Re: [Flightgear-devel] Fwd: IMPORTANT PLEASE READ: Astrasim Expo Summer Sim 2010
Pete, Lol - You just suggested that Curt contact himself :p On 25/05/10 10:16, Peter Morgan wrote: Can I suggest you contact Curt and get this added to the flightgear calendar http://flightgear.org/calendar.html eg like http://calendar.freeflightsim.org/ pete On Mon, May 24, 2010 at 7:35 PM, Curtis Olson curt0...@flightgear.org mailto:curt0...@flightgear.org wrote: Just passing this along to anyone who might not have seen the announcement, but may be interested. Curt. -- Forwarded message -- From: *John Marshall* john.marsh...@astrasimexpo.co.uk mailto:john.marsh...@astrasimexpo.co.uk Date: Mon, May 24, 2010 at 4:47 AM Subject: IMPORTANT PLEASE READ: Astrasim Expo Summer Sim 2010 To: i...@astrasimexpo.co.uk mailto:i...@astrasimexpo.co.uk Hi, Summer Sim 2010 is to be held at the Royal Air Force Museum, Cosford on August 28 – 29 This amazing weekend has been designed and organised with one aim. To bring together developers and publishers from around the UK and Europe. Alongside virtual airlines, user groups and other non commercial societies who have supported flight sim for many years. Customers are the most important part of your business and maintaining that relationship is difficult at times, but make them welcome, show your passion and you will have a customer for life. It has never been a better time to present your company or group to a large captive audience. Below are just some of the reasons why anyone connected with flight simulation should seriously look to attend this event. · Bank Holiday Weekend in the UK · Latest estimate in visitors, predict over 5,000 people to attend · Plus FREE ENTRY to all visitors · Attract new customers to your business and members to your organisation · Opportunity to network and meet with other like minded enthusiasts and business leaders · Promote your company or organisation · Sponsorship opportunities (see attached document) · Commercial companies can attend from as little as £240 · FREE to all non commercial organisations to attend (space is limited BOOK EARLY) Summer Sim 2010 is the UK’s number 1 choice for the leading companies to attend; they understand the need to exhibit, and the potential to introduce new people and increase sales. Be visible and transparent to your customer, meet and greet, demonstrate your latest wares. We here at Astrasim Expo Ltd are determined to move flight simulation in the right direction, with the right leadership. Creating an experience and a weekend all flight simulation enthusiasts can be proud to be a part of. Make Summer Sim 2010 your main event this year. Remember! Commercial companies can attend this two day event from as little as £240 Non commercial groups can attend for FREE Space is limited and many companies are already committed. Please don’t miss out or delay in making your submission to be a part of this amazing weekend. Astrasim Expo Ltd has arrived and we’re proud to be organisers of this great show at RAF Museum Cosford August 28-29 We now invite you to Summer Sim 2010 Regards John Marshall Managing Director Astrasim Expo Ltd http://astrasimexpo.co.uk http://astrasimexpo.co.uk/ Phone: +44 (0) 1922 666 448 See you at Summer Sim 2010! -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear git repositories (was Re: GIT or CVS - Confusion)
James, I explored this recently for the same reasons (NextG link - basically a slightly better 3G - at 9gb/mth and $250/gb over that). Basically, no can do :-( On 22/05/10 18:47, James Sleeman wrote: On 20/05/10 21:03, Tim Moore wrote: The Git source repositories for Simgear, Flightgear, and the data repositories are now fully enabled at Probably a silly question, but is there a way for those of us who have a somewhat recent CVS checkout to not have to start all over again with a complete checkout from the git. There's a lot of data that would have to be redundantly downloaded if not, and that's expensive for some of us, time and money both :-( -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
Hi Chris, I mailed you about a month or so ago, but didn't get a response as yet - perhaps I mailed an old address, perhaps you were / are busy, etc, etc :-) I was basically just wondering if you're still planning to release your awesome YBBN scenery? I'll re-create it myself if necessary, but have limited time and, having seen the excellent work you've already done, I'm doubtful I could pull off what you did. I've only managed to build the tool chain and drop in the International terminal so far, and that's taken me a couple of months... Apologies to all for taking this thread off-topic, but I was a bit surprised to see Chris pop up suddenly and wanted to catch him while I could :-) Chris Wilkinson wrote: Having corresponded with Innis numerous times on some Australasian scenery/AI stuff I can say that he isn't stomping away in a huff as you describe it. He has been a contributor to fg as he says for around 7 years, but not from a coding point of view, rather models and AI networks, which I have helped test prior to the release of 2.0. I'm in the same boat as Innis, in that I want to help with models and other non-code based parts of the sim. I first installed fg 7 years ago, which back then was a difficult task (for a non-coder and one used to using a GUI to manage software from a distro CD/DVD). My goal was to improve scenery, as the a/c were already pretty cool I thought, but it took nearly 5 years for me to successfully build terragear for the first time. It is the difficulty with which tools such as terragear are built/used that I think has meant no-one other than those who've asked, use any content I've done. I recall correspondence with Innis 8-9 months back where he expressed frustration with trying to get the tools working. I can sympathize with him on that although I did manage eventually (I'm a persistent SOB)... Ultimately its about the kind of people the fg community want to have helping out. People who like using the sim, but do not code, I think are left in the dark somewhat with wanting to help, as the tools with which that is accomplished are difficult to install and use. As I see it a nice QT/Gtk interface to tie together all the terragear tools shouldn't be a big deal for one of the developers to piece together. I did a mock-up QT tool, see more at... http://blobster.50webs.com/ Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. Regards, Chris Wilkinson, YBBN/BNE. *From:* Gene Buckle ge...@deltasoft.com *To:* FlightGear developers discussions flightgear-devel@lists.sourceforge.net *Sent:* Fri, 14 May, 2010 11:33:43 PM *Subject:* Re: [Flightgear-devel] Thanks for the Ride On Fri, 14 May 2010, Innis Cunningham wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. My memory isn't as good as it used to be, but I can't seem to recall you EVER asking for assistance with any problems you've had with 2.0. At least on _this_ list. I'm quite sure that you'd get help from some of the awesome developers on this list if you'd asked. I know it's not as fun or dramatic as stomping away in a huff, but there you go. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't
Re: [Flightgear-devel] Thanks for the Ride
Actually, I managed to get Terragear, Taxidraw, FGSD, et al compiled and working on a Karmic box. I tarred up the result (modified source and built / installed binaries) and made them available on my web server at http://fgvas.mattts.net/fgsd.tar.bz2 in case anyone wants it :-) Csaba Halász wrote: On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson blobster...@yahoo.com.au wrote: Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. For ubuntu/debian systems we have scripted automatic compilation. It doesn't get much easier than that, if you want to compile. Of course there are also various precompiled binaries of 2.0 and development snapshots for windows, ubuntu, slackware, opensuse and whatnot. Terragear and friends are a different matter, of course. -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Problems with FG slave...
Hi, I've a slave instance running on a separate machine. Relevant specs are: - Ubuntu Karmic - Xorg Edgers PPA (to get 3D support) - 3ghz P4 (non-HT) - 1gb RAM - ATI X300 PCIe / 128mb I basically just want a chase view window on which I can also open a couple of FG dialogue boxes. The updated Xorg and video drivers got me a 640x480 window with all rendering options presently min'ed out (as opposed to being max'ed), running at a capped 20fps. The two main problems I have are: - Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..) -- this message repeats constantly on the CLI. - A very jerky display. As in, the aircraft sorta jerks backwards a little a couple of times per second when it's on the move. Sitting still and moving the control surfaces, it seems okay (although that's not much of a sample to go by...). This only happens with external views (particularly the heli and chase views - dunno about tower views). In cockpit and fly-by views, it's okay. I'm running at 30hz for both FDM and model rendering on the slave. While I'm at it, I'd also like to ask how much functionality I should be seeing across the socket/s (I also have the native-ctrls configured, although I have no clue what that's for). I generally like to spawn dark - no engines running, no power / APU, no lights, dark cockpit, etc, etc. Turning the lights on (for instance) doesn't propagate to the slave instance. Similarly, neither does setting stuff (like, say, the AP or the radios) from dialogue boxes on the slave instance. Should / can this stuff be working across both instances? Note: I posted this message to the forum several days ago. Anders suggested I set the FDM data rate to half the FPS throttle, which didn't help (but I've left those settings as they are - the slave's refresh is throttled to 20fps, and 10hz is likely all I need for the slave display I'm after). He also suggested that this may be the known update order problem, which I've asked him to explain and haven't seen a response to (I'm in AU... gotta love timezones ;-)). Another thing I've been wondering is that I compiled the suite (from CVS) on my main workstation (briefly, an e7400 @ ~3.2ghz and a PCIe nVidia 8400gs), then copied the entire tree over to the slave PC. Could this problem be, at least in part, due to building against one set of GL libraries but running on another? Cheers, Mattt. -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...
Alex (and other interested parties :-)), Uploading now - will leave another note here with the URL when it's done. As previously mentioned, we're on a NextG link, so it'll be indeterminately slow - the transfer dialog currently says there's 50 minutes to go, and it's been running for a few minutes so that's probably not far off the mark... Alexander Barrett wrote: Matt, Would love a bzip if you'd be willing to put that up somewhere, I've been having terrible problems compiling on my girlfriends Ubuntu machine of late, mainly because I don't get much time to tinker on that laptop but its what I take out when my laptops running long processes and I need to have a laptop with me so would be of huge use to me. All the best, Alex On 21 Apr 2010, at 01:41, Mattt wrote: Yup - will publish diffs as soon as I can get around to it (should be in the next day or two). Alternatively, I can up the bzip file I made of the build folders (modified source and compiled binaries - all self contained (including separate simgear and osg, etc, to my fg build area) to my web server, but it's about 115mb. Not many of you should have much trouble with that, but note that we're on a NextG link here (Telstra's version of 3G) so it will take a while to upload... Given the sources are all available, diff files might be the better way (despite that I'll need to pull the CVS / SVN stuff again - didn't back them up before modification...). Whatever is more helpful to you guys :-) Oh - my build is for 32 bit. I'm not sure what pitfalls there may be for 64. Also, the shapelib problem didn't hit me, but I'm certain that's from one of the support packages (osg or simgear, likely), so it's probably a build area problem. The invalid conversion errors certainly did, though, and are addressed in my modified sources :-) Matt, In case it also works, can you please publish all your changes somewhere? I spent more then a week trying to change and compile (no longer maintained) FGSD on Ubuntu - without any success :-P I'm trying to build it under Fedora 12 with GCC 4.4.3. My first problem arose when compiling FLU from source. GCC 4.4 is strict about type conversion.. got a lot of error: invalid conversion I overcame that by adding the -fpermissive compiler option which makes it treat those errors as warnings. Next up to solve: ./configure fails shapelib not found even though shapelib-devel.x86_64 is installed here. -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...
Okay, it's up :-) http://fgvas.mattts.net/fgsd.tar.bz2 Have an appropriate amount of fun ;-) Mattt wrote: Alex (and other interested parties :-)), Uploading now - will leave another note here with the URL when it's done. As previously mentioned, we're on a NextG link, so it'll be indeterminately slow - the transfer dialog currently says there's 50 minutes to go, and it's been running for a few minutes so that's probably not far off the mark... Alexander Barrett wrote: Matt, Would love a bzip if you'd be willing to put that up somewhere, I've been having terrible problems compiling on my girlfriends Ubuntu machine of late, mainly because I don't get much time to tinker on that laptop but its what I take out when my laptops running long processes and I need to have a laptop with me so would be of huge use to me. All the best, Alex On 21 Apr 2010, at 01:41, Mattt wrote: Yup - will publish diffs as soon as I can get around to it (should be in the next day or two). Alternatively, I can up the bzip file I made of the build folders (modified source and compiled binaries - all self contained (including separate simgear and osg, etc, to my fg build area) to my web server, but it's about 115mb. Not many of you should have much trouble with that, but note that we're on a NextG link here (Telstra's version of 3G) so it will take a while to upload... Given the sources are all available, diff files might be the better way (despite that I'll need to pull the CVS / SVN stuff again - didn't back them up before modification...). Whatever is more helpful to you guys :-) Oh - my build is for 32 bit. I'm not sure what pitfalls there may be for 64. Also, the shapelib problem didn't hit me, but I'm certain that's from one of the support packages (osg or simgear, likely), so it's probably a build area problem. The invalid conversion errors certainly did, though, and are addressed in my modified sources :-) Matt, In case it also works, can you please publish all your changes somewhere? I spent more then a week trying to change and compile (no longer maintained) FGSD on Ubuntu - without any success :-P I'm trying to build it under Fedora 12 with GCC 4.4.3. My first problem arose when compiling FLU from source. GCC 4.4 is strict about type conversion.. got a lot of error: invalid conversion I overcame that by adding the -fpermissive compiler option which makes it treat those errors as warnings. Next up to solve: ./configure fails shapelib not found even though shapelib-devel.x86_64 is installed here. -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net mailto:Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Compiling FGSD on Ubuntu Karmic / GCC 4.4...
Yup - will publish diffs as soon as I can get around to it (should be in the next day or two). Alternatively, I can up the bzip file I made of the build folders (modified source and compiled binaries - all self contained (including separate simgear and osg, etc, to my fg build area) to my web server, but it's about 115mb. Not many of you should have much trouble with that, but note that we're on a NextG link here (Telstra's version of 3G) so it will take a while to upload... Given the sources are all available, diff files might be the better way (despite that I'll need to pull the CVS / SVN stuff again - didn't back them up before modification...). Whatever is more helpful to you guys :-) Oh - my build is for 32 bit. I'm not sure what pitfalls there may be for 64. Also, the shapelib problem didn't hit me, but I'm certain that's from one of the support packages (osg or simgear, likely), so it's probably a build area problem. The invalid conversion errors certainly did, though, and are addressed in my modified sources :-) Matt, In case it also works, can you please publish all your changes somewhere? I spent more then a week trying to change and compile (no longer maintained) FGSD on Ubuntu - without any success :-P I'm trying to build it under Fedora 12 with GCC 4.4.3. My first problem arose when compiling FLU from source. GCC 4.4 is strict about type conversion.. got a lot of error: invalid conversion I overcame that by adding the -fpermissive compiler option which makes it treat those errors as warnings. Next up to solve: ./configure fails shapelib not found even though shapelib-devel.x86_64 is installed here. -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OT: grub UUID boot fix ideas, was: Console/iPhone ports
Then make sure you're installing the grub bootloader to the MBR - it won't work from the root partition, as extended's can't be flagged bootable ;-) You may also get it fired up enough to interrogate and fix with a boot cd like systemrescuecd or similar... Victhor wrote: I have already tried replacing them with devices, didn't work. Thanks for trying to help, though. My / is on an extended partition, is that OK? /boot is on a physical partition, though. On Fri, 16 Apr 2010 15:14:13 +0200, Arnt wrote in message 20100416151413.44bbb...@a45.fmb.no: I'm willing to test FG on my board(I wanted to do so from the very beggining), but I'll warn you: my development system is broken(Ubuntu stopped booting after I moved my / to another HD, changed UUIDs in menu.lst and fstab, didn't work, also my partition seems to be corrupt) ..you wanna swap UUIDs for physical devices in your rescue boot, these newbie recipes trot you thru it step by step: http://www.sorgonet.com/linux/grubrestore/ or the Ubuntu way: https://help.ubuntu.com/community/Grub2 or the generic way: http://grub.enbug.org/Manual , specificly the Panic! bit: http://grub.enbug.org/Manual#head-a7b34828da8e5c128aee5f8739218951c7cba0df ..handy tools: ;o) http://www.supergrubdisk.org/ http://www.ultimatebootcd.com/ http://www.google.com/search?num=100q=grub+rescue+UUID -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... OTOH, labelling it an RC might keep the others from downloading it. Heh - You're damned if you do and damned if you don't, huh? :-/ Erik Hofman wrote: Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new /sim/rendering/quality-level property to allow users to have a better experience with new enhancements in flightgear You know, so much has happened the last few weeks that made me wonder if it might be a good idea to schedule the release FlightGear 2.1 within a month or two? Erik -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)
Erik, True, and agreed. Now, I double-dare you to try to explain that on the forum if 2.1 doesn't double their frame rates :p Mind you, the individuals in question are certainly in the minority. Unfortunately, though, that isn't seeming to stop them dragging others along for their ride :-( At any rate, I'm convinced that this is the year FG will rise up and become more than just a serious contender on the field. Ergo, I doubt much damage is being done in the forum that won't simply fade into insignificance soon enough :-) Erik Hofman wrote: Mattt wrote: If so, I'd probably recommend calling it an RC or similar. Hopefully, that may stop the (few) whingers on the forum carrying on about how the devs released another version that still isn't ready for prime-time consumption... Well if I recall it correctly I've seen mostly bugfixes and non code related improvements so far. Erik -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org
Oliver, Ouch... But I thought so... The requisite bandwidth would cost a substantial amount for me :-( Oliver Schroeder wrote: Hi Matt, According to pigeon mpserver02 uses about 10-15 GByte per day. Regards, Oliver On Wednesday 07 April 2010 12:52:16 Mattt wrote: Oliver, To assist with my ambition for laziness, can you give me a round figure for monthly bandwidth? I may be able to assist - note, however, that my host is in AU. It is on several redundant 100mb ethernet connections, though ;-) kyle keevill wrote: I may be able to do this. Gotta rumage through my stuff here. The floors still open for all. On Apr 7, 2010, at 5:40 AM, Oliver Schroeder wrote: Bandwidth is not easy to measure. I did some testing this morning and came to these results: ~ 50 kbit/sec per directly connected client ~ 3 kbit/sec per idle relay server (same as direct connected clients for active servers) With about 20 active users about ~ 650 kbit/sec over all with all known public servers as relays. Maximum users I have seen was about 70 users. So I think a 10 MBit line will provide sufficient bandwith for current usage. (DSL is not a good choice as the line will easily be filled). CPU and memory usage is not significant at all. I can not tell what bandwidth is needed for the mapserver, but it should be quit moderate as well. regards, Oliver On Tuesday 06 April 2010 19:22:08 Pete Morgan wrote: Whats the bandwidth involved? This is a pretty loaded server ? pete Oliver Schroeder wrote: Hello list. Unfortunatly my sponsor for mpserver01 will quit his contract for the hardware. Thus I am in search for a replacement. If you are interrested in offering a unix host for hosting fgms (the server software, which does not need root access), please drop me an email. I'm also willing to continue to administer this server if you don't want to administer it yourself. The same applies to mpmap01.flightgear.org which is currently hosted on the same hardware. Any comments and especially offers are welcome Regards, Oliver -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Kyle Keevill kyle...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling
Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org
Oliver, To assist with my ambition for laziness, can you give me a round figure for monthly bandwidth? I may be able to assist - note, however, that my host is in AU. It is on several redundant 100mb ethernet connections, though ;-) kyle keevill wrote: I may be able to do this. Gotta rumage through my stuff here. The floors still open for all. On Apr 7, 2010, at 5:40 AM, Oliver Schroeder wrote: Bandwidth is not easy to measure. I did some testing this morning and came to these results: ~ 50 kbit/sec per directly connected client ~ 3 kbit/sec per idle relay server (same as direct connected clients for active servers) With about 20 active users about ~ 650 kbit/sec over all with all known public servers as relays. Maximum users I have seen was about 70 users. So I think a 10 MBit line will provide sufficient bandwith for current usage. (DSL is not a good choice as the line will easily be filled). CPU and memory usage is not significant at all. I can not tell what bandwidth is needed for the mapserver, but it should be quit moderate as well. regards, Oliver On Tuesday 06 April 2010 19:22:08 Pete Morgan wrote: Whats the bandwidth involved? This is a pretty loaded server ? pete Oliver Schroeder wrote: Hello list. Unfortunatly my sponsor for mpserver01 will quit his contract for the hardware. Thus I am in search for a replacement. If you are interrested in offering a unix host for hosting fgms (the server software, which does not need root access), please drop me an email. I'm also willing to continue to administer this server if you don't want to administer it yourself. The same applies to mpmap01.flightgear.org which is currently hosted on the same hardware. Any comments and especially offers are welcome Regards, Oliver -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Kyle Keevill kyle...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Replacement fpr mpserver01.flightgear.org
Certainly for AU users :p Biggest problem is that we pay dearly for our bandwidth. I'm working with 60gb/mth presently, hence me worrying about the monthly spend. My work uses about 10gb of that and is, obviously, paramount :-) Csaba Halász wrote: On Wed, Apr 7, 2010 at 12:52 PM, Mattt ma...@mattts.net wrote: I may be able to assist - note, however, that my host is in AU. It is on several redundant 100mb ethernet connections, though ;-) It would be *awesome* to have a server in AU! Named 02, of course ;) -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website
Hi, Kyle, That's easily fixable with an appropriate menu engine and could (read: should) always fall back to... ummm... anything else in the case of insufficient browser support for the former :-) Pete, just in case it helps the headers already sent debug is solvable (perhaps questionably, but meh...) with php's output buffer (ob_start() and friends). kyle keevill wrote: Pete, I'm not going to lie. I like that look really nicely. The only thing that worries me is the little cubicles. It almost looks like one of those placeholder websites. -- Kyle On Apr 5, 2010, at 6:46 PM, Pete Morgan wrote: Here's another version, This one's php flavoured and reads files directly from cvs http://flightgear.daffodil.uk.com/ regards pete -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Website
Pete, http://flightgear.daffodil.uk.com/debug.php -- as, primarily, a web application developer I couldn't help but click through to it :p Pete Morgan wrote: Mattt wrote: Hi, Kyle, That's easily fixable with an appropriate menu engine and could (read: should) always fall back to... ummm... anything else in the case of insufficient browser support for the former :-) Pete, just in case it helps the headers already sent debug is solvable (perhaps questionably, but meh...) with php's output buffer (ob_start() and friends). Where so you see that error ? pete kyle keevill wrote: Pete, I'm not going to lie. I like that look really nicely. The only thing that worries me is the little cubicles. It almost looks like one of those placeholder websites. -- Kyle On Apr 5, 2010, at 6:46 PM, Pete Morgan wrote: Here's another version, This one's php flavoured and reads files directly from cvs http://flightgear.daffodil.uk.com/ regards pete -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cheers, Mattt. SpotSafe - WiFi Hotspot solution - http://spotsafe.net There are only 10 kinds of people. Those who understand binary, and those that don't... -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel