On mardi 09 décembre 2008, Csaba Halász wrote:
On Mon, Dec 8, 2008 at 11:47 PM, gerard robin [EMAIL PROTECTED] wrote:
Hello,
Is it necessary to receive such error message over MP ?
at /usr/local/share/FlightGear/data/Nasal/props.nas, line 26
called
from:
/wrklvm/FlightGear/FlightGear_CVS/data/Aircraft/S-51-Dragonfly/Models/S51
-sikorsky.xml�, line 21
bla bla bla
Sorry was not completed
The question should have been , how to avoid such error message ?
Hi Gerard,
I thought I sent you an updated version for the rescue-over-MP
feature, but looks like I haven't.
Anyway, the start of the load block should check for receiving the
generic properties, like this:
print(S51 Initializing...);
var listeners = [];
var mpnode = cmdarg();
if (mpnode.getNode(sim/multiplay/generic) == nil) {
print(Generic MP properties not received, aborting);
return;
}
var destinations = {
I have probably stolen that from Anders, thank you :)
Yes you did , but that was an example ( it is not the question about S-51)
i have a lot of other messages which are not useful.
Mainly because i was not close to the others mp models/pilots.
here some others examples.
Chat [*FGMS*] Aircraft/787/Models/787ANA.xml
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
osgDB ac3d reader: detected line with less than 2 vertices!
Aircraft/dhc2/Models/dhc2floats.xml
osgDB ac3d reader: could not find texture compass.rgb
Chat [*FGMS*] Aircraft/787/Models/787ANA.xml
Nasal runtime error: undefined symbol: livery_update
at /wrklvm/FlightGear/FlightGear_CVS/data/Aircraft/c172p/Models/c172p.xml�,
line 2
Error: Setting mode 'GL_COLOR_MATERIAL' via osg::StateSet::setMode(mode,value)
ignored.
The mode 'GL_COLOR_MATERIAL' is set by the osg::Material
StateAttribute.
Setting this as a mode fools osg's State tracking.
Error: Setting mode 'GL_COLOR_MATERIAL' via osg::StateSet::setMode(mode,value)
ignored.
The mode 'GL_COLOR_MATERIAL' is set by the osg::Material
StateAttribute.
Setting this as a mode fools osg's State tracking.
Error: Setting mode 'GL_COLOR_MATERIAL' via osg::StateSet::setMode(mode,value)
ignored.
The mode 'GL_COLOR_MATERIAL' is set by the osg::Material
StateAttribute.
Setting this as a mode fools osg's State tracking.
cheers
--
Gérard
http://pagesperso-orange.fr/GRTux/
J'ai décidé d'être heureux parce que c'est bon pour la santé.
Voltaire
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