>That's wrong: they can and they do. Have you ever been in the Alps? I've often
been amazed at in which unlikely places plants still grow happily.

>Stefan

In general, you are correct. However, I'm doing scenery for Newfoundland, where 
there is almost no soil, just clay and rock. Short trees do grow, but once you 
get a vaguely steep hill, it's just rocks. Especially for the rocky coastline, 
the ability to define a steepness threshold, beyond which anything is brown 
rock, would make a huge difference. Obviously, this is not the case for the 
whole world, which is is why I would like to make it an input parameter. Leave 
the default at something normal, and I'll crank it up for the work that I'm 
doing. 

Which still leaves me with the question of where in FGFS-construct is the 
terrain type FIRST assigned. I'd like to do the cliff assignment at that point, 
rather than one of the many other time in the program it looks the assignment 
up. I just don't know which piece of code that get's the terrain type is 
actually assigning it in the first place. 
-cullam

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