but still giving rights to the people who hold the copyright on the product! See section 1 of GPLv2: 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an //appropriate copyright notice and disclaimer of warranty//; That's certainly not very hard to comply with! If you're in violation - let's say you remove the copyright information - the goal isn't to restrict you from using the software, the goal is to ensure you put the copyright //back//. Anyone wishing to build on FlightGear shouldn't have a problem with keeping the copyright information intact - in fact, they're supposed to add to that under section 2 of the GPL. Your final paragraph said I am concerned with restricting how people use the product. That's only true because my goal is for people who use and improve FlightGear can't remove the copyright notice under the GPL. That's the only restriction I care about. You can throw FlightGear off a cliff to a friend or sell it for a million dollars, but if you're redistributing you don't have any good reason to remove the copyright notice - and if you do, the copyright holders on the project, namely, the very people who are improving, promoting, and allowing new, can ask you to put it back. Right now, however, there's no visible notice to remove on the executable part of the product. That's how you protect free software. Cheers John -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Copyrights
With regards to what has been said, the GPLv2 gives the end user the right to both modify the software and, if certain conditions are met, distribute the software. It does NOT change the fact that all the contributors actually own the copyright on the software, or it appears in FlightGears' case, a lot of different people own the copyright to the software. In either case we need a system where we either start tracking who owns what copyrights in different parts of the software, or assigning the copyright to FlightGear while ensuring the contributors have all the rights they would otherwise have. The reason for this, which I didn't state, is so we are better prepared to protect our software from people who may violate the GPL down the distribution line. If someone modifies FlightGear and obfuscates the copyright, that's a clear violation of the GPL - copyrights must be intact under the license. Now, let's say someone takes parts of the FG source code for inclusion in a proprietary, closed-source product, and the copyright is NOT consolidated. Let's assume I track down the problem - now I have to track down the copyright holder of the code which was used in that piece of software and get them to enforce their own license. Not everyone would be willing to do that. If everyone consolidates their copyrights under FlightGear, that violation is much easier to enforce. However, FlightGear would need to be a legal entity in this case. I'm not sure how to do that, but I can do the research. If you'd like a read, check section 2.3: http://www.softwarefreedom.org/resources/2008/foss-primer.html#x1-70002.2.1 Cheers John -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Copyrights
I've been doing research into copyrights and am shocked to see there is no (C) (years)-2010 FlightGear anywhere in FGRun or in the main flight simulation program. However, it appears looking through a sample of the source code the code is indeed (C) (year) by the authors who wrote it. This makes sense, considering the contributors to the project hold the copyright, unless the contributors agree to assign their copyright to an entity (FlightGear). I don't think this has happened, but it should. By assigning the copyright to FlightGear instead of the contributor who contributed a part of the work, this helps FlightGear move forward to help defend the software legally - and the original developer still has the right to use that part of the code they contributed elsewhere, as long as you don't grant anyone an exclusive license to use the code. We should also revise the fgrun and fgfs components to include (C) 2001-2010 FlightGear in visible areas. I'd add something to the menus - probably the file menu - in fgfs called About with the following text, if the copyright is unified: -- This software (C) 2001-2010 FlightGear Licensed under the GPLv2. Contribute to FlightGear! Visit our website at http://www.flightgear.org/ for more information. -- On fgrun, and if there are any installation programs we currently use, there should be a similar copyright notice. If I've completely missed where these notices are, please let me know, but this is important to help protect our software. Cheers John -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FYI: Contacting Counsel
I just wanted to drop a note I will be contacting the Software Freedom Law Center - http://www.softwarefreedom.org - on behalf of FlightGear. If you have any questions, comments or concerns please don't hesitate to email me -off the list-. Cheers John -- Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] International Runway Issue (leading zeros)
Given the number of airfields in the US I think this is a good idea as long as we can implement it without breaking genapts, I'm going to go forward with heuristically-defining other runway markings since there shouldn't be any problems with defining single-wide markings for some European countries. Cheers John -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Center Runway Issue
Yes, I understand that. My vision was the flag would be set before genapts is ran. Or are all airports generated at a single pass? If that's the case perhaps genapts should use the literal runway number from apt.dat, and apt.dat can be edited to replace the leading zero with a space on US GA airports? This should still keep us compatible with x-plane 8.10 datafile specs... The problem is one single flag won't be enough. I've been doing some research... some airports have different precision markings on different runways at the same airport, so maybe I've opened up a larger bag than I'm capable of opening here. However, the code for UK aiming styles should still stand as long as it's proper: string texture_name = aim; if(airport_id.substr(1,2) == EG) { texture_name = aim_uk; } should, in my mind, change the texture from pc_aim or pa_aim to pc_aim_uk whenever the airport_id/ICAO code comes up as EG and, therefore, England. As far as I know, this is the only country which uses a different aiming point. The problem with the leading 0 is that there are a LOT of small US airports which have ICAO codes which don't start with the letters K or P. If we could determine a way to determine what these airfields are, that would be a huge step in the right direction. Also, for countries which have single bars as opposed to two- and three-bars, I see no problem (again, mind my C++ newbishness) with adding something like: if(airport_id.substr(1,2) == CY /* Canada */ || airport_id.substr(1,2) == EG /* England */ || airport_id.substr(1,2) == ED /* Germany */ || airport_id.substr(1,2) == ET /* Germany (add Australia, Japan) */) { texture_name = one_a; } Though you'd have to check to see if you use texture one_a or one_b. Other than that this is a bigger problem than we can solve in one sitting... I think eventually going to a database-driven way would work better, but not until we extricate ourselves from the X-Plane 8.10 airport style, whenever that is. Cheers John -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] TerraGear and International Runway Precision Markings
Hello, I've been reading through a lot of the TerraGear code after I've read the center line problem but I'm interested in tackling a different problem. It doesn't help I don't have an intimate knowledge of C++, nor have I ever properly compiled TerraGear on Linux... so please bear with me. Runway precision markers have an international flair to them. The UK uses a different set of aiming point bars, for instance. There are a lot of countries which use solid single stripes instead of having three- and two-bars, too - from Canada to the UK to Germany. I've sent in a new UK aiming point texture to Martin to have him include that in the CVS (thank you in advance, Martin). Still, I need to create the code to get it into TerraGear so the texture can actually be used. A screenshot of what I'm trying to achieve can be found here: http://flightgear.org/forums/viewtopic.php?f=6t=6338 Ideally, Heathrow would have all solid stripes as well instead of the 3-aim-2-2 setup it currently has, but I want to make sure I have this correct first. Right now I have this in rwy_prec.cxx, but there are a couple things I'm not sure about. Does airport_id get passed down into this subroutine from build.cxx? Am I calling airport_id correctly if it is? And did I even define texture_name correctly? Any help would be appreciated. // Check to see if ICAO code merits UK-style aiming stripe // Otherwise, load normal aiming stripe string texture_name = aim; if(airport_id.substr(1,2) == EG) { texture_name = aim_uk; } // // Aiming point // start1_pct = end1_pct; end1_pct = start1_pct + ( 400 / length ); gen_runway_section( rwy_info, runway_a, start1_pct, end1_pct, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, rwy_info.heading, material, texture_name, rwy_polys, texparams, accum ); start2_pct = end2_pct; end2_pct = start2_pct + ( 400 / length ); gen_runway_section( rwy_info, runway_b, start2_pct, end2_pct, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, rwy_info.heading + 180.0, material, texture_name, rwy_polys, texparams, accum ); Cheers John -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel