Re: [Flightgear-devel] Fwd: IMPORTANT PLEASE READ: Astrasim Expo Summer Sim 2010

2010-05-24 Thread Mattt

Pete,

  Lol - You just suggested that Curt contact himself :p


On 25/05/10 10:16, Peter Morgan wrote:
Can I suggest you contact Curt and get this added to the flightgear 
calendar


http://flightgear.org/calendar.html

eg like
http://calendar.freeflightsim.org/

pete




On Mon, May 24, 2010 at 7:35 PM, Curtis Olson curt0...@flightgear.org 
mailto:curt0...@flightgear.org wrote:


Just passing this along to anyone who might not have seen the
announcement, but may be interested.

Curt.


-- Forwarded message --
From: *John Marshall* john.marsh...@astrasimexpo.co.uk
mailto:john.marsh...@astrasimexpo.co.uk
Date: Mon, May 24, 2010 at 4:47 AM
Subject: IMPORTANT PLEASE READ: Astrasim Expo Summer Sim 2010
To: i...@astrasimexpo.co.uk mailto:i...@astrasimexpo.co.uk


Hi,

Summer Sim 2010 is to be held at the Royal Air Force Museum,
Cosford on August 28 – 29

This amazing weekend has been designed and organised with one aim.
To bring together developers and publishers from around the UK and
Europe.  Alongside virtual airlines, user groups and other non
commercial societies who have supported flight sim for many years.

Customers are the most important part of your business and
maintaining that relationship is difficult at times, but make them
welcome, show your passion and you will have a customer for life.
It has never been a better time to present your company or group
to a large captive audience.

Below are just some of the reasons why anyone connected with
flight simulation should seriously look to attend this event.

· Bank Holiday Weekend in the UK

· Latest estimate in visitors, predict over 5,000 people to attend

· Plus FREE ENTRY to all visitors

· Attract new customers to your business and members to your
organisation

· Opportunity to network and meet with other like minded
enthusiasts and business leaders

· Promote your company or organisation

· Sponsorship opportunities (see attached document)

· Commercial companies can attend from as little as £240

· FREE to all non commercial organisations to attend (space is
limited BOOK EARLY)

Summer Sim 2010 is the UK’s number 1 choice for the leading
companies to attend; they understand the need to exhibit, and the
potential to introduce new people and increase sales.

Be visible and transparent to your customer, meet and greet,
demonstrate your latest wares.

We here at Astrasim Expo Ltd are determined to move flight
simulation in the right direction, with the right leadership.
Creating an experience and a weekend all flight simulation
enthusiasts can be proud to be a part of.

Make Summer Sim 2010 your main event this year.

Remember!

Commercial companies can attend this two day event from as little
as £240

Non commercial groups can attend for FREE

Space is limited and many companies are already committed.

Please don’t miss out or delay in making your submission to be a
part of this amazing weekend. Astrasim Expo Ltd has arrived and
we’re proud to be organisers of this great show at RAF Museum
Cosford August 28-29

We now invite you to Summer Sim 2010

Regards

John Marshall

Managing Director

Astrasim Expo Ltd

http://astrasimexpo.co.uk http://astrasimexpo.co.uk/

Phone: +44 (0) 1922 666 448

See you at Summer Sim 2010!




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Re: [Flightgear-devel] Flightgear git repositories (was Re: GIT or CVS - Confusion)

2010-05-22 Thread Mattt

James,

  I explored this recently for the same reasons (NextG link - basically 
a slightly better 3G - at 9gb/mth and $250/gb over that). Basically, no 
can do :-(



On 22/05/10 18:47, James Sleeman wrote:

On 20/05/10 21:03, Tim Moore wrote:
The Git source repositories for Simgear, Flightgear, and the data 
repositories are now fully enabled at 
Probably a silly question, but is there a way for those of us who have 
a somewhat recent CVS checkout to not have to start all over again 
with a complete checkout from the git.


There's a lot of data that would have to be redundantly downloaded if 
not, and that's expensive for some of us, time and money both :-(



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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Mattt

Hi Chris,

 I mailed you about a month or so ago, but didn't get a response as yet 
- perhaps I mailed an old address, perhaps you were / are busy, etc, etc :-)


 I was basically just wondering if you're still planning to release 
your awesome YBBN scenery? I'll re-create it myself if necessary, but 
have limited time and, having seen the excellent work you've already 
done, I'm doubtful I could pull off what you did. I've only managed to 
build the tool chain and drop in the International terminal so far, and 
that's taken me a couple of months...


 Apologies to all for taking this thread off-topic, but I was a bit 
surprised to see Chris pop up suddenly and wanted to catch him while I 
could :-)



Chris Wilkinson wrote:
Having corresponded with Innis numerous times on some Australasian 
scenery/AI stuff I can say that he isn't stomping away in a huff as 
you describe it. He has been a contributor to fg as he says for around 
7 years, but not from a coding point of view, rather models and AI 
networks, which I have helped test prior to the release of 2.0.


I'm in the same boat as Innis, in that I want to help with models and 
other non-code based parts of the sim. I first installed fg 7 years 
ago, which back then was a difficult task (for a non-coder and one 
used to using a GUI to manage software from a distro CD/DVD). My goal 
was to improve scenery, as the a/c were already pretty cool I thought, 
but it took nearly 5 years for me to successfully build terragear for 
the first time. It is the difficulty with which tools such as 
terragear are built/used that I think has meant no-one other than 
those who've asked, use any content I've done. I recall correspondence 
with Innis 8-9 months back where he expressed frustration with trying 
to get the tools working. I can sympathize with him on that although I 
did manage eventually (I'm a persistent SOB)...


Ultimately its about the kind of people the fg community want to have 
helping out. People who like using the sim, but do not code, I think 
are left in the dark somewhat with wanting to help, as the tools with 
which that is accomplished are difficult to install and use. As I see 
it a nice QT/Gtk interface to tie together all the terragear tools 
shouldn't be a big deal for one of the developers to piece together. I 
did a mock-up QT tool, see more at...


http://blobster.50webs.com/

Currently I'm trying to build up motivation to download all the libs 
(again) and rebuild 2.0 so I can see the urban shader effect, but 
motivation is lacking. It should be easier.


Regards,

Chris Wilkinson, YBBN/BNE.


*From:* Gene Buckle ge...@deltasoft.com
*To:* FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net

*Sent:* Fri, 14 May, 2010 11:33:43 PM
*Subject:* Re: [Flightgear-devel] Thanks for the Ride

On Fri, 14 May 2010, Innis Cunningham wrote:


 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is ment
 to make things look better then I beg to differ.


My memory isn't as good as it used to be, but I can't seem to recall you
EVER asking for assistance with any problems you've had with 2.0.  At
least on _this_ list.

I'm quite sure that you'd get help from some of the awesome developers on
this list if you'd asked.  I know it's not as fun or dramatic as stomping
away in a huff, but there you go.

g.



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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Mattt


 Actually, I managed to get Terragear, Taxidraw, FGSD, et al compiled 
and working on a Karmic box. I tarred up the result (modified source and 
built / installed binaries) and made them available on my web server at 
http://fgvas.mattts.net/fgsd.tar.bz2 in case anyone wants it :-)



Csaba Halász wrote:

On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
  

Currently I'm trying to build up motivation to download all the libs (again)
and rebuild 2.0 so I can see the urban shader effect, but motivation is
lacking. It should be easier.



For ubuntu/debian systems we have scripted automatic compilation. It
doesn't get much easier than that, if you want to compile. Of course
there are also various precompiled binaries of 2.0 and development
snapshots for windows, ubuntu, slackware, opensuse and whatnot.

Terragear and friends are a different matter, of course.

  


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[Flightgear-devel] Problems with FG slave...

2010-05-05 Thread Mattt

Hi,

 I've a slave instance running on a separate machine. Relevant specs are:

   - Ubuntu Karmic
   - Xorg Edgers PPA (to get 3D support)
   - 3ghz P4 (non-HT)
   - 1gb RAM
   - ATI X300 PCIe / 128mb

 I basically just want a chase view window on which I can also open a 
couple of FG dialogue boxes.


 The updated Xorg and video drivers got me a 640x480 window with all 
rendering options presently min'ed out (as opposed to being max'ed), 
running at a capped 20fps.


 The two main problems I have are:

   - Warning: detected OpenGL error 'invalid operation' at after 
RenderBin::draw(..) -- this message repeats constantly on the CLI.


   - A very jerky display. As in, the aircraft sorta jerks backwards 
a little a couple of times per second when it's on the move. Sitting 
still and moving the control surfaces, it seems okay (although that's 
not much of a sample to go by...). This only happens with external views 
(particularly the heli and chase views - dunno about tower views). In 
cockpit and fly-by views, it's okay.


