Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 5:09:36 PM Subject: Re: [Flightgear-devel] Airport Water Clipping Chris - and whoever is having custom land cover data on their hard disks, Chris Wilkinson wrote: If better data is available

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Stuart Buchanan
On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: Thanks Martin, I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature. Please double-check. That

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Stuart Buchanan wrote: On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature. Please

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Scott Hamilton
On Fri, 2010-12-10 at 12:27 +, Martin Spott wrote: Stuart Buchanan wrote: On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
to distribute my scenery to anyone else. Regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 10:27:22 PM Subject: Re: [Flightgear-devel] Airport Water Clipping

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
. Regards, Chris Wilkinson From: Scott Hamilton scott.hamil...@popplanet.biz To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 11:07:28 PM Subject: Re: [Flightgear-devel] Airport Water Clipping On Fri, 2010-12-10 at 12:27 +, Martin Spott wrote

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Scott Hamilton wrote: This may be a dumb question, (I've read the GPL license, but I'm certainly not an expert in it), but is it possible that the input data is not GPL itself, but that it could allow GPL scenery output (given that it goes through a process)? I don't know, depends on the

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Anders Gidenstam
On Fri, 10 Dec 2010, Chris Wilkinson wrote: In any eventuality I need to download the data again, so will double check the licenses for each source. It would be a little disheartening to not be allowed to distribute my scenery to anyone else. It the data sources allow you to redistribute

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Gene Buckle
On Fri, 10 Dec 2010, Anders Gidenstam wrote: On Fri, 10 Dec 2010, Chris Wilkinson wrote: In any eventuality I need to download the data again, so will double check the licenses for each source. It would be a little disheartening to not be allowed to distribute my scenery to anyone else. It

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Martin Spott
Gene Buckle wrote: On Fri, 10 Dec 2010, Anders Gidenstam wrote: However, the data or derived works based on the data cannot be included in the FlightGear distribution since such conditions are not compatible with the GPL. ...which doesn't prevent the FlightGear website from pointing folks

Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread J. Holden
More and more users are starting to generate scenery which cannot be reconciled with the mapserver database - usually, by taking CORINE and OSM data and incorporating them together. Some of the results are very nice and are inspiring others to contribute in certain parts of the world,

[Flightgear-devel] Airport Water Clipping

2010-12-09 Thread J. Holden
There's a big visual problem with some airports, especially when they are next to lakes or water in the more top-drawer scenery. For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake

Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Martin Spott
J. Holden wrote: For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake in the middle of the airfield, would it be possible to take a lake layer (or the lake layer) and burn the water

Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Chris Wilkinson
-devel] Airport Water Clipping J. Holden wrote: For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake in the middle of the airfield, would it be possible to take a lake layer (or the lake

Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Chris Wilkinson
Wilkinson, YBBN/BNE. From: Scott Hamilton scott.hamil...@popplanet.biz To: blobster...@yahoo.com.au Sent: Fri, 10 December, 2010 9:43:13 AM Subject: Re: [Flightgear-devel] Airport Water Clipping Hey Chris,     Would this be for all of Aus, or just BNE

Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Ron Jensen
On Thursday 09 December 2010 11:38:49 Martin Spott wrote: J. Holden wrote: For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake in the middle of the airfield, would it be

Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Martin Spott
Chris - and whoever is having custom land cover data on their hard disks, Chris Wilkinson wrote: If better data is available to build more accurate scenery then I think by all means we should use it. The next time a build is going to happen for the world scenery on the fg website I've