[Flightgear-devel] UAV Landing on USS George H W Bush

2013-07-12 Thread Jon Stockill
budget: https://www.youtube.com/watch?v=FWghkjE8HMY -- Jon Stockill li...@stockill.net -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from

[Flightgear-devel] Fwd: [Flightgear-commitlogs] FlightGear branch, next, updated. fe1222a90dd809560e787ce09391d5cf97bbe6fe

2012-11-15 Thread Jon Stockill
/fgfs.dir/all] Error 2 make[2]: Leaving directory `/export/flightgear/FlightGear-GIT' make[1]: *** [all] Error 2 make[1]: Leaving directory `/export/flightgear/FlightGear-GIT' make: *** [build-flightgear] Error 2 -- Jon Stockill li...@stockill.net

Re: [Flightgear-devel] Random buildings improvements - phase 2

2012-05-02 Thread Jon Stockill
! It'll be cool when you can fly over and catch someone playing Tetris on the side of one of those buildings. :D Damnit, now I need to find time to model the green building at MIT and write tetris in nasal! -- Jon Stockill li...@stockill.net

Re: [Flightgear-devel] Next Meeting #fg_scenery

2012-03-26 Thread Jon Stockill
On Sun, 25 Mar 2012 00:15:11 +0100, Christian Schmitt wrote: Hi, the next meeting is planned for Monday, 26.3. at 16:00 UTC or 4 PM UTC. Don't forget about the DST starting tonight in many countries :) Hope to see many of you. I'm afraid I'll still be at work. -- Jon Stockill li

Re: [Flightgear-devel] scenery loading cleanup

2012-03-20 Thread Jon Stockill
this (though precisely what I honestly have no idea). In trying to duplicate the problem the only scenario we could come up with to result in what you describe was including the same objects tree twice in the scenery path before any terrain. I really don't know what to suggest. -- Jon Stockill li

Re: [Flightgear-devel] scenery loading cleanup

2012-03-09 Thread Jon Stockill
directory but now I just get the objects and no terrain. Removing the first directory from the search path brings the terrain back again. Can you explain exactly how the loading now works, and if it's still possible to use extra local objects trees in the way I describe? -- Jon Stockill li

Re: [Flightgear-devel] Re : Windturbines facing in wrong wind direction

2012-02-29 Thread Jon Stockill
changes need to be made (they certainly used to work properly). -- Jon Stockill li...@stockill.net -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud

Re: [Flightgear-devel] Re : Windturbines facing in wrong wind direction

2012-02-27 Thread Jon Stockill
have a look when I get home from work. -- Jon Stockill li...@stockill.net -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual

Re: [Flightgear-devel] Re : Scenery web and scene models

2012-02-14 Thread Jon Stockill
intended splitting the logic from the page layout (my design skills are even worse than my code ;-) but that's been on my todo list for way too long. -- Jon Stockill li...@stockill.net -- Keep Your Developer Skills

[Flightgear-devel] Cmake equivalent to --with-osg=/some/path

2012-02-08 Thread Jon Stockill
individual library file (which from the cmake output seems like it might be the only way). -- Jon Stockill li...@stockill.net -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library

[Flightgear-devel] Docs installation with cmake

2011-11-29 Thread Jon Stockill
I've just noticed that the README files are being installed to /usr/doc since the switch to cmake. This should be /usr/doc/flightgear -- Jon Stockill li...@stockill.net -- All the data continuously generated in your

[Flightgear-devel] cmake

2011-11-03 Thread Jon Stockill
server. (Under autoconf it was enabled by default if Simgear was built with jpeg factory support). make install no longer installs the manpages. -- Jon Stockill li...@stockill.net -- RSA(R) Conference 2012 Save $700 by Nov

Re: [Flightgear-devel] cmake

2011-11-03 Thread Jon Stockill
On 04/11/11 00:00, Martin Spott wrote: Jon Stockill wrote: Simgear doesn't seem to install to the correct directory on 64 bit systems any more - there doesn't seem to be any way to tell it to use /usr/lib64 instead of /usr/lib That's in LIB_POSTFIX. Try: # ~ cmake -D

Re: [Flightgear-devel] cmake

2011-11-03 Thread Jon Stockill
On 04/11/11 00:08, Adrian Musceac wrote: On Friday, November 04, 2011 01:05:25 Jon Stockill wrote: Have we changed the default data directory again? cmake outputs this: -- Using default data-dir: /usr/lib/FlightGear There doesn't appear to be any way to set it within ccmake or from te

[Flightgear-devel] Scenery models

2011-07-24 Thread Jon Stockill
generated by the scenery loader. -- Jon Stockill fgf...@stockill.net -- Magic Quadrant for Content-Aware Data Loss Prevention Research study explores the data loss prevention market. Includes in-depth analysis

Re: [Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-04-03 Thread Jon Stockill
On 31/03/11 21:28, Roberto Inzerillo wrote: Hallo everybody, I purchased a few rotary encoder and a bunch of 7segment displays to build a physical replacement of the Bendix KX165. I'm using Arduino which feeds data to FGFS on a serial connection. I'd like to update

Re: [Flightgear-devel] KX165 - serially feeding data to increment a property value. How?

2011-04-03 Thread Jon Stockill
On 03/04/11 15:04, Roberto Inzerillo wrote: Good to know Jon, I'll be glad to talk about that with you. I like your hardware approach, getting your hands dirty on a naked ATMega16 should be fun too :-) It's interesting, and results in *much* smaller code than you'd get using the arduino

Re: [Flightgear-devel] Logos and licensing

2011-03-06 Thread Jon Stockill
On 06/03/11 23:42, Vivian Meazza wrote: One final thought. We have been using logos in FG ever since I've been involved - 2004 and probably longer. In that time we have not had a problem. Are we saying that no rights holder has ever noticed it anywhere? I find that a bit improbable; perhaps

Re: [Flightgear-devel] Scenemodels ground elevation update

2011-01-10 Thread Jon Stockill
On 10/01/11 15:26, Curtis Olson wrote: Hi Martin, I skimmed the contribute.php link for info on specifying object elevation and had one question. Your approach seems focus on landmarks and buildings that need to sit on top of the ground. But often, important tall objects have a known

Re: [Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread Jon Stockill
George Patterson wrote: On Thu, Apr 22, 2010 at 8:41 PM, wjp.vri...@quicknet.nl wrote: You're probably right, they phrase is differently: the non-commercial API may only be used in 'open source' projects... I don't know why, but it does not matter to me: I like 'open source' ! It's

Re: [Flightgear-devel] News from FlightProSim!

2010-03-15 Thread Jon Stockill
Curtis Olson wrote: On Mon, Mar 15, 2010 at 12:56 PM, Frederic Bouvier fredfgf...@free.fr mailto:fredfgf...@free.fr wrote: What will happen if this guy creates a flightgear.flightprosim.com http://flightgear.flightprosim.com page ? We could only hope ... !!! Can we get in

Re: [Flightgear-devel] Shortcut to flaps down

2010-02-17 Thread Jon Stockill
Atadjanov Daniyar wrote: Hi! For a long time flaps down shortcut ( ] ) is not working on my fgfs-devel. It's not a problem for me, because i'm using joystick's button to extract flaps, but i think we must check this function before releasing 2.0. I'm on Ubuntu Linux + FGFS from CVS.

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Jon Stockill
Harry Campigli wrote: Possibly I can just rotate the view in osg where the camera is defined and just position the instruments as required on the rotated panel in the normal maner (os is linux, multi screen video cards) Any suggestions on the way to approach this or where ita already

Re: [Flightgear-devel] http://wiki.flightgear.org/robots.txt

2010-02-17 Thread Jon Stockill
John Denker wrote: Really? A collective, open-source project that doesn't allow anybody other than google to index the documentation? Is there a reason for this? Presumably because there are some truly awful bots out there, and google at least is known to be well behaved. Jon

Re: [Flightgear-devel] Shift key stuck once pressed

2010-02-16 Thread Jon Stockill
Curtis Olson wrote: For what it's worth, the [ ] key bug is also in OSG-2.9.5 (the latest developer release last I checked.) Bummer to have to open up the property browser to change flap settings on takeoff and landing. I was hoping this would get fixed quickly because OSG seemed to make

Re: [Flightgear-devel] scenery bug: KSQL stray building

2010-02-09 Thread Jon Stockill
George Patterson wrote: On Tue, Feb 9, 2010 at 8:48 AM, John Denker j...@av8n.com wrote: At KSQL there is reproducibly a building sitting partially on a taxiway and even extending onto the runway a little bit. http://www.av8n.com/fly/fgfs/img48/ksql-building-on-rwy.png I have also been

Re: [Flightgear-devel] Outerra

2010-02-07 Thread Jon Stockill
Heiko Schulz wrote: Hi, Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. They included JSBSim, so it can be used as Flight Sim. It is still in developement, but they hope it will be used in any games and

Re: [Flightgear-devel] configuration snafu

2010-02-06 Thread Jon Stockill
Curtis Olson wrote: I don't doubt that there could be some lib vs. lib64 inconsistencies, but FilghtGear builds right out of the box for me on 64bit Fedora 12 ... no hitches at all that I recall and it has done so for quite some time. Same for me on slackware64. Jon

Re: [Flightgear-devel] memory hemorrhage

2010-02-05 Thread Jon Stockill
Tim Moore wrote: By the way, the new hotness in terrain visualization seems to be creating buildings from shape files that encode the height of each building, with a big texture (extracted from a bigger image) that has an image of each roof. If you assume that buildings are prisms, an

Re: [Flightgear-devel] memory hemorrhage

2010-02-05 Thread Jon Stockill
Heiko Schulz wrote: Hi That's the correct definition. I meant that the frame rate was clobbered. Perhaps clobbered is a bit strong. Tim This gives far more sense then. For KSFO it would maybe help to change the power pylons. Currently it is one sized .ac-model but which is changed

Re: [Flightgear-devel] TerraGear terrafit python script

2010-01-11 Thread Jon Stockill
Andrew Gillanders wrote: Hi all, Does someone have a working copy of the terrafit.py script? I have the one from the TerraGear 0.9.8 tar ball at terragear.org, but it isn't working on my system (Mac OS 10.4, using Unix command line, Python version 3.0.1). Python is not my language, so

Re: [Flightgear-devel] Laptop Recommentations

2010-01-08 Thread Jon Stockill
Stuart Buchanan wrote: Hi All, The graphics card on my FG PC has just died, and as the PC is now quite old and was already on it's second graphics card, I'm looking to buy a laptop to replace it with. Does anyone have a recommendation for laptops, or particular things I should look

Re: [Flightgear-devel] Cliffs

2009-11-16 Thread Jon Stockill
cullam Bruce-Lockhart wrote: Terribly sorry to send this out again, but I never got any response to my previous query. I'm planning on developing procedures that automatically assign cliff textures to any scenery beyond a certain slope. From reading through the flightgear devel

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-14 Thread Jon Stockill
Pete Morgan wrote: Tom P wrote: Hi Torsten That's an interesting concept, I was thinking about groups as well. But instead of writing extra code on top of the current client and server, could we use different ports on the server? Let me explain: if I understand correctly, the server

Re: [Flightgear-devel] Sound problems (Was: Improved 3D clouds performance?)

2009-10-17 Thread Jon Stockill
Erik Hofman wrote: What version of OpenAL is this and does explicitly adding --prop:/sim/sound/enabled=true make any difference? I'm using openal-soft-1.9.563 - setting that property on startup does seem to solve the problem, though changing it after startup doesn't appear to enable it

Re: [Flightgear-devel] Things that cause fgfs-construct to be killed?

2009-10-16 Thread Jon Stockill
cullam Bruce-Lockhart wrote: Hi gang. My last few builds of scenery have been killed in the exact same manor, and produced hilarious results to view from the air. Anyway, I was wondering if anyone knew off the top of their head the full list of things that cause fgfs-construct to be killed?

Re: [Flightgear-devel] [patch] Improved 3D clouds performance?

2009-10-15 Thread Jon Stockill
syd adams wrote: Tried the patch and see a slight improvement ... At the moment I have other problems ...no sound , extremely slow loading times , etc... so I'll keep testing in between audio debugging :) Ah, I'm glad it's not just me with sound problems - I've just upgraded a machine to

Re: [Flightgear-devel] Using shapefiles other than VMAP

2009-09-11 Thread Jon Stockill
cullam Bruce-Lockhart wrote: Hey gang. I'm not sure if the answer to this will turn out to be retardedly simple, or ludicrously complex, but here goes. I've build scenery for the island of Newfoundland with very high resolution for the elevation. But now the low-res, VMAP0 looks awful. In

Re: [Flightgear-devel] New FDM: Vamos automotive simulation in flightgear

2009-08-11 Thread Jon Stockill
Thorsten Hackbarth wrote: Am Mittwoch, den 29.07.2009, 18:35 +0100 schrieb Jon Stockill: Does this mean we'd be able to have real gearboxes in the vehicles we already have, along with drive based on ground reaction rather than faked with a jet engine? Yes, real engine and gearbox

Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jon Stockill
Maxime Guillaud wrote: ok. Meanwhile, my understanding is that I can distribute my OSM-based scenery under the Attribution-Share Alike Creative Commons license without problems. Correct ? If it's data you submitted to OSM yourself then you can use any license you like, since you still

Re: [Flightgear-devel] New FDM: Vamos automotive simulation in flightgear

2009-07-29 Thread Jon Stockill
Thorsten Hackbarth wrote: Hi, I created a new FDM based on Sam Varner's automotive simulation framework Vamos http://vamos.sourceforge.net and some yasim code. Is there a chance to get it into svn? Does this mean we'd be able to have real gearboxes in the vehicles we already have, along with

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Jon Stockill
Gene Buckle wrote: Would it be possible to place the new view into a window instead of having a dedicated view? That would allow you to have an instrument panel with a blank cut-out that could hold this newscam/FLIR window. AFAIK we're currently limited to 1 camera, which would mean you'd

Re: [Flightgear-devel] view manager look at mode

2009-07-23 Thread Jon Stockill
Martin Spott wrote: Jon Stockill wrote: AFAIK we're currently limited to 1 camera, which would mean you'd need 2 instances of FlightGear in order to get the 2 different views. The file FlightGear/docs-mini/README.multiscreen explains how to add additional cameras, That allows you

Re: [Flightgear-devel] [Flightgear-cvslogs]

2009-07-16 Thread Jon Stockill
Martin Spott wrote: Isn't that a duplicate of this one: http://scenemodels.flightgear.org/modeledit.php?id=918 which had been in CVS for several months ? Two models with the same type name - is there any difference ? Yes - the new one actually works as an arrester system, rather

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread Jon Stockill
syd adams wrote: I get the same error on Linux The OSG 2.9.5 dev release will solve the problem if you want to try out the changes immediately. Jon -- Enter the BlackBerry Developer Challenge This is your chance to

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Models/Airport BAK-12-0.ac, NONE,

2009-07-15 Thread Jon Stockill
Martin Spott wrote: Vivian Meazza wrote: Update of /var/cvs/FlightGear-0.9/data/Models/Airport In directory baron.flightgear.org:/tmp/cvs-serv26998 Added Files: BAK-12-0.ac BAK12.xml Log Message: Add runway arrester gear type BAK-12. Based on Dave Culp's original work Just as a

Re: [Flightgear-devel] X-Plane 850 file format support committed

2009-06-14 Thread Jon Stockill
Curtis Olson wrote: I wonder what tricks and approaches the gaming community uses for drawing clear and realistic roads? The problem with cutting the lines into the surface as polygons is that (1) you explode the polygon count and (2) you have hard aliased edges which can become

Re: [Flightgear-devel] Sky dome coloring

2009-04-12 Thread Jon Stockill
Erik Hofman wrote: Hi, After a request in the forum for a nice pink sunset I decided to update the sky coloring a bit. The fog color now transitions into the sky dome which gives a way better result (imho). (changes are both in SimGear and FlightGear). Let me know what you all think.

