Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-28 Thread Julien Nguyen
So if it's normal, it's ok for me!

Thank you! Sorry for the noise!

Cheers,

 Julien

Le 28/08/2012 04:28, Ryan M a écrit :
> Hello Julien,
>
> Those files are "dummy" models; they serve no purpose whatsoever
> except to specify the texture paths for the different airlines in the
> jetway models. Trying to load them as full models will cause
> FlightGear to not find a model, and- you guessed it- not find this
> mythical "AirlineSign" object.;-)
>
> I'll admit it is an odd setup, and probably one that deserves a
> rethink in the future. I'm considering a partial rewrite of my Nasal
> files during the FG 3.0.0 development cycle, so I'll definitely take a
> look here.
>
> ~Ryan


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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-27 Thread Julien Nguyen
Hi Ryan,

When I wanted to create some thumbnails for the models in 
scenemodels.com, every models named generic.airline.***.xml doesn't 
display anything in Flightgear and I met the following error:

Could not find at least one of the following objects for animation: 
'AirlineSign'

Same problem with the model from fgdata git and terrasync.

Don't know where it comes, I'm not really an expert on it.

Cheers,

 Julien

Le 26/08/2012 03:19, A Person a écrit :
> Martin,
>
> I can assure you that I do care. Over the past several months, life
> has been really occupying me and I have not had much time to check
> email or keep up with the FlightGear mailing list. Sorry for missing
> your messages; the only reason I was able to catch this one was
> because a friend on IRC informed me of it.
>
> Feel free to discuss the problems with the jetways. I _did_ push a
> small maintenance commit before 2.8 was released; as of now, they
> should work fine.
>
> On Thu, Aug 23, 2012 at 12:13 AM, Martin Spott  wrote:
>> Hi, if anybody meets Ryan Miller, please let him know that there appear
>> to be issues with the current state of the Jetways.
>> I've tried to get in contact with him several times over the past
>> months, but never got a response - I have no idea wether his EMail
>> address changed or if he just doesn't care.
>>
>> Cheers,
>>  Martin.
>> --
>>   Unix _IS_ user friendly - it's just selective about who its friends are !
>> --
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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear

2012-06-07 Thread Julien Nguyen
I changed my git username with this command line:

git config --global user.name "My name"

Sorry for the noise.

Cheers,

     Julien Nguyen


Le 07/06/2012 16:49, Martin Spott a écrit :
> Julien Nguyen wrote:
>
>> Oh, it's me...
>>
>> Have I done something wrong ? (I don't know with this nickname was used by 
>> the way)
> I think the key is to understand the particular difference between the
> GIT repository and the Gitorious web site.
> Apparently Gitorious somehow manages to translate the GIT nicknames
> into Gitorious accounts, but of course the GIT repository doesn't know
> about the Gitorious web site.  Therefore a "git log" will show just the
> names (and/or EMail addresses) you put into every single GIT commit.
>
> Cheers,
>   Martin.



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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Scenery/Web tools branch, master,

2012-06-07 Thread Julien Nguyen
Oh, it's me...

Have I done something wrong ? (I don't know with this nickname was used 
by the way)

Le 07/06/2012 13:14, Martin Spott a écrit :
> Flightgear-commitlogs wrote:
>> The branch, master has been updated
>>
>> - Log -
>> commit 01cd74bef43ff957270c4d56743b284f23a32732
>> Author: Blackiris
>> Date:   Wed Jun 6 10:29:37 2012 +0200
>>
>> Add footer and other HTML stuff
> Could anyone tell me who this weird contributor "Blackiris" is in
> real life ?
>
> Cheers,
>   Martin.



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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Julien Nguyen
Hi Martin,

I sent you yesterday some new scenery models to add and I haven't paid 
attention to the emails on fg mailing list... For one year I'm working 
as a scenery modeler, I didn't know all the problems you met, and I'm 
deeply sorry for being so ignorant.

As a FG user, I really support the idea to have one main common scenery, 
because it's more convenient thanks to Terrasync and I'm sure there are 
a lot of people who think like this too. Flightgear is an open source 
project and it's a good opportunity to do that.

Thank you so much for all your work and your contribution to Flightgear. 
You deserve some rest and as Pedro said, I also hope one day to see you 
come back, with new ideas.

I will also join the IRC discussion about that. I stopped using it a few 
months ago but now, I think it's time to come back.

Thank you Martin!

Julien

Le 24/02/2012 16:03, Martin Spott a écrit :
> Gijs de Rooy wrote:
>
>> To give one recent example that applies to most of these reasons: LOWI. It 
>> has an updated airport layout, custom landclassing
>> and is under heavy development. The author told me that he'll put all of it 
>> in the database once it is finished.
> Just for the record, that's one of the common, big, but most avoidable
> mistakes: "Submitting when it's finished".  I know, it's _really_
> common, but always carries the risk of making the same mistake with
> every of the included models.
> Guess how many hours I spent fixing the same stupid mistake in a row of
> models, mistakes which could have been avoided if people would have
> sent me each of these models _early_ !?  Submitting early allows for
> early feedback and, as a consequence, for preventing avoidable mistakes
> early in the development phase of an airfield scenario, thus
> facilitating the rest of the submission process.
>
> I didn't track the number of hours, but, believe me, it kept me busy -
> and just for the stupid reason because people neither bothered reading
> our "Contribute" recommendations nor considered my advice.
>
> I know, Gijs, it's not your fault, I just hooked up because you
> mentioned.
>
> Cheers,
>   Martin.

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Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-24 Thread Julien Nguyen



Hi Martin,

I sent you yesterday some new scenery models to add and I haven't paid
attention to the emails on fg mailing list... For one year I'm working
as a scenery modeler, I didn't know all the problems you met, and I'm
deeply sorry for being so ignorant.

As a FG user, I really support the idea to have one main common scenery,
because it's more convenient thanks to Terrasync and I'm sure there are
a lot of people who think like this too. Flightgear is an open source
project and it's a good opportunity to do that.

Thank you so much for all your work and your contribution to Flightgear.
You deserve some rest and as Pedro said, I also hope one day to see you
come back, with new ideas.

I will also join the IRC discussion about that. I stopped using it a few
months ago but now, I think it's time to come back.

Thank you Martin!

Julien

Le 24/02/2012 16:03, Martin Spott a écrit :
>  Gijs de Rooy wrote:
>
>>  To give one recent example that applies to most of these reasons: LOWI. It 
>> has an updated airport layout, custom landclassing
>>  and is under heavy development. The author told me that he'll put all of it 
>> in the database once it is finished.
>  Just for the record, that's one of the common, big, but most avoidable
>  mistakes: "Submitting when it's finished".  I know, it's _really_
>  common, but always carries the risk of making the same mistake with
>  every of the included models.
>  Guess how many hours I spent fixing the same stupid mistake in a row of
>  models, mistakes which could have been avoided if people would have
>  sent me each of these models _early_ !?  Submitting early allows for
>  early feedback and, as a consequence, for preventing avoidable mistakes
>  early in the development phase of an airfield scenario, thus
>  facilitating the rest of the submission process.
>
>  I didn't track the number of hours, but, believe me, it kept me busy -
>  and just for the stupid reason because people neither bothered reading
>  our "Contribute" recommendations nor considered my advice.
>
>  I know, Gijs, it's not your fault, I just hooked up because you
>  mentioned.
>
>  Cheers,
>   Martin.


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