Re: [Flightgear-devel] oil platform...
On lun 8 octobre 2007, Robert Black wrote: On Wednesday 03 October 2007 19:05, SydSandy wrote: Log Message: Oil platform for helicopter practice I was thinking about this and thought of a ship with a helo deck which could be anything from a yacht to cargo ships and ships in the Niimitz Strike Force or a Coast Guard type and then I thought of an Amphibious assault type as they have a large deck and support helo's, Harriers and the Osprey. http://en.wikipedia.org/wiki/Amphibious_assault_ship#List_of_amphibious_ass ault_ship_types Robert Yes , on the French side, the Mistral is part of my huge french Navy project Regards -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OpenSceneGraph-2.2.0 available
Hello, http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.2.0.zip -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] oil platform...
On jeu 4 octobre 2007, Vivian Meazza wrote: Jon Sent: 04 October 2007 10:03 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] oil platform... AJ MacLeod wrote: If you want to practice landing on platforms, try the Cromarty Firth, which is packed with the things and is right next to several airfields - take off from EG73(Fearn) or EGPE (Inverness). You can hop along the Firth on them (the Cromarty Firth is used as parking for drilling rigs when things are slack in the business - currently there are actually very few there IRL, but there are sometimes many more than are in the FG scenery.) If someone has a decent oil platform model then I'd be happy to replace the red and yellow box with it too :-) Alternatively if anyone has any diagrams I'd be happy to produce a new model (though the local reference library has proved to be a great source of info for other models I haven't been able to find anything useful for oil platforms). There's enough here to enable you to populate the whole of the N Sea: http://www.maritimereplicas.com/oilRigs.htm Vivian The Oil Rigs Ship Stanislav Yudin would a nice challenge to be modeled It could be a wonderful add on. Cheers -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] oil platform...
On jeu 4 octobre 2007, gh.robin wrote: On jeu 4 octobre 2007, Mike Schuh wrote: On Thu, 4 Oct 2007, gh.robin wrote: As far i understand the typecarrier/type was developed to answer to landing and taking off on/from carrier but any model which is defined typecarrier/type can have the same features or less (no catapult, no wire, no speed) , like your oil platform AND only available with non flying model. Would it make sense to create/define a generic heliport type? It could be used for the oil platform or the top of a building or ... -- Mike Schuh - Seattle, Washington USA http://www.farmdale.com The top of a building is solid, without any _demo typecarrier/type definition. However we could get profit of the park position definition. For instance we could have fgfs --aircraft=bo105 --prop:sim/ai/scenario[1]=fgtower_demo --carrier=fgtower fgtower_demo.xml being typecarrier/type This is an old example of an AI _demo with a parkpos definition on the top of a mountain, it is part of an object scenery on the Mont-Ventoux (south-est of France). http://perso.orange.fr/GRTux/Scene_Ventoux_AI.tar.gz It is situated on the tile e005n44 (part of e000n40), to use it you need the tile. The package contains the object scenery and the AI _demo file, is built with the right FlightGear data tree, to install, copy it over your FG_HOME data To take off an helicopter the command line is: fgfs --aircraft=bo105 --prop:sim/ai/scenario[1]=H_demo --carrier=Ventoux Regards -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG with OpenScseneGrpaph version 2.2.0
Hello, with FG cvs today and OpenScseneGrpaph version 2.2, i get the following error : GLIBDIR=\/home/devel/usr/local/share/FlightGear\ -O3 -I/home/devel/usr/local -D_REENTRANT -MT renderer.o -MD -MP -MF .deps/renderer.Tpo -c -o renderer.o renderer.cxx; \ then mv -f .deps/renderer.Tpo .deps/renderer.Po; else rm -f .deps/renderer.Tpo; exit 1; fi renderer.cxx: In member function ‘void FGRenderer::splashinit()’: renderer.cxx:406: erreur: ‘class osgViewer::Scene’ has no member named ‘setUpdateVisitor’ renderer.cxx: In static member function ‘static bool FGRenderer::pick(unsigned int, unsigned int, std::vectorSGSceneryPick, std::allocatorSGSceneryPick , const osgGA::GUIEventAdapter*)’: renderer.cxx:982: attention : converting to ‘unsigned int’ from ‘double’ make[2]: *** [renderer.o] Erreur 1 make[2]: quittant le répertoire « /wrbkp/00LIEN-devel/devel-prog-fgCVS/7-1004/sourceFG/src/Main » I did configure with --enable-osgviewer -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] oil platform...
On jeu 4 octobre 2007, SydSandy wrote: On Wed, 3 Oct 2007 17:29:54 -0700 SydSandy [EMAIL PROTECTED] wrote: If you define it to be typecarrier/type you can define solidObject/solid and you may define a park position no need to have wire and catapult Regards -- Gérard http://perso.orange.fr/GRTux/ ah thanks ! I tried typeshiptype and typestatictype ... Didn't try carrier though... -- SydSandy [EMAIL PROTECTED] so I guess my next question is , is this an option that could be added to all demo objects ? Cheers Vivian the Carrier specialist could answer better than i will do. As far i understand the typecarrier/type was developed to answer to landing and taking off on/from carrier but any model which is defined typecarrier/type can have the same features or less (no catapult, no wire, no speed) , like your oil platform AND only available with non flying model. Regards -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] oil platform...
On jeu 4 octobre 2007, Mike Schuh wrote: On Thu, 4 Oct 2007, gh.robin wrote: As far i understand the typecarrier/type was developed to answer to landing and taking off on/from carrier but any model which is defined typecarrier/type can have the same features or less (no catapult, no wire, no speed) , like your oil platform AND only available with non flying model. Would it make sense to create/define a generic heliport type? It could be used for the oil platform or the top of a building or ... -- Mike Schuh - Seattle, Washington USA http://www.farmdale.com The top of a building is solid, without any _demo typecarrier/type definition. However we could get profit of the park position definition. For instance we could have fgfs --aircraft=bo105 --prop:sim/ai/scenario[1]=fgtower_demo --carrier=fgtower fgtower_demo.xml being typecarrier/type -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins
On lun 1 octobre 2007, Detlef Faber wrote: Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin: [...] This works just the same as now. If you have seperate Objects within the .osg file they can be animated using every animation OSG can offer. I've tested this with a model exported by blender with this script: https://projects.blender.org/projects/osgexport/ The Material settings need some adjustment though. Special features require hand editing of the .osg file. Cheers Greetings On lun 1 octobre 2007, Heiko Schulz wrote: Hi Gerad, No problem with animations! They are also triggerd like the ac-format! Only the exporter for Blender is a bit buggy, but with older blender-versions should be no problem! Greetings HHS Detlef, Heiko, Nice to hear it:) I guess that the next months will be very busy, on the model CVS side , since there is a lot of wonderful existing models within FG which could get profit of these new Material settings. In addition to, i just read on the osg-users mailing list , a new stable OSG version 2.2 is coming this week ( writen by Robert Osfield My aim is to get 2.2 out on Thursday ). Cheers. -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins
On lun 1 octobre 2007, gh.robin wrote: On lun 1 octobre 2007, Detlef Faber wrote: Am Montag, den 01.10.2007, 02:26 +0200 schrieb gh.robin: [...] This works just the same as now. If you have seperate Objects within the .osg file they can be animated using every animation OSG can offer. I've tested this with a model exported by blender with this script: https://projects.blender.org/projects/osgexport/ The Material settings need some adjustment though. Special features require hand editing of the .osg file. On lun 1 octobre 2007, Heiko Schulz wrote: Hi Gerad, No problem with animations! They are also triggerd like the ac-format! Only the exporter for Blender is a bit buggy, but with older blender-versions should be no problem! Detlef, Heiko, Nice to hear it:) In addition to, i just have tested animations with that coming S-51-DragonFly , i converted it according to your recommendations with osgexport from .ac format using Blender 2.44 , without any extra manual modifications. Working nice. AND... trust me, the rotors, both, main and tails are animated http://perso.orange.fr/GRTux/S-51-DragonFly-OSG.jpg Thanks Cheers -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins
On dim 30 septembre 2007, Heiko Schulz wrote: Hi, I found a way to have a quite realistic looking reflect-effect on aircraft skins. The trick is to use multitexture. It is in principale the same technique like seen in MSFS without any hits on fps. Unfortunately I did not found yet a comfortable way to controll it- so I modified the chrome-texture. But I'm sure there is a way somewhere in OSG- maybe someone can help. I did a small .tar.gz with a example file and a small note. Copy the files to the A380 and you will see the effect. http://www.hoerbird.net/fgfs-screen-457.jpg http://www.hoerbird.net/fgfs-screen-456.jpg http://www.hoerbird.net/fgfs-screen-458.jpg http://www.hoerbird.net/osg-reflect-effect-example.tar.gz It is only a simple hack- so it can be improved easliy. Greetings HHS Hello, Heiko Thanks That is a nice demonstration, and with it, you open the door to a lot of questions about osg model format. I dare one :) =How to have Internal animations within the model triggered by SG/FG (aileron, elevators, ..) ? Cheers -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] geodinfo with OSG Ocean tile
On sam 29 septembre 2007, Melchior FRANZ wrote: * Tim Moore -- Saturday 29 September 2007: Can you try this patch? Works! m. BTW: this can be tested with something like this: var lat = props.globals.getNode(/position/latitude-deg); var lon = props.globals.getNode(/position/longitude-deg); var check = func { debug.dump(geodinfo(lat.getValue(), lon.getValue())); settimer(check, 1); } check(); I agree , it works , i have tested it under several situations, with yasim aircrafts and JSBSim terrain modified Aircraft including c172p patched ( http://perso.orange.fr/GRTux/c172p-addonTerrain.tar.gz ) Everything is right thanks to Tim Regards -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] geodinfo with OSG Ocean tile
On sam 29 septembre 2007, gh.robin wrote: On sam 29 septembre 2007, Melchior FRANZ wrote: * Tim Moore -- Saturday 29 September 2007: Can you try this patch? Works! m. BTW: this can be tested with something like this: var lat = props.globals.getNode(/position/latitude-deg); var lon = props.globals.getNode(/position/longitude-deg); var check = func { debug.dump(geodinfo(lat.getValue(), lon.getValue())); settimer(check, 1); } check(); I agree , it works , i have tested it under several situations, with yasim aircrafts and JSBSim terrain modified Aircraft including c172p patched ( http://perso.orange.fr/GRTux/c172p-addonTerrain.tar.gz ) Everything is right thanks to Tim Regards In addition to, I can notice , something which could be interesting: when we are over an AI object whose position is on the sea, for instance AI Carrier, or some AI Petroleum platform, = FG OSG with Tim Moore patch returns nil, = FG PLIB returns ocean. -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] geodinfo with OSG Ocean tile