 I'm running at 30hz for both FDM and model rendering on the slave.

 While I'm at it, I'd also like to ask how much functionality I should 
be seeing across the socket/s (I also have the native-ctrls configured, 
although I have no clue what that's for). I generally like to spawn dark 
- no engines running, no power / APU, no lights, dark cockpit, etc, etc. 
Turning the lights on (for instance) doesn't propagate to the slave 
instance. Similarly, neither does setting stuff (like, say, the AP or 
the radios) from dialogue boxes on the slave instance. Should / can this 
stuff be working across both instances?


 Note: I posted this message to the forum several days ago. Anders 
suggested I set the FDM data rate to half the FPS throttle, which didn't 
help (but I've left those settings as they are - the slave's refresh is 
throttled to 20fps, and 10hz is likely all I need for the slave display 
I'm after). He also suggested that this may be the known update order 
problem, which I've asked him to explain and haven't seen a response to 
(I'm in AU... gotta love timezones ;-)).


 Another thing I've been wondering is that I compiled the suite (from 
CVS) on my main workstation (briefly, an e7400 @ ~3.2ghz and a PCIe 
nVidia 8400gs), then copied the entire tree over to the slave PC. Could 
this problem be, at least in part, due to building against one set of GL 
libraries but running on another?


Cheers,
Mattt.
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Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...

2010-04-21 Thread Mattt

Alex (and other interested parties :-)),

 Uploading now - will leave another note here with the URL when it's 
done. As previously mentioned, we're on a NextG link, so it'll be 
indeterminately slow - the transfer dialog currently says there's 50 
minutes to go, and it's been running for a few minutes so that's 
probably not far off the mark...



Alexander Barrett wrote:
Matt, 

Would love a bzip if you'd be willing to put that up somewhere, I've 
been having terrible problems compiling on my girlfriends Ubuntu 
machine of late, mainly because I don't get much time to tinker on 
that laptop but its what I take out when my laptops running long 
processes and I need to have a laptop with me so would be of huge use 
to me. 

All the best, 

Alex 
On 21 Apr 2010, at 01:41, Mattt wrote:




  Yup - will publish diffs as soon as I can get around to it (should 
be in the next day or two).


  Alternatively, I can up the bzip file I made of the build folders 
(modified source and compiled binaries - all self contained 
(including separate simgear and osg, etc, to my fg build area) to my 
web server, but it's about 115mb. Not many of you should have much 
trouble with that, but note that we're on a NextG link here 
(Telstra's version of 3G) so it will take a while to upload...


  Given the sources are all available, diff files might be the better 
way (despite that I'll need to pull the CVS / SVN stuff again - 
didn't back them up before modification...). Whatever is more helpful 
to you guys :-)


  Oh - my build is for 32 bit. I'm not sure what pitfalls there may 
be for 64. Also, the shapelib problem didn't hit me, but I'm certain 
that's from one of the support packages (osg or simgear, likely), so 
it's probably a build area problem. The invalid conversion errors 
certainly did, though, and are addressed in my modified sources :-)



Matt,

In case it also works, can you please publish all your changes 
somewhere? I spent more then a week trying to change and compile (no 
longer maintained) FGSD on Ubuntu - without any success :-P

I'm trying to build it under Fedora 12 with GCC 4.4.3.  My first problem 
arose when compiling FLU from source.  GCC 4.4 is strict about type 
conversion.. got a lot of error: invalid conversion  I overcame 
that by adding the -fpermissive compiler option which makes it treat 
those errors as warnings.


Next up to solve:  ./configure fails  shapelib not found even though 
shapelib-devel.x86_64 is installed here.
  


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Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...

2010-04-21 Thread Mattt


 Okay, it's up :-)

   http://fgvas.mattts.net/fgsd.tar.bz2

 Have an appropriate amount of fun ;-)


Mattt wrote:

Alex (and other interested parties :-)),

  Uploading now - will leave another note here with the URL when it's 
done. As previously mentioned, we're on a NextG link, so it'll be 
indeterminately slow - the transfer dialog currently says there's 50 
minutes to go, and it's been running for a few minutes so that's 
probably not far off the mark...



