Vivian Meazza wrote:
I remain unclear what the claimed shortfall in the particle implementation
actual _is_. I have just provided generic tyre smoke, tyre spray and jet
spray animations in cvs the XML implementation. So far as I can see they are
reasonably realistic, and were fairly straight
Alexis Bory - xiii wrote:
The only thing I can note is that pick animation gives white
outlining of the objects (see both security caps on top of the
screenshot) while the old hotspots are yellow coloured. That's
all.
Hi Alexis,
If an object has a _material_ animation, specifically,
Well, I have some! ;)
Put simply, there are land blockages across several bays blocking the
harbors, and also blocking ferries leaving Seattle from reaching several
islands which are no longer islands.
Plus a few simple squares jutting out off the western coastline.
48.7490 -122.7490 thru
Heiko Schulz wrote:
Another thing is, when I increase the visibility
manually I noticed with the last OSG-version that
there is a white surface in the sky - the blue sky
disapears, no stars.
I noticed this when trying to get new screenshots in osg, I could no
longer get a clear-day
I would like to request a commit for my Bluebird model,
and have it added to the Flightgear Aircraft page.
I realize a futuristic hovercraft is inconsistent with those who seek
reality and accuracy with regard to real aircraft, but I think there
is also a niche for people who get tired of
That is confusing, as the Nvidia download page shows the latest unified
version to be 169.07
http://www.nvidia.com/object/unix.html
and for my graphics card, I need the legacy driver in the 1.0-96xx
series, latest version: 96.43.01
I'm downloading it and will report back when I have a more
Curtis Olson wrote:
This does look messed up. I've got
NVIDIA-Linux-x86-100.14.11-pkg1.run installed here. Based on your
images, I really don't know, but I wouldn't be shocked if it turned
out to be some sort of driver issue. Maybe just reinstalling the
drivers wouldn't hurt as a
Robert Black wrote:
Look at the Nvidia beta drivers also. I am almost needing a legacy and found
a
beta driver that worked for me.
Hi Robert,
I checked, but for the Geforce4 MX440 there are no beta drivers.
Stewart
://www.sysmatrix.net/~sandreas/data/osg-nvidia-bug-012.jpg
Can anyone point out what is causing this?
Thank you,
Stewart
Stewart Andreason wrote:
Hi,
Interesting, I am also getting the blue screen and unusable display,
but on Linux with Nivida, and only after compiling the OSG-CVS.
It never happened
Hi,
Interesting, I am also getting the blue screen and unusable display,
but on Linux with Nivida, and only after compiling the OSG-CVS.
It never happened with any of the earlier Plib versions.
Worse, adding --bpp=32 to the command line does not help.
I'm going to need help in figuring this one
Problem:
When a key binding includes the script: aircraft.livery.previous()
then the following error occurs when attempting to wrap around (below zero):
Nasal runtime error: non-scalar in numeric context
at /usr/local/FlightGear/data/Nasal/aircraft.nas, line 601
called from:
Hi David,
I believe the 737 is your work,
I noticed the tail markings for the UPS cargo plane is backwards, so I
fixed the file
733UA.rgb and placed it for you to review at:
http://www.sysmatrix.net/~sandreas/data/733UA.rgb
Could you commit that to CVS? This step can't break anything.
I
Durk Talsma wrote:
On Friday 14 December 2007 00:02, Stewart Andreason wrote:
Also, at KOAK Oakland,
I have also seen a 747 sitting on top of a 737 on top of some third
plane at N37*43.34 W122*13.12
When you see stacked aircraft, that's usually a sign of overflow (i.e. more
Also, at KOAK Oakland, looking at the AI Traffic congregating around the
terminal, would look better if the building were there. Perhaps nobody
has built it yet?
I have also seen a 747 sitting on top of a 737 on top of some third
plane at N37*43.34 W122*13.12
but since it is not always there,
Are there supposed to be multiple VOR's beeping in the background?
To duplicate: Load fgfs --aircraft=ufo --airport=KSFO
Without throttling forward (and turning on the looped sounds), Press [v]
to change to an outside view.
I've created a workaround (for my model) by setting all nav and adf
K. Hoercher wrote:
On Tue, Dec 11, 2007 at 11:06:51PM -0800, Stewart Andreason wrote:
Next, why would flying above 42,000 ft create the following condition:?
The sky texture turns black and white or grayscale, the aircraft's solid
surfaces turn solid white, but textures like halo colors
gerard robin wrote:
On mer 12 décembre 2007, Melchior FRANZ wrote:
* gerard robin -- Wednesday 12 December 2007:
And, what, about the Bleriot FDM done by David and Lee ?
OR,
we could announce it, being the French Joke of the year :)
or,
I can wonder, How does
===
1 of 1 tests failed
===
make[3]: *** [check-TESTS] Error 1
(Linux)
Stewart
Vadym Kukhtin wrote:
2007/5/24, Stewart Andreason [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]:
Did anybody else get the error I reported May21?
during make check for simgear
Durk Talsma wrote:
On Tuesday 11 December 2007 20:00, Stewart Andreason wrote:
I've finally finished a cvs checkout for the PRE_OSG branch to test, and
find this error is still present.
Thank you Vadym for verifying it is not just me. Anybody else getting
this, or not getting it?
make
I found a couple things:
at KSFO, watching AI traffic taxi from waypoint 60 to 61, (N37.6143
W122.3683) everybody jumps up into the air 5 to 10 ft. when rolling from
the blacktop to concrete pavement.
also at KSFO, on the west side of the airport, the American Airlines 737
parked at node 190
Found a few (possible) bugs,
T38 gives an error:
running aar
Nasal runtime error: No such member: getValue
at /usr/local/FlightGear/data/Aircraft/T38/aar.nas, line 58
perhaps line 58 should give the full path /systems/refuel/contact
instead of just refuel/contact?
Next, when flying at dusk,
Melchior FRANZ wrote:
Perhaps the improvements I made, regarding VTOL or vertical hovering, could
be integrated into your ufo?
It's not really my UFO, although I kind-of maintain it ATM. You should
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots,
I was interested in finding out if my model followed the rules, and came
up with a question:
If I want to use a generic instrument, but need to modify the xml file
slightly, would it be best to place that new instrument.xml file under
the generic directory, or copy the entire instrument
Gerard,
The url for the divx file is in the embed tag
param name=src value=http://video.stage6.com/1736096/.divx; /
It would be nice to have a direct link on the page though...
Stewart
gerard robin wrote:
On sam 13 octobre 2007, Forums Virgin Net wrote:
Hi,
OK I know people are
Did anybody ever acknowledge, duplicate, or fix the bug I reported in
Simgear-0.3.11-pre1 on May21?
make[3]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
FAIL: SGMathTest
Stewart
-
This SF.net email is
Thank you Vivian for that report,
I'm running Linux-2.4.34 with GCC-3.3.2 and make-3.79.2a1 , and have
checked for library conflicts, but ldd lists the same 5 .so files as
SimGear-0.3.10/simgear/math/SGMathTest, which DOES work correctly.
Checking further, I can say that the error occurs in
that mimics the
flight characteristics of the ufo?
I welcome comments, and suggestions, after I wake up in a couple days ;)
Stewart
Stewart Andreason wrote:
Melchior FRANZ wrote:
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object
Andy Ross wrote:
Hi Andy,
Ah, that did look like a lot of extra code to handle node-based variables.
That said, you really don't want to be designing your scripts around
raw, low-level performance issues. Write your code to be readable,
not blazingly fast. In general altitude is more
Ah! I knew there was a simple answer, I need only to ask.
Thanks
Harald JOHNSEN wrote:
Check
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Nasal_scripting_language.
You'll want to have a listener on the reset signal
setlistener(/sim/signals/reinit, func {
Andy Ross wrote:
Stewart Andreason wrote:
Is there a preference for how variables are declared and used in nasal?
between the global type:
var some_name = 0;
which can be accessed and changed from any function,
That's a Nasal variable. It's not global in the sense that all
Detlef Faber wrote:
Driving is best with OSG, Plib delivers a lot of crashes and unstable
behaviour in rough terrain.
That was an understatement. Good thing the jeep has a rollbar. ;-)
Can the unstable problem be fixed for plib version of Flightgear?
Does it need a wider wheelbase, or an
Is there a preference for how variables are declared and used in nasal?
between the global type:
var some_name = 0;
which can be accessed and changed from any function,
and using the nodes
var name =
props.globals.getNode(/sim/model/aircraftName/someDirectory/name,1);
and accessing with
Is it possible to assign an object name to the hotspot xml file loaded
by panel containing background and texture for actions ?
I would like to perform an animation type rotate upon it, so it doesn't
get left behind when the cockpit moves.
Thanks,
Stewart
Melchior FRANZ wrote:
Note that a single offset0.123/offset
does *not* work on fg/plib.
^^^
I was using a single offset in several places... but after specifying
all three axis, it needed fixing.
*fg/plib*! You are using fg/osg, no?
Um, No.
I
alexis bory wrote:
Any URL for this webpage ?
Oh, sorry. Guess I was trying not to promote it until after I completed
the next step in development.
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Stewart
Melchior FRANZ wrote:
Note that a single offset0.123/offset
does *not* work on fg/plib. Never has. So you need the three x/y/z
offsets of 1 there, too.
What Never?
I was using a single offset in several places... but after specifying
all three axis, it needed fixing.
I've made several
Did anybody else get the error I reported May21?
during make check for simgear-0.3.11-pre1?
Could it be a math bug, and be related to the instability Michelle
reported May20?
Stewart
make[2]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
make SGMathTest
make[3]: Entering
I have found an early problem with simgear-0.3.11-pre1
configure and make went fine,
but make check has stopped with errors.
make[2]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
make SGMathTest
make[3]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math'
if g++
Melchior FRANZ wrote:
* Melchior FRANZ -- Saturday 28 April 2007:
splash textures can now also be greyscale and greyscale/alpha,
and they also respect an alpha layer. That way one can use
countours (squadron emblems, etc.) together with varying background
colors
Melchior FRANZ wrote:
After trying this and that, I find if I save with Aggressive RLE
Compression, then it crashes Flightgear 0.9.10.
Did you miss my message where I explained the cause and reported the
fix? Of course, I could only fix fgfs in cvs, and not the copy of
0.9.10 on your
Hi Melchior,
Melchior FRANZ wrote:
* Stewart Andreason -- Friday 27 April 2007:
Red: 8-bit
Green: 8-bit
Blue: 8-bit
Alpha: 8-bitAlpha: 1-bit in danube, and 0 bits in bo105
I checked an arbitrary file for which identify reports 8/8/8/1,
but after checking
Melchior FRANZ wrote:
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not be compatible with this purpose.
We'd have to take a look at this first. In the end it
You've got me interested.
I (finally) took a look at the splash.rgb file...
I don't have kde, but I do have imagemagick installed, and using
# identify -verbose
I get a long list of technical specs, that only differ from bo105-splash.rgb
or danube-splash.rgb in a couple areas:
Image:
-r--r--1 sandreas 1786 May 1 2006 sign.ac
Melchior FRANZ wrote:
* Stewart Andreason -- Saturday 10 March 2007:
Perhaps the improvements I made, regarding VTOL or vertical hovering, with
bindings to joystick and now keyboard, could be integrated into your ufo?
Would I check out
Hi Carl,
I assume you want the ufo to shine lights onto the ground?
Unfortunately, as Melichor confirmed on Jan.24, material emissions do not cast
light on nearby surfaces, and there are no other light sources that can, other
than the Sun of course.
Also, Mathias has plans for that.
So, Not
In the wiki flightgear-fileFormat page, I read directions that said to save in
.sgi format with agressive RLE compression. Then rename splash.sgi to
splash.rgb
Stewart
[EMAIL PROTECTED] wrote:
On Fri, 13 Apr 2007 14:43:49 +0200, gh.robin wrote
And if i take the splash.rgb file with Gimp
Hi Stuart,
Congratulations!
It is indeed the whitespace. I've been dealing with that too.
Just change it to an underscore, and it will be fine.
Stewart
Stuart Buchanan wrote:
BTW: do you know that it is only usable with FG-OSG?
With FG-PLIB (latest CVS) I get these errors:
WARNING:
Can the dead band be increased?
My own Thrustmaster joystick is less than consistant about the zero-center,
but not like you have described.
I have not looked into fixing it myself, yet.
Stewart
Nick Warne wrote:
Hi all,
This is _not_ a bug report, nor perhaps FG specific, but rather a
craft are safe... not from Hollywood.
Many new screenshots available, (but only 4 Mb per hour)
Stewart
GWMobile wrote:
Of course it should not be included in the package.
Legal 101 :-)
On Fri, 16 Feb 2007 9:48 am, Steve Hosgood wrote:
Martin Spott wrote:
Hi Stewart,
Stewart
here.
Stewart
Nick Warne wrote:
On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote:
Can the dead band be increased?
My own Thrustmaster joystick is less than consistant about the zero-center,
but not like you have described.
I have not looked into fixing it myself, yet.
Stewart
Sure, sorry!
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Georg Vollnhals wrote:
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW
-
Take Surveys. Earn Cash. Influence the
Oh no, No cockpit! :)
Just the VTOL or hover capabilities might be useful.
Melchior FRANZ wrote:
You should
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not
the transparent value increase with
altitude.
The viewpoint I was addressing, was from a fixed viewpoint, like the tower.