hello, With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo returns nil instead of Ocean Here is the transition from Ocean Coast line to Ocean Tile [ -5.939360667932021, { light_coverage : 0, bumpiness : 0.8, load_resistance : 1e+30, solid : 0, names : [ Ocean ], friction_factor : 1, rolling_friction : 2 } ] [ -5.973075651947712, { light_coverage : 0, bumpiness : 0.8, load_resistance : 1e+30, solid : 0, names : [ Ocean ], friction_factor : 1, rolling_friction : 2 } ] [ -5.777548153468509, { light_coverage : 0, bumpiness : 0.8, load_resistance : 1e+30, solid : 0, names : [ Ocean ], friction_factor : 1, rolling_friction : 2 } ] [ -5.80843067744874, { light_coverage : 0, bumpiness : 0.8, load_resistance : 1e+30, solid : 0, names : [ Ocean ], friction_factor : 1, rolling_friction : 2 } ] [ -0.1686680928197883, nil ] [ 0.1652543279519719, nil ] [ 0.00108717298957, nil ] [ -0.1537656351864755, nil ] [ -0.3117922363348129, nil ] [ -0.1028351214315238, nil ] And here an example with a YASim aircraft http://perso.orange.fr/GRTux/OSG-OceanTile.jpg We don't have that bug with Plib -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] {Bug-Report] Loading-Problem in OSG with 3D-instruments
On mer 26 septembre 2007, Heiko Schulz wrote: Hi, working on the 3D-cockpit for the 737-300 I noticed a problem. With a certain numbers of (3d)-instruments I can't start the programm- it stucks while it is saying loading scenery objects. There is no error message in the shell command. It seems not to bee a problem of an to weak pc btw. gpu. The textures are small. I checked the Sikorsky CH53E too and noticed the same problem. I use the OSG-Built from 08/15/2007. Unforunately I can't check it with plib cause I have a broken built. Did someone noticed the same problem? In the link you will find the file- maybe someone can have a look into it... http://www.hoerbird.net/737-300%20with%203d-cockpit.tar.gz Thanks HHS Hello Heiko I just tested the 737-300 with 3D cockpit FG OSG built 0830 with OSG library version 2.0 stable Everything is right :) Regards -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] {Bug-Report] Loading-Problem in OSG with 3D-instruments
On mer 26 septembre 2007, gh.robin wrote: On mer 26 septembre 2007, Heiko Schulz wrote: Hi, working on the 3D-cockpit for the 737-300 I noticed a problem. With a certain numbers of (3d)-instruments I can't start the programm- it stucks while it is saying loading scenery objects. There is no error message in the shell command. It seems not to bee a problem of an to weak pc btw. gpu. The textures are small. I checked the Sikorsky CH53E too and noticed the same problem. I use the OSG-Built from 08/15/2007. Unforunately I can't check it with plib cause I have a broken built. Did someone noticed the same problem? In the link you will find the file- maybe someone can have a look into it... http://www.hoerbird.net/737-300%20with%203d-cockpit.tar.gz Thanks HHS Hello Heiko I just tested the 737-300 with 3D cockpit FG OSG built 0830 with OSG library version 2.0 stable Everything is right :) Regards AND now with FG today cvs with OSG library version 2.0 stable Right , too, the 737 loads and Fly :) -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] {Bug-Report] Loading-Problem in OSG with 3D-instruments
On mer 26 septembre 2007, gh.robin wrote: On mer 26 septembre 2007, gh.robin wrote: On mer 26 septembre 2007, Heiko Schulz wrote: Hi, working on the 3D-cockpit for the 737-300 I noticed a problem. With a certain numbers of (3d)-instruments I can't start the programm- it stucks while it is saying loading scenery objects. There is no error message in the shell command. It seems not to bee a problem of an to weak pc btw. gpu. The textures are small. I checked the Sikorsky CH53E too and noticed the same problem. I use the OSG-Built from 08/15/2007. Unforunately I can't check it with plib cause I have a broken built. Did someone noticed the same problem? In the link you will find the file- maybe someone can have a look into it... http://www.hoerbird.net/737-300%20with%203d-cockpit.tar.gz Thanks HHS Hello Heiko I just tested the 737-300 with 3D cockpit FG OSG built 0830 with OSG library version 2.0 stable Everything is right :) Regards AND now with FG today cvs with OSG library version 2.0 stable Right , too, the 737 loads and Fly :) AND ..AND now With FG today cvs with PLIB library (Stable 1.8.4) getting this: =Subsystem Timing Alert : 55533 instrument18 Subsystem Timing Alert : 56256 instrumentation Erreur de segmentation= 737-300 does not load :( ch53e and others are right Regards -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FGFS 0.9.11 release candidate two
On mer 26 septembre 2007, Vivian Meazza wrote: With Linux Fedora 6 FG today cvs with plib Athlon AMD 32 bit GPU nvidia 7800GS I get with Crusader, during an airborne from LFTH to LFMV via LFPO (paris Orly with his huge PARIS and PARIS-ORLY Scenery) with MP connected. the following log (joined document) I do not get some significant stutters , fps from 30 to 80 and close to Paris from 10 to 20. I hope that test, will be useful. -- Gérard http://perso.orange.fr/GRTux/ Object Phalanx-3-Pos not found Object Sea-Sparrow-2-Pos not found Object Sea-Sparrow-3-Pos not found Object Vehicle-Pos not found Object Vehicle-Pos not found Chat [Aerotro] Welcome to Aerotro Chat [Aerotro] this is version v0.9.10 (Experimental features: LazyRelay) Chat [Aerotro] using protocol version v1.1 Chat [Aerotro] Crouze is now online, using Chat [Aerotro] Aircraft/F-8E-Crusader/Models/F8E-model.xml Chat [AeChat [Aerotro] Aircraft/f16/Models/f16.xml Subsystem Timing Alert : 19630 replay Initializing Nasal Electrical System Subsystem Timing Alert : 19485 instrument2 Subsystem Timing Alert : 20918 instrumentation Subsystem Timing Alert : 42271 controller Subsystem Timing Alert : 43572 environment Subsystem Timing Alert : 18352 instrument19 Subsystem Timing Alert : 19726 instrumentation Subsystem Timing Alert : 17603 replay Subsystem Timing Alert : 17193 ai_model Subsystem Timing Alert : 14016 ai_model Incidence Action Wings Up fold Action Subsystem Timing Alert : 23774 replay Chat [Aerotro] Han is now online, using Chat [Aerotro] Aircraft/f16/Models/baseline.xml Subsystem Timing Alert : 10336 replay Incidence Action Wings Down Subsystem Timing Alert : 11220 instrument19 Subsystem Timing Alert : 12787 instrumentation Subsystem Timing Alert : 10390 controller Subsystem Timing Alert : 11664 environment Subsystem Timing Alert : 10317 instrument19 Subsystem Timing Alert : 11718 instrumentation Chat [Aerotro] Lew is now online, using Chat [Aerotro] Aircraft/f16/Models/f16.xml Subsystem Timing Alert : 25479 replay Subsystem Timing Alert : 10219 ai_model Subsystem Timing Alert : 10846 replay Subsystem Timing Alert : 10716 instrument19 Subsystem Timing Alert : 12142 instrumentation Subsystem Timing Alert : 40440 system1 Subsystem Timing Alert : 41950 systems Subsystem Timing Alert : 11225 instrument1 Subsystem Timing Alert : 12729 instrumentation Chat [Aerotro] Lew is now online, using Chat [Aerotro] Aircraft/f16/Models/f16.xml Subsystem Timing Alert : 10403 gui Subsystem Timing Alert : 14744 replay Subsystem Timing Alert : 22104 controller Subsystem Timing Alert : 23345 environment Subsystem Timing Alert : 14970 replay Subsystem Timing Alert : 11605 replay Subsystem Timing Alert : 11241 ai_model Chat [Aerotro] client 'morteno' has left Subsystem Timing Alert : 12494 system1 Subsystem Timing Alert : 13833 systems Subsystem Timing Alert : 11242 systems Subsystem Timing Alert : 10216 gui Subsystem Timing Alert : 42580 replay Subsystem Timing Alert : 12246 instrument19 Subsystem Timing Alert : 13707 instrumentation Subsystem Timing Alert : 67500 replay Subsystem Timing Alert : 14983 ai_model Subsystem Timing Alert : 11859 replay Subsystem Timing Alert : 10262 gui Subsystem Timing Alert : 10353 gui Chat [Aerotro] jojo is now online, using Chat [Aerotro] Aircraft/c310u3a/Models/c310u3a.xml Subsystem Timing Alert : 11326 gui Subsystem Timing Alert : 11341 gui Subsystem Timing Alert : 11393 instrument12 Subsystem Timing Alert : 12998 instrumentation Subsystem Timing Alert : 11031 gui Subsystem Timing Alert : 11391 replay Subsystem Timing Alert : 43948 ai_model Subsystem Timing Alert : 11066 instrument20 Subsystem Timing Alert : 13392 instrumentation Subsystem Timing Alert : 12507 replay Subsystem Timing Alert : 11353 input Subsystem Timing Alert : 39008 od_gauge Subsystem Timing Alert : 40452 instrumentation Subsystem Timing Alert : 10720 gui Subsystem Timing Alert : 42512 replay Chat [Aerotro] client 'F-VEBR' has left Subsystem Timing Alert : 11179 gui Subsystem Timing Alert : 12021 Traffic Manager Subsystem Timing Alert : 45648 replay Subsystem Timing Alert : 10576 ai_model Subsystem Timing Alert : 14499 ai_model Subsystem Timing Alert : 11380 gui Subsystem Timing Alert : 21932 instrument19 Subsystem Timing Alert : 23346 instrumentation Subsystem Timing Alert : 11226 replay Subsystem Timing Alert : 28247 controller Subsystem Timing Alert : 29479 environment Subsystem Timing Alert : 12417 replay Subsystem Timing Alert : 10554 Traffic Manager Subsystem Timing Alert : 49630 replay Subsystem Timing Alert : 40208 ai_model Subsystem Timing Alert : 43546 replay Chat [Aerotro] Kailing is now online, using Chat [Aerotro] Aircraft/b29/Models/b29-model.xml Subsystem Timing Alert : 51235 ai_model Subsystem Timing Alert : 10979 instrument19 Subsystem Timing Alert : 12430 instrumentation Subsystem Timing Alert : 10133 gui Subsystem Timing Alert : 41212 instrument19 Subsystem Timing Alert : 48479 instrumentation Subsystem Timing Alert :
Re: [Flightgear-devel] FGFS 0.9.11 release candidate two
On mer 26 septembre 2007, Durk Talsma wrote: On Wednesday 26 September 2007 18:22, gh.robin wrote: With Linux Fedora 6 FG today cvs with plib Athlon AMD 32 bit GPU nvidia 7800GS I get with Crusader, during an airborne from LFTH to LFMV via LFPO (paris Orly with his huge PARIS and PARIS-ORLY Scenery) with MP connected. the following log (joined document) I do not get some significant stutters , fps from 30 to 80 and close to Paris from 10 to 20. I hope that test, will be useful. Hi Gerard, Thanks for the report. A few questions: How long did you have FlightGear running when you collected these data? Did you have the metar whether fetch enabled? Cheers, Durk Hello Durk, The flight was about 30 minutes, first i started with Metar enabled (about 10 minutes) which was changed to scenario fair weather (20 minutes) Regards. -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Looks great
On dim 23 septembre 2007, Vivian Meazza wrote: Melchior FRANZ wrote Sent: 22 September 2007 16:03 * Durk Talsma -- 9/19/2007 10:17 PM: Currently, the situation isn't as clear anymore, because the OSG version also has many new features which the PLib version doesn't, The most obvious differences are AFAIK: fg/plib fg/osg --- volumetric shadows -- random objects -- 3D clouds -- bugfree 2D clouds -- -- pick animation -- multi-view There are a couple more: heat haze shader -- scale/personality scale/personality animation bugs animation bugfree I appreciate that the animation issue is perhaps more interpretation than bug, but it does mean that some complex animations work in osg, but mot in plib, and vice versa. Vivian I share , Vivian's remarks =Regarding animations i noticed some strange behaviours with osg when the model is made of an others others (sub)models hierarchy , mainly when we have more than two level stage (sometime working, sometime not :) ) I only noticed it , i can't explain it. =Regarding heat haze ,when digging into the osgparticle:: programme, we could probably have something which could replace that nice effect. Up to today, i am not able to give a good script, may be a better expert than i am could write within a short delay that script. -- Gérard http://perso.orange.fr/GRTux/ - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An idea...
