Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
I wrote -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 02 March 2013 17:32 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Advanced Weather updates James Turner wrote: On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread James Turner
On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them: https://www.dropbox.com/home/Public/Patches/MoveModels Dropbox won't let me in, can you email

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
James Turner On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them: https://www.dropbox.com/home/Public/Patches/MoveModels Dropbox won't let

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Stefan Seifert
On Sunday 03 March 2013 11:56:44 Vivian Meazza wrote: James Turner On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them:

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Arnt Karlsen
On Sun, 3 Mar 2013 10:29:35 -, Vivian wrote in message 000301ce17fa$0169d920$043d8b60$@lineone.net: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them: https://www.dropbox.com/home/Public/Patches/MoveModels ..do

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Thomas Geymayer
Am 2013-03-03 13:38, schrieb Arnt Karlsen: ..do you have an e.g. gitorius url for these? Dropbox requires signing up for an account and that I|we run a binary blob as a deamon to watch my dropbox folder that I|we may not try to reverse-engineer, AFAIU their TOS at

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
Thomas wrote Am 2013-03-03 12:56, schrieb Vivian Meazza: James Turner On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them:

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread James Turner
On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote: However, the change does mean that if you leave the visibility at cruise altitudes of airliners at 10 km, you will not get to see many clouds regardless of how the cloud visibility range is set (because they now respect

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread James Turner
On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote: One problemhere is that rain textures are still orphaned (i.e. don't move in the wind with the clouds) - I'm running out of ideas here - my Nasal moving code creates frame spacing issues, Vivian's C++ moving code patch

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Renk Thorsten
This feels like a moderately large issue to me, because out of the box, we select basic weather, and hence we're going to get bug reports about clouds not appearing. We could make basic weather drive the real visibility based on altitude, but then we're moving away from 'basic weather

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Renk Thorsten
I need someone to reset my brain on this, explain to me what functionality is required, show me the Nasal code and Vivian's version, and so on. Rain layers and Cirrus clouds are not shader-generated 3d stacks of sprites like the 3d clouds but normal, Nasal-spawned models. 3d clouds are

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Vivian Meazza
James Turner wrote: On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote: One problemhere is that rain textures are still orphaned (i.e. don't move in the wind with the clouds) - I'm running out of ideas here - my Nasal moving code creates frame spacing issues, Vivian's

[Flightgear-devel] Advanced Weather updates

2013-03-01 Thread Renk Thorsten
I've pushed some updates to Advanced Weather and the cloud shader of Atmospheric Light Scattering. Clouds now fade to transparent at distances between the visibility and 3 times the visibility. This gives a much better impression when in heavy groud fog (CAT I to CAT III) and shouldn't be a