Stewart
Melchior FRANZ wrote:
* Stewart Andreason -- Saturday 10 March 2007:
When I added shadows to the 3 craft I have, I found it nicer to
have the shadow shrink as altitude increases
Hi Durk,
Thanks for the technical tip.
I should rename my shadows as Umbra(s) ;D
And probably recalculate the % decrease in width. Sounds like a fun math
problem. :)
Stewart
Durk Talsma wrote:
Hmm, technically, either one of you guys can be right, depending on
which shadow you look at.
I have been learning how to create instrumentation in 3d, but would like to
have some text-based displays, like in the 737.
How can I translate that:
instruments layer typetext/type font
based format into a 3d format?
or to say, Without a 2-d panel.
Stewart
to something usable, I did add to it. But I still credit the original
author, but don't expect my name pasted all over my accomplishments.
Does that cover every angle? Did I mis-interpret anything?
Stewart
Martin Spott wrote:
Hi Stewart,
Stewart Andreason wrote:
I thought I was done
Frederic Bouvier wrote:
Quoting Stewart Andreason :
leee wrote:
On Thursday 15 February 2007 21:45, Berndt, Jon S wrote:
What's a realistic upper limit for polygon count now for an aircraft
model? 5000? 1? 25000?
What's definitely out?
Jon
AFAIK, current top-end vid cards can handle
I thought I was done, but you know how it goes. I thought of several ideas for
improvements, and managed to write the code to do it.
In the latest, and hopefully final release of shuttlecraft and runabout, I
have doubled the nasal code size to make ALL engine animations and sound
effects act
Hi Yurik,
Thank you, That was very helpful. I have finished my animations now.
I would like to add, the order in which the animations are placed in the
.xml file is also important. As long as the xml.animations are in the same
order as the ac.objects, back to front, then everything looks good.
To everybody who is interested in ufo alternatives,
the runabout and both shuttles are now out of development, and have undergone
substantial improvements.
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Enjoy!
Stewart
Joacim Persson wrote:
Ha! You can run but you can't hide from
Hi Ampere,
Actually creating a cloaking device isn't that difficult,
having already experimented with transparency for the windows.
I created a patch for danube runabout, and put it here:
http://www.geocities.com/sandreas41/data/danube_cloak_patch.zip
Press [TAB] to bring up the dialog menu to
=1257668008, argv=0x4af67da8) at bootstrap.cxx:203
Nearly identical to my series 16. so perhaps the problem is more related to
size than construction.??
Stewart
Ampere K. Hardraade wrote:
On Thursday 25 January 2007 10:57, Stewart Andreason wrote:
If it doesn't have too many vertices and faces. That's
I'm personally hoping a shuttlecraft will replace the ufo. Light and
maneuverable, excellent for flying close to the ground, up mountain canyons.
But you probably guessed that already. ;)
Perhaps the Klingon Bird of Prey is small enough to fly near the ground.
If it doesn't have too many
Hi everybody,
I have been working on some Star Trek shuttlecraft and the runabout to fly
instead of the ufo saucer, for 2 years (off and on).
While I know most of you are dedicated to wing-based aircraft, I am sure there
are others who like to fly around just for the scenery.
I have finally
Hi,
Geocities has an hourly limit of 4.2Mb for free accounts, so there's not much
I can do short of finding a different site to host on.
I had forgotten about this and did not anticipate the high level of interest.
Because Danube is shorter than runabout? ;)
or because I wouldn't name a c172
Hi,
Problem with orbital flight in FlightGear, is the scenery cache gets bogged
down fast enough as it is.
I believe I saw a comment about that, perhaps in the last month, that the tile
cache doesn't get deleted properly.
Of course, not a problem for normal aircraft, or short flights.
The
Hi Melchior,
Melchior FRANZ wrote:
* Stewart Andreason -- Wednesday 24 January 2007:
Is there a programmer's guide to nasal and xml?
Use of Nasal in XML is no different from using it elsewhere.
But I still need a manual. I can only learn from existing code, when said
models have every
Hi Ampere and Melchior and everybody who downloaded the shuttlecraft models,
I have completed the VTOL and ground handling I desired to put in the model!
Many thanks to those who answered the questions, it was helpful.
I have updated all files, but if you were successful in downloading anything
I have one problem to report right away with 0.9.10-pre3,
fgfs --enable-game-mode
on a linux 1024x768 nvidia screen, the upper and right fraction of the screen
is grey, with the flightgear drawing area only 800x600 in the lower left corner.
I can't find anything helpful in debug or bulk
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