Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-09 Thread Matthias Boerner
Hi,

On 08/09/2009 01:03 PM, Erik Hofman wrote:
 Torsten Dreyer wrote:
 With this patch, I get a number of

 No render bin number specified in render bin section
 No render bin name specified in render bin section

 I already got them before the patch..

 Erik

yes, I got this error also before the patch.

Matthias

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Re: [Flightgear-devel] [DRAFT] generic input devices and hotplug support

2009-08-04 Thread Matthias Boerner
Hi Torsten,

Hi,
 
 I am currently playing with the input subsystem. This was triggered because I 
 have two devices that currently do not work with FlightGear, neither Linux 
 nor 
 Windows.
 
 1. A set of rudder pedals that does not get recognized as a joystick from 
 joydev, because it reports it's axes as RX,RY and Z and the lack of an X-Axis 
 stops joydev from using it as a joystick.
 
 2. A 3dconnexion (http://www.3dconnexion.com/) SpaceNavigator 3D-Mouse which 
 is basically a 6-axes/2buttons/1LED device.
 
 Both devices are HID devices and are handled by the Linux input/event driver. 
 For example, the SpaceNavigator shows up in /proc/bus/input/devices as
 
 I: Bus=0003 Vendor=046d Product=c626 Version=0110
 N: Name=3Dconnexion SpaceNavigator
 P: Phys=usb-:00:1d.1-1/input0
 S: Sysfs=/devices/pci:00/:00:1d.1/usb2/2-1/2-1:1.0/input/input9
 U: Uniq=
 H: Handlers=event9
 B: EV=20017
 B: KEY=3 0 0 0 0
 B: REL=3f
 B: MSC=10
 B: LED=100
 
 My idea is to extend the FGInput class so it can use the devices presented 
 thru the event interface. While at it, I'd also like to add hotplug support 
 for devices, plugged in or out while FlightGear runs.
 
 What I have so far locally is a system that can use the input devices. Events 
 and devices are configured with xml config files like this, similiar to 
 joystick config files (just one event shown here for better readability):
 
 PropertyList
  name3Dconnexion SpaceNavigator/name
  event
namerel-y-translate/name
binding
 commandproperty-adjust/command
  propertysim/current-view/field-of-view/property
  factor type=double0.01/factor
  min type=double10.0/min
  max type=double80.0/max
  wrap type=boolfalse/wrap
/binding
  /event
 /PropertyList
 
 See it in action here:
 http://www.youtube.com/watch?v=b8Me8d9UZLA
 The black knob can be twisted around and shifted along the x/y/z axes. These 
 movements are translated into events which adjust the current-view direction 
 and the field of view. The cool blue LED-light is controlled by FlightGear 
 and indicates gear-down (YES! It's bidirectional communication).
 
 Adding/removing of devices is reported by HAL and DBUS on Linux and 
 DirectInput on Win. I don't know how Macs deal with that, but I am certain 
 there is a way for the macs, too.
 
 While I really like the new functionality and I see many advantages from 
 moving into this direction, there are also some disadvantage and I'd like to 
 open the discussion before I commit anything.
 
 Advantages:
 - Adding additional and generic support for a wide variety of devices
 - Named events, no more axis numbers and confusion between Linux/Win/Mac
 - Bidirectional communication (switch on/off LED's, probably force feedback 
 etc.)
 - Might obsolete one plib dependency
 
 Disadvantages:
 - Introduces platform dependency, individual implementations needed for 
 Linux/Win/Mac
 - Adds new library dependency (dbus/hal on linux DirectInput on Win, ??? on 
 Mac)

if I am not totally wrong than hal will be skipped in favor of devicekit
in the near future by probably all Linux distributions. Fedora 11 is
already using some parts of it.

 
 What do you think? Are the new features worth introducing new dependencies 
 and 
 platform dependent modules?
 
 Torsten
 
 P.S.: The GIMP also uses these techniques. Go to the settings dialog and 
 select Input Devices.
 

Matthias

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[Flightgear-devel] New screenshots of Eurocopter EC 145

2009-05-22 Thread Matthias Boerner
Hello,

I have just uploaded some new screenshots of the EC 145:

http://fgfs.i-net.hu/modules/xcgal/thumbnails.php?album=44


The instrument panels are almost finished. Only the textures are still
missing.