On jeu 20 septembre 2007, BARANGER Emmanuel wrote: Hello, Can be that I did not find and that that already exists :-[ . But it would be possible, in the property of FlightGear, to have a flag who indicates which launched version (Plib or OSG) ? Thus, the planes, scenery etc... could be automatically adapted to the version. Something like: condition equals propertysystems/version/plib/property valuefalse/value /equals /condition Best regards. Emmanuel Yeah, which could be a nice answer, to some multi versions models like Catalina. However, which depends on the delay of the delivery of the 0.9.11 release. If the delay is short, and that 0.9.11 release the last with PLib only, that new Property will not be very profitable. Every CVS data being OSG only compatible. Cheers -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Several , identical Aircraft from various authors in FlightGears
Hello, everybody, On the French Forum i have had a talk with Emmanuel Baranger, which makes me to ask for some explanations. I was talking about a usual past policy (as far i remember) within the FlightGear community which avoid to have several identical Aircraft. I mean, to avoid that the same original real Aircraft would be modeled by various FG models developers each one making and committing the models. The answer from Emmanuel Baranger, (he has the cvs access) , is: On FS there is tens of versions of the same Aircraft which are made by various Authors and this does not shock anybody. But you, this should not shock anybody within the FlightGear community. You have a way of closed mind thinking, which does not allow any progress Since i remember that topics was discussed before here, i wonder if the policy has changed, or may be, i am wrong there was never any policy, and anything can be done. Cheers BTW: Here is the French original answer of Emmanuel Baranger to me: Sur FS il existe des dizaines de versions d'un même appareil réalisé par différents auteurs et cela ne choque personne. A part toi cela ne devrait choquer personne sur FlightGear. C'est vraiment une façon de penser totalement hermétique et qui ne permet aucune avancés. -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Several , identical Aircraft from various authors in FlightGears
On mer 19 septembre 2007, Curtis Olson wrote: I sense there is a small feud going on here, and perhaps the public lists are not the best place to play that out. Which was not the tardet. Sorry We've always encouraged people to work together if they have an interest in building the same aircraft as someone else. It just makes sense that 2 or more people can pool their efforts to build something better than a single person can do on their own. But that's not a fixed requirement. If someone wants to make their own version of an airplane that already exists, there's no policy against that. Right, i understand. FlightGear should be a place of freedom to work on whatever you want in whatever way you want. Our licensing terms ensure that folks can share their work and learn and benefit from each other. So if we make our best attempts to coordinate our efforts and work together, we can accomplish far more than we can individually. Thanks SNIP Regards, Curt. -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tired, and giving UP
On dim 16 septembre 2007, Jon S. Berndt wrote: I will rebuild my private URL in order to give an easy access to the models links , which will contains every updated versions. Sorry for the noise. I had to explain, the modifications of my policy. Cheers -- Gérard Hi, Gerard: Just so I understand this, you will place your models in your own (publicly accessible) hangar like Dave Culp has some of his aircraft models in Dave's Hangar? Jon Hello, Jon Yes, that will be exactly the same, Dave hangar is a good example. I will place my models , and they will be publicity accessible -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Tired, and giving UP
On dim 16 septembre 2007, Melchior FRANZ wrote: Hi, * gh.robin -- 9/16/2007 2:48 AM: I get from some French developer, destructive pressure over destructive pressure, [...] I don't know exactly what's going on here, but I guess it's still about a modified version of cessna-fire.osg from the OSG demo data package? Last time I checked I didn't find a license or copyright notice for those files, but I assume that they are under the same license as OSG itself, and that certainly allows redistribution of modified files. The license has to remain the same in modified copies (unless it allows license changes, like public domain). An existing copyright notice has to be kept unchanged, too, but everyone who makes changes *can* add his/her copyright. Within FlightGear there are usually no copyright notices in single data files, and it's a kind of unwritten law that everyone can take e.g. a model file or texture and just use it/modify it. It's a kind of common property. It's nice to add a comment in some README file, though, such as Thanks to Foo BAR for his wonderful pilot model.. Is this about that french developer accusing you to have stolen fire.osg from him, which he has stolen from the OSG data package? I find this rather bizarre. When i [...] came back to CVS (after the Crusader misunderstanding) [...] While that incident was unfortunate, I think it should quickly be forgotten. You have contributed several very nice aircraft and a carrier since then, and there's no doubt that you are a valuable contributor. And I hope you keep being one. As I said before, I even think Curt should give you CVS write access already. That resulting atmosphere is not good for the community, is not good for me. Sure, but hey, we are just simulating that part of reality really well, too: rivalry and arguments between aircraft manufacturers. That shouldn't be a reason to leave. Enjoy it instead -- it's a part of the deal. ;-) m. Hello, Melchior Thanks, for your answer, I have not, any more comments, you said everything :) May be, i need some delay to refresh my head -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Models formats and FlightGear
Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of OpenSG, and with the existing PLIB library FlightGear was able to read several 3D objects format, which are 3DS, AC, DXF, MD2, MDL, OBJ, VRML1 and probably others that i have forgotten. MANY thanks to the FG creators who create that flexibility. With OpenSG, FlightGear is able to read 3DC, 3DS, AC (which was added by Mathias) DXF, LWO, MD2, OBJ, OSG, VRML and probably others. You may build model (flying aircraft or static objects) made of an assembly from several modelobject each one can a be a specific format. For instance, some object could be AC formats others could be 3DS formats = look at the nice A380 aircraft it is made of AC and 3DS objects Within your data/Aircraft/A380/XMLdirectory we can read the A380 wing.xml file PropertyList path../Models/wing.3ds/path offsets x-m31.496/x-m z-m4.65804/z-m pitch-deg0.0/pitch-deg /offsets == Within your data/Aircraft/A380/XMLdirectory read can read the A380.xml file PropertyList path../Models/a380.ac/path offsets z-m-8.7/z-m pitch-deg0.0/pitch-deg /offsets model pathAircraft/A380/XML/wing.xml/path /model that xml files makes an assembly, with every objects which where previously defined like the wing.xml That A380 existing example was there some years ago (thanks to Ampere). You may notice this can be done with any 3D format which can be read by the reader plugins, some format could have some internals animations, I remember a topic, Users or Devel Mail (?) which was talking about md2 objects within FG (md2 can include animation). A 3D object osg file (which can be read by OpenFG only) may contains animations like Particles, Shaders ... or nothing else than a static model. There is no reason to ignore the model-howto documentation for that .osg format, so any model developer was and is able to include it into the new or the existing models. ===This not a new Feature=== Since these modelobject like any others, can be animated within our xml files (select , rotate, scale ..) we may control the position of the object (the Catalina-OSG demo, has these standard features, with the wake and the spray) There is only one difficulty we couldn't have any control on the internal MD2 animation from our xml file , and it seems we can't have any control on the internal OSG animation. I hope i am wrong because the osg file may contains some programmes, which should help to have an external communication, and being triggered from the xml file. Again thanks to Mathias an Tim for the work on the implementation of OpenSG, an Ampere who demonstrate with his A380 that feature. (i discovered that model multi format feature with it). Regards -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Models formats and FlightGear
On ven 14 septembre 2007, Robin van Steenbergen wrote: gh.robin schreef: Hello, In spite of an existing documentation Model-HowTo, wish is accurate, wouldn't it be useful, to tell here, which mains 3D objects format can be read by FlightGear, and how the models can be made from several 3D objects format ? Before the implementation of OpenSG, and with the existing PLIB library FlightGear was able to read several 3D objects format, which are 3DS, AC, DXF, MD2, MDL, OBJ, VRML1 and probably others that i have forgotten. MANY thanks to the FG creators who create that flexibility. With OpenSG, FlightGear is able to read 3DC, 3DS, AC (which was added by Mathias) DXF, LWO, MD2, OBJ, OSG, VRML and probably others. You may build model (flying aircraft or static objects) made of an assembly from several modelobject each one can a be a specific format. Would it be possible to add KML/KMZ support, for direct import from Google SketchUp? KML is an XML-based format already so it shouldn't pose loads of trouble. That, is right , it would be nice to have it. I am not expert, about it. And i did not find any KML/KMZ reader within OpenSG May be that is a question for Mathias. -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 17, Issue 8
On mer 12 septembre 2007, BARANGER Emmanuel wrote: This is the last time I write on this list, because I have to ask someone to translate my thoughts for you. But I can't keep silent when some people tell anything about me, hoping that I could not answer. Contrary to what Mr Robin's tried to explain you, I have never asked for any rewards about paternity of particles effects. Neither on the French forum, nor anywhere else. That's true that I have talked about adding particles effects via xml files, the 10th of June, but this is not the point. The point is that the technic used on the Catalina is a simple reuse of the technic used on the Pa100, or with the Detlef FERBER's clouds. I think it is normal that noone can take this for himself under copyright. If someone use it, the most could be greetings, or some words about previous works, the less should be a simple mention to GPL licence located in the root of fgdata. I have never asked, and I never will, my name being written somewhere. I really don't care about. I only hope that the GPL principles, more specifically the principle of inherit, are respected, as all the work made by all of you. Taking the right to write a nominative copyright in the xml files, these files only reusing that have been already done, is clearly against open-source mind. By putting a copyright above a copyleft, Mr Robin avoid you, or would avoid you to reuse his work, wich is already a reuse of other's work. This last one have been released under GPL to let everyone the opportunity to use it. Mr Robin explains here that I insult him on the French forum, but doesn't say a word about his long, aggressive, full of hate posts on this forum have been deleted by himself for anyone couldn't read them anymore. It is really easy to cheat and lie when you know that I couldn't answer easily because of my language lacks. He told you his version, I told you mine. Look who we are, what we've done, how we do that and why. I'm convinced you'll find that I don't write this for glory or whatever. If this guy really want to be the master of something, I can advise him to join MSFS, where the free circulation of informations is not a priority ;) Best regards Emmanuel hmmm, Probably he does not understand what GPL License Copyright means. AND, does not understand how does work exactly the Plugin particles application, which don't work with only one generic script. If somebody is volunteer to explain to him, i am tired :( Cheers -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Catalina OSG animation and animated people
On lun 10 septembre 2007, you wrote: Hello, I just read on IRC , i am accused by an other French developer to have copied the work from an other person regarding the osg application particles, and am accused to have not given the credit for it. I must to say that i did not copy anything, and if i had copied, i would have said where the code and models were coming from. I have written the catalina osg script, and it is far to be perfect :( To write osg script is not so difficult , anybody who has access to these links and others, can do it. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/ParticleE ffects http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/particles/ particles.html And a lot of examples which are there http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data The Credit must given to Mathias, and Tim, who work on the implementation of OSG. I worry that noise about it , mainly regarding the Catalina which to me more than only one other model from my hangar. --Gérard I must be said here , on request from Mr Emmanuel BARRANGER, since i am under pressure, getting from him insults and insults on the french Forum: Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into FlightGear models animations. And since he conclude any new specific OSG script is only a copy of his work, the GPL Copyright must not handle the name of the script author (me) , but his own name, giving him credit of my work. I didn't forecast when introducing theses features, it could come up such reactions. Probably, i would have given Catalina PLIB compatible only. The Catalina water bombing will not be enough to fight that fire. Sorry again for that noise, i hope that bad Scenario will end quickly. That Mail should never be here, i found only one way to relax (keep cool boy) , = to write that Mail. Thanks for listening me. Cheers Regards -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Catalina OSG animation and animated people
On mar 11 septembre 2007, leee wrote: On Tuesday 11 September 2007 16:00, gh.robin wrote: On lun 10 septembre 2007, you wrote: Hello, I just read on IRC , i am accused by an other French developer to have copied the work from an other person regarding the osg application particles, and am accused to have not given the credit for it. I must to say that i did not copy anything, and if i had copied, i would have said where the code and models were coming from. I have written the catalina osg script, and it is far to be perfect :( To write osg script is not so difficult , anybody who has access to these links and others, can do it. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Parti cl eE ffects http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/partic le s/ particles.html And a lot of examples which are there http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data The Credit must given to Mathias, and Tim, who work on the implementation of OSG. I worry that noise about it , mainly regarding the Catalina which to me more than only one other model from my hangar. --Gérard I must be said here , on request from Mr Emmanuel BARRANGER, since i am under pressure, getting from him insults and insults on the french Forum: Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into FlightGear models animations. And since he conclude any new specific OSG script is only a copy of his work, the GPL Copyright must not handle the name of the script author (me) , but his own name, giving him credit of my work. I didn't forecast when introducing theses features, it could come up such reactions. Probably, i would have given Catalina PLIB compatible only. The Catalina water bombing will not be enough to fight that fire. Sorry again for that noise, i hope that bad Scenario will end quickly. That Mail should never be here, i found only one way to relax (keep cool boy) , = to write that Mail. Thanks for listening me. Cheers Regards This sounds spurious to me, but I'd need to hear both sides to be certain. Is the script specific to the Catalina and does it just implement an existing feature within OSG? It would seem to me that particles are an existing feature of OSG so the feature has not been created by anyone but just used for the first time. Like I say though, I'd need to hear both sides of this argument, which doesn't seem to be in the spirit of Open-source. LeeE Hello, Lee It is not necessary to give any opinions. However, for a better understanding on how OSG Particles is working, it is a plug-in application which read a script.osg it shows and animate the effect which is defined in that script. the scripts to get a fire , clouds, wake, fog, cloud of dust,. are all different. So these script are written to customize exactly the requested effects, and each one is different. The language within the scripts is understandable, i am sure that any model developer will use it in the future. Regards -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Catalina OSG animation and animated people
Hello, I just read on IRC , i am accused by an other French developer to have copied the work from an other person regarding the osg application particles, and am accused to have not given the credit for it. I must to say that i did not copy anything, and if i had copied, i would have said where the code and models were coming from. I have written the catalina osg script, and it is far to be perfect :( To write osg script is not so difficult , anybody who has access to these links and others, can do it. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/ParticleEffects http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/particles/particles.html And a lot of examples which are there http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data The Credit must given to Mathias, and Tim, who work on the implementation of OSG. I worry that noise about it , mainly regarding the Catalina which to me more than only one other model from my hangar. --Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Catalina- Water and Solid ground.
