[Flightgear-devel] B-1B easter update
Hi all! Thanks very much for updating last time, I really appreciate that. Now could someone please update the B-1B to the more recent version: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz News/updates: Major update - terrain following script rewritten - guided ordonance system rewritten - exterior model texture improvements - new instruments(IKB + MFD) for WSO position - cdu-900 prototype for nav/com input/display - radar now sorts for distance, displays closest Thanks, Markus -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1B update
Hi all! Could someone please update the B-1B to the more actual version (for fg 2.0) below: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz Changes/News: - FDM adjustments - compatibility with upcoming 2.0 release - cockpit improvements - free falling ordonance removed Thanks in advance, Markus -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1B update
Hi all! Could someone please apply the new version of the bone: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz Changes/News: - weapon dialogs introduced - textures added - target display added - guided weapons system introduced - automated launch system - sniper pod added (can be turned using left/middle mouse buttons on its hull) - landing lights added - some bugs fixed Thanks in advance, Markus -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Further 3D Clouds updates
Well, just tested, very nice, I withnessed an improvement in performance. My specs: Athlon XP2000, 768MB ram, NVidia FX 5900 @ 1680x1050 (system: linux with nvidia drivers), no AA Using: sg + fg cvs, OSG 2.7.5; everything enabled, custom settings, using metar, no ai/mp planes around Startup: 30fps 2D/ 20fps 3D (clouds at 6000ft, scattered, thickness 600ft) Flying 400ft/440knots: 26fps 2D/ 19fps 3D (clouds at 6000ft, scattered, thickness 600ft) Flying 6300ft/440knots: 35fps 2d/ 11-22fps (clouds at 6000ft, scattered, thickness 600ft) Note: Flying within the clouds resulted in 22fps, getting very close or through clouds 11fps Changing conditions: Low vis (7000m), clouds at 8000ft(broken) and 4000ft(broken), thickness 600ft Flying @ 8000ft/440knots: 14fps 2D/ 6fps 3D Low vis being also a frame rate killer? Changing conditions: Vis (25000m), clouds at 5500ft(broken), thickness 600ft Flying @ 8000ft/440knots: 25fps 2D/ 16fps 3D Flying @ 6000ft/440knots: 20fps 2D/ 12fps 3D Hope this helps a bit, Markus Stuart Buchanan wrote: Stuart Buchanan wrote: Vivian Meazza wrote: And I have yet to see any 3d clouds. Any clues on where I should be looking (yes the box is checked :-)) Something has changed in the environment manager which means that clouds generateion is now inconsistent. I'm still tracking it down, as my recent changes shouldn't have affected this. Well, the cause was a bug in my code, but it didn't expose itself until we moved to multiple cameras. The attached patch fixes the problem. I've also put in a new heuristic to improve the frame-rate. Clouds that are already sorted are likely to still be sorted in subsequent frames. Therefore I've put in a back-off mechanism for the bubble-sort pass. This should mean that if you stay completely stationary, once the clouds become sorted they will eventually only perform a bubble sort pass every 128 frames. It would be good to get a feel for how bad performance is with 3D clouds. At the moment I don't have a handle on whether performance is almost good enough, or completely unacceptable. I'd appreciate it if people would post their observations, providing details of their machine spec, graphics options and the frame-rate with and without 3D clouds - ideally with a description of the general load on the machine. Thanks, -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] bugs on current fg cvs/osg
Hi all! I don't know if you are aware of the 2 described bugs so I drop a short note. I am using latest sg/fg cvs with OSG 2.7.5(svn) and boost 1.34.1. 1.) Mouseclicks on terrain only register in the vicinity of the aircraft (lets say 30ft), this narrows eg. the object placement capabilities of the ufo. (sim/input/clicks only gets updated within that limited range) 2.)Using the YASim FDM, the prop consumables/fuel/total-fuel-lbs and total-fuel-gals show about twice the fuel you have onboard. Thanks, Markus - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] heads up: Boost dependency
Martin Spott wrote: Alex Romosan wrote: Tim Moore writes: FlightGear now has a dependency on the Boost library header files. See boost.org or your favorite distribution. I built against version 1.34, but the latest (1.37) should be fine too. something broke with this update, the heads up display shows up in a corner and the mouse is off the center when i use it to fly the plane. my display resolution is set to 1600x1200 and it renders fine but it look like at least some of the subsystems believe the resolution is 800x600. Confirmed, this does not only count for the readily running simulation, also the splash screen is being scaled into the lower, left corner. The FPS display, properly placed in the lower right corner, looks like all available numbers [0-9] are being drawn onto the same position at the same time. Cheers, Martin. Hmm, just built fg+sg cvs with OSG 2.7.5(svn) and display works fine here, but mouse clicks under sim/input/clicks would not register if too far away. Fly on, Markus - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1B update
Hi all! Would someone please be so kind and apply the snapshot below? Thanks in advance. http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz In folder B-1B/Models please delete the following files: bone.rgb cp.rgb Updates are: - Cockpit/WSO cabin improvements (pilots and seats captured from f-14;)) - Cockpit access ladder - Fire warning/extinguish system - Rear landing gear doors / gear with animation - Forward and Intermediate and Aft Weapon Bay - Refuel system serviceable - Engine start sequence available - OSO panel and display - Functional weapon system (only unguided GBU31 at the moment) - Impact model relies on the vulcan-b2 installed - Tank locations updated - NUC panel in cockpit now shows time/nm to waypoint Thanks, Markus - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1B update
Ah sorry, forgot them when copying the files over from the f-14. Now they are included within the downloadable file or get them at: Aircraft/F-14/f-14b/Models/Cockpit Thanks for your work, Markus Martin Spott wrote: Hi Markus, Markus Zojer wrote: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz Nice - but two texture files are missing :-) The 'Models/pilot_b1b.ac' requires 'white-black-gradient-stripes.rgb' and 'Models/seat.ac' requires 'grey-blue-flood.rgb' - would you add these two files ? Cheers, Martin. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] startup position
The simplest solution would be to allow defining an offset that's by default 0, and let fgfs add that to the reference point for positioning. m. Since the existing preset/offset seems not to be designed for that, I strongly suggest to follow syds proposal to change the value to -30 as it helps to solve the existing inconsistency. As said an offset for fine tuning the startup position would then be nice, but it is much better to be on the runway then off ;) Markus - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] startup position
I wouldn't want a helicopter placed 30 m away from the edge of a helipad. Ah, I forgot about the helipads, how could I ;) What's wrong with using a property that defaults to 5, and that aircraft developers can set to whatever they feel like? I guess nothing, that sounds good to me. :), Markus s|5.0|fgGetDouble(/sim/airport/runways/start-offset-m, 5.0)| m. - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft start up postion issue.
Just discovered that this can also be solved individually for every aircraft. Inject within the sim/sim tags of the -set.xml file: presets offset-distance type=float-0.024/offset-distance /presets The unit for offset distance is nm and a negative number moves the aircraft to the runway. This can be applied individually for every aircraft, depending on their datum placement. Fly on, Markus Syd wrote: While not the best solution , Ive set the set the start position to 30 meters from end of runway instead of 5 , much better results ... Syd - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft start up postion issue.
Taken from README.yasim: The origin can be placed anywhere, so long as you are consistent. I use the nose of the aircraft. According to this note all aircraft starting off the runway are designed properly :) However we should decide where to put the reference point of the FDM, or recalculate the startup position (maybe by adding the aircraft length as an offset for the startup position). The good news for changing the coordinate system is that only the aircraft-yasim.xml file is affected, the model file measurements are taken from the .ac file, and placed via offset (once). Any other suggestions? Fly on, Markus LeeE wrote: I guess we should just move the vrp from the nose to the tail of the aircraft. It doesn't matter where the vrp actually is, as long as it aligns with the FDM reference point. It's a pity that this didn't occur to anyone when we were discussing the vrp issue, but then no one's perfect. Adjusting the vrp is really quite trivial to do but can be very time consuming if there are lots of animations to change - the AN-225 model file is 4000+ lines and the SU-37 model file has 3800+ lines :( LeeE On Tuesday 29 April 2008 10:46, Markus Zojer wrote: Hi all! This issue still exists. The YASim FDM places the datum of the aircraft at the end of the runway as startup position, which means that all aircraft with datum=nose start behind the runway. Maybe we should use the CG of the aircraft as reference point or calculate some offset to the existing solution, as some airports are unusable. Thanks, Markus Bohnert Paul wrote: Hi All, I'm not sure when this became an issue. I am running CVS form this week. I noticed it when trying out the recently improved B-1. Aircraft start up at the very end of the runway. Depending on datum point of the aircraft some aircraft are positioned beyond the end of the runway. At KSFO 28R, no problem, it has an apron. 28L does not. The tail of the B-1 ends up in the water when stated on 28L. See the following screen capture. http://pics.ww.com/v/coulee182/fgfs-screen-008.ppm.html?g2_GALL ERYSID=0f38489b61c67a0dabbf9c34a8f124f5 Best Regards, Paul B --- - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://us.rd.yahoo.com/evt=51733/*http://mobile.yahoo.com/;_yl t=Ahu06i62sR8HDtDypao8Wcj9tAcJ%20 --- - --- -- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ --- - ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.su n.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft start up postion issue.
Hi all! This issue still exists. The YASim FDM places the datum of the aircraft at the end of the runway as startup position, which means that all aircraft with datum=nose start behind the runway. Maybe we should use the CG of the aircraft as reference point or calculate some offset to the existing solution, as some airports are unusable. Thanks, Markus Bohnert Paul wrote: Hi All, I'm not sure when this became an issue. I am running CVS form this week. I noticed it when trying out the recently improved B-1. Aircraft start up at the very end of the runway. Depending on datum point of the aircraft some aircraft are positioned beyond the end of the runway. At KSFO 28R, no problem, it has an apron. 28L does not. The tail of the B-1 ends up in the water when stated on 28L. See the following screen capture. http://pics.ww.com/v/coulee182/fgfs-screen-008.ppm.html?g2_GALLERYSID=0f38489b61c67a0dabbf9c34a8f124f5 Best Regards, Paul B Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://us.rd.yahoo.com/evt=51733/*http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ%20 - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1B update
Hello there! Could someone apply that? Thanks in advance, Markus Markus Zojer wrote: Hi Curt! Some updates to the bone, would you be so kind to apply it? http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B0013.tar.gz Thanks in advance, Markus - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1B update
Hi Curt! Some updates to the bone, would you be so kind to apply it? http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B0013.tar.gz Thanks in advance, Markus - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1B update
Hi all! Some improvements: -- first off: Thanks to pauljs75 we have a decent exterior model nowSmile remodeled the nose/cockpit section a bit, and textured some parts -- improved radar, now MP planes within +/-1000ft appear orange; below green, above blue -- rewritten terrain following system again -- and so on ... Please update cvs from the link below: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B0012.tar.gz Thanks in advance, Markus - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Object avoidance
LeeE wrote: On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call that 'radar' in real life? :) (The very fast, lightweight submodels being microwave photons in that case) Hehe, yes. Except that ours don't come back. And I'm not sure if they collide with static/random buildings. They hardly do with trees. Hmm ... cows? m. Markus Zojer has used this technique for the TFA functions in the B-1B. I had a look at it and experimented with it when I wanted to add TFA to a couple of aircraft I've done - it's a very appealing approach because it's almost like simulating a real radar. I had a play with the technique but hit some problems with it, mainly because the trajectory of the submodels is fixed to the pitch of the aircraft. I found it fine while the aircraft was in level flight but I hit some issues when the aircraft was pitched up or down to any significant degree and in the end I decided to use the Nasal geo functions instead. I am still working on the terrain following function, rewriting it completely for the 3rd time and again used the real radar approach, as you are not dependent in the scanning resolution of the geo properties. The fixed radar beam (submodels) could be refined if we would add the property absolute to the pitch angle of the submodel (so the submodel leaves the plane at always the same pitch angle). Due to the ongoing environment development in OSG, now low level flying is really flashing :) Expect the new version included in the next release (coming hopefully within the next 10 days). Fly on, Markus As I mentioned previously, the geo functions do interact with static buildings and structures, as long as the scanning scheme has a high enough resolution to ensure sampling them - I haven't tried with random objects though - still on OSG 2.2 here and the performance hit when using OSG_DATABASE_PAGER_DRAWABLE=VertexArrays is too great here. I have noticed that pylons are not detected and I would doubt that trees are detected either, presumably because they have no area. The pylons are made with line objects that have no width and the trees, at least in plan, also have no width, so it'll be very unlikely to hit the exact point where they are in any scanning scheme. Adding a transparent horizontal plane poly to the top of these objects probably would make it work, but not only would it increase the render load but also probably introduce more transparency render artifacts and ordering issues. LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Object avoidance
Thanks for stabilized submodels, makes them more versatile. Using 2 beams of each 5 submodels per second (max 10 submodels at a time together, norm 4 -8) I could not monitor a frame rate drop (ok, maybe in the 1-3fps scale, but that is hardly monitorable as you never know where it is coming from), maybe because no visible model is attached. Fly on, Markus Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE wrote: On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call that 'radar' in real life? :) (The very fast, lightweight submodels being microwave photons in that case) Hehe, yes. Except that ours don't come back. And I'm not sure if they collide with static/random buildings. They hardly do with trees. Hmm ... cows? m. Markus Zojer has used this technique for the TFA functions in the B-1B. I had a look at it and experimented with it when I wanted to add TFA to a couple of aircraft I've done - it's a very appealing approach because it's almost like simulating a real radar. I had a play with the technique but hit some problems with it, mainly because the trajectory of the submodels is fixed to the pitch of the aircraft. I found it fine while the aircraft was in level flight but I hit some issues when the aircraft was pitched up or down to any significant degree and in the end I decided to use the Nasal geo functions instead. I am still working on the terrain following function, rewriting it completely for the 3rd time and again used the real radar approach, as you are not dependent in the scanning resolution of the geo properties. The fixed radar beam (submodels) could be refined if we would add the property absolute to the pitch angle of the submodel (so the submodel leaves the plane at always the same pitch angle). Due to the ongoing environment development in OSG, now low level flying is really flashing :) Expect the new version included in the next release (coming hopefully within the next 10 days). Fly on, Markus As I mentioned previously, the geo functions do interact with static buildings and structures, as long as the scanning scheme has a high enough resolution to ensure sampling them - I haven't tried with random objects though - still on OSG 2.2 here and the performance hit when using OSG_DATABASE_PAGER_DRAWABLE=VertexArrays is too great here. I have noticed that pylons are not detected and I would doubt that trees are detected either, presumably because they have no area. The pylons are made with line objects that have no width and the trees, at least in plan, also have no width, so it'll be very unlikely to hit the exact point where they are in any scanning scheme. Adding a transparent horizontal plane poly to the top of these objects probably would make it work, but not only would it increase the render load but also probably introduce more transparency render artifacts and ordering issues. OK I can give you submodels which are stabilised in pitch within a few days, if this is really a good approach - submodels are a big frame rate hit. Would an alternative be to duplicate the code which calculates the ground intersection for submodels, without the cost of flying the submodel? This approach would take more coding, but might be less frame rate intensive. However, the methods which are used are some of the most frame rate heavy around so perhaps in practice not too different. Vivian - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fg homepage issues
Hi all! It is currently not possible to download aircraft from the fg website, as download main program links to download aircraft. and onother issue: also the aircraft images on www.flightgear.org/Downloads/ are broken. Images are linked to http://www.flightgear.org/Downloads/737-300.jpg bit should probably be http://www.flightgear.org/Downloads/aircraft/737-300.jpg g, markus - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] rain sound
Hi all! Since I found none, here some rain sound (to be put in /Sounds): http://homepage.univie.ac.at/markus.zojer/fgfs/rain_canopy.wav and the corresponding code for the sound.xml: rain namerain/name modelooped/mode pathSounds/rain_canopy.wav/path condition greater-than property/environment/metar/rain-norm/property value0.2/value /greater-than /condition volume property/environment/metar/rain-norm/property factor1.00/factor offset0.00/offset min0.4/min max0.9/max /volume pitch property/velocities/airspeed-kt/property factor0.001/factor offset1.0/offset /pitch /rain Can somebody integrate this? Thanks, markus - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] memory leak head branch
Hi everyone, A memory leak ran over me with fg + sg cvs/OSG 2.3.1 using SDL/osgviewer. It accumulates about 200mb/ 10 min, until your memory and swap is full, despite the 15mb/10min of the unleaked version. I narrowed the search: with fg + sg cvs from 5th of jan. there is no leak, while it is present in the cvs of the 7th, so I suspect the faulty code could have been added on the 6th, possibly in simgear cvs. Any clues? markus - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] rain view
Hallo all! I have created some sample rain/snow usable with flightgear osg, viewable only from cockpit view. Currently it is linked with the B-1B, but I would like to bind it to view 0, in order to be usable with any aircraft. Here I ran into some problem: Models are added at model.ac datum while I wanted to add them at virtual aircraft datum, at view 0 (like the hud) actually. As the datums differ, I could not use the view 0 offset, which was the only distance reference I could find in the property tree. Now my question: How can that be done and/or is there a similar nasal code to the geo.put_model that adds models to an existing one. For the curious(howto included): http://homepage.univie.ac.at/markus.zojer/fgfs/Models.tar.gz Thanks, Markus - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] rain view