Regards

Matthias

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[Flightgear-devel] Screenshots of the coming helicopter Eurocopter EC 145

2008-09-26 Thread Matthias Boerner
Hello,

I would like to announce some screenshots of the coming helicopter
Eurocopter EC 145. The model is still not finished but I thought it
would be nice to show some pictures/screenshots made in osgviewer.

Here is the link:

http://fgfs.i-net.hu/modules/xcgal/thumbnails.php?album=44

I have to say thank you to Gabor for using his webspace on his
FlightGear tracker server.

Regards

Matthias


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Re: [Flightgear-devel] Shader based random trees and i mproved random objects

2008-01-23 Thread Matthias Boerner
Hallo Morten,

On Wednesday 23 January 2008 20:13:01 Morten Oesterlund Joergensen 
wrote:


 I get a lot of FRAGMENT glCompileShader  FAILED error messages
 and no trees.
 I made a search on Google and it seems that my graphics card does not
 support some extensions. It is a NVIDIA GeForce4 MX 460 using the
 1.0.9631-r1 driver, as it is called in Portage in Gentoo Linux. There
 is a new version called 96.43.01 that supports my card, but I would
 like to hear what you say, before I upgrade.



I don't think a driver update will help because your card has 
only limited support for vertex and pixel shaders as you already 
stated in your mail.

On Wikipedia is a nice summary of the Nvidia GeForce4 MX:

http://en.wikipedia.org/wiki/GeForce_4_Series#GeForce4_MX

Greetings

Matthias


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Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-13 Thread Matthias Boerner
Hi /AnMaster,

On Thursday 13 September 2007 22:11:36 AnMaster wrote:
 None of the deps seems to exist on gentoo. I can't find these in
 portage at all: asterix, libiaxclient, axclient (or under any other
 name I can think of) libgsm1
 portaudio is is only in version 18 not 19

it is called asterisk (I think Holger made a mistake when he wrote his 
email). Gentoo packages are: asterisk-1.0.12.tar.gz. The libiax is in 
iax-0.2.2.tar.gz. libgsm1 is probably in gsm-1.0.12.tar.gz.

Does this help you?

 Could you maybe provide links the the websites for all of the deps so
 users of other distros can find them...

 /AnMaster


Matthias

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Re: [Flightgear-devel] Impressions from LinuxTag

2007-06-07 Thread Matthias Boerner
Hallo John,

it will happen... I had to save the files from the original computers 
and had to prepare them for transportation back to SUN the last days. 
Hopefully it will be today or tomorrow.

But I will post them definitely.

Regards,

Matthias
 Did this ever happen?

 Regards
 John W.


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Re: [Flightgear-devel] Impressions from LinuxTag

2007-06-04 Thread Matthias Boerner
Hallo Stuart,

we had two SUN Ultra 40 workstations each with two dual core Opterons 
280, 8GB of memory and two Nvidia Quadro FX 3500 graphic cards. The 
monitors were four SUN 20,1 TFT displays with a resolution of 
1600x1200.

 It's not a particularly new feature, and it's documented in The
 Manual:

 http://www.flightgear.org/Docs/getstart/getstartch5.html#x10-710005.4

 ... as all good features should be ;)

You only have to configure your xorg.conf file with four screens and 
there is a section in the preferences.xml file in the FlightGear data 
directory configuring four cameras for osgViewer. I will post both 
files tomorrow on the list or I can document it in the wiki.

Greetings

Matthias
 

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Re: [Flightgear-devel] Latest OT/OSG/SG/FG unusable

2007-05-13 Thread Matthias Boerner
Hello Gerard,

 Hello Mathias,

 Your 10-20 frames more, seems to me very poor regarding the
 comparison, i get from 10 to 15 fps with the recent one and a now
 with that old one i recover from 60 to 85, which is a huge
 difference.

I get an performance increase from about 80/90 fps to 100/110 fps. My 
average frame rate is about 90/100.

So in my environment which is probably not that different to yours 
(except hardware) I do not have a performace decrease with OSG that 
some people and you described here.
I don't use any fancy optimization parameters: -march=k8 -O2 -pipe, 
that's all.

What is your environment, and what are your compile parameters?