On lun 10 septembre 2007, Georg Vollnhals wrote: I did some firefighting missions with a small target build with Detlef's particle system. Very nice. It was very difficult to get some screenshots as one can't use the Replay mode. And I learned by doing that your water-drop seems to be wind dependend, very nice. So you can see on the pictures that most of the water is dropped by me far away from the fire, what a waste! Anyway, just to show the nice combination of Detlefs and your work, here a link to 2 screenshots: http://home.arcor.de/vollnhals-bremen/Catalina/CatFFTest/fgfs-screen-144.jp g http://home.arcor.de/vollnhals-bremen/Catalina/CatFFTest/fgfs-screen-148.jp g Have a nice week Georg Hey , Nice and thanks Regards -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On ven 7 septembre 2007, you wrote: On ven 7 septembre 2007, Melchior FRANZ wrote: * Jon S. Berndt -- 9/7/2007 1:33 AM: [ground material aware gear handling in JSBSim] Well, if I was the one doing the ridiculing, I apologize. No need to, you weren't, IIRC. :-) But the ridiculing became known to the IRC participants, and this caused very upset (and slightliy exaggerated :-) reactions there. Unfortunately, someone posted the IRC protocol to the JSBSim list to pour more oil into the fire. Ever since then people on IRC were cautious when the spy was online. (And I apologize for my part in the harsh reaction, which was not meant for publication but only to release some pressure. :-) m. (a.k.a. cptf) Yes i was the SPY IN others situations you did not mind yourself to report on that List the IRC content (cf 737) Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG-OSG the wall on sea ?
On ven 7 septembre 2007, Tim Moore wrote: This is the result of my code to add more detail and curvature to the ocean tiles. Your Catalina is at the boundary between a coastal tile and an ocean tile. The coastal tile is in the scenery database and can't be altered at run time, so it is stuck with the old scheme of having a straight edge between the corner points of the tile. You're seeing a graphic illustration of how much curvature there is in the earth's surface. The wall is an apron around the ocean tile that is meant to hide this difference; I think you'll agree that the boundary is pretty much invisible unless you motor right up to it in a (non-flying) flying boat :) Hello, Tim Oh right , does it mean that now the Ships , Carriers, .. will be flying over the Ocean ? Thanks -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On ven 7 septembre 2007, Melchior FRANZ wrote: * Jon S. Berndt -- 9/7/2007 1:33 AM: [ground material aware gear handling in JSBSim] Well, if I was the one doing the ridiculing, I apologize. No need to, you weren't, IIRC. :-) But the ridiculing became known to the IRC participants, and this caused very upset (and slightliy exaggerated :-) reactions there. Unfortunately, someone posted the IRC protocol to the JSBSim list to pour more oil into the fire. Ever since then people on IRC were cautious when the spy was online. (And I apologize for my part in the harsh reaction, which was not meant for publication but only to release some pressure. :-) m. (a.k.a. cptf) Yes i was the SPY Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On jeu 6 septembre 2007, Jon S. Berndt wrote: Melchior FRANZ But that's IMHO the only way that makes sense. And JSBSim (unlike YASim) currently lacks other gear features, anyway. Per-gear-material-info can easily be implemented when the JSBSim gear gets friction/solidity/etc. awareness. The the whole world is a runway behavior is fun, but ... :-} m. I remember suggesting to add something like this years ago, because it's not hard to do. It's always been a question of how to get that information to the gear model. But, just so I am clear on one thing, the terrain material is a property of a polygon, correct? There is no granularity smaller than that? As far as other gear features, what would those be? Jon Hello, Jon, Sure that update, would give, a better generic solution. However regarding the diff in between water and solid ground, the existing source gives everything we need to simulate that diff =1==Within Flight control system (FCS) a combination of =switches = cmd position norm with contact point related (gear/gear/wow) AND =2== Within Aerodynamics a creation of Functions Can answer the request I hope to give a demonstration of it with the Catalina. As soon as possible, the most difficult to me, is to write the Nasal script which will create the property which is needed , i mean the Type of Material. JSBSim answer most of the specific requests, without any nasal scripts, i have included in it a lot of features: differential braking (Corsair F4U-7) , differential throttle (Catalina , P-38), chute command (BlackBird), water loading (Catalina), electric components and control, some useful variable data for animations..and soon again the AAR refueling. The existing flexibility gives the tools needed, we could ask more and more, but like it was said on an other topic Don't let the perfect be the enemy of the good. -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG-OSG the wall on sea ?
Hello, Some time ago we had a lot of problem offshore with FG OSG ,(missing tile, wrong resolution) Now we have the wall. Here the snapshot http://perso.orange.fr/GRTux/tsunami.jpg And the position where i have found it http://perso.orange.fr/GRTux/tsunami-pos.jpg Cheers -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] groundcache, solid, water, why not a property ?
Hello, groundcache.cxx seems to be able to give the material information ( lines 234 and following), mainly solid or water. According to a recent talk on IRC, i dare that question: Why don't we have it given on the property tree ?, which could be very useful for animations (OSG particles, for instance) and mainly for any FDM. I know that we have it within Yasim, which use it for gear, but it is a closed solution. With a specific property we could have it fully opened. Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fwd: Catalina PBY6 Firefighter
-- Forwarded Message -- Sujet : Catalina PBY6 Firefighter Date : mer 5 septembre 2007 De : gh.robin [EMAIL PROTECTED] À : JSBSim development issues [EMAIL PROTECTED] Hello, A Catalina PBY6 Firefighter variant has just been commited to CVS , thanks to Curt. The livery (which must be improved) is that one which was in use in the South-East of France from 1964 to 1970 The model includes the water filling and bombing features, with submodels animations (plib and osg compatible). It is working with both FG cvs version FG cvs OSG an FG cvs PLIB or FG 0.9.11. pre --aircraft=Catalina IF you have FG built with OSG osgviewer, you may use --aircraft=Catalina-OSG On water you will get the particles effect, due to the water. Because i have written quickly, on the corner these osg script, they must be improved, and i hope, later on, to give you some nicer results. here some snapshot http://perso.orange.fr/GRTux/PBY6-img1.jpg http://perso.orange.fr/GRTux/PBY6-img2.jpg http://perso.orange.fr/GRTux/PBY6-img3.jpg http://perso.orange.fr/GRTux/PBY6-img5.jpg http://perso.orange.fr/GRTux/PBY6-img6.jpg BTW: That model , will be later one, given with other variants PB6 and PBY5 (the tail is different) , with the famous US livery and front turet (the most difficult is done :) ) Regards -- Gérard --- -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On mer 5 septembre 2007, Melchior FRANZ wrote: * gh.robin -- 9/5/2007 4:15 PM: groundcache.cxx seems to be able to give the material information [...] With a specific property we could have it fully opened. Isn't the property tree, but might be useful nevertheless: There's a Nasal function geodinfo() that returns material and other properties for given lat/lon coordinates. If you really need it in the tree (e.g. for XML animations), then you could write a simple Nasal loop that copies it there in regular intervals. var lat = getprop(/position/latitude-deg); var lon = getprop(/position/longitude-deg); var info = geodinfo(lat, lon); if (info != nil) { print(the terrain under the aircraft is at elevation , info[0], m); if (info[1] != nil) print(and it is , info[1].solid ? solid ground : covered by water); } debug.dump(info); # outputs [ 106.9892101062052, { light_coverage : 0, bumpiness : 0.5999, load_resistance : 1e+30, solid : 0, names : [ Lake, Pond, Reservoir, Stream, Canal ], friction_factor : 1, rolling_friction : 1.5 } ] see: http://wiki.flightgear.org/flightgear_wiki/index.php?title=Nasal_scripting_ language m. Oh, yes thanks Melchior That solution is useful, i was just looking for a lazy boy way, without Nasal :) Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On mer 5 septembre 2007, Melchior FRANZ wrote: * Melchior FRANZ -- 9/5/2007 5:15 PM: If you really need it in the tree (e.g. for XML animations), then [...] Oh, and ai submodel impacts report the material in the property tree already, along with other impact data. m. hmm, may be i missed something , because i find nothing regarding impacts in the submodel property tree. Anyhow, these data would be useful, out of any submodel definitions. Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On mer 5 septembre 2007, Melchior FRANZ wrote: * gh.robin -- 9/5/2007 5:43 PM: i find nothing regarding impacts in the submodel property tree. See $FG_ROOT/Docs/README.submodels and the seahawk for an example. If impacts are enabled in the submodel XML config file (impact), then every impact generates a dir entry in /ai/models/ with all the impact data (lat/lon/elev/solid/etc. The submodel can directly access the properties, as that dir is its base dir. So you can keep a parachuter from falling through the ground etc. And /ai/models/model-impact is set to the path of the last impact, so you can attach a listener to it and read out the data from any Nasal context. You can also set individual listener report nodes for each submodel in the submodel XML config (impact-reports; see the bo105 for an example, where a model is placed at impact points). m. ok, now i understand, but unfortunately that is only available with submodel, which does not answer the request regarding the model itself. And only the Nasal way can answer Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On mer 5 septembre 2007, Melchior FRANZ wrote: * gh.robin -- 9/5/2007 6:16 PM: unfortunately that is only available with submodel, which does not answer the request regarding the model itself. Yes. But it's information that needs to be available per gear, not for /position/{latitude,longitude}-deg. And YASim provides this information, while JSBSim doesn't. It has to be added to the JSBSim/fgfs interface. m. to me, It is not necessary to include it within JSBSim The process within JSBSim is not the same than YAsim The existing JSBsim is able to take it without any new specific modifications. With the FCS features we can customize it. We only need to have from an external property -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On mer 5 septembre 2007, Melchior FRANZ wrote: * gh.robin -- 9/5/2007 6:37 PM: * On mer 5 septembre 2007, Melchior FRANZ wrote: But it's information that needs to be available per gear, [...] it has to be added to the JSBSim/fgfs interface. to me, It is not necessary to include it within JSBSim But that's IMHO the only way that makes sense. And JSBSim (unlike YASim) currently lacks other gear features, anyway. Per-gear-material-info can easily be implemented when the JSBSim gear gets friction/solidity/etc. awareness. The the whole world is a runway behavior is fun, but ... :-} In the meantime the Nasal solution is good enough. IMNSHO. m. The power and flexibility within JSBsim gives facilities to include extra feature without any update/modification of the existing sources (in spite of a lack with carrier funct which will be solved). Any modifications within jsbsim / gears with material type related would be redundant. with existing features. i see only one improvement which could be done = to be able to process separately each gear components (left gear , right , rear gear ) We can with an external property scenery material type to process correctly the aircraft reactions according to the material type. Yes without any Property (which would be the best way) the Nasal solution is better than nothing Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] groundcache, solid, water, why not a property ?
On mer 5 septembre 2007, Melchior FRANZ wrote: * gh.robin -- 9/5/2007 6:37 PM: * On mer 5 septembre 2007, Melchior FRANZ wrote: But it's information that needs to be available per gear, [...] it has to be added to the JSBSim/fgfs interface. to me, It is not necessary to include it within JSBSim But that's IMHO the only way that makes sense. And JSBSim (unlike YASim) currently lacks other gear features, anyway. Per-gear-material-info can easily be implemented when the JSBSim gear gets friction/solidity/etc. awareness. The the whole world is a runway behavior is fun, but ... :-} In the meantime the Nasal solution is good enough. IMNSHO. m. The power and flexibility within JSBsim gives facilities to include extra feature without any update/modification of the existing sources (in spite of a lack with carrier funct which will be solved). Any modifications within jsbsim / gears with material type related would be redundant. with existing features. i see only one improvement which could be done = to be able to process separately each gear components (left gear , right , rear gear ) We can with an external property scenery material type to process correctly the aircraft reactions according to the type. And Yes without any Property (which would be the best way) the Nasal solution is better than nothing Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] F-5B , P-38L Lightning
Hello, A new version of the P-38L package is available here: http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz It is an update which include the variant of the F-5B (P-38L Reconnaissance model) It has the French Livery of the St Exupery Aircraft, the night of July 31, 1944 he flew his last mission (disappearance in flight). http://perso.orange.fr/GRTux/F-5B-image1.jpg That full package (new directories , new files) can replace the existing CVS version. Cheers -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Jeep into CVS?
On sam 25 août 2007, Detlef Faber wrote: Hello everybody, does anybody object against putting the jeep into CVS? Are there any suggestions how to treat non-flying vehicles in general? I will wait a few days and if there are no objections I will committ the jeep as it is now. Greetings Detlef Hello, Detlef Why not, :) we are missing, to populate FG with anything else than Aircrafts. I hope your Jeep will start the beginning of MP ground only objects Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fouga CM170 and Zephyr CM175
Hello, according to a recent talk on IRC, i will deliver a Fouga CM170 and the French Navy variant Zephyr CM175 ( it is part of my huge French Navy project ) here is a snapshot http://perso.orange.fr/GRTux/Zephyr.jpg Regards. BTW: an other aircraft is coming soon the Catalina PBY6 (with its huge tail) It will be the aerial fire-fighting water bomber version, with water tank reloading and water bombing. today working on texture livery, some little animation details to solve here some snapshots. http://perso.orange.fr/GRTux/PBY6-img1.jpg http://perso.orange.fr/GRTux/PBY6-img2.jpg Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] cmake error building osg
On sam 18 août 2007, dave perry wrote: I am getting the following error building osg: CMake Error: Error in cmake code at /usr/local/source-osg/OpenSceneGraph-2.1.5/src/osgPlugins/osgFX/CMakeLists. txt:15: Unknown CMake command SETUP_PLUGIN. I get it withOpenSceneGraph/trunk as well as with 2.1.5 from the zip archive. I am running fc6 with cmake-1.4.6-3.fc6. Thanks for any suggestions, Dave hmm, the last fc6 cmake is cmake-2.4.6-3.fc6. which is in the extra repo Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 'setUpdateVisitor' doesn't exist anymore in OSG?
On Sun 12 August 2007 19:10, Laurence Vanek wrote: Laurence Vanek wrote: reply to myself. This problem still exists as of 30 minutes ago when I did fresh svn update of OSG rebuilds of simgear + FG. At presnt FG does not build from cvs head for me. Anyone else see this? According to that, was previously said, there is a closed minded way the stable OSG version 2.0 Regards Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 'setUpdateVisitor' doesn't exist anymore in OSG?
On Sun 12 August 2007 22:31, Laurence Vanek wrote: gh.robin wrote: On Sun 12 August 2007 19:10, Laurence Vanek wrote: Laurence Vanek wrote: reply to myself. This problem still exists as of 30 minutes ago when I did fresh svn update of OSG rebuilds of simgear + FG. At presnt FG does not build from cvs head for me. Anyone else see this? According to that, was previously said, there is a closed minded way the stable OSG version 2.0 Regards Gérard ok.not sure I understand what you are saying. I have been building OSG with the non-closed mind version for some time now without much trouble. I dont normally inhabit the devel list since I am a user not a developer. It would appear to me that the developers would be more than a little concerned with this issue. I will be patient. thanks for the reply. hello Laurence, Sorry for the joke. Since the osg V2 stable version is available, and according to the recommendation which was given about FG OSG see here: http://sourceforge.net/mailarchive/message.php?msg_name=46732D9D.7030300%40jonathanwagner.net To me, osg V2 seems to be the best choice. So, we avoid to confuse the bugs which are coming from OSG and bugs which are coming from FG itself. Cheers -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 'setUpdateVisitor' doesn't exist anymore in OSG?
On Sat 11 August 2007 11:08, Sébastien MARQUE wrote: Hi all, just willing to say you that OSG/SVN doesn't seem to have anymore the member 'setUpdateVisitor' in class osgViewer::Scene, which is needed at least the first time during compilation in renderer.cxx at line 396. After grepping in my local include directory, I found another 'setUpdateVisitor' member in osgUtil::SceneView, I tried to use it in renderer.cxx, line 391: osgUtil::SceneView* scene = viewer-getScene(); but then I get the following: renderer.cxx:392: erreur: cannot convert ‘osgViewer::Scene*’ to ‘osgUtil::SceneView*’ in initialization I know this is not a very orthodox method, but I wanted to give it a try ;) The last fine working OSG revison was the rev7802 here. System: Debian Sid, gcc4.2.1 Regards Seb I wonder if , here we are testing FG with OSG. or OSG stand alone :) ? Wasn't it said before on that devel-mail , that the best, would be to keep the stable version of OSG v2.0, during that long migration of FG from Plib to Osg. SEE [Flightgear-devel] OpenSceneGraph 2.0 Date : 2007-06-16 02:23 topic everything is said and answered here. http://sourceforge.net/mailarchive/forum.php?thread_name=46732D9D.7030300%40jonathanwagner.netforum_name=flightgear-devel Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 'setUpdateVisitor' doesn't exist anymore in OSG?
On Sat 11 August 2007 14:45, gh.robin wrote: On Sat 11 August 2007 11:08, Sébastien MARQUE wrote: Hi all, just willing to say you that OSG/SVN doesn't seem to have anymore the member 'setUpdateVisitor' in class osgViewer::Scene, which is needed at least the first time during compilation in renderer.cxx at line 396. After grepping in my local include directory, I found another 'setUpdateVisitor' member in osgUtil::SceneView, I tried to use it in renderer.cxx, line 391: osgUtil::SceneView* scene = viewer-getScene(); but then I get the following: renderer.cxx:392: erreur: cannot convert ‘osgViewer::Scene*’ to ‘osgUtil::SceneView*’ in initialization I know this is not a very orthodox method, but I wanted to give it a try ;) The last fine working OSG revison was the rev7802 here. System: Debian Sid, gcc4.2.1 Regards Seb I wonder if , here we are testing FG with OSG. or OSG stand alone :) ? Wasn't it said before on that devel-mail , that the best, would be to keep the stable version of OSG v2.0, during that long migration of FG from Plib to Osg. SEE [Flightgear-devel] OpenSceneGraph 2.0 Date : 2007-06-16 02:23 topic everything is said and answered here. http://sourceforge.net/mailarchive/forum.php?thread_name=46732D9D.7030300%4 0jonathanwagner.netforum_name=flightgear-devel Regards ouups the right link which refer to the toîc is http://sourceforge.net/mailarchive/message.php?msg_name=46732D9D.7030300%40jonathanwagner.net -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 'setUpdateVisitor' doesn't exist anymore in OSG?
On Sat 11 August 2007 15:48, Sébastien MARQUE wrote: thank you gh.robin for your lights, but, you have to understand that I'm not camplaining, just reporting a fact and telling the solutions I've tried to solve the problem, in the hope to help or avoid future problems. As far as I know, FG is Open-source, OSG is open-source, and I am open-minded. If you want to stay close-minded that's your choice, we already discussed this point on an other place. I think... no, I'm sure that I'm free to use OSG/SVN linked to FG/CVS and that I can live with the problems encountered by dynamic and still in development softwares. If you only like stable softwares and librairies, that's your choice too, and I never tried to change your mind about. So please, gh.robin, don't tell me anymore that I have to do to satisfy your way of thinking all the best Seb Ouf, i feel better so this was OUT of flightgear-devel topic thanks -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] osgDB ac3d reader: detected line with less than 2 vertices!
Hello, Help== With FG OSG when the model is loaded we could get the following message: osgDB ac3d reader: detected line with less than 2 vertices! It is not a huge work to find the error and to solve the error , but. if the model is made of ...more than 120 submodels (i have it :) ). Is there any way to get the model_name.ac which is the cause of the error message. Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp
On Tue 7 August 2007 22:37, Berndt, Jon S wrote: Yes there is some differences needed to keep the right heading , when we modify the throttle value, but it is not exactly what you are describing. I haven't been able to look too closely at this, yet, but I have a suspicion. If you look in the function FGPropeller::GetPowerRequired() there is this line at the end of that function: vTorque(eX) = -Sense*PowerRequired / (RPS*2.0*M_PI); This calculates the torque caused by the propeller as it beats against the atmosphere, and it does account for the sense that the propeller turns in. Now, look in the function above it, Calculate(), and you will see this, where the moment is calculated for the propeller: vMn = fdmex-GetPropagate()-GetPQR()*vH + vTorque*Sense; Do you see what is happening? The torque is getting multiplied by the sense, again. I suspect that the equation should simply be: vMn = fdmex-GetPropagate()-GetPQR()*vH + vTorque; Can you try this out? Jon Hello Jon I just tried FG rebuilt with that update, with P-38L when pushing the throttle and pulling and pushing the aircraft reaction is better the aircraft heading is now close to be stable. When testing it with F4U-7 (french corsair) i continue to get the welcome right torque effect more or less according to the throttle position. I cannot answer instead of Torsten, may be you you have pointed to the right place. That update gives a positive result. Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp
On Tue 7 August 2007 17:57, Torsten Dreyer wrote: There is a bug in JSBSim causing multiengine aircraft with counterrotating props suffer from excessive yaw when engines are running. Significant aileron deflection is required to fly straight and level. I tracked down that issue and finally came to FGPropeller.cpp line 198: vH(eX) = Ixx*omega*Sense; If I understand correctly, this is some kind of force along the rotating axis of the propeller and it should not be multiplied with Sense (unless someone mounts a wrong propeller...) Making the line vH(eX) = Ixx*omega; removes the unwanted yaw and creates symmetrical forces and moments. The only aircrafts using counterrotating props are the P-38L and the SenecaII. All others should not be affected by this patch. Greetings, Torsten May be i don't understand your remark, and i could be wrong, but all aircraft propeller have not the same rotation direction , some are CCWon the same aircraft some are CW on others aircraft. Sure there is no problem with P-38L one propeller is given sense -1 /sense The other is given sense 1 /sense so, Sense could be -1 or 1 which is significant for the propeller effect. it is very important to keep in that calculation the Sense. Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp
On Tue 7 August 2007 18:20, gh.robin wrote: On Tue 7 August 2007 17:57, Torsten Dreyer wrote: There is a bug in JSBSim causing multiengine aircraft with counterrotating props suffer from excessive yaw when engines are running. Significant aileron deflection is required to fly straight and level. I tracked down that issue and finally came to FGPropeller.cpp line 198: vH(eX) = Ixx*omega*Sense; If I understand correctly, this is some kind of force along the rotating axis of the propeller and it should not be multiplied with Sense (unless someone mounts a wrong propeller...) Making the line vH(eX) = Ixx*omega; removes the unwanted yaw and creates symmetrical forces and moments. The only aircrafts using counterrotating props are the P-38L and the SenecaII. All others should not be affected by this patch. Greetings, Torsten May be i don't understand your remark, and i could be wrong, but all aircraft propeller have not the same rotation direction , some are CCWon the same aircraft some are CW on others aircraft. Sure there is no problem with P-38L one propeller is given sense -1 /sense The other is given sense 1 /sense so, Sense could be -1 or 1 which is significant for the propeller effect. it is very important to keep in that calculation the Sense. Regards In addition to, if these effect seems to be more than you espect it is possible to reduce the value with p_factor /p_factor with zero there is no effect. -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG and material animation, livery change ??
Hello, With FG OSG Does somebody succeeded to get livery change ? , i have tried bf109g, b1900d for instance, which does work. Only FG PLIB gives the nice result. I intend to implement some diff livery on Noratlas ant P-38L , i am not sure that is a good idea. Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fwd: Re: Bug in JSBSim FGPropeller.cpp
-- Forwarded Message -- Subject: Re: [Flightgear-devel] Bug in JSBSim FGPropeller.cpp Date: Tue 7 August 2007 21:03 From: gh.robin [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net On Tue 7 August 2007 20:00, Torsten Dreyer wrote: May be i don't understand your remark, and i could be wrong, but all aircraft propeller have not the same rotation direction , some are CCWon the same aircraft some are CW on others aircraft. Correct - and some aircraft have both of it: one CW and one CCW. Sure there is no problem with P-38L one propeller is given sense -1 /sense The other is given sense 1 /sense so, Sense could be -1 or 1 which is significant for the propeller effect. it is very important to keep in that calculation the Sense. Yes - also true. In addition to, if these effect seems to be more than you espect it is possible to reduce the value with p_factor /p_factor with zero there is no effect. Since the engines of the P-38L and the Seneca are turning in opposite directions, the p-factor of both propellers are compensating each other. Thats why aircraft with counterrotating props are made: they are easier to fly! Try yourself: Get the P-38L in the air and fly full throttle straight and level, open the property-browser for controls/flight. I need a right aileron deflection to keep the wings level. If I reduce power to idle, the aircraft turns sharply to the right with that aileron setting. This should not happen on aircraft with counterrotating props. Yes there is some differences needed to keep the right heading , when we modify the throttle value, but it is not exactly what you are describing. When tuning the FDM during developpement: I experienced a stable flight , waiting for the supercharger being stopped (five minutes after take off) I opened both property browser jsbsim/propulsion/engine[0] and /jsbsim/propulsion/engine[1], i could notice some diff in between blade-angle , thrust coefficient of both propellers engines (i don't know why) If i reduce the throttle value the aircraft change slightly his heading, the aircraft stability is modified, because of the speed which decrease quickly, that modification could be: turn on the left, or turn on the right. At that stage i modify again the aileron deflection to keep the right heading. If i increase again the throttle, i get again a stability problem, and the ac turn to right or to left. I did not conclude it is due to a torque effect. I have an other aircraft the F4U-7 only one propeller , the engine and propeller values are close to these we have with the P-38, the torque effect on the F4U-7 is very high, and .that is right. So i can say we don't have any torque effect with the P-38L, we have more or less a stability problem when the speed and the thrust are modified. Regards BTW: i have just finished the Noratlas 2501 which is only two engines , propeller both the same sense ( viewed from the pilot CCW). with p_factor 60/p_factor I do not notice a very significant torque of the aircraft -- Gérard --- -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Aircrafts using JSBSim FDM= c130, f18
Hello, We can notice that some aircraft which are using JSBSim FDM could have a better realistic FDM if they used the FDM data, which are available within the FG community. The c130 could use the C130 FDM engine (turboprop engine) and aerodynamicC130.xml,v 1.11 2006/05/18 11:53:35 jberndt which are there available into JSBSim CVS data , mainly the engine which seems to be more real that the piston engine. The f18 could use the FA18 FDM data from Mathias Fröhlich (if he agree) , which are AFAIK the right data. Because i knows the difficulties to build the FDM (data) of an aircraft, and i know the pleasure to find a ready to be used :) , that is only a remark, not a complain. Cheers -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Weather interpolation patch
On Fri 3 August 2007 18:49, Hans Fugal wrote: On 8/3/07, Melchior FRANZ [EMAIL PROTECTED] wrote: * Stuart Buchanan -- Thursday 26 July 2007: It interpolates METAR changes over time as follows: Committed, thanks. This was sorely missing, but I'm afraid we'll get complaints because the real-life-weather doesn't work any more. (No more obvious weather changes shaking the aircraft. ;-) A good reply would be, find a real-world crosswind situation and try to land. :-) But you can fly through a storm and get these changes shaking the Aircraft, isn't it ? -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Aircrafts using JSBSim FDM= c130, f18
Hello, We can notice that some aircraft which are using JSBSim FDM could have a better realistic FDM if they used the FDM data, which are available within the FG community. The c130 could use the C130 FDM engine (turboprop engine) and aerodynamicC130.xml,v 1.11 2006/05/18 11:53:35 jberndt which are there available into JSBSim CVS data , mainly the engine which seems to be more real that the piston engine. The f18 could use the FA18 FDM data from Mathias Fröhlich (if he agree) , which are AFAIK the right data. Because i knows the difficulties to build the FDM (data) of an aircraft, and i know the pleasure to find a ready to be used :) , that is only a remark, not a complain. Cheers -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cessna 150 update
On Sat 21 July 2007 19:06, Harald JOHNSEN wrote: Jon S. Berndt wrote: Nice looking 3D model. Did you use the JSBSim converter to convert the model? Was it relatively painless? Do I even want to know? ;-) Jon Thank, yes I used the converter at the begining, I don't remember exactly but I think I did a few tries because the files were not at the right place so there was allways something missing, but yes this was relatively painless. Then I've started a datcom model but I still have a few problems to solve so the fdm is a mix of the converter output and some numbers from datcom. HJ. Thanks, Harald The 3D Cockpit is perfect. It is a pleasure to fly it. You said, to convert and to make the FDM was relatively painless , the result is great. Regards -- Gérard - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now http://get.splunk.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Air refueling JSBSim code versus Nasal code
Hello, I notice a huge conflict, about Air Refueling. With Aircraft which use JSBSim FDM, we had first, in the past (at least from FG 0.9.8 and earlyer) the advantage to use the AAR JSBsim code, before anything else it was developed. It was a great progress. Now if we want to have a customized aar code with nasal, or only to use the existing aar.nas recently developed and situated in Aircraft/Geberic directory, we cannot. In order to be free to use that JSBSim feature only is we want, will it be possible to include a JSBSim specific property , for instance fcs/refueling false or true which authorize or not that automatic feature Thanks Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new utility
On Mon 16 July 2007 16:16, AnMaster wrote: Curtis Olson wrote: SNIP Note that this utility does have many limitation at the moment ... it only spits out one square for one texture per model. The output model is flat, so you have to manually figure out an altitude that floats it a meter or two above the default terrain. It's not a perfect solution, but might be useful for some situations. I have found it handy to spiff up my local R/C flying site scenery for replaying flights in my instrumented R/C airplane: http://youtube.com/watch?v=MTkJYaiVxtA All those nice mowed fields around our airstrip have been planted with corn this year and it's now about 8' high ... sob ... :-( Regards, Curt. So not useful for terrain like mountains? :-( Other than that this sounds very nice. Regards, AnMaster Thanks, Curt Nice work, that tool will be very helpful. Oh, yes AnMaster, i am pretty sure it could be used for mountains, look at that specific model Tour du Ventoux ( which is close to my home :) ) http://fgfsdb.stockill.org/modeledit.php?id=317 I have redrawn a 3D .ac model which include the shape of the top, with road it comes over the existing scenery. The work was not easy. I guess that with the Curt's tool it would have been easier Cheers -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Blackbird -SR71 A and B
On Sun 15 July 2007 14:53, Melchior FRANZ wrote: * gh.robin -- Friday 13 July 2007: Here is a new version of SR71-BlackBird. Committed, thanks. (I picked up the newer version that you posted on the IRC channel.) m. Melchior, thanks I did nor gave any diff files because of a lot of changes, new module organisation (to answer the two variant A and B) , and mainly files which are now not longer in use. It must be deleted: = file data/Aircraft/SR71-BlackBird/splash2-BB.rgb = file data/Aircraft/SR71-BlackBird/splash3-BB.rgb = file data/Aircraft/SR71-BlackBird/splash-BB.rgb = file data/Aircraft/SR71-BlackBird/Models/BlackBird-model.xml = file data/Aircraft/SR71-BlackBird/Models/SR71-blackbird.ac = directory data/Aircraft/SR71-BlackBird/Models/Texture-SR71 Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Blackbird -SR71 A and B
On Sun 15 July 2007 17:20, Hans Ulrich Niedermann wrote: AnMaster wrote: Mike Schuh wrote: How are FG aircraft connected to an aircraft carrier? Could the same technique be used for airborne carriers? Well for AI carriers that would work, note that there are no MP carriers. There lag would be an issue (as far as I understand it). Lag should not be much of a problem for MP aircraft carriers. I imagine the mass of an AC carrier is so much larger than the mass of carrier AC that one can probably neglect the forces the aircraft exerts on the carrier. So you only need to handle the forces the carrier exerts on the aircraft. That gets rid of the feedback loop which leads to those nasty oscillation problem. As to the problem of the aircraft becoming aware of changed forces from the carrier only with a certain lag, i guess the mass of the carrier is so large that it cannot change its state of movement fast enough for a few hundred milliseconds to be of much consequence. All in all, seaborne aircraft carriers should be feasible for FG. For airborne carriers, the mass ratios are probably more critical, and thus will need more thorough consideration with respect to above arguments. Yes and Lag is not a problem at all, because the problem is very simple. B52/X15 are first linked together , and only one pilot the B52 pilot is driving the other pilot (X15 pilot) is only an observer, in a passive mode. There is not any problem with synchronization or anything else. Only on decision, let's say the B52 pilot decision, the X15 is freed, so, the X15 pilot can fly freely, if it is lag, it does not matter. Remember it was not said the X15 should have to link again to the B52. We are not talking about space sci-fi star ship mothership and shuttle (startrek) To conclude, it is not the carrier processing and it is not the Aerotow processing. Cheers -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Blackbird -SR71 A and B
On Fri 13 July 2007 01:28, bass pumped wrote: On 7/12/07, gh.robin [EMAIL PROTECTED] wrote: SNIP the full package is available here (5 mo) http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz Regads -- Gérard SNIP While you are it... maybe a M-21 and launchable D-21 might work great too! :p To be really cool would be to then do what the Air Force failed to get the D21 to do... run a recc mission and then splash down for pickup! Cheers!! You are right it would a good idea, and why no a bell-X1 with the B-29, or the B52 and X15 (we have both into FG) that would be a challenge to have within MP both Aircrafts Mother and Child flying first together , and then flying separately. Cheers -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Blackbird -SR71 A and B
On Fri 13 July 2007 01:17, gh.robin wrote: Hello, the full package is available here (5 mo) http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz Regads In addition to, if you want to climb at the best rate and touch quickly 85000 ft, after take off engage autopilot with Pitch = 8 and ... nine minutes later you are at 85000 ft. Sorry the sightseeing is not nice. http://perso.orange.fr/GRTux/BlackBird-pic23.jpg Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Property path... again...
On Wed 11 July 2007 10:18, Maik Justus wrote: Hi, just for clarification: The leading slash has no influence, if a property if transferred over the MP-protocol (that is a hard-coded list). But if you use an absolute path instead of a relative, then the animation depends only on the absolute path, even if the model is a MP-aircraft. If the players-aircraft has the same property defined as the MP-aircraft is referencing (e.g. the player uses the same aircraft), than the MP-aircraft will show the same animations as the players aircraft. This is valid for every animation, not only elevator and gear. Therefore every aircraft should do relative references to the property wherever it is possible. Maik That is exactly what i wonder, with the increase of aircraft animations, there is , and will be, more and more, accurate animations, = for instance highly detailed gears with compression animation, struts, actuators, connecting-rods, . (i have a model not yet in CVS which has such costly animations), within MP , which such animations we are going to a huge cpu consumption with significant loss of FPS, i have with my computer that problem, which is still acceptable. Could it be possible , to limit the MP animation only to property surface position property/, the model creators will take care of i. When making the animations, he could decide if one specification is valuable for the pilot only or valuable for both the pilot and the MP visual observer. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Property path... again...
On Wed 11 July 2007 13:30, AnMaster wrote: gh.robin wrote: That is exactly what i wonder, with the increase of aircraft animations, there is , and will be, more and more, accurate animations, = for instance highly detailed gears with compression animation, struts, actuators, connecting-rods, . (i have a model not yet in CVS which has such costly animations), within MP , which such animations we are going to a huge cpu consumption with significant loss of FPS, i have with my computer that problem, which is still acceptable. Could it be possible , to limit the MP animation only to property surface position property/, the model creators will take care of i. When making the animations, he could decide if one specification is valuable for the pilot only or valuable for both the pilot and the MP visual observer. I find correct gear very important. Seeing aircrafts taxing around without gear extended, or gear that isn't resting on ground correctly, is quite irritating. Also isn't it possible to create a low res model that will be used for AI aircrafts? Regards AnMaster oh, right i don't mean we must keep the landing gear up. (or down permanently) that MP animation is necessary. Going further on the landing gear animation (we could have the same request with some other aircraft component if the aircraft is highly details), i make the difference between Landing gear UP/DOWN animation, and compression animations. Compression animation is costly and not very useful to be seen in an MP environment, so it could be only seen on the user/pilot side. This is an example. -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Property path... again...
On Tue 10 July 2007 23:04, AnMaster wrote: Apart from that I wrote to the wrong thread... I checked the other patches I made for bad properties outside the main xml file and have as a result of that updated some patches: http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch SNIP Regards, AnMaster AnMaster I notice you request patch for components which are situated into the cockpit, do you mean that will be useful for MP ? I don't know the cpu cost of these MP animations, i only guess the less we have, the better will be the frame rate. isn't it better to limit the the MP animations, only the main visual effects ? Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Property path... again...