Alexander Barrett wrote:
Matt, 

Would love a bzip if you'd be willing to put that up somewhere, I've 
been having terrible problems compiling on my girlfriends Ubuntu 
machine of late, mainly because I don't get much time to tinker on 
that laptop but its what I take out when my laptops running long 
processes and I need to have a laptop with me so would be of huge use 
to me. 

All the best, 

Alex 
On 21 Apr 2010, at 01:41, Mattt wrote:




  Yup - will publish diffs as soon as I can get around to it (should 
be in the next day or two).


  Alternatively, I can up the bzip file I made of the build folders 
(modified source and compiled binaries - all self contained 
(including separate simgear and osg, etc, to my fg build area) to my 
web server, but it's about 115mb. Not many of you should have much 
trouble with that, but note that we're on a NextG link here 
(Telstra's version of 3G) so it will take a while to upload...


  Given the sources are all available, diff files might be the 
better way (despite that I'll need to pull the CVS / SVN stuff again 
- didn't back them up before modification...). Whatever is more 
helpful to you guys :-)


  Oh - my build is for 32 bit. I'm not sure what pitfalls there may 
be for 64. Also, the shapelib problem didn't hit me, but I'm certain 
that's from one of the support packages (osg or simgear, likely), so 
it's probably a build area problem. The invalid conversion errors 
certainly did, though, and are addressed in my modified sources :-)



Matt,

In case it also works, can you please publish all your changes 
somewhere? I spent more then a week trying to change and compile (no 
longer maintained) FGSD on Ubuntu - without any success :-P

I'm trying to build it under Fedora 12 with GCC 4.4.3.  My first problem 
arose when compiling FLU from source.  GCC 4.4 is strict about type 
conversion.. got a lot of error: invalid conversion  I overcame 
that by adding the -fpermissive compiler option which makes it treat 
those errors as warnings.


Next up to solve:  ./configure fails  shapelib not found even though 
shapelib-devel.x86_64 is installed here.
  


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Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...

2010-04-20 Thread Mattt


 Yup - will publish diffs as soon as I can get around to it (should be 
in the next day or two).


 Alternatively, I can up the bzip file I made of the build folders 
(modified source and compiled binaries - all self contained (including 
separate simgear and osg, etc, to my fg build area) to my web server, 
but it's about 115mb. Not many of you should have much trouble with 
that, but note that we're on a NextG link here (Telstra's version of 3G) 
so it will take a while to upload...


 Given the sources are all available, diff files might be the better 
way (despite that I'll need to pull the CVS / SVN stuff again - didn't 
back them up before modification...). Whatever is more helpful to you 
guys :-)


 Oh - my build is for 32 bit. I'm not sure what pitfalls there may be 
for 64. Also, the shapelib problem didn't hit me, but I'm certain that's 
from one of the support packages (osg or simgear, likely), so it's 
probably a build area problem. The invalid conversion errors certainly 
did, though, and are addressed in my modified sources :-)



Matt,

In case it also works, can you please publish all your changes 
somewhere? I spent more then a week trying to change and compile (no 
longer maintained) FGSD on Ubuntu - without any success :-P

I'm trying to build it under Fedora 12 with GCC 4.4.3.  My first problem 
arose when compiling FLU from source.  GCC 4.4 is strict about type 
conversion.. got a lot of error: invalid conversion  I overcame 
that by adding the -fpermissive compiler option which makes it treat 
those errors as warnings.


Next up to solve:  ./configure fails  shapelib not found even though 
shapelib-devel.x86_64 is installed here.
  


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Re: [Flightgear-devel] OT: grub UUID boot fix ideas, was: Console/iPhone ports

2010-04-16 Thread Mattt


Then make sure you're installing the grub bootloader to the MBR - it 
won't work from the root partition, as extended's can't be flagged 
bootable ;-)


You may also get it fired up enough to interrogate and fix with a boot 
cd like systemrescuecd or similar...



Victhor wrote:

I have already tried replacing them with devices, didn't work. Thanks
for trying to help, though. My / is on an extended partition, is that
OK? /boot is on a physical partition, though.
  
On Fri, 16 Apr 2010 15:14:13 +0200, Arnt wrote in message 
20100416151413.44bbb...@a45.fmb.no:




 I'm willing to test FG on my board(I
  

wanted to do so from the very beggining), but I'll warn you: my
development system is broken(Ubuntu stopped booting after I moved
my / to another HD, changed UUIDs in menu.lst and fstab, didn't
work, also my partition seems to be corrupt)

..you wanna swap UUIDs for physical devices in your rescue 
boot, these newbie recipes trot you thru it step by step:

http://www.sorgonet.com/linux/grubrestore/ or the Ubuntu way:
https://help.ubuntu.com/community/Grub2 or the generic way:
http://grub.enbug.org/Manual ,  specificly the Panic! bit:
http://grub.enbug.org/Manual#head-a7b34828da8e5c128aee5f8739218951c7cba0df

..handy tools: ;o)
http://www.supergrubdisk.org/
http://www.ultimatebootcd.com/
http://www.google.com/search?num=100q=grub+rescue+UUID






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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt


 If so, I'd probably recommend calling it an RC or similar. Hopefully, 
that may stop the (few) whingers on the forum carrying on about how the 
devs released another version that still isn't ready for prime-time 
consumption...


 OTOH, labelling it an RC might keep the others from downloading it.

 Heh - You're damned if you do and damned if you don't, huh? :-/


Erik Hofman wrote:

Frederic Bouvier wrote:
  

Hi,

I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a thousand
words, see :
http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif

I encourage effect designers to use this new
/sim/rendering/quality-level property to allow users to have a better
experience with new enhancements in flightgear



You know, so much has happened the last few weeks that made me wonder if 
  it might be a good idea to schedule the release FlightGear 2.1 within 
a month or two?


Erik

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Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Mattt

Erik,

 True, and agreed.

 Now, I double-dare you to try to explain that on the forum if 2.1 
doesn't double their frame rates :p


 Mind you, the individuals in question are certainly in the minority. 
Unfortunately, though, that isn't seeming to stop them dragging others 
along for their ride :-(


 At any rate, I'm convinced that this is the year FG will rise up and 
become more than just a serious contender on the field. Ergo, I doubt 
much damage is being done in the forum that won't simply fade into 
insignificance soon enough :-)



Erik Hofman wrote:

Mattt wrote:
  
  If so, I'd probably recommend calling it an RC or similar. Hopefully, 
that may stop the (few) whingers on the forum carrying on about how the 
devs released another version that still isn't ready for prime-time 
consumption...



Well if I recall it correctly I've seen mostly bugfixes and non code 
related improvements so far.


Erik

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Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-08 Thread Mattt

Oliver,

 Ouch... But I thought so...

 The requisite bandwidth would cost a substantial amount for me :-(


Oliver Schroeder wrote:

Hi Matt,

According to pigeon mpserver02 uses about 10-15 GByte per day.

Regards,
Oliver


On Wednesday 07 April 2010 12:52:16 Mattt wrote:
  

Oliver,

  To assist with my ambition for laziness, can you give me a round 
figure for monthly bandwidth?


  I may be able to assist - note, however, that my host is in AU. It is 
on several redundant 100mb ethernet connections, though ;-)



kyle keevill wrote:


I may be able to do this. Gotta rumage through my stuff here.

The floors still open for all.
On Apr 7, 2010, at 5:40 AM, Oliver Schroeder wrote:

  
  
Bandwidth is not easy to measure. I did some testing this morning and 

came to 
  

these results:

~ 50 kbit/sec per directly connected client
~ 3 kbit/sec per idle relay server (same as direct connected clients for 
active servers)


With about 20 active users about ~ 650 kbit/sec over all with all known 

public 
  

servers as relays.

Maximum users I have seen was about 70 users.

So I think a 10 MBit line will provide sufficient bandwith for current 

usage. 
  

(DSL is not a good choice as the line will easily be filled).

CPU and memory usage is not significant at all.

I can not tell what bandwidth is needed for the mapserver, but it should 

be 
  

quit moderate as well.

regards,
Oliver

On Tuesday 06 April 2010 19:22:08 Pete Morgan wrote:



Whats the bandwidth involved?  This is a pretty loaded server ?

pete

Oliver Schroeder wrote:
  
  

Hello list.

Unfortunatly my sponsor for mpserver01 will quit his contract for the 
hardware. Thus I am in search for a replacement.


If you are interrested in offering a unix host for hosting fgms (the 


server 


software, which does not need root access), please drop me an email. 

I'm 
  


also 


willing to continue to administer this server if you don't want to 


administer 



it yourself.

The same applies to mpmap01.flightgear.org which is currently hosted on 


the 



same hardware.

Any comments and especially offers are welcome

Regards,
Oliver




--

  
  

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Kyle Keevill
kyle...@gmail.com




  

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Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-07 Thread Mattt

Oliver,

 To assist with my ambition for laziness, can you give me a round 
figure for monthly bandwidth?


 I may be able to assist - note, however, that my host is in AU. It is 
on several redundant 100mb ethernet connections, though ;-)



kyle keevill wrote:

I may be able to do this. Gotta rumage through my stuff here.

The floors still open for all.
On Apr 7, 2010, at 5:40 AM, Oliver Schroeder wrote:

  
Bandwidth is not easy to measure. I did some testing this morning and came to 
these results:


~ 50 kbit/sec per directly connected client
~ 3 kbit/sec per idle relay server (same as direct connected clients for 
active servers)


With about 20 active users about ~ 650 kbit/sec over all with all known public 
servers as relays.


Maximum users I have seen was about 70 users.

So I think a 10 MBit line will provide sufficient bandwith for current usage. 
(DSL is not a good choice as the line will easily be filled).


CPU and memory usage is not significant at all.

I can not tell what bandwidth is needed for the mapserver, but it should be 
quit moderate as well.


regards,
Oliver

On Tuesday 06 April 2010 19:22:08 Pete Morgan wrote:


Whats the bandwidth involved?  This is a pretty loaded server ?

pete

Oliver Schroeder wrote:
  

Hello list.

Unfortunatly my sponsor for mpserver01 will quit his contract for the 
hardware. Thus I am in search for a replacement.


If you are interrested in offering a unix host for hosting fgms (the 

server 

software, which does not need root access), please drop me an email. I'm 

also 

willing to continue to administer this server if you don't want to 

administer 


it yourself.

The same applies to mpmap01.flightgear.org which is currently hosted on 

the 


same hardware.

Any comments and especially offers are welcome

Regards,
Oliver



--
  

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Kyle Keevill
kyle...@gmail.com




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Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org

2010-04-07 Thread Mattt


Certainly for AU users :p

Biggest problem is that we pay dearly for our bandwidth. I'm working 
with 60gb/mth presently, hence me worrying about the monthly spend. My 
work uses about 10gb of that and is, obviously, paramount :-)



Csaba Halász wrote:

On Wed, Apr 7, 2010 at 12:52 PM, Mattt ma...@mattts.net wrote:
  

  I may be able to assist - note, however, that my host is in AU. It is on
several redundant 100mb ethernet connections, though ;-)



It would be *awesome* to have a server in AU! Named 02, of course ;)

  


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Re: [Flightgear-devel] Website

2010-04-05 Thread Mattt

Hi,

 Kyle, That's easily fixable with an appropriate menu engine and could 
(read: should) always fall back to... ummm... anything else in the case 
of insufficient browser support for the former :-)


 Pete, just in case it helps the headers already sent debug is 
solvable (perhaps questionably, but meh...) with php's output buffer 
(ob_start() and friends).



kyle keevill wrote:

Pete,

I'm not going to lie. I like that look really nicely. The only thing that 
worries me is the little cubicles. It almost looks like one of those 
placeholder websites.

--
Kyle
On Apr 5, 2010, at 6:46 PM, Pete Morgan wrote:

  

Here's another version,

This one's php flavoured and reads files directly from cvs

http://flightgear.daffodil.uk.com/

regards

pete



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Re: [Flightgear-devel] Website

2010-04-05 Thread Mattt

Pete,

 http://flightgear.daffodil.uk.com/debug.php  -- as, primarily, a web 
application developer I couldn't help but click through to it :p



Pete Morgan wrote:

Mattt wrote:
  

Hi,

  Kyle, That's easily fixable with an appropriate menu engine and 
could (read: should) always fall back to... ummm... anything else in 
the case of insufficient browser support for the former :-)


  Pete, just in case it helps the headers already sent debug is 
solvable (perhaps questionably, but meh...) with php's output buffer 
(ob_start() and friends).




Where so you see that error ?

pete

  

kyle keevill wrote:


Pete,

I'm not going to lie. I like that look really nicely. The only thing that 
worries me is the little cubicles. It almost looks like one of those 
placeholder websites.

--
Kyle
On Apr 5, 2010, at 6:46 PM, Pete Morgan wrote:

  
  

Here's another version,

This one's php flavoured and reads files directly from cvs

http://flightgear.daffodil.uk.com/

regards

pete



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 Mattt.

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