Re: [Flightgear-devel] genapts, demchop, and data from geobase.ca

2009-04-09 Thread Jon Stockill
cullam Bruce-Lockhart wrote: Hi all. I have a set of Canadian data from geobase.ca. This is fairly high resolution data that is downloaded as .dem files. There are already formatted in ascii, and deminfo claims they are good to go. demchop runs on them just fine, and completes

Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jon Stockill
Jason Cox wrote: Geoff, sorry for the double post, but I thought I had issues with my old and new email address. Anyway,the original hgt source was from e0srp01u.ecs.nasa.gov/srtm/version2/Australia This was 'wget' from the site back '06 and unfortunatly not available now. I am

Re: [Flightgear-devel] Elevation trouble with Scenery

2009-04-03 Thread Jon Stockill
cullam Bruce-Lockhart wrote: I've been mucking around trying to build my own scenery for the last couple weeks, with a VAST amount of help from Geoff McLane. I've got it all working, and have been able to generate my own scenery. However, the elevation is coming out all messed up. Geoff

Re: [Flightgear-devel] Building TerraGear

2009-04-01 Thread Jon Stockill
Geoff McLane wrote: So, no idea why fgfs-tools-client crashes, but it is NOT used to generate a small region of scenery. Not true. There's absolutely no reason why you shouldn't use it, especially if you have more than one machine available to build your scenery (the server then hands out

Re: [Flightgear-devel] OpenStreetMap Open Database License

2009-03-16 Thread Jon Stockill
Tim Moore wrote: Obviously you've been following this more closely than I, but doesn't the proposed license specifically allow the use of OSM data in applications like flight simulators, with a fairly liberal license? I originally added the use case - it's been tweaked slightly since then,

Re: [Flightgear-devel] OpenStreetMap Open Database License

2009-03-02 Thread Jon Stockill
Martin Spott wrote: OSM are currently discussing a draft of their to be expected future license for their road database. If you're interesed in having OSM roads show up one day in some future releases of the FlightGear World Scenery, then feel free to reserve some time, start at:

Re: [Flightgear-devel] Preferred development os

2009-02-10 Thread Jon Stockill
Harry Campigli wrote: I have used SUSE for years, currently using 10.3. but feel it has gone off since version 9. However I have always managed to build FG from source on it with a bit off mucking around but never Terragear. For along time I have wondered about Debian. I get the

Re: [Flightgear-devel] The use of models from other formats

2009-02-06 Thread Jon Stockill
Vivian Meazza wrote: Ian, Those boxes import nicely into AC3D here. How about a real challenge? No problem getting them into blender either. Jon -- Create and Deploy Rich Internet Apps outside the browser with

Re: [Flightgear-devel] The use of models from other formats

2009-02-05 Thread Jon Stockill
Tim Moore wrote: I don't know what to say about AC3D, but Blender has such a large community that I doubt you need to be suffering in isolation this way. Surely this is a known problem with a workaround? Before people spend too much time on that if you have a small sample model that

Re: [Flightgear-devel] [BUG] division by zero in YASim/Airplane.cpp (possibly caused by bad 787 model)

2009-01-08 Thread Jon Stockill
LeeE wrote: Oh yeah, and if the model is using the standard FG VRP (Visual Reference Point) to align the 3D model and FDM config, ax ay (and nearly always az) should all be 0.0. az might be different in some aircraft, like the Nimrod MR for example, because the nose has a large offset

Re: [Flightgear-devel] VOR shack : scenery model upgrade opportunity

2009-01-02 Thread Jon Stockill
John Denker wrote: Hi Folks FG puts a model of a VOR shack into the scenery in places where there is supposed to be a VOR shack. So far so good. The problem is, the model seems awfully small. It looks like it is about 5 meters in diameter. I've never seen one in RL that is that small.

Re: [Flightgear-devel] VOR shack : scenery model upgrade opportunity

2009-01-02 Thread Jon Stockill
Alex Perry wrote: Here is a derivative idea. There are several classes of VOR (irrespective of the other radio services that might be colocated) which determine what the receivable range is ... and whether they're usable for jet routes. That change in transmitter power may be a defining

[Flightgear-devel] 1.9.0 packages for Slackware

2008-12-21 Thread Jon Stockill
The Slackware packages for the latest release are now available in the usual place: http://flightgear.stockill.org.uk Jon -- ___ Flightgear-devel mailing list

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-20 Thread Jon Stockill
Curtis Olson wrote: There's no reason the chooser can't be made to run on any of our supported platforms. It's written in fltk I believe and I've had it running in Linux in the past. The only reason it might seem like it's a win32 only app is that Frederic is really the only one who has

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-17 Thread Jon Stockill
Durk Talsma wrote: Just to make a blunt suggestion, although not completely of my own imagination: would it be an idea to release this version as 2.0?. Initially, we wanted to do a 1.9.0 release, because we felt that the OSG transition wasn't quite there yet. Since then, enormous progress

[Flightgear-devel] New Traffic Files

2008-12-14 Thread Jon Stockill
When importing the recently committed traffic files into the traffic database I've noticed that there is some duplication, for example: EC-HDT is defined for both CLI and IBE with different liveries. Jon -- SF.Net

Re: [Flightgear-devel] New Traffic Files

2008-12-14 Thread Jon Stockill
Jon Stockill wrote: When importing the recently committed traffic files into the traffic database I've noticed that there is some duplication, for example: EC-HDT is defined for both CLI and IBE with different liveries. Some problems with flights too, looks like KLM0757 departs at 10:20

Re: [Flightgear-devel] New Traffic Files

2008-12-14 Thread Jon Stockill
Durk Talsma wrote: Is it hard for you to compile a list of errors, so we can have a look? We edited most by hand, so it is quite likely some typo's etc. slipped in. I've mailed you a list. Jon -- SF.Net email is

Re: [Flightgear-devel] 3D Clouds Check Board

2008-12-05 Thread Jon Stockill
Stuart Buchanan wrote: gerard robin wrote: Hello, I recently succeeded to build FG CVS with osg 2.7.5 and boost ( ouf , but on only one computer) . I get that strange 3D clouds mapping , is it just me ? http://pagesperso-orange.fr/GRTux/checkboard.jpg No, it's not just you. It

[Flightgear-devel] Problems with 1.99.5

2008-12-03 Thread Jon Stockill
Anyone else having issues building this? I'm getting: config.status: error: cannot find input file: utils/propmerge/Makefile.in When trying to build a clean extract of the source tarball. Jon - This SF.Net email is

Re: [Flightgear-devel] Problems with 1.99.5

2008-12-03 Thread Jon Stockill
Curtis Olson wrote: I think this is fixed now in cvs, but nothing will happen until a new tarball is generated (using make dist) I haven't seen any problems with CVS recently, but I was just updating my build script ready for a release and so was running it against the RC tarballs. Just out

Re: [Flightgear-devel] Problems with 1.99.5

2008-12-03 Thread Jon Stockill
Curtis Olson wrote: I have a problem building a dependency against some development version of a library which is only available from cvs (note the mess that openal can often be on many platforms) OSG is a little bit better in that there is a real tarball with a real version we can

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-25 Thread Jon Stockill
Stuart Buchanan wrote: I suspect they may be expecting us to pay for space - the Sherburn event is free to attend, and they've got to make money somehow. Unfortunately these are both probably a bit too far for me to travel. However, if they were to run one in Scotland ;) I've

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Jon Stockill
Curtis Olson wrote: I received this email today and am forwarding it to our devel list so all our UK based developers can see. Count me in. A brief look at their website shows an event at Sherburn aero club the month before too - and that's just up the road from here, so I'd be interested in

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Jon Stockill
Curtis Olson wrote: I received this email today and am forwarding it to our devel list so all our UK based developers can see. -- Forwarded message -- From: *John Marshall* [EMAIL PROTECTED] If interested in attending, I do have presentation pack's available for

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Jon Stockill
Vivian Meazza wrote: Since this is your backyard, I suggest you lead on this one. Sherburn is (it's about 20 miles - were I to find myself with enough cash to learn to fly then that's where it'd be). Cosford is about 120 miles away. Sherburn is only a small flying club - TBH I can't see it

Re: [Flightgear-devel] 3d-clouds- Texture updates

2008-11-24 Thread Jon Stockill
Heiko Schulz wrote: -I still need to shape the clouds- If I had knowledge about using Phython I would make a script for Blender There's already a cloud generation script for blender (possibly more than one). A quick search found this one:

Re: [Flightgear-devel] Another person selling FlightGear under dubious pretenses

2008-11-22 Thread Jon Stockill
KcKpers Ltd wrote: Hi all, Thanks for the comments so far. I have been looking over the use of images. I will remove any images if you notify me that you wish them to be removed. However I do have something I wish to find out for future reference. If flight

Re: [Flightgear-devel] How often to poll positions frm MP server via port 5001?

2008-11-14 Thread Jon Stockill
Holger Wirtz wrote: Csaba, Csaba Halász wrote: On Thu, Nov 13, 2008 at 2:50 PM, Holger Wirtz [EMAIL PROTECTED] wrote: This is an intance problem, too. Asterisk will start for every call to a virtual frequency one coneference application. THis application has a thread which polls the data

Re: [Flightgear-devel] How to lower how much scenery gets cached:

2008-11-14 Thread Jon Stockill
Robert Jacobs wrote: A quick question for any of you. Can Flight Gear be used as a database for ground elevation? Could I query it with earth coordinates and ask it to return the local elevation of the ground with respect to sea level? Would this be difficult to implement? Yes, it can,

Re: [Flightgear-devel] FSWeekend impressions

2008-11-03 Thread Jon Stockill
Martin Spott wrote: James Turner wrote: Some points to keep in mind for LinuxTag booth planning, assuming people are going? I'm pretty certain that we're going to keep our schedule and to be present on LinuxTag next year - although we yet have to find a small aircraft to place onto the

[Flightgear-devel] Missing AI model

2008-10-16 Thread Jon Stockill
AI/Aircraft/KA6-D/Models/ is empty, making it *really* difficult to find the little blue yellow glider when you're trying to refuel. Anyone know where it went? Jon - This SF.Net email is sponsored by the Moblin Your Move

Re: [Flightgear-devel] Multiplayer Chat Frequencies?

2008-10-07 Thread Jon Stockill
DrC wrote: On Tue, 2008-10-07 at 04:06 +0200, Csaba Halász wrote: * property to select active radio for transmission (maybe be per-radio flag?) The intercom panels on the aircraft I fly have: An On-Off switch for each receiver (comms and nav - vors, adf, dme .. ) to listen to comms traffic

Re: [Flightgear-devel] Aeronaval aircraft development

2008-10-06 Thread Jon Stockill
gerard robin wrote: The Aircraft are: Lancaster Do you need any information on the Lancaster? This is a model I'd love to see finished, and I have a copy of the pilots notes. Please let me know if any information they contain would be useful to you. Jon

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Jon Stockill
Martin Spott wrote: Durk Talsma wrote: So, with these criteria in mind, what would be your current top 10 of aircraft? I'd be very happy to see Heiko's overhauled C172 model included in the release. The outer hull is waaay better than the old one, yet the inners still need a little bit

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Jon Stockill
Matthew Tippett wrote: Yes. Terrasync. With the intent being the terrasync thread can point to multiple repositories for data - low/medium/high resolution. Possibly using a bittorrent style sharing mechanism to share the bandwidth load :). Bittorrent is ok for downloading huge chunks of

Re: [Flightgear-devel] [BUG] warning: picked up error... with OSG hotspots and mouse-view

2008-10-05 Thread Jon Stockill
gerard robin wrote: I didn't understood that feature. How can we turn a knob, increase or decrease a value , since it is the same object. You can create invisible objects - so you can have one to increase and one to decrease. Have a look at the Grob 115 cockpit for some examples. Jon

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear compiler.h, 1.29, 1.30

2008-09-11 Thread Jon Stockill
Ralf Gerlich wrote: Hi James, the CustomScenery-Version of TerraGear was already upgrade to cope with these changes. Excellent - does that already include the point in polygon fix too? I'm thinking of trying some more horribly detailed scenery and it'd be interesting to see how things have

[Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
I've just been setting up a new machine and I've been building all the flightgear prerequisites from freshly downloaded source, but ran into a problem when it came to tracking down ALUT, so I thought I'd save anyone else from repeating the same searching as I've been doing. OpenAL development

Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
Anders Gidenstam wrote: I've noticed that Debian (unstable and testing) has begun to switch to an alternative OpenAL implementation: http://packages.debian.org/sv/sid/libopenal1 http://kcat.strangesoft.net/openal.html That site is actually linked from the creative site when you start

Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
James Turner wrote: Incidentally, one of the many, many things on my 'if I ever have time' list is to clean up the OpenAL driver code in the main loop to support multiple positioned sources - the current code assumes all positioned sounds originate from the main aircraft, which is

Re: [Flightgear-devel] [Flightgear-users] Traffic Manager II

2008-07-28 Thread Jon Stockill
Martin Spott wrote: Greg Hawkes wrote: One solution to this problem is to create a shared database of every (well, every /regularly scheduled/) flight everywhere in the world. This idea is similar to FlightGear's world scenery database. That project claims to aim for world domination, so

Re: [Flightgear-devel] EGCF taxiways (at last)

2008-07-17 Thread Jon Stockill
Martin Fenelon wrote: Hello, I have finally got my head round the basics of taxidraw and added some simple taxiways to the local aerodrome, EGCF. Nothing much to see, but it's a start. A copy has been sent to Robin Peel. http://www.awaywiththepixies.org.uk/pub/FlightGear/EGCF-198.dat

Re: [Flightgear-devel] Aerodrome taxiways/aprons and terragear

2008-07-14 Thread Jon Stockill
Martin Fenelon wrote: Hello, I'm just getting to grips with basic taxidraw operations and have one question (many more to follow). If I have a small space surrounded by taxiways, do I need to place grass/turf in the middle of it or will terragear fill in the blank bits with green

Re: [Flightgear-devel] Aerodrome aprons/taxiways

2008-07-10 Thread Jon Stockill
Martin Fenelon wrote: Hello, Is there maintained a list of aerodromes currently being worked on? Not that I'm aware of. I'd suggest dropping a mail to the list cover what you're wanting to work on, and see what sort of response it gets. I've worked on a number of RAF airfields in the past,

Re: [Flightgear-devel] Open Street Maps Licence caution

2008-06-10 Thread Jon Stockill
Rob Oates wrote: Hi Georg, I think you are being overly strict in the interpretation. The Flightgear project currently distributes maps generated from Public Domain data as GPL. Why should this be any different for OSM? It to uses Public Domain data to generate it's maps, so you are free

Re: [Flightgear-devel] Open Street Maps Licence caution

2008-06-10 Thread Jon Stockill
Georg Vollnhals wrote: Hi Rob and Jon, thank you for your answers which inspire myself with confidence that not all is lost :-) - I got a private mail with the same tenor, too. Selected OSM data from Europe (as other parts of the world are behind) for the common FlightGear scenery

Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear

2008-04-28 Thread Jon Stockill
Georg Vollnhals wrote: Hi Stefan, Stefan Seifert schrieb: Maybe your system simply doesn't have a hpet clocksource. For example my system at home only has: acpi_pm jiffies tsc You can get the available clocksources by issuing: cat

[Flightgear-devel] New models

2008-03-31 Thread Jon Stockill
Given the current enthusiasm for sea-going models I've just created: Models/Maritime/Misc Models/Maritime/Civilian Models/Maritime/Military They've been populated with a bunch of models converted from the Naval Postgrad School's SAVAGE archive. The models are currently untextured, although

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Jon Stockill
Tim Moore wrote: Is it practical to use the Landsat classification stuff you guys have demoed on your web pages to generate our own coastline data? It has already been done. The result is PGS (sorry for the horrid url):

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-19 Thread Jon Stockill
gerard robin wrote: I can only say that, the right coastline is given by the tiles extracted from Scenery FG0.9.8. I suspect this is a GSHHS versus VMAP0 issue - I'm not sure which coastline was used for the 1.0.0 scenery though. Jon

Re: [Flightgear-devel] Red Bull Air Race for FlightGear

2008-02-07 Thread Jon Stockill
Torsten Dreyer wrote: *** update *** I am currently working on the slalom-gate code so it can be used for the 2007 series, too. I have the racetracks for San Diego and San Francisco ready and they will be released in a few days together with the new software. To have a nice aircraft to

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