On Wed 11 July 2007 01:12, AnMaster wrote: gh.robin wrote: On Tue 10 July 2007 23:04, AnMaster wrote: Apart from that I wrote to the wrong thread... I checked the other patches I made for bad properties outside the main xml file and have as a result of that updated some patches: http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch SNIP Regards, AnMaster AnMaster I notice you request patch for components which are situated into the cockpit, do you mean that will be useful for MP ? Oops, that was by mistake, considering the amount of files to change... But it wouldn't matter if I changed that. I don't know the cpu cost of these MP animations, i only guess the less we have, the better will be the frame rate. Well we will have animations in either case: the difference would be what plane controls those animations. isn't it better to limit the the MP animations, only the main visual effects ? Well yes, most of cockpit (apart from pilot) should probably not be shown at all when you are not flying the plane. Regards, AnMaster Regards In addition to that open talk, their is some models creators who are expert to create animations which are very complex , fortunately that is not the majority, and today we can continue to fly with MP , on our little computers without significant loss of cpu . Starting to animate every component on MP, will make some serious problem, but if we buy the last most powerful computer. On my side i get some fpu loss within MP when an aircraft is close to me. Before fighting against every property which begin with / Would not it be better to define a rule, what must be MP animated , what must be not. Regards. -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Some patches for gear
On Mon 9 July 2007 17:30, AnMaster wrote: For a lot of aircrafts the gear doesn't look right over multiplayer because the model file for those aircraft use property paths with a leading slash. I have made some patches to fix this to a few of the aircrafts (patches made against CVS data): http://rage.kuonet.org/~anmaster/flightgear/BlackBird-gear.patch http://rage.kuonet.org/~anmaster/flightgear/SenecaII-gear.patch http://rage.kuonet.org/~anmaster/flightgear/c310-gear.patch As these are the first patches I made for FlightGear I hope I made them in the right way, but they seem to work for me. Regards, AnMaster Hello AnMaster, Regarding SR71-Blackbird i have a new update which is going on , that error is taken in account, it will be fixed with many others. Just be patient, because i have a lot of others improvements to do. Thanks -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument-altimeter unable to indicate altitude above 61831 feet
On Fri 6 July 2007 01:41, John Denker wrote: On 07/05/2007 06:57 PM, gh.robin wrote: When i opened that topic , it was to know if we could hope any FG update to get an altitude instrument which can be able to indicate more than 61000 ft. We have had a lot of discussion on it , but nothing which could give the right answer. Do we have to stay with that limitation = 61000 ft ? No, we do not. Back on 06/19/2007 03:20 PM, I sent a message Gérard off list, including a patch to fix this, extending the existing model to over 100,000 feet. Apparently the message got lost somehow. As I explained on-list, there is nothing wrong with the altimeter. I fixed the altimeter months ago. The problem is in the model of the atmosphere, in environment.cxx, where it computes the ambient pressure. I will have more to say about this anon, but for now, here is the patch again. It applies to today's CVS (offset one line). Well your patch is right, i have tested it with Blackbird up to 9 ft does anybody who has access to CVS source could commit it , both branch ? here again is the John Denker Patch. Thanks -- Gérard --- src/Environment/environment.cxx 2007/06/19 18:58:22 1.1 +++ src/Environment/environment.cxx 2007/06/19 19:03:22 @@ -48,43 +48,50 @@ // Atmosphere model. -// Copied from YASim Atmosphere.cxx, with m converted to ft, degK -// converted to degC, Pa converted to inHG, and kg/m^3 converted to -// slug/ft^3; they were then converted to deltas from the sea-level -// defaults (approx. 15degC, 29.92inHG, and 0.00237slugs/ft^3). - -// Original comment from YASim: - -// Copied from McCormick, who got it from The ARDC Model Atmosphere -// Note that there's an error in the text in the first entry, -// McCormick lists 299.16/101325/1.22500, but those don't agree with -// R=287. I chose to correct the temperature to 288.20, since 79F is -// pretty hot for a standard atmosphere. +// Calculated based on the ISA standard day, as found at e.g. +// http://www.av8n.com/physics/altimetry.htm -// Elevation (ft), temperature factor (degK), pressure factor (inHG) +// Each line of data has 3 elements: +// Elevation (ft), +// temperature factor (dimensionless ratio of absolute temp), +// pressure factor (dimensionless ratio) static double atmosphere_data[][3] = { - { 0.00, 1.00, 1.000 }, - { 2952.76, 0.98, 0.898 }, - { 5905.51, 0.96, 0.804 }, - { 8858.27, 0.94, 0.719 }, - { 11811.02, 0.92, 0.641 }, - { 14763.78, 0.90, 0.570 }, - { 17716.54, 0.88, 0.506 }, - { 20669.29, 0.86, 0.447 }, - { 23622.05, 0.84, 0.394 }, - { 26574.80, 0.82, 0.347 }, - { 29527.56, 0.80, 0.304 }, - { 32480.31, 0.78, 0.266 }, - { 35433.07, 0.76, 0.231 }, - { 38385.83, 0.75, 0.201 }, - { 41338.58, 0.75, 0.174 }, - { 44291.34, 0.75, 0.151 }, - { 47244.09, 0.75, 0.131 }, - { 50196.85, 0.75, 0.114 }, - { 53149.61, 0.75, 0.099 }, - { 56102.36, 0.75, 0.086 }, - { 59055.12, 0.75, 0.075 }, - { 62007.87, 0.75, 0.065 }, + { -3000.00, 1.021, 1.1133 }, + { 0.00, 1.000, 1. }, + { 2952.76, 0.980, 0.8978 }, + { 5905.51, 0.959, 0.8042 }, + { 8858.27, 0.939, 0.7187 }, + { 11811.02, 0.919, 0.6407 }, + { 14763.78, 0.898, 0.5697 }, + { 17716.54, 0.878, 0.5052 }, + { 20669.29, 0.858, 0.4468 }, + { 23622.05, 0.838, 0.3940 }, + { 26574.80, 0.817, 0.3463 }, + { 29527.56, 0.797, 0.3034 }, + { 32480.31, 0.777, 0.2649 }, + { 35433.07, 0.756, 0.2305 }, + { 38385.83, 0.752, 0.2000 }, + { 41338.58, 0.752, 0.1736 }, + { 44291.34, 0.752, 0.1506 }, + { 47244.09, 0.752, 0.1307 }, + { 50196.85, 0.752, 0.1134 }, + { 53149.61, 0.752, 0.0984 }, + { 56102.36, 0.752, 0.0854 }, + { 59055.12, 0.752, 0.0741 }, + { 62007.87, 0.752, 0.0643 }, + { 65000.00, 0.752, 0.0557 }, + { 68000.00, 0.754, 0.0482 }, + { 71000.00, 0.758, 0.0418 }, + { 74000.00, 0.761, 0.0362 }, + { 77000.00, 0.764, 0.0314 }, + { 8.00, 0.767, 0.0273 }, + { 83000.00, 0.770, 0.0237 }, + { 86000.00, 0.773, 0.0206 }, + { 89000.00, 0.777, 0.0179 }, + { 92000.00, 0.780, 0.0156 }, + { 95000.00, 0.783, 0.0135 }, + { 98000.00, 0.786, 0.0118 }, + { 101000.00, 0.789, 0.0103 }, { -1, -1, -1 } }; - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument-altimeter unable to indicate altitude above 61831 feet
On Fri 6 July 2007 01:41, John Denker wrote: On 07/05/2007 06:57 PM, gh.robin wrote: When i opened that topic , it was to know if we could hope any FG update to get an altitude instrument which can be able to indicate more than 61000 ft. We have had a lot of discussion on it , but nothing which could give the right answer. Do we have to stay with that limitation = 61000 ft ? No, we do not. Back on 06/19/2007 03:20 PM, I sent a message Gérard off list, including a patch to fix this, extending the existing model to over 100,000 feet. Apparently the message got lost somehow. Do we have to conclude that FG altitude instruments is unable to give the right value? As I explained on-list, there is nothing wrong with the altimeter. I fixed the altimeter months ago. The problem is in the model of the atmosphere, in environment.cxx, where it computes the ambient pressure. I will have more to say about this anon, but for now, here is the patch again. It applies to today's CVS (offset one line). Thanks Jon, Yes the patch has vanished , probably in the vacuum space :) Because your patch is only a simple extension of the existing table it could be commit without any risk. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument-altimeter unable to indicate altitude above 61831 feet
On Mon 18 June 2007 10:06, Stefan Seifert wrote: John Denker wrote: If you want to know exactly why FGFS poops out at approximately 62,000 feet, look at line 88 of Environment/environment.cxx You can contrast that with the ISA table that goes up to 278,000 feet as found e.g. at the top of http://www.av8n.com/physics/altimetry.htm Just for my understanding: this table is only used for instrumentation, isn't it? Both JSBSim and YASim have their own atmosphere models including such tables where JSBSim goes up to 259186ft and YASim to 18900m (62008ft). Reminds me that I should test again, if it's still possible to reach Earth orbit and do interstellar travel with an F-16 ;) Maybe this got better in newer JSBSim versions. But it's pretty strange, since JSBSim should be the FDM to do this right with the table up to 260Kft... Nine Hello everybody, Tell me if i am wrong, When i opened that topic , it was to know if we could hope any FG update to get an altitude instrument which can be able to indicate more than 61000 ft. We have had a lot of discussion on it , but nothing which could give the right answer. Do we have to stay with that limitation = 61000 ft ? Do we have to conclude that FG altitude instruments is unable to give the right value? Or is it only a bug which could be solved ? Thanks for the answer -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Schleicher ASK 21 Glider ready for CVS
On Mon 2 July 2007 10:10, Martin Spott wrote: Detlef Faber wrote: Am Montag, den 02.07.2007, 00:43 + schrieb Martin Spott: The in-flight behaviour of the YASim FDM is, similar to that of the 'Bocian', extremely 'direct' and unforgiving. As an alternative you might do better by using a derivative of the JSBsim FDM as used in the Schweizer, ... and loose capabilities like aerotow and winch starts? Well, the model rellay looks excellent and the Bocian does as well (man, 13 MBytes of textures for that one ;-) but I don't think that any of these two behaves like a glider. So this is some sort of a choose your poison :-) situation as the Schweizer _does_ behave reasonable, Martin. The time ( and Jon :) ) is (are) working for us , wouldn't the coming external forces within JSBSim solve these aerotow and winch starts funct (and others.) We just need to be patient. And JSBSim will give a good alternative FDM solution . Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG OSG = Sea Texture is not consistent
On Sun 1 July 2007 12:32, Martin Spott wrote: gh.robin wrote: Here the snapshot which shows the difference http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg Probably a mixup in the materials definition, 'materials.xml' ? Martin. I don't see any definition difference , with ocean coastline and ocean generic tile here the material definition material nameOcean/name textureTerrain/water.rgb/texture xsize400/xsize ysize400/ysize object-group range-m4/range-m Only a mapping difference within FG-OSG about that tile processing may explain it. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Schleicher ASK 21 Glider ready for CVS
On Sun 1 July 2007 20:10, Heiko Schulz wrote: Hi, Today I finished a first version of an ASK 21 Glider. It's a very wellknown glider, over 800s are built. There are still a lot of things to do: some instruments are missing, the pilots are missing and there is a some artefacts on the canopy ( in OSG is much nicer!). The YASim-FDM is lacking - I don't know how to match this to the real perfomance... Some pics: http://www.hoerbird.net/ask21.2.jpg http://www.hoerbird.net/ask21.3.jpg http://www.hoerbird.net/ask21.6.jpg You can download it here: http://www.hoerbird.net/ask21.tar.gz Nice glider, thanks. Only one detail into ask21-set.xml it must be line 29 path archive=yAircraft/ASK21/Models/ask21.xml/path instead of path archive=yAircraft/ask21/models/ask21.xml/path because without we get that ugly yellow blue glider :) Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG OSG = Sea Texture is not consistent
Hello, With FlightgearG-OSG last cvs source and data , built with openscenegraph stable V2 the texture of the sea is not homogeneous , the texture close to the coastline is like usual, but the generic sea tile is different , with less definition (the size of the tile seems to be larger) Here the snapshot which shows the difference http://perso.orange.fr/GRTux/FG-OSG-SeaTexture.jpg Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] P-38L-Lightning
Hello, Here is available the GPL version of P-38L Lightning. It can be found here http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz some snapshots http://perso.orange.fr/GRTux/P-38L-Lightning-Pic1.jpg http://perso.orange.fr/GRTux/P-38L-Lightning-Pic2.jpg Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] P-38L-Lightning
Hello, Here is available the first official version of P-38L Lightning. It can be found here http://perso.orange.fr/GRTux/P-38-Lightning.tar.gz some snapshots http://perso.orange.fr/GRTux/P-38L-Lightning-Pic1.jpg http://perso.orange.fr/GRTux/P-38L-Lightning-Pic2.jpg Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] P-38L-Lightning
On Fri 29 June 2007 19:02, Martin Spott wrote: gh.robin wrote: Here is available the GPL version of P-38L Lightning. Woohooo, did anyone try putting this baby into a low-speed stall ? Make sure to gain enough altitude before ! Martin. yes it is given to stall at 91 kt, the model with that crude FDM gives 100 kt , so beware the crash :). Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] P-38L-Lightning
On Fri 29 June 2007 19:02, Martin Spott wrote: gh.robin wrote: Here is available the GPL version of P-38L Lightning. Woohooo, did anyone try putting this baby into a low-speed stall ? Make sure to gain enough altitude before ! Martin. yes it is given to stall at 91 kt, the model with that crude FDM gives 100 kt , so beware the crash :). Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] P-38L-Lightning
On Fri 29 June 2007 21:55, Martin Spott wrote: gh.robin wrote: On Fri 29 June 2007 19:02, Martin Spott wrote: Woohooo, did anyone try putting this baby into a low-speed stall ? Make sure to gain enough altitude before ! yes it is given to stall at 91 kt, the model with that crude FDM [...] I didn't intend to blame the FDM for doing wrong, I was just a bit surprised how this beast behaves at stall and how difficult stall recovery might become It would be nice to know if this is actually similar to the 'real' one, Martin. Difficult to answer, just this, which has been written : =About the only significant short coming of the Lightning was spin/.stall recovery, which could be a bear, especially at low altitude. That's is why this film cautions strongly against entering a spin below 10,000'= you can read that here. http://zenoswarbirdvideos.com/P38.html?gclid=CM3ixPSXgo0CFQNNZwodE3aoPA In addition to when i tried to tune the FDM i was surprised by that high value wing loading: 53 lb/sq-ft given with an average weight loaded 17500 lbs (empty weight 12500 lbs). cheers -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Noratlas Nord-2502
On Wed 20 June 2007 23:02, Martin Spott wrote: gh.robin wrote: On Wed 20 June 2007 21:04, Martin Spott wrote: gh.robin wrote: The full updated package remains on the same permanent link. http://perso.orange.fr/GRTux/Noratlas.tar.gz Hmmm, now the phase where the splash screen gets blended into the regular simulation takes incredibly long. I suspect there's still something 'wrong' or, to put it better, at least 'unfortunate', Is it, specific to Noratlas ? It looks like that. I've been comparing to the Citation Bravo and the C172R, which both instantiate smoothly, Martin. Hello Martin, Because i don't know which version you were using (the 2007-06-20 patch is not in CVS). I have just done a new patch which must solve these problems (though i find the transition time rather slow). It had done an error in my last fdm JSBSim configuration. here the patch which can be commited. http://perso.orange.fr/GRTux/Noratlas-2007-06-21.diff.tar.gz Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Noratlas Nord-2502
On Wed 20 June 2007 21:04, Martin Spott wrote: gh.robin wrote: The full updated package remains on the same permanent link. http://perso.orange.fr/GRTux/Noratlas.tar.gz Hmmm, now the phase where the splash screen gets blended into the regular simulation takes incredibly long. I suspect there's still something 'wrong' or, to put it better, at least 'unfortunate', Martin. Is it, specific to Noratlas ? Because i noticed recently an increase of the duration time during that transition step, with most of the aircraft which have a specif spalsh screen. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] BlackBird SR-71
Hello, Here an update of SR71-BlackBird The full Package is there http://perso.orange.fr/GRTux/SR71-BlackBird.tar.gz And the diff package is there http://perso.orange.fr/GRTux/SR71-BlackBird-2007-06-19.diff.tar.gz some new snapshot http://perso.orange.fr/GRTux/BlackBird-pic11.jpg http://perso.orange.fr/GRTux/BlackBird-pic13.jpg http://perso.orange.fr/GRTux/BlackBird-pic14.jpg Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Noratlas Nord-2502
Hello, Here an updated Noratlas The full pacckage here http://perso.orange.fr/GRTux/Noratlas.tar.gz Or The diff file package here http://perso.orange.fr/GRTux/Noratlas-2007-06-19.diff.tar.gz Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Noratlas Nord-2502
On Tue 19 June 2007 20:52, gh.robin wrote: Hello, Here an updated Noratlas The full pacckage here http://perso.orange.fr/GRTux/Noratlas.tar.gz Or The diff file package here http://perso.orange.fr/GRTux/Noratlas-2007-06-19.diff.tar.gz Regards Their is some strange behaviours with that new update, (thanks to Curt for that commitment) i did not noticed it on my computer. On IRC Melchior and Aj (thank to them for the feed back) , noticed , a nasal failure , and trouble with KSFO Airport (Noratlas digging the runway with the nose). Here is a patch i hope it will solve the bug. http://perso.orange.fr/GRTux/Noratlas-2007-06-20.diff.tar.gz The full updated package remains on the same permanent link. http://perso.orange.fr/GRTux/Noratlas.tar.gz Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Instrument-altimeter unable to indicate altitude above 61831 feet
On Mon 18 June 2007 10:06, Stefan Seifert wrote: John Denker wrote: If you want to know exactly why FGFS poops out at approximately 62,000 feet, look at line 88 of Environment/environment.cxx You can contrast that with the ISA table that goes up to 278,000 feet as found e.g. at the top of http://www.av8n.com/physics/altimetry.htm Just for my understanding: this table is only used for instrumentation, isn't it? Both JSBSim and YASim have their own atmosphere models including such tables where JSBSim goes up to 259186ft and YASim to 18900m (62008ft). Reminds me that I should test again, if it's still possible to reach Earth orbit and do interstellar travel with an F-16 ;) Maybe this got I discovered the problem with the recent BlackBird which goes up to 8 ft better in newer JSBSim versions. But it's pretty strange, since JSBSim should be the FDM to do this right with the table up to 260Kft... Nine Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Model Aircraft projects
Hello, In order to avoid the recent misfit about BlackBird, here is a list of most representatives Aircraft which will be delivered along these coming months. Like the the Blackbird these aircraft where done several years ago, they where flying with FG 0.9.8. In the short term: =Lightning P38-L twin boom aircraft =Lancaster and Halifax WWII Bombers =Catalina PBY-5 Seaplane was in use during WWII , Pacific War, and later on civilian use In a more longer term: = B-17G Fortress (i know that Jon Berndt is waiting for it) = P2V7 Neptune Lockheed (French version) This do not take place instead of the French Air Navy Hangar project , i am working on, but the French Air Navy project is a long term project because most of the models are to be done. I hope that could help. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] schedule tiles bug
On Sun 17 June 2007 11:07, Nick Warne wrote: Hi all, Latest cvs OSG/SG/FG. I don't know if anybody else has reported this, as I cannot remember having seen it, but since about the time when sea tiles went missing (which are now fixed), I have seen this pop up in the console occasionally: Attempting to schedule tiles for bogus lon and lat = (-1000,0) Attempting to schedule tiles for bogus lon and lat = (-1000,0) This happens anytime, any aircraft, whether over land/sea - and I cannot find what causes it. Nothing _appears_ to cause concern when this occurs, though. Nick Hello, Nick Yes i get it too, but because i am running an old FG-OSG version, i was not sure, it could be useful to say it. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model Aircraft projects
On Sun 17 June 2007 13:13, Detlef Faber wrote: Hello Gerard, Am Sonntag, den 17.06.2007, 11:44 +0200 schrieb gh.robin: Hello, In order to avoid the recent misfit about BlackBird, here is a list of most representatives Aircraft which will be delivered along these coming months. Like the the Blackbird these aircraft where done several years ago, they where flying with FG 0.9.8. In the short term: =Lightning P38-L twin boom aircraft I recently started work on a P-38 J and collected some data. Mostly Pilot reports and Manuals because I prefer Yasim FDM. Although these are different versions, I'd prefer to have only one P-38 project (maybe with different versions and/or alternate Yasim FDM). If you are willing to take contributions we could work together. Greetings Detlef Hello Detlef The P38 on my side is done i just have to clean the 3D model, to reorganise the directory structure , and to make a texture instead of the that one which has been stolen to a similar MSFS model. The FDM which is an old JSBSim version must be converted (I did the same kind of work on the Blackbird). You can see it here http://perso.orange.fr/GRTux/P38-L.jpg I scheduled to release it by the end of the first week of July (that year :) ) But i can do it and never submit it to CVS, waiting for your model, which i guess will be your usual high quality model (you proved it before). Among these models, the Aircraft which will need the most important work to do is the B17 (sorry Jon). Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model Aircraft projects
On Sun 17 June 2007 14:28, Detlef Faber wrote: Hello Gerard, Hello Detlef SNIP But i can do it and never submit it to CVS, waiting for your model, which i guess will be your usual high quality model (you proved it before). Don't get me wrong, your work is far ahead of mine, the model isn't complete nor textured or animated. It is no big thing for me to stop working on it and wait for your P-38. I won't run out of projects ;-) While we're at it, here is a peek at my workbench: Grumman Albatros Focke Wulf FW-190 A8 North American F86-F Sabre Messerschmitt Me 323 Gigant Martin B-26 Marauder Greetings Detlef All right Detlef, i hope you will not be disappointed with my work. Because , i know, the most important work is to collect and gather the documentation, and, you have done it. But my proposal remains, i can hold mine :) Regarding your project i feel glad , about that coming B-26 , it makes me younger , very younger , when i was making flying scaled models , i remember i spent a lot of time to make it, and to fly it on circular fly , (no rc command, at that time, but very expensive with radio tube) only two iron wires with an handle. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] duplicate models
On Sun 17 June 2007 18:31, syd sandy wrote: Hi all , I started a 3d model for the ch47 , heard rumors that there might be one already in progress if the author is reading this , could you let me know what stage it is at , and if I should stop further work on it ? Thanks Hello, May be mine, which is there http://perso.orange.fr/GRTux/tux/index-en.html on the bottom of that page, but don't mind i have never been motivated to achieve it. I do not forecast to make it. So your will be better. Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Instrument-altimeter unable to indicate altitude above 61831 feet
Hello, I notice a some strange behaviours with the Instrument Altimeter The Instrument Altimeter is unable to indicate more than 61831 feet Here the snapshot of property: instrument/altimeter/indicated-altitude-ft== 61831 position/altitude-ft == 75793 http://perso.orange.fr/GRTux/Instrument_altimeter.jpg Regards -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] BlackBird SR-71
On Fri 15 June 2007 03:35, Jon S. Berndt wrote: I don't mean that is right, i only mean we have a lot of work to do before to get the right FDM. Thanks for your feed back. -- Gérard Bingo. SR-71 technical data for simulation: http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20020057965_2002092400 . pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19800017829_1980017829 . pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19980217098_1998361052 . pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/2064011_287962 . pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19780004157_1978004157 . pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19780013217_1978013217 . pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19860021266_1986021266 . pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19970026105_1997043536 . pdf http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/2052206_270615 . pdf SR-71 images at Dryden Flight Research Center: http://www1.dfrc.nasa.gov/gallery/photo/SR-71/ This ought to keep you busy for the next two years. :-) Jon Jon, Many thanks, But 404: Page Not Found probably due the recent reorganisation of their huge database, anyhow these documents should exist I will look for it. I new the photo gallery link which is great Cheers -- Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar
On Fri 15 June 2007 10:39, Vivian Meazza wrote: I wrote Sent: 13 June 2007 16:54 To: 'FlightGear developers discussions' Subject: [Flightgear-devel] [ANN] OSG - Improved Weather Radar Hi, Tim Moore has been hard at work recently (with the smallest of inputs by me), and has ported the improved weather radar already available for plib to OSG. The patches are here: ftp://abbeytheatre2.org.uk/fgfs/instrumentation/osg/ And a reminder of the improvements available: raw radar contacts etc, and most important, no longer requires some convoluted .XML here: ftp://abbeytheatre2.org.uk/fgfs/Screen-shots/radar.jpg ftp://abbeytheatre2.org.uk/fgfs/Screen-shots/radar1.jpg ftp://abbeytheatre2.org.uk/fgfs/Screen-shots/radar2.jpg Vivian We now have the improved weather radar code available for plib and osg, originally written by Harald Johnsen, extensively modified by me, and ported to OSG by Tim Moore. Csaba Halász is busy extending this into a very clever Airport Surveillance Radar for use in Control Towers. Unless there are substantive objections, I intend to get this code into cvs-HEAD and cvs-PLIB over the coming weekend, so that we can more easily move on to some future enhancements. Probably the only user of the full range of features of this radar is the KC-135. We intend to develop this instrument into a more generalised facility so that it could be used for example in the E3B. Tim Moore has some embryo plans for adding ground echoes. We have yet to port 3D clouds to osg, so there is no weather to display on the osg version of wxradar. In the longer term we would like to retire the clumsy .XML implementation of a radar. Vivian Great Vivian, Timoore, Many thanks that is the best new, i ever heard along these pasted 30 days Gérard - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel