By any chance, is this a bug when using atmospheric light scattering?
Yes.
The issue you see is that real terrain is drawn out to some draw distance set
by visibility and LOD range, and beyond what appears as fogged terrain is drawn
by the skydome code. And the sun is set to be always
Hi,
Photos:
https://plus.google.com/photos/103387392510447269112/albums/5879491608548672161?authkey=CK30jsGwlYPEwgE
By any chance, is this a bug when using atmospheric light scattering?
This was taken over the east US, and local time was around 8 PM. The sun
appears to show from below the
To: flightgear-devel@lists.sourceforge.net
mailto:flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Atmospheric Light
Scattering
Arnt
Oh sorry , i thought you were using FG for years.
I know
On Fri, 3 May 2013, grtuxhangar team wrote:
Arnt,
OK
I have a question, when you are flying with FG how do you aim your camera ?
Your answer is my answer .
grtuxhangar team, you're basically trying to have a logical conversation
with a fence post. You'll be a lot happier if you just add
to even attempt to learn a little
English out of pure campanilism.
Date: Thu, 2 May 2013 02:00:29 +0200
From: hohora...@gmail.com
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
Arnt
Oh sorry , i thought you were using FG for years.
I know
That's not quite right: you should be able to use one _effect_ across all
rendering schemes, but under the hood different flavours of shaders do the
work.
(...)
We have recently broken that principle with the grain effect - it only works
in ALS.
Oh, so Rembrandt-declared lights do work
Let me incline into discussion.
Rembrandt doesn't support stereoscopic view. I'm waiting for Oculus Rift
and hope, that it will be supported in FG. So for me it is important.
2013/5/2 Renk Thorsten thorsten.i.r...@jyu.fi
That's not quite right: you should be able to use one _effect_ across
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem.
NO it is not MY F3 KEY it is an FG feature Key.
Just look at the fgdata/keyboard.xml
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem.
NO it is not MY F3 KEY it is an FG feature Key.
Just look at the fgdata
] Atmospheric Light Scattering
Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem.
NO it is not MY F3 KEY it is an FG feature Key.
Just look at the fgdata/keyboard.xml content.
you will notice at the line
mailto:flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem.
NO it is not MY F3
@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem.
NO it is not MY F3 KEY
mailto:flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Atmospheric Light
Scattering
Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem
On Thu, 02 May 2013 16:17:17 -0500, Saikrishna wrote in message
5182d7dd.9040...@gmail.com:
He's asking you from what view you take the screenshot. Do you take
it in the fly-by view? Do you take it in the model view? What is the
zoom/FOV that you use?
There are several ways/views from
Heiko
Sent: 30 April 2013 18:46
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
Now, sorry, FG snapshots With ALS and Without Rembrandt
https://sites.google.com/site/grtuxhangarctd/other-download/
P-38_demo1.png
Who said we don't
Arnt,
I could not answer that question
..yes? I'd like to see the commandlines and menu options you
used to create these screenshots so we can try reproduce them.
This _may_ e.g. be a driver bug on only your box.
Here you will find both files content which answer your request:
On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message
cafevutcj5zknsb+l4_75ea85br-mswbel8zyci08s_n45xr...@mail.gmail.com:
Arnt,
I could not answer that question
..those are 2 questions on the same thing, #1
..yes? I'd like to see the commandlines and
..#2:
menu options you
Arnst
you wrote
menu options you used to create these screenshots
..#3 is why I wand your answer(s):
so we can try reproduce them.
I am not sure i understand your question :
You want to know how does the screenshots were done ?
I gave you the answer before
Just USE== F3
sorry,
you must read
Which is not useful here since the diff is:
FROM == Without Rembrandt and Without Atmospheric.LS
which is the most simple,
VERSUS == Without Rembrandt and With Atmospheric.LS.
On 1 May 2013 16:59, grtuxhangar team hohora...@gmail.com wrote:
Arnst
you wrote
menu
On Wed, 1 May 2013 16:59:41 +0200, grtuxhangar wrote in message
CAFEVUtAcO--uEpj+vDHCG4k=q0lktoweqnr2avdx+8gshhz...@mail.gmail.com:
Arnst
you wrote
menu options you used to create these screenshots
..#3 is why I wand your answer(s):
so we can try reproduce them.
I am not sure
Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem.
NO it is not MY F3 KEY it is an FG feature Key.
Just look at the fgdata/keyboard.xml content.
you will notice at the line 1134
the key
key n=259
nameF3/name
descCapture
There was so many wrong remarks , that i forgot that one:
I am quoting you
Only Rembrandt requires separate Rembrandt and no Rembrandt versions of
aircraft. Are you unable or unwilling to acknowledge that point?
Aren't you talking about stuff you don't know?
An aircraft which has been
Hello everybody
Well, let's come to some example, then the users could appreciate
There, a lot of snapshots i have just received from David (one of our
team's member)
Those snapshots were done with FG Git, and France 850 Scenery.
Only the vegetation is being an old one , since getting some
Sorry it is not ALS Compliant.
I think we covered that one early on in the discussion last week. Quoting
myself:
You'll have noticed that the ALS ubershader (short of inserting the tangent,
normal and binormal attribute for normal maps which I understand really
_must_ be airplane-side)
On Tue, 30 Apr 2013 14:24:42 +0200, grtuxhangar wrote in message
CAFEVUtBb=gxvwqaak1u7zzssgn26ndx88zbmg8+5sp1kdi-...@mail.gmail.com:
Hello everybody
Well, let's come to some example, then the users could appreciate
There, a lot of snapshots i have just received from David (one of our
Hello Arnt,
A quick reply with my phone connected to a private server.
.mainframe??? Details, please.
right now a 8 cores AMD FX 8350 an ASROCK motherboard populated With 32
GB Mem
Several hard disks with Raid 1
A SSD which takes the Linux System OPENSUSE 12.2
Everything in a huge box over
Now, sorry, FG snapshots With ALS and Without Rembrandt
https://sites