Re: [Flightgear-devel] AI Aircrafts and ground level

2012-05-30 Thread Durk Talsma

On 30 May 2012, at 21:05, Harald Johnsen wrote:

 Hi, 
 
 AI aircraft models are often aircraft models that were re used so they are 
 normally not at ground level as is ; some of them were pushed a bit in the up 
 direction, some have a z offset in their xml animation file, and others even 
 have an offset in the AI traffic files. 
 Note that today AI models that have an offset in the AI traffic files can not 
 be used of AI scenario for example. 
 
 Since I'm actually working a bit on AI aircraft animations, I propose to not 
 use the offset tag in the AI traffic files (ie doing as if that offset was 
 null) and to update all the AI models (or their xml file) that need to be 
 updated (that must be like 20 models that need to be updated, 18 are already 
 correct as is). 
 
 
 Your thoughts ? 
 

Hi Harald,

Would prefer the simplest possible solution, allowing us to remove one of 
these, and I believe that the offset in the traffic files should be the one to 
go. So I would support your suggestion.

Cheers,
Durk

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Re: [Flightgear-devel] AI Aircrafts and ground level

2012-05-30 Thread Martin Spott
Harald Johnsen wrote:

 Since I'm actually working a bit on AI aircraft animations, I propose to 
 not use the offset tag in the AI traffic files (ie doing as if that 
 offset was null) [...]

Seconded,

Martin.
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