Rain and snow should work in all views in my opinion. Thats true. But right now I am working on cockpit view, the others will follow or maybe the build in precipitation effect can be used here. g, markus AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Do you mean that rain and snow would not work in external view, or co-pilot view and so on? Rain and snow should work in all views in my opinion. Markus Zojer wrote: Hallo all! I have created some sample rain/snow usable with flightgear osg, viewable only from cockpit view. Currently it is linked with the B-1B, but I would like to bind it to view 0, in order to be usable with any aircraft. Here I ran into some problem: Models are added at model.ac datum while I wanted to add them at virtual aircraft datum, at view 0 (like the hud) actually. As the datums differ, I could not use the view 0 offset, which was the only distance reference I could find in the property tree. Now my question: How can that be done and/or is there a similar nasal code to the geo.put_model that adds models to an existing one. For the curious(howto included): http://homepage.univie.ac.at/markus.zojer/fgfs/Models.tar.gz Thanks, Markus -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQFHVT3yWmK6ng/aMNkRCropAJ0S1M8hY3/4kRgGM+iGENSlVV7q4gCfWVtt PiWNZ2AD3yJjUST0toHz6ZI= =ryKo -END PGP SIGNATURE- - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1B update
Hi all! Major B-1B update, please apply the whole folder since almost all files are updated. B-1B file is located in subfolder; http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B0011.tar.gz Thanks, markus - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1B update
SydSandy wrote: On Wed, 28 Nov 2007 19:07:13 +0100 gerard robin [EMAIL PROTECTED] wrote: On mer 28 novembre 2007, Markus Zojer wrote: Hi all! Major B-1B update, please apply the whole folder since almost all files are updated. B-1B file is located in subfolder; http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B0011.tar.gz Thanks, markus Hello, Markus With only few free time available to test your last B-1B, i could notice that your OSG effects are wonderful, i do love the Afterburner and Engine blast Thanks Regards I haven't tested it myself , but Ive noticed that FGrun cant load .osg model , (on Linux) , I don't know if this will be an issue with windows users... Cheers Thanks gerard! Check out also the breaking smoke(120 kts) and flares (ctrl d)! Thanks for reporting that issue with FGrun, since .osg will get more popular in the future maybe it would be a good feature to integrate the .osg format into FGrun. Appart from the .osg not being loaded, are the rest of the models loaded? fly on, markus - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nimitz operation menu items
Very nice! I am waiting for the mp-nimitz badly ;-) Just one idea: is it possible to add some knots of headwind to the scene while overwriting the current metar info, I think that would add some realism to the scene. fly on, markus Bohnert Paul wrote: Hi all, I propose adding two items to the ATC/AI Options menu. The first one will enable users to set the speed of carrier Nimitz. The second will set Nimitz speed to 0 and place it at the it's start up location. This will allow MP players to place Nimitz at the same location without editing configuration files. See here for a screen capture. http://pics.ww.com/v/coulee182/fgfs-screen-073.jpg.html Best Regards, Paul B If there is no objection please add following to; data/gui/dialogs/atc.xml. input halignleft/halign labelSet Nimitz Speed/label namenimitz-speed/name width10/width height25/height property/ai[0]/models[0]/carrier[0]/controls/base-speed-kts/property /input binding commanddialog-apply/command object-namenimitz-speed/object-name /binding button legendSet Nimitz Speed 0, Default Location/legend defaulttrue/default equaltrue/equal binding commanddialog-apply/command /binding binding commandnasal/command script setprop(/ai[0]/models[0]/carrier[0]/controls/base-speed-kts, 0.0); setprop(/ai[0]/models[0]/carrier[0]/velocities/speed-kts, 0.0); setprop(/ai[0]/models[0]/carrier[0]/controls/tgt-heading-degs, 200.0); setprop(/ai[0]/models[0]/carrier[0]/orientation/true-heading-deg, 200.0); setprop(/ai[0]/models[0]/carrier[0]/orientation/pitch-deg, 0.0); setprop(/ai[0]/models[0]/carrier[0]/orientation/roll-deg, 0.0); setprop(/ai[0]/models[0]/carrier[0]/position/latitude-deg, 37.80); setprop(/ai[0]/models[0]/carrier[0]/position/longitude-deg, -122.60); /script /binding binding commanddialog-close/command /binding /button Be a better pen pal. Text or chat with friends inside Yahoo! Mail. See how. http://us.rd.yahoo.com/evt=51732/*http://overview.mail.yahoo.com/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG spotlights
Thanks for the info Yurik! Regarding performance, using 1 additional spotlight, I could not obtain any major differences (maybe an increase of about 2% cpu usage, but since recent cvs/osg2.2 uses about 85-90% on my cpu (amd xp2000) constantly it is hard to tell). The second problem of not lightened surfaced exists, but can be optimized a bit by adjusting spot cutoff and light distance attenuation. However it seems that we are going for shaders/multitexturing here, unfortunatly I am not familiar with shaders. g, markus Yurik V. Nikiforoff wrote: В сообщении от 18 ноября 2007 Markus Zojer написал(a): Hi there! Maybe I missed something, but under OSG/opengl it should be able to create up to 8 light sources. Please, read this first: http://sourceforge.net/mailarchive/message.php?msg_id=200610270754.15858.Mathias.Froehlich%40gmx.net - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG spotlights
Hi there! Maybe I missed something, but under OSG/opengl it should be able to create up to 8 light sources. I used some simple osg code to generate a spotlight but it works only if I define it as light_num 0, which corresponds the GL_LIGHT0 of opengl I suppose, and this setting causes generic lightning to dissappear. Now some questions to someone with more insight into OSG: Is it possible to add lights when modifying the code below or is there a current limitation in flightgear that prevent lights from being added? I had a quick look into renderer.cxx and it seems that our global lighting is linked with osg there, but I am no programmer and I don't know how our lighting system actually works. Here the code I used (when GL_LIGHT1 and light_num 1 were used,nothing appeared): LightSource { UniqueID LightSource_2 DataVariance STATIC nodeMask 0xff cullingActive FALSE StateSet { DataVariance STATIC rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_LIGHTING ON GL_LIGHT0 ON GL_DEPTH_TEST ON } referenceFrame RELATIVE Light { UniqueID LightSource_3 DataVariance STATIC light_num 0 //0 works but global light turned off ambient 0.2 0.2 0.2 1 diffuse 1 1 1 1 specular 0 0 0 0 position 0 0 0 1 direction -1 0 0 constant_attenuation 1 linear_attenuation 0 quadratic_attenuation 0 spot_exponent 2 spot_cutoff 15 } num_children 0 } fly on, markus - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG spotlights
Ok, I somehow got it to work: added the following lines to /src/main/renderer.cxx (somewhere in the class SGPuDrawable block) stateSet-setMode(GL_LIGHTING, osg::StateAttribute::ON); stateSet-setMode(GL_LIGHT0, osg::StateAttribute::ON); stateSet-setMode(GL_LIGHT1, osg::StateAttribute::ON); stateSet-setMode(GL_LIGHT2, osg::StateAttribute::ON); stateSet-setMode(GL_LIGHT3, osg::StateAttribute::ON); stateSet-setMode(GL_LIGHT4, osg::StateAttribute::ON); recompiled flightgear and changed the parameters in the lighting file to GL_LIGHT4 and light_num 4, and it works: I have ambient light and some sort of spotlight (wich I had to adjust a bit) now. Not sure if it breaks anything, was just a quick shot ;-) fly on, markus Markus Zojer wrote: Hi there! Maybe I missed something, but under OSG/opengl it should be able to create up to 8 light sources. I used some simple osg code to generate a spotlight but it works only if I define it as light_num 0, which corresponds the GL_LIGHT0 of opengl I suppose, and this setting causes generic lightning to dissappear. Now some questions to someone with more insight into OSG: Is it possible to add lights when modifying the code below or is there a current limitation in flightgear that prevent lights from being added? I had a quick look into renderer.cxx and it seems that our global lighting is linked with osg there, but I am no programmer and I don't know how our lighting system actually works. Here the code I used (when GL_LIGHT1 and light_num 1 were used,nothing appeared): LightSource { UniqueID LightSource_2 DataVariance STATIC nodeMask 0xff cullingActive FALSE StateSet { DataVariance STATIC rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_LIGHTING ON GL_LIGHT0 ON GL_DEPTH_TEST ON } referenceFrame RELATIVE Light { UniqueID LightSource_3 DataVariance STATIC light_num 0 //0 works but global light turned off ambient 0.2 0.2 0.2 1 diffuse 1 1 1 1 specular 0 0 0 0 position 0 0 0 1 direction -1 0 0 constant_attenuation 1 linear_attenuation 0 quadratic_attenuation 0 spot_exponent 2 spot_cutoff 15 } num_children 0 } fly on, markus - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1B update
Hallo curtis! Due to compatibility issues with current cvs I had to update the following files: - readme-bone.txt - B-1B-set.xml - Nasal/b1b.nas - Models/Instruments-3d/apmode.xml please apply the attached files, many thanks, markus ?xml version=1.0? !-- B-1B set file. 2007-5-10 Markus Zojer -- PropertyList sim startup splash-textureAircraft/B-1B/bone.rgb/splash-texture /startup flight-modelyasim/flight-model statusalpha/status authorMarkus Zojer/author aeroB-1B-yasim/aero fuel-fraction1.0/fuel-fraction descriptionRockwell B-1B Lancer/description number-views type=int archive=y6/number-views chase-distance-m type=double archive=y-65.0/chase-distance-m view n=0 internal archive=ytrue/internal config x-offset-m archive=y-0.67/x-offset-m!-- left-/right+ -- y-offset-m archive=y1.70/y-offset-m!-- up+/down- -- z-offset-m archive=y7.53/z-offset-m!-- back+ -- pitch-offset-deg0/pitch-offset-deg default-field-of-view-deg60/default-field-of-view-deg /config /view !-- Shift the camera target point back -- view n=1 config target-z-offset-m archive=y type=double20.0/target-z-offset-m /config /view view n=2 config x-offset-m archive=y type=double8.0/x-offset-m z-offset-m archive=y-19.7/z-offset-m target-z-offset-m archive=y type=double20.0/target-z-offset-m /config /view view n=3 config target-z-offset-m archive=y type=double20.0/target-z-offset-m /config /view view n=5 config target-z-offset-m archive=y type=double2.0/target-z-offset-m /config /view sound audibletrue/audible pathAircraft/B-1B/Sounds/b-1b-sound.xml/path /sound submodels serviceable type=booltrue/serviceable pathAircraft/B-1B/Submodels/sub_lancer.xml/path /submodels !-- panel pathAircraft/B-1B/Panels/there_is_no_spoon.747/path /panel-- !--hud pathAircraft/B-1B/Huds/B-52F-hud1.xml/path visibilitytrue/visibility /hud-- model pathAircraft/B-1B/Models/B-1B.xml/path !-- doors fuelhatch/ hatch/ /doors-- !--B-1B /B-1B-- /model systems autopilot pathAircraft/B-1B/Systems/b1b-autopilot.xml/path /autopilot !--electrical pathAircraft/B-1B/Systems/b1b-electrical.xml/path /electrical-- /systems wing-sweep setting0.00/setting setting0.23/setting setting0.42/setting setting0.80/setting setting1.00/setting /wing-sweep flaps setting0.0/setting setting0.5/setting setting1.0/setting /flaps spoilers setting0.0/setting setting0.5/setting setting1.0/setting /spoilers !-- AoA Indexer target 1.0 deg -- aoa-indexer too-slow-deg2.5/too-slow-deg !-- target +1.5 deg -- slow-deg1.5/slow-deg !-- target +0.5 deg -- fast-deg0.5/fast-deg !-- target -0.5 deg -- too-fast-deg-0.5/too-fast-deg !-- target -1.5 deg -- /aoa-indexer help titleB-1B Lancer/title key namej/k/name descdecrease/increase spoilers/desc /key key nameo/name descafterburner on/desc /key key nameO/name descafterburner off/desc /key key named/name descsweep wing back/desc /key key nameD/name descsweep wing fwd/desc /key !-- key nameCTRL B/name desctoggle airbrakes/desc /key-- lineAfterburner(ab) used for TakeOff/Climb/line lineFor takeoff apply 1/2 flaps, full ab/line lineRotate at 160kts/takeoff at 170/180kts/line line---/line lineIt's OSG baby!/line lineTerrain Following/Avoidance Systems:/line line1. Adjust clearance (SET CLEAR or CLR PLN)/line line2. Toggle master switch(es) on/line line3a. For TFS: switch PRTY to TERRAIN FOLLOW/line line3b. For TFS: over water switch PRTY to MAP/line key nameCtrl D/name descFlare out/desc /key lineGood Luck!/line /help !--ai enabled type=booltrue/enabled scenariorefueling_demo/scenario /ai-- /sim autopilot settings target-agl-ft type=float1000/target-agl-ft target-altitude-ft type=float8000/target-altitude-ft target-pitch-deg type=float0/target-pitch-deg target-vfps type=float0/target-vfps take-off-pitch-deg type=float2.0/take-off-pitch-deg target-speed-kt type=float290.0/target-speed-kt climb-out-initial-pitch-deg type=float6.0/climb-out-initial-pitch-deg climb-out-final-pitch-deg type=float3.0/climb-out-final
