[Flightgear-devel] Object scope help

2011-10-11 Thread Robbo
Hi, I am trying to develop a radar module which consists of two 'texture' classes that are overlaid. The classes are instantiated within instrument_manager: } else if ( name == taradar ) { set_subsystem( id, new TaRadar( node ), 1 ); } else if ( name == taecho ) {

Re: [Flightgear-devel] Object scope help

2011-10-11 Thread Robbo
print out some useful info from my code: log: set_subsystem: taecho: instrument-0-taecho log: TaEcho constructor called log: set_subsystem: taradar: instrument-1-taradar log: TaRadar constructor called log: TaRadar isnull = YES Any other ideas why this is NULL? Cheers Robbo 2011/10/11 Csaba

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Robbo
. Is it essentially 'redrawing' parts of image texture tiles, calculated by position? I think my solution could use the tiled background with a dynamic layer on top. Robbo On Oct 1, 2011 9:40 AM, James Turner zakal...@mac.com wrote: On 30 Sep 2011, at 19:52, Michael Robson wrote: Essentially

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Robbo
? I can see that in 'groundradar' there are two listeners registered, one with radar-range and one with airport, but what i really need is to have my code called continuously as part of the osg::frame! Any help would be appreciated, Robbo On 1 October 2011 18:23, Alan Teeder ajtee...@v

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread Robbo
Actually, I think that the solution here would be to just use a standard OSG::NodeCallBack technique! please correct me if there is a better way of doing this within FGFS! Robbo On 1 October 2011 21:07, Robbo robbo_b...@hotmail.com wrote: Ok so I think that I am making some progress here

[Flightgear-devel] Query about groundradar Instrument module

2011-09-29 Thread Robbo
', however, when i change the name to point to something else which also does not exist, then, the once black background becomes white! So I am assuming that this file MUST be somewhere, but I have no idea where it is, can anyone assist me with this? Thanks Robbo