Regards

Matthias





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Re: [Flightgear-devel] Latest OT/OSG/SG/FG unusable

2007-05-13 Thread Matthias Boerner
Hello Gerard,

 The Computer which run FG is:

 With LInux fedora core 5
ok, I have fedora core 6


 Cpu AMD Athlon XP3200  (32 bit)
 Memory 3 GB DDR  dual channel  3200
CPU AMD Athlon 64 4000+ (no dual core)
Memory 2 GB ECC DDR dual channel 3200


 GPU NVIDIA 7800GS 500MZ Memory 512 Mo  DDR3  700MZ
 AGP 8
 driver 1.0-9755
GPU NVIDIA 6600GT 500 MHz Memory 128 DDR3 1000MHz
PCI-E
driver 1.0-9755


 SG built with
 ./configure --prefix=
Same with me, except all FG stuff is in my home directory, so I have to 
use --with-plib, etc.


 FG built with
 /configure --prefix= --with-simgear= --enable-sdl

I do not use SDL because freeglut is fixed

 FG-OSG run with
 --geometry=1800x1440
--geometry=1280x1024

 --bpp=32
dito

 --enable-real-weather-fetch
 --timeofday=afternoon
 --prop:/sim/startup/save-on-exit=false
I don't use this ones...

But:
--enable-game-mode

and the already mentioned compiler flags.

Regards

Matthias

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Re: [Flightgear-devel] Latest OT/OSG/SG/FG unusable

2007-05-12 Thread Matthias Boerner
Hallo Georg,

I have done a fresh checkout of OSG, PLIB, SimGear and FlightGear  
today at 3 pm in the afternoon. Everything compiled without a problem. 
But I don't realize a drop in frame rates. But in contrast to my last 
checkout of 24th April I get about 10-20 frames more. So I think 
everything is fine with OSG.

Regards

Matthias

On Friday 11 May 2007 22:30:06 Georg Vollnhals wrote:
 gh.robin schrieb:
  Again,
  After many research, i have found an OSG svn/cvs   version which
  suit to me, good frame rate close to that one i get with plib (plib
  with 3D clouds and shadow).
 
  That version is dated   10-04-2007.
 
  Regards

 Hi GĂ©rard,

 as my OSG framerate has dropped from 85 to 13 I want to go back to
 the OSG version you mention.

 Can you help me and tell me what command for *svn* to use to download
 the version 10-04-2007?

 Thank you very much in advance

 Regards
 Georg EDDW

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Re: [Flightgear-devel] FG-plib on NVIDIA Linux driver 9629

2006-11-16 Thread Matthias Boerner
Hi,

confirmed. I got this artefacts too. But this happens since today after I 
have recompiled everything (FlightGear-, SimGear-CVS and PLIB-SVN from 16 
November, as the new OSG version of Mathias).

Matthias

On Friday 17 November 2006 00:14, Pigeon wrote:
  Can't reproduce this problem under FG-osg either.

 Unless I've screwed something up, this morning I got the same issue
 with FG-osg as well. Anyone using NVIDIA 9629 can test this?


 Pigeon.


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[Flightgear-devel] OpenSceneGraph, feedback - on Fedora Core 6

2006-11-09 Thread Matthias Boerner
Hi,

I got everything compiled and did a short performance test compared 
between the CVS-Version of FlightGear with PLIB of 26th, October and 
yesterdays OSG release:

With the options 

--timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32

both versions show almost the same rate of fps with a small advantage to OSG 
about 1 to 10 percent.

If I increase screen size to 1280x1024

--timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32 
--geometry=1280x1024

OSG shows about 5 to 20 percent higher fps then the PLIB version.

My frame rates are between 80 and 100 fps (Athlon64 4000+, GeForce 6600 GT 
and 2GB Memory).

Matthias

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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-17 Thread Matthias Boerner
On Thursday 17 August 2006 00:51, Melchior FRANZ wrote:
 * Matthias Boerner -- Thursday 17 August 2006 00:15:
  On Wednesday 16 August 2006 22:30, Melchior FRANZ wrote:
   * Matthias Boerner -- Wednesday 16 August 2006 22:27:
Shouldn't the old style of view the default property and the
new managed-view the one which is selectable?
  
   No.
 
  Ok, why?

 Because I like it and think it should be active by default. FlightGear
 aircraft are property of their creators -- they decide (as long as no
 sacred rules are violated). Everyone is free to modify his/her copy,
 to fork it, or even to create their own, better aircraft. We could use
 some more helicopters. What about you?! Any contribution around the
 corner?
Yes, actually, I am working on a helicopter. I posted that already a while 
ago.
Anyway...

 If there was a poll (which is not the case), then I would have to say:
 5 people welcomed it. *Nobody* has complained about it so far. You
 didn't argue at all, just imply a sacred rule that doesn't exist.
 Mathias had the most ridiculous argument: the 100 rich guys with
 panorama or multi-screen setup, or head-trackers shouldn't have to turn
 it off. I'm very depressed and sad to cause this pain to that 0.0001%
 minority, and you can call me old-fashioned, but somehow I think that
 doing what I consider desirable for 99.% of users is right.

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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-17 Thread Matthias Boerner
On Thursday 17 August 2006 08:35, Melchior FRANZ wrote:

---snip

 It was too tempting. It's OK for non-developers to lurk on a development
 list, it's also OK for them to criticize developers, but demanding
 justification from those who do the work is a bit too much. Or was too
 much yesterday late in the evening.

Oh, if you mean me I am sorry that I made you losing your temper. I can 
remember myself that I asked you only two questions without any judgment 
or criticism.

  No, if you want to present flightgear in an environment where this
  stuff does not make sense at all and where people expect a somehow
  well done and working presentation, you don't want to additionally
  fiddle with that stuff.

 Then I take the apology back. You honestly think that's a valid reason?
 FlightGear should be perfectly preconfigured for retarded booth staff?
 And the other 100 users should fiddle instead? Now, this is funny.
 And a very innovative view, indeed. One would think that someone who
 presents FlightGear to the public should know about configuration
 options, but that's just me.
Well, here is the point: retarded booth staff is not very nice. Did you 
ever organize a booth and helped? Probably not, otherwise you wouldn't 
have said that. For your information, I was at the Linux Tag in 
Wiesbaden and a member of the FlightGear booth staff.

But I will stop this here.

---snip

Matthias

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[Flightgear-devel] How to turn off managed-view?

2006-08-16 Thread Matthias Boerner
Hi Melchior,

how can I turn off the property managed-view? Shouldn't the old style 
of view the default property and the new managed-view the one which is 
selectable?

Greetings

Matthias

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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-16 Thread Matthias Boerner
On Wednesday 16 August 2006 22:30, Melchior FRANZ wrote:
 * Matthias Boerner -- Wednesday 16 August 2006 22:27:
  how can I turn off the property managed-view?

 See the ?-key help dialog for key combinations. Additionally,
 --prop:sim/models/bo105/managed-view=0 works. You can put that
 into autosave.xml.

  Shouldn't the old style of view the default property and the
  new managed-view the one which is selectable?

 No.
Ok, why?

Matthias


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Re: [Flightgear-devel] How to turn off managed-view?

2006-08-16 Thread Matthias Boerner
Hi,

On Thursday 17 August 2006 00:23, Maik Justus wrote:
 Hi,

 I also prefer the new style. (It's the same discussion as we had in
 the mid 90s with hexagon kartell. Some loved this function, some hated
 it. At the end it was on per default (my decision ;-) ), but it was able
 to put it off by default by a menu entry.
 Is it possible to save sim/models/bo105/managed-view by default?
I think it is possible to turn off this mode by using Alt-v and close 
the session or the way Melchior described in his answer.

But what is this mode for? Should it give me a more realistic feeling? If I 
fly a light left turn my view is wandering to the left side and ends 90 
degree of the longitudinal axis of the helicopter. I don't think that is 
the way it should be. If I use the cyclic flying left and right turns the 
view rolls heavily.

Matthias


 Maik

 Melchior FRANZ schrieb:
  * Matthias Boerner -- Wednesday 16 August 2006 22:27:
  how can I turn off the property managed-view?
 
  See the ?-key help dialog for key combinations. Additionally,
  --prop:sim/models/bo105/managed-view=0 works. You can put that
  into autosave.xml.
 
  Shouldn't the old style of view the default property and the
  new managed-view the one which is selectable?
 
  No.
 
  m.
 
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Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-03 Thread Matthias Boerner
Hi Martin,

--snip
 Next one: I know how it feels to fly a real aircraft but I've never
 used a yoke or pedals with FlightGear. Sometimes I've use other
 people's equipment with M$FS but I wasn't satisfied. The pedals I found
 there had a spring that centers the pedal position much too hard - but
 in a real aircraft (Cessna, Piper) you don't need strong initial forces
 to move the pedals out of the center position. Now: Does anyone have a
 recommendation for pedals and a yoke that he knows resemble the
 controls of a real aircraft ?

if we aren't able to get any hardware for flying we can use my pedals and my 
joystick (Simped-F16/USB and ThrustMaster Hotas Cougar/USB).

Greetings

Matthias


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