[Flightgear-devel] B-1B update
Hi all! Please update the B-1B in CVS with the one found at that link: (just update the whole folder) http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz New improvements (OSG only) - Terrain following system - Terrain avoidance system - New/updated panels - Some experimental eyecandy added Thanks in advance, markus - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1B update
Ok, now the following files need to be updated/added: B-1B/readme-bone.txt B-1B/B-1B-set.xml B-1B/Nasal/b1b.nas +B-1B/Nasal/flightcontrols.nas B-1B/Systems/b1b-autopilot.xml B-1B/Submodels/sub_lancer.xml On first sight the rest seemed to be updated correctly. Thanks, markus Curtis Olson wrote: On Nov 13, 2007 10:52 AM, Markus Zojer [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Sorry for the noise, but it seems that the old files were not updated, only new ones added. I have no idea how the update system works, but u could just delete the old folder and create a new one ;-) It's difficult to delete the old folder and restart because of the way cvs works internally. If you can give me a list of files that are no longer needed, I can remove them. Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1B update
Excellent, thanks again, Markus Curtis Olson wrote: Ok, I see what I did ... my mistake ... I inadvertently ran the commit from the Models directory, not the top level. Sorry about that. These files should be there now. Regards, Curt. On Nov 13, 2007 12:03 PM, Markus Zojer [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Ok, now the following files need to be updated/added: B-1B/readme-bone.txt B-1B/B-1B-set.xml B-1B/Nasal/b1b.nas +B-1B/Nasal/flightcontrols.nas B-1B/Systems/b1b-autopilot.xml B-1B/Submodels/sub_lancer.xml On first sight the rest seemed to be updated correctly. Thanks, markus Curtis Olson wrote: On Nov 13, 2007 10:52 AM, Markus Zojer [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Sorry for the noise, but it seems that the old files were not updated, only new ones added. I have no idea how the update system works, but u could just delete the old folder and create a new one ;-) It's difficult to delete the old folder and restart because of the way cvs works internally. If you can give me a list of files that are no longer needed, I can remove them. Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ http://baron.flightgear.org/%7Ecurt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] subsystem timing alert
Hi everyone! Updated flightgear/simgear cvs today (with use of an about 2 months old OSG installation) and when using the B-1B I get: Subsystem Timing Alert : 11438 ai_model Subsystem Timing Alert : 16946 replay Subsystem Timing Alert : 12484 replay Subsystem Timing Alert : 153750 replay Subsystem Timing Alert : 12526 ai_model Subsystem Timing Alert : 12248 fx Subsystem Timing Alert : 16093 ai_model Subsystem Timing Alert : 48082 replay Subsystem Timing Alert : 12039 ai_model Subsystem Timing Alert : 27045 controller Subsystem Timing Alert : 106387 environment Subsystem Timing Alert : 705687 submodel_mgr Subsystem Timing Alert : 41473 ai_model Subsystem Timing Alert : 83159 submodel_mgr Subsystem Timing Alert : 177391 ai_model Subsystem Timing Alert : 18234 ai_model Subsystem Timing Alert : 191863 electrical0 Subsystem Timing Alert : 194192 systems Where do those alerts come from and what do they mean? greetings, markus - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1b update nr2 patch
Can someone please apply the little -diff file attached? It should target the bugs reported. Many thanks, Markus ? -d.diff Index: B-1B-set.xml === RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/B-1B/B-1B-set.xml,v retrieving revision 1.3 diff -u -p -r1.3 B-1B-set.xml --- B-1B-set.xml 1 Aug 2007 16:22:48 - 1.3 +++ B-1B-set.xml 2 Aug 2007 08:51:12 - @@ -457,7 +457,6 @@ B-1B set file. nasal b1b fileAircraft/B-1B/Nasal/b1b.nas/file - scriptinit_b1b();/script /b1b b1b-fuel modulefuel-aar/module Index: Nasal/b1b.nas === RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/B-1B/Nasal/b1b.nas,v retrieving revision 1.3 diff -u -p -r1.3 b1b.nas --- Nasal/b1b.nas 1 Aug 2007 16:22:48 - 1.3 +++ Nasal/b1b.nas 2 Aug 2007 08:51:12 - @@ -1,16 +1,14 @@ +setlistener(/sim/signals/fdm-initialized, func { + init_b1b(); +}); + init_b1b = func { setprop(/sim/current-view/field-of-view, 60); setprop(/autopilot/settings/target-pitch-deg, 2); setprop(controls/switches/terra-report, 0); -#setprop(/sim/panel-hotspots, 1); -#setprop(/engines/engine[0]/running, 0); -#setprop(/engines/engine[1]/running, 0); -setprop(sim/multiplay/chat_display, 1); -setprop(sim/user/callsign, 'B-ONE'); -#setprop(/consumables/fuel/tank[4]/level-gal_us, 1000); +setprop(/sim/panel-hotspots, 1); #fuel_syst(); -settimer(eng_state, 1); - +settimer(eng_state, 3); print (B-1B warming up!); } - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1b update nr2
Sorry for the short interval, but I recognized not all files being updated correctly. - please apply -diff file (in attached folder) - copy sub_lancer.xml (also in attached folder) to folder Submodels - delete folder hsi in Models/Instruments-3d - delete smoke_puff.xml in folder Submodels That should be all, hopefully everything works now. Many thanks, Markus B-1B_010807.tar.gz Description: GNU Zip compressed data - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1b update nr2
Melchior FRANZ wrote: * Markus Zojer -- Wednesday 01 August 2007: That should be all, hopefully everything works now. No, doesn't: Nasal runtime error: setprop() value is not string or number at $FG_ROOT/Aircraft/B-1B/Nasal/b1b.nas, line 359 That's because init_b1b() is called with settimer(..., 0) and not with setlistener(/sim/signals/fdm-initialized, ...); Thats not beautiful, I agree but worked for me .. will you fix it or should I? And then there's this bug: setprop(sim/user/callsign, 'B-ONE'); The callsign is something that the *user* chooses, and not something that the aircraft may set, let alone: override! Unless you want to make sure that nobody uses the B-1B on multiplayer, of course ... :-} Thats strange, it works flawlessly on my machine (on multiplayer), although the sim/user/callsign doesn't change your multiplayer callsign but the callsign ATC addresses to you, normally Golf Foxtrot Sierra. M. m. - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1b update nr2
