[Flightgear-devel] particle shortfall Was: Bug or Feature? Or an accidently way

2008-10-10 Thread Stewart Andreason
Vivian Meazza wrote: I remain unclear what the claimed shortfall in the particle implementation actual _is_. I have just provided generic tyre smoke, tyre spray and jet spray animations in cvs the XML implementation. So far as I can see they are reasonably realistic, and were fairly straight

Re: [Flightgear-devel] [BUG] warning: picked up error... with OSG hotspots and mouse-view

2008-10-05 Thread Stewart Andreason
Alexis Bory - xiii wrote: The only thing I can note is that pick animation gives white outlining of the objects (see both security caps on top of the screenshot) while the old hotspots are yellow coloured. That's all. Hi Alexis, If an object has a _material_ animation, specifically,

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-22 Thread Stewart Andreason
Well, I have some! ;) Put simply, there are land blockages across several bays blocking the harbors, and also blocking ferries leaving Seattle from reaching several islands which are no longer islands. Plus a few simple squares jutting out off the western coastline. 48.7490 -122.7490 thru

Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread Stewart Andreason
Heiko Schulz wrote: Another thing is, when I increase the visibility manually I noticed with the last OSG-version that there is a white surface in the sky - the blue sky disapears, no stars. I noticed this when trying to get new screenshots in osg, I could no longer get a clear-day

[Flightgear-devel] Bluebird hovercraft

2008-01-19 Thread Stewart Andreason
I would like to request a commit for my Bluebird model, and have it added to the Flightgear Aircraft page. I realize a futuristic hovercraft is inconsistent with those who seek reality and accuracy with regard to real aircraft, but I think there is also a niche for people who get tired of

Re: [Flightgear-devel] old bugs with blue screen and BPP32

2007-12-31 Thread Stewart Andreason
That is confusing, as the Nvidia download page shows the latest unified version to be 169.07 http://www.nvidia.com/object/unix.html and for my graphics card, I need the legacy driver in the 1.0-96xx series, latest version: 96.43.01 I'm downloading it and will report back when I have a more

Re: [Flightgear-devel] old bugs with blue screen and BPP32

2007-12-31 Thread Stewart Andreason
Curtis Olson wrote: This does look messed up. I've got NVIDIA-Linux-x86-100.14.11-pkg1.run installed here. Based on your images, I really don't know, but I wouldn't be shocked if it turned out to be some sort of driver issue. Maybe just reinstalling the drivers wouldn't hurt as a

Re: [Flightgear-devel] old bugs with blue screen and BPP32

2007-12-31 Thread Stewart Andreason
Robert Black wrote: Look at the Nvidia beta drivers also. I am almost needing a legacy and found a beta driver that worked for me. Hi Robert, I checked, but for the Geforce4 MX440 there are no beta drivers. Stewart

Re: [Flightgear-devel] old bugs with blue screen and BPP32

2007-12-30 Thread Stewart Andreason
://www.sysmatrix.net/~sandreas/data/osg-nvidia-bug-012.jpg Can anyone point out what is causing this? Thank you, Stewart Stewart Andreason wrote: Hi, Interesting, I am also getting the blue screen and unusable display, but on Linux with Nivida, and only after compiling the OSG-CVS. It never happened

[Flightgear-devel] old bugs with blue screen and BPP32

2007-12-23 Thread Stewart Andreason
Hi, Interesting, I am also getting the blue screen and unusable display, but on Linux with Nivida, and only after compiling the OSG-CVS. It never happened with any of the earlier Plib versions. Worse, adding --bpp=32 to the command line does not help. I'm going to need help in figuring this one

[Flightgear-devel] bugfix for Nasal/aircraft.nas

2007-12-17 Thread Stewart Andreason
Problem: When a key binding includes the script: aircraft.livery.previous() then the following error occurs when attempting to wrap around (below zero): Nasal runtime error: non-scalar in numeric context at /usr/local/FlightGear/data/Nasal/aircraft.nas, line 601 called from:

[Flightgear-devel] replacement file for AI/737/Textures/UPS

2007-12-15 Thread Stewart Andreason
Hi David, I believe the 737 is your work, I noticed the tail markings for the UPS cargo plane is backwards, so I fixed the file 733UA.rgb and placed it for you to review at: http://www.sysmatrix.net/~sandreas/data/733UA.rgb Could you commit that to CVS? This step can't break anything. I

Re: [Flightgear-devel] BUG(S) with new(?) KSFO scenery in cvs

2007-12-14 Thread Stewart Andreason
Durk Talsma wrote: On Friday 14 December 2007 00:02, Stewart Andreason wrote: Also, at KOAK Oakland, I have also seen a 747 sitting on top of a 737 on top of some third plane at N37*43.34 W122*13.12 When you see stacked aircraft, that's usually a sign of overflow (i.e. more

Re: [Flightgear-devel] BUG(S) with new(?) KSFO scenery in cvs

2007-12-13 Thread Stewart Andreason
Also, at KOAK Oakland, looking at the AI Traffic congregating around the terminal, would look better if the building were there. Perhaps nobody has built it yet? I have also seen a 747 sitting on top of a 737 on top of some third plane at N37*43.34 W122*13.12 but since it is not always there,

[Flightgear-devel] VOR beeping in background

2007-12-13 Thread Stewart Andreason
Are there supposed to be multiple VOR's beeping in the background? To duplicate: Load fgfs --aircraft=ufo --airport=KSFO Without throttling forward (and turning on the looped sounds), Press [v] to change to an outside view. I've created a workaround (for my model) by setting all nav and adf

Re: [Flightgear-devel] bug hunting - blackwhite at altitude

2007-12-12 Thread Stewart Andreason
K. Hoercher wrote: On Tue, Dec 11, 2007 at 11:06:51PM -0800, Stewart Andreason wrote: Next, why would flying above 42,000 ft create the following condition:? The sky texture turns black and white or grayscale, the aircraft's solid surfaces turn solid white, but textures like halo colors

[Flightgear-devel] Segfault report for bleriot

2007-12-12 Thread Stewart Andreason
gerard robin wrote: On mer 12 décembre 2007, Melchior FRANZ wrote: * gerard robin -- Wednesday 12 December 2007: And, what, about the Bleriot FDM done by David and Lee ? OR, we could announce it, being the French Joke of the year :) or, I can wonder, How does

Re: [Flightgear-devel] error in SimGear-pre-release

2007-12-11 Thread Stewart Andreason
=== 1 of 1 tests failed === make[3]: *** [check-TESTS] Error 1 (Linux) Stewart Vadym Kukhtin wrote: 2007/5/24, Stewart Andreason [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: Did anybody else get the error I reported May21? during make check for simgear

Re: [Flightgear-devel] error in SimGear-pre-release

2007-12-11 Thread Stewart Andreason
Durk Talsma wrote: On Tuesday 11 December 2007 20:00, Stewart Andreason wrote: I've finally finished a cvs checkout for the PRE_OSG branch to test, and find this error is still present. Thank you Vadym for verifying it is not just me. Anybody else getting this, or not getting it? make

[Flightgear-devel] bug hunting before the 1.0 release

2007-12-11 Thread Stewart Andreason
I found a couple things: at KSFO, watching AI traffic taxi from waypoint 60 to 61, (N37.6143 W122.3683) everybody jumps up into the air 5 to 10 ft. when rolling from the blacktop to concrete pavement. also at KSFO, on the west side of the airport, the American Airlines 737 parked at node 190

[Flightgear-devel] bug hunting - cloud alpha, t38, blackwhite

2007-12-11 Thread Stewart Andreason
Found a few (possible) bugs, T38 gives an error: running aar Nasal runtime error: No such member: getValue at /usr/local/FlightGear/data/Aircraft/T38/aar.nas, line 58 perhaps line 58 should give the full path /systems/refuel/contact instead of just refuel/contact? Next, when flying at dusk,

[Flightgear-devel] real UFO

2007-12-04 Thread Stewart Andreason
Melchior FRANZ wrote: Perhaps the improvements I made, regarding VTOL or vertical hovering, could be integrated into your ufo? It's not really my UFO, although I kind-of maintain it ATM. You should be aware that the UFO is primarily a means to explore the scenery, to take screenshots,

Re: [Flightgear-devel] former project policies

2007-11-21 Thread Stewart Andreason
I was interested in finding out if my model followed the rules, and came up with a question: If I want to use a generic instrument, but need to modify the xml file slightly, would it be best to place that new instrument.xml file under the generic directory, or copy the entire instrument

Re: [Flightgear-devel] Oleg's Adventures - Oopsee - vivian had some problems, so try the tool if you don't want browser plugins installed :o(

2007-10-13 Thread Stewart Andreason
Gerard, The url for the divx file is in the embed tag param name=src value=http://video.stage6.com/1736096/.divx; / It would be nice to have a direct link on the page though... Stewart gerard robin wrote: On sam 13 octobre 2007, Forums Virgin Net wrote: Hi, OK I know people are

Re: [Flightgear-devel] The Release

2007-09-01 Thread Stewart Andreason
Did anybody ever acknowledge, duplicate, or fix the bug I reported in Simgear-0.3.11-pre1 on May21? make[3]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math' FAIL: SGMathTest Stewart - This SF.net email is

Re: [Flightgear-devel] The Release

2007-09-01 Thread Stewart Andreason
Thank you Vivian for that report, I'm running Linux-2.4.34 with GCC-3.3.2 and make-3.79.2a1 , and have checked for library conflicts, but ldd lists the same 5 .so files as SimGear-0.3.10/simgear/math/SGMathTest, which DOES work correctly. Checking further, I can say that the error occurs in

[Flightgear-devel] Announcing bluebird model

2007-08-21 Thread Stewart Andreason
that mimics the flight characteristics of the ufo? I welcome comments, and suggestions, after I wake up in a couple days ;) Stewart Stewart Andreason wrote: Melchior FRANZ wrote: be aware that the UFO is primarily a means to explore the scenery, to take screenshots, for scenery object

Re: [Flightgear-devel] nasal variables

2007-08-18 Thread Stewart Andreason
Andy Ross wrote: Hi Andy, Ah, that did look like a lot of extra code to handle node-based variables. That said, you really don't want to be designing your scripts around raw, low-level performance issues. Write your code to be readable, not blazingly fast. In general altitude is more

Re: [Flightgear-devel] nasal variables

2007-08-18 Thread Stewart Andreason
Ah! I knew there was a simple answer, I need only to ask. Thanks Harald JOHNSEN wrote: Check http://wiki.flightgear.org/flightgear_wiki/index.php?title=Nasal_scripting_language. You'll want to have a listener on the reset signal setlistener(/sim/signals/reinit, func {

Re: [Flightgear-devel] nasal variables

2007-08-14 Thread Stewart Andreason
Andy Ross wrote: Stewart Andreason wrote: Is there a preference for how variables are declared and used in nasal? between the global type: var some_name = 0; which can be accessed and changed from any function, That's a Nasal variable. It's not global in the sense that all

Re: [Flightgear-devel] A Car for Flightgear

2007-08-14 Thread Stewart Andreason
Detlef Faber wrote: Driving is best with OSG, Plib delivers a lot of crashes and unstable behaviour in rough terrain. That was an understatement. Good thing the jeep has a rollbar. ;-) Can the unstable problem be fixed for plib version of Flightgear? Does it need a wider wheelbase, or an

[Flightgear-devel] nasal variables

2007-08-13 Thread Stewart Andreason
Is there a preference for how variables are declared and used in nasal? between the global type: var some_name = 0; which can be accessed and changed from any function, and using the nodes var name = props.globals.getNode(/sim/model/aircraftName/someDirectory/name,1); and accessing with

[Flightgear-devel] how can I rotate hotpots as an object?

2007-08-01 Thread Stewart Andreason
Is it possible to assign an object name to the hotspot xml file loaded by panel containing background and texture for actions ? I would like to perform an animation type rotate upon it, so it doesn't get left behind when the cockpit moves. Thanks, Stewart

Re: [Flightgear-devel] scale animation change -- checking aircraft required

2007-06-27 Thread Stewart Andreason
Melchior FRANZ wrote: Note that a single offset0.123/offset does *not* work on fg/plib. ^^^ I was using a single offset in several places... but after specifying all three axis, it needed fixing. *fg/plib*! You are using fg/osg, no? Um, No. I

Re: [Flightgear-devel] scale animation change -- checking aircraft required

2007-06-27 Thread Stewart Andreason
alexis bory wrote: Any URL for this webpage ? Oh, sorry. Guess I was trying not to promote it until after I completed the next step in development. http://www.geocities.com/sandreas41/flightgear_aircraft.html Stewart

Re: [Flightgear-devel] scale animation change -- checking aircraft required

2007-06-18 Thread Stewart Andreason
Melchior FRANZ wrote: Note that a single offset0.123/offset does *not* work on fg/plib. Never has. So you need the three x/y/z offsets of 1 there, too. What Never? I was using a single offset in several places... but after specifying all three axis, it needed fixing. I've made several

[Flightgear-devel] error in SimGear-pre1

2007-05-24 Thread Stewart Andreason
Did anybody else get the error I reported May21? during make check for simgear-0.3.11-pre1? Could it be a math bug, and be related to the instability Michelle reported May20? Stewart make[2]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math' make SGMathTest make[3]: Entering

Re: [Flightgear-devel] FlightGear-0.9.11-pre1 (source code) available for download and testing

2007-05-21 Thread Stewart Andreason
I have found an early problem with simgear-0.3.11-pre1 configure and make went fine, but make check has stopped with errors. make[2]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math' make SGMathTest make[3]: Entering directory `/usr/src/SimGear-0.3.11-pre1/simgear/math' if g++

Re: [Flightgear-devel] compressed splash by Gimp Was: An-2 v0.2 ready!

2007-04-29 Thread Stewart Andreason
Melchior FRANZ wrote: * Melchior FRANZ -- Saturday 28 April 2007: splash textures can now also be greyscale and greyscale/alpha, and they also respect an alpha layer. That way one can use countours (squadron emblems, etc.) together with varying background colors

Re: [Flightgear-devel] compressed splash by Gimp Was: An-2 v0.2 ready!

2007-04-29 Thread Stewart Andreason
Melchior FRANZ wrote: After trying this and that, I find if I save with Aggressive RLE Compression, then it crashes Flightgear 0.9.10. Did you miss my message where I explained the cause and reported the fix? Of course, I could only fix fgfs in cvs, and not the copy of 0.9.10 on your

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-28 Thread Stewart Andreason
Hi Melchior, Melchior FRANZ wrote: * Stewart Andreason -- Friday 27 April 2007: Red: 8-bit Green: 8-bit Blue: 8-bit Alpha: 8-bitAlpha: 1-bit in danube, and 0 bits in bo105 I checked an arbitrary file for which identify reports 8/8/8/1, but after checking

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-04-28 Thread Stewart Andreason
Melchior FRANZ wrote: be aware that the UFO is primarily a means to explore the scenery, to take screenshots, for scenery object placement etc. An UFO cockpit and fancy realistic flight behavior might not be compatible with this purpose. We'd have to take a look at this first. In the end it

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-27 Thread Stewart Andreason
You've got me interested. I (finally) took a look at the splash.rgb file... I don't have kde, but I do have imagemagick installed, and using # identify -verbose I get a long list of technical specs, that only differ from bo105-splash.rgb or danube-splash.rgb in a couple areas: Image:

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-04-27 Thread Stewart Andreason
-r--r--1 sandreas 1786 May 1 2006 sign.ac Melchior FRANZ wrote: * Stewart Andreason -- Saturday 10 March 2007: Perhaps the improvements I made, regarding VTOL or vertical hovering, with bindings to joystick and now keyboard, could be integrated into your ufo? Would I check out

Re: [Flightgear-devel] LANDING LIGHTS

2007-04-19 Thread Stewart Andreason
Hi Carl, I assume you want the ufo to shine lights onto the ground? Unfortunately, as Melichor confirmed on Jan.24, material emissions do not cast light on nearby surfaces, and there are no other light sources that can, other than the Sun of course. Also, Mathias has plans for that. So, Not

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-04-13 Thread Stewart Andreason
In the wiki flightgear-fileFormat page, I read directions that said to save in .sgi format with agressive RLE compression. Then rename splash.sgi to splash.rgb Stewart [EMAIL PROTECTED] wrote: On Fri, 13 Apr 2007 14:43:49 +0200, gh.robin wrote And if i take the splash.rgb file with Gimp

Re: [Flightgear-devel] IRL Solo flight and Mainair Flash 2 Alpha microlight

2007-03-12 Thread Stewart Andreason
Hi Stuart, Congratulations! It is indeed the whitespace. I've been dealing with that too. Just change it to an underscore, and it will be fine. Stewart Stuart Buchanan wrote: BTW: do you know that it is only usable with FG-OSG? With FG-PLIB (latest CVS) I get these errors: WARNING:

Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Stewart Andreason
Can the dead band be increased? My own Thrustmaster joystick is less than consistant about the zero-center, but not like you have described. I have not looked into fixing it myself, yet. Stewart Nick Warne wrote: Hi all, This is _not_ a bug report, nor perhaps FG specific, but rather a

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
craft are safe... not from Hollywood. Many new screenshots available, (but only 4 Mb per hour) Stewart GWMobile wrote: Of course it should not be included in the package. Legal 101 :-) On Fri, 16 Feb 2007 9:48 am, Steve Hosgood wrote: Martin Spott wrote: Hi Stewart, Stewart

Re: [Flightgear-devel] Joystick issue - peculiar

2007-03-10 Thread Stewart Andreason
here. Stewart Nick Warne wrote: On Saturday 10 March 2007 18:00:45 Stewart Andreason wrote: Can the dead band be increased? My own Thrustmaster joystick is less than consistant about the zero-center, but not like you have described. I have not looked into fixing it myself, yet. Stewart

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Sure, sorry! http://www.geocities.com/sandreas41/flightgear_aircraft.html Georg Vollnhals wrote: Hi Stewart, can you give the link - I lost it somehow. Thank you. Georg EDDW - Take Surveys. Earn Cash. Influence the

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Oh no, No cockpit! :) Just the VTOL or hover capabilities might be useful. Melchior FRANZ wrote: You should be aware that the UFO is primarily a means to explore the scenery, to take screenshots, for scenery object placement etc. An UFO cockpit and fancy realistic flight behavior might not

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
the transparent value increase with altitude. The viewpoint I was addressing, was from a fixed viewpoint, like the tower. Stewart Melchior FRANZ wrote: * Stewart Andreason -- Saturday 10 March 2007: When I added shadows to the 3 craft I have, I found it nicer to have the shadow shrink as altitude increases

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi Durk, Thanks for the technical tip. I should rename my shadows as Umbra(s) ;D And probably recalculate the % decrease in width. Sounds like a fun math problem. :) Stewart Durk Talsma wrote: Hmm, technically, either one of you guys can be right, depending on which shadow you look at.

[Flightgear-devel] how to create text instruments in 3d?

2007-02-21 Thread Stewart Andreason
I have been learning how to create instrumentation in 3d, but would like to have some text-based displays, like in the 737. How can I translate that: instruments layer typetext/type font based format into a 3d format? or to say, Without a 2-d panel. Stewart

Re: [Flightgear-devel] announcing star trek runabout shuttle and

2007-02-16 Thread Stewart Andreason
to something usable, I did add to it. But I still credit the original author, but don't expect my name pasted all over my accomplishments. Does that cover every angle? Did I mis-interpret anything? Stewart Martin Spott wrote: Hi Stewart, Stewart Andreason wrote: I thought I was done

Re: [Flightgear-devel] Polygon count

2007-02-16 Thread Stewart Andreason
Frederic Bouvier wrote: Quoting Stewart Andreason : leee wrote: On Thursday 15 February 2007 21:45, Berndt, Jon S wrote: What's a realistic upper limit for polygon count now for an aircraft model? 5000? 1? 25000? What's definitely out? Jon AFAIK, current top-end vid cards can handle

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-02-15 Thread Stewart Andreason
I thought I was done, but you know how it goes. I thought of several ideas for improvements, and managed to write the code to do it. In the latest, and hopefully final release of shuttlecraft and runabout, I have doubled the nasal code size to make ALL engine animations and sound effects act

Re: [Flightgear-devel] objects with transparent textures

2007-02-07 Thread Stewart Andreason
Hi Yurik, Thank you, That was very helpful. I have finished my animations now. I would like to add, the order in which the animations are placed in the .xml file is also important. As long as the xml.animations are in the same order as the ac.objects, back to front, then everything looks good.

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-02-07 Thread Stewart Andreason
To everybody who is interested in ufo alternatives, the runabout and both shuttles are now out of development, and have undergone substantial improvements. http://www.geocities.com/sandreas41/flightgear_aircraft.html Enjoy! Stewart Joacim Persson wrote: Ha! You can run but you can't hide from

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-26 Thread Stewart Andreason
Hi Ampere, Actually creating a cloaking device isn't that difficult, having already experimented with transparency for the windows. I created a patch for danube runabout, and put it here: http://www.geocities.com/sandreas41/data/danube_cloak_patch.zip Press [TAB] to bring up the dialog menu to

[Flightgear-devel] seg faults loading .ac aircraft Was: announcing star trek runabout shuttle

2007-01-26 Thread Stewart Andreason
=1257668008, argv=0x4af67da8) at bootstrap.cxx:203 Nearly identical to my series 16. so perhaps the problem is more related to size than construction.?? Stewart Ampere K. Hardraade wrote: On Thursday 25 January 2007 10:57, Stewart Andreason wrote: If it doesn't have too many vertices and faces. That's

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-25 Thread Stewart Andreason
I'm personally hoping a shuttlecraft will replace the ufo. Light and maneuverable, excellent for flying close to the ground, up mountain canyons. But you probably guessed that already. ;) Perhaps the Klingon Bird of Prey is small enough to fly near the ground. If it doesn't have too many

[Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi everybody, I have been working on some Star Trek shuttlecraft and the runabout to fly instead of the ufo saucer, for 2 years (off and on). While I know most of you are dedicated to wing-based aircraft, I am sure there are others who like to fly around just for the scenery. I have finally

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi, Geocities has an hourly limit of 4.2Mb for free accounts, so there's not much I can do short of finding a different site to host on. I had forgotten about this and did not anticipate the high level of interest. Because Danube is shorter than runabout? ;) or because I wouldn't name a c172

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi, Problem with orbital flight in FlightGear, is the scenery cache gets bogged down fast enough as it is. I believe I saw a comment about that, perhaps in the last month, that the tile cache doesn't get deleted properly. Of course, not a problem for normal aircraft, or short flights. The

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi Melchior, Melchior FRANZ wrote: * Stewart Andreason -- Wednesday 24 January 2007: Is there a programmer's guide to nasal and xml? Use of Nasal in XML is no different from using it elsewhere. But I still need a manual. I can only learn from existing code, when said models have every

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi Ampere and Melchior and everybody who downloaded the shuttlecraft models, I have completed the VTOL and ground handling I desired to put in the model! Many thanks to those who answered the questions, it was helpful. I have updated all files, but if you were successful in downloading anything

[Flightgear-devel] pre3 bug in full-screen game-mode

2006-03-29 Thread Stewart Andreason
I have one problem to report right away with 0.9.10-pre3, fgfs --enable-game-mode on a linux 1024x768 nvidia screen, the upper and right fraction of the screen is grey, with the flightgear drawing area only 800x600 in the lower left corner. I can't find anything helpful in debug or bulk