Melchior FRANZ wrote: OK, whatever it changes: it's a bug. The property dir is called /sim/*USER*/ for a reason. It's user stuff, not aircraft stuff. I for one have this call sign set in my $FG_HOME/preferences.xml, and I don't see why any aircraft should override my personal choice. Ok, you got a point there, it just annoyed me to read that GFS again and again, maybe we should encourage the users to alter it. This looks like a bug, too: setprop(sim/multiplay/chat_display, 1); (although I haven't seen any effect). No aircraft should mess with *my* chat features. That's overstepping its competence. It's an aircraft. Nothing more, nothing less. m. Hmm, ok I get that, the problem is that chat was disabled by default and a lot of users weren't aware of that, so when there is human ATC on multiplayer, you have some chaos by some following orders and others don't because they can't read the massages. You can call that realism, and you are not wrong here ;-) Oh yes and Curtis thanks for adding, was my first diff file - I prefer normal files too :-) g, Markus - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1B update
Hello World :-) Please commit the next version of the B-1, available for download here ( many files updated): http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz + Features a very basic and alpha terrain avoidance system, usable with terrain follow or alt hold: - switch on TER AVD - select range (currently working 2.5, selected when flying below =1000ft and 5nm selected when flying =1000ft) - select clearance in ft, available 0=off, 100, 300, 500, 1000ft for low flying; always use the next smaller increment then your agl hold altitude eg: agl hold 1000ft -- use 500 clearance, at 1000 you will get a very bumpy ride; + New panels and OSG only switches + Many updates and fixes Thanks, Markus - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fuel Management
Hello everyone! Just a short question regarding fuel management: Are the following properties working: ?? controls/engines/engine/feed_tank controls/fuel/tank/to_engine controls/fuel/tank/to_tank Since I tried them with different values (int -1,0,1..) and got no results. Thanks, Markus - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1B Lancer goes cvs
Thanx for the reply AnMaster! Since I am using only osg for my development, there could of course be some incompatabilities for the plib libraries. I experienced also changes in appearance when updating osg one week ago but I will investigate further. This rather raw model however is just a replacement for a more accurate one in work now. Fly on, Markus AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I copied the missing files from the original tarball but I notice some problems with the model: I can see the ground through the engine outlets and the windows in external view, seems like the aircraft got no inside. If I use fg/osg I can no longer see ground through the engine outlets but still through the windows: http://pics.ww.com/d/65568-1/B-1B.png Btw, on the right on the screenshot are some odd lines, the right half always got artifacts like that on screenshots with fg/osg but never with fg/plib for me. Someone should probably investigate that bug. Regards AnMaster AnMaster wrote: Using fg/plib I get this: WARNING: ssgSGIHeader::: Failed to open /home/anmaster/src/flightgear/data/Aircraft/B-1B/Models/Instruments-3d/knob.rgb' for reading. Failed to load submodel: Failed to open file at /home/anmaster/src/flightgear/data/Aircraft/B-1B/Models/Instruments-3d/hsi/hsi.xml Failed to load aircraft from Aircraft/B-1B/Models/B-1B.xml (Falling back to glider.ac.) I tried to check it out again but that didn't help. Regards, AnMaster Melchior FRANZ wrote: * Markus Zojer -- Tuesday 10 July 2007: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz start with --aircraft=B-1B Thanks, committed. I changed the line endings in one file from DOS to UNIX, made absolute paths in the animation file relative, and I had to crop the thumbnail. Requested size is 171x128 (as per Curt's order). You may want to submit another one which doesn't cut off the nose. ;-) FYI: There are some ugly transparency artifacts under fgfs 0.9.11. m. PS: files are under GPL, as confirmed by Markus - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQFGk+BVWmK6ng/aMNkRCm15AJ9H6tE/GGgxpfgMRa/+pq+FmGTUxwCgtTBH ySbUd8+ARfk1GAZMCnyGwc0= =Pf1h -END PGP SIGNATURE- - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-1B Lancer goes cvs
Thanx for the reply! The sound system is on the todo list for the next patch, didn't have time to review it yet. I have to dig in sounds much deeper since they are a key component to realism. Fly on, Markus Maik Justus wrote: Hi Markus, thanks for the new aircraft. I found a small problem in b-1b-sound.xml. There was a bug in the directional sound in Flightgear, which made the directional sound not work. Due to this, nobody recognized some mistakes in the README.xmlsound. (It's all fixed now). The direction need not to be given as a set of angles, but as a vector pointing forward. And instead of inner/outer-cone it should be inner/outer-angle. Maik Markus Zojer schrieb am 10.07.2007 16:29: Hello all! As promised a preview version of the bone for cvs. Can be downloaded here: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz start with --aircraft=B-1B Some feedback about the FDM would be nice, since I never flew the bone :-) Fly on, Markus - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-1B Lancer goes cvs
Hello all! As promised a preview version of the bone for cvs. Can be downloaded here: http://homepage.univie.ac.at/markus.zojer/fgfs/B-1B.tar.gz start with --aircraft=B-1B Some feedback about the FDM would be nice, since I never flew the bone :-) Fly on, Markus - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] c130
Hello to the makers of the c130! I really enjoy the flight with this plane, especially the 110kts landings :-) I noticed, that the sim model is not in sync with the 3d model, so I changed Models/c130.xml to pathc130.ac/path offsets x-m 17.0 /x-m (was 0) y-m 0.0 /y-m z-m -2.8 /z-m /offsets of course the views have to be adjusted (see attached set file). Maybe some finetuning is needed, keep up the work. fly on, markus ?xml version=1.0? !-- Lockheed C130 Hercules. -- PropertyList sim descriptionC130/description statusBARANGER/status aircraft-version0.1/aircraft-version startup splash-textureAircraft/C130/c130-splash.rgb/splash-texture /startup flight-modeljsb/flight-model aeroc130/aero systems electrical pathAircraft/Generic/generic-electrical.xml/path /electrical /systems sound audibletrue/audible pathAircraft/C130/Sounds/c130-sound.xml/path /sound model pathAircraft/C130/Models/c130.xml/path /model submodels serviceable type=booltrue/serviceable pathAircraft/C130/Submodels/submodels.xml/path /submodels virtual-cockpit archive=ytrue/virtual-cockpit allow-toggle-cockpit archive=ytrue/allow-toggle-cockpit view internal archive=ytrue/internal config !-- X/Y/Z == right/up/back -- x-offset-m archive=y -0.598 /x-offset-m y-offset-m archive=y 0.205 /y-offset-m !-- 3.005 - 2.8 -- z-offset-m archive=y 6.533 /z-offset-m!-- -changed- -- pitch-offset-deg 0.0 /pitch-offset-deg default-field-of-view-deg type=double 60.0 /default-field-of-view-deg /config /view !-- Shift the camera target point back -changed=inserted view 1-3- -- view n=1 config target-z-offset-m archive=y type=double16.0/target-z-offset-m /config /view view n=2 config target-z-offset-m archive=y type=double16.0/target-z-offset-m /config /view view n=3 config target-z-offset-m archive=y type=double16.0/target-z-offset-m /config /view chase-distance-m type=double archive=y-45.00/chase-distance-m help key nameD/name descOpen/Close backdoor/desc /key key named/name descOpen/Close crew door/desc /key key nameS/name descStart engine smoke/desc /key key names/name descStop engine smoke/desc /key key namej/name descParachutist/desc /key /help /sim !-- engines on, low pitch (parking) -- controls engines engine n=0 magnetos archive=y3/magnetos propeller-pitch0.0/propeller-pitch /engine engine n=1 magnetos archive=y3/magnetos propeller-pitch0.0/propeller-pitch /engine engine n=2 magnetos archive=y3/magnetos propeller-pitch0.0/propeller-pitch /engine engine n=3 magnetos archive=y3/magnetos propeller-pitch0.0/propeller-pitch /engine /engines smoke type=booltrue/smoke signal type=booltrue/signal paratroopers type=booltrue/paratroopers jump-signal type=boolfalse/jump-signal negGtime type=int0/negGtime gmeter reset type=int1/reset /gmeter flight elevator-trim type=double0.1/elevator-trim /flight /controls !-- above 700 RPM avoids the stop -- engines engine n=0 rpm archive=y100/rpm /engine engine n=1 rpm archive=y100/rpm /engine engine n=2 rpm archive=y100/rpm /engine engine n=3 rpm archive=y100/rpm /engine /engines ai submodels trigger type=boolfalse/trigger /submodels /ai !-- autopilot -- autopilot settings target-speed-kt330/target-speed-kt /settings /autopilot consumables fuel tank n=9 level-gal_us archive=y200/level-gal_us /tank /fuel /consumables input keyboard include=Nasal/c130-keyboard.xml /keyboard /input nasal c130 fileAircraft/C130/Nasal/doors.nas/file /c130 G-Meter fileAircraft/C130/Nasal/gmeter.nas/file /G-Meter Jumpers fileAircraft/C130/Nasal/paratroopers.nas/file /Jumpers /nasal /PropertyList - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] limited flap usage
Hi everyone! Just discovered that flaps seem to be usable just for 1 time, it's possible to extend and to retract but then they refuse any further commands via keyboard. Can anyone verify this? I am using a 2 week old OSG/cvs build of flightgear and tested jsbsim(c130) and yasim(b-52) aircraft. c u, markus - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Generic aar.nas/AI properties
Hello all! First off, when linking the B-2(yasim) to the generic aar.nas I experienced a constant switching of the engines/out-of-fuel property which unsurprisingly results in low thrust. Could this be related to the broken fuel-consumed-lbs property (of yasim?) that is jumping around close to zero? Secondly, is live manipulating of AI model properties possible at the moment? In the flightgear property browser I found orientation/true-heading-deg and some radar properties but I think it would come in handy to be able to manipulate speed, altitude and waypoints (and maybe more Wink) for an AI model. So it would be possible to spawn an AI tanker at a desired location or be able to launch testbeds or rockets from a plane and direct it to a desired location. I am using an end feb build of osg/fg. Maybe I missed something, thanks in advance, markus - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] no more AAR.nas, please!
Melchior FRANZ wrote: * alexis bory -- Tuesday 27 February 2007: Ok, I promise to sort out the A-10's specifics function from aar.nas :) Excellent. Let's work together on one copy (Aircraft/Generic/aar.nas) and make it the best possible. BTW: I think about moving the whole functionality into Nasa/fuel.nas. IIRC, Andy didn't like the idea, as air-to-air-refueling was too special, but if this is written such that it doesn't only support AAR, but every form of tanking, then it certainly makes sense. And it can surely be done in a way that doesn't needlessly cost cycles for the generic case. Melchior, just wait and let me have a little rest from the A-10 and nasal, I'm relaxing a bit while modeling the A-6 Intruder. Cool. No problem. I wasn't yet in berserk mode. I just wanted to stop the process of new aar.nas being added. But we should indeed start to check why several aircraft still have their own copy, if some functionality is missing from the generic version and should be added there, and which aircraft can be migrated. These are currently in CVS (only searched by name; not looked into them): ./T38/aar.nas ./KC135/aar.nas ./a4/Models/fuel-aar.nas (doesn't it use the generic one already?) ./A-10/Nasal/aar.nas ./B-52F/Nasal/AAR.nas ./E3B/Nasal/aar.nas ./harrier/harrierAAR.nas ./B-2/Nasal/AAR.nas\ two?! :-} ./B-2/Nasal/fuel-aar.nas / m. Hallo Melchior! Regarding the B-2 you can delete both of the aar.nas files as they are not in use. They were placed there in an attempt to provide refueling in 0.9.10 (which has no generic aar.nas) and are just there to play with, but as I can see a new release emerging I like the idea of simplifying things for the future. g, markus ps: Aar, aAr, aaR ;-) - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-2 update
Please update the B-2 folder to the new version, as almost all files have been updated. We have now flymodes, new instruments and more. Download here: http://homepage.univie.ac.at/markus.zojer/fgfs/B-2.tar.gz Thanks, Markus - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] B-2 Spirit
Hello everyone! I was in the mood to create a beast, the B-2, consisting of 3D model, FDM and some stolen cockpit panels. Some autopilot functions are misused for stabilizing the bird if you want to prevent your controls from overstress. Since it is a bit annoying not to see other aircraft in multiplayer when the aircraft model is not installed, feel free to add this plane to the flightgear project. Some pictures are posted in the official flightgear forum, grab the plane there or here: B-2.tar.gz http://homepage.univie.ac.at/markus.zojer/fgfs/B-2.tar.gz Beeing a work in progress any feedback is welcome! Have a nice day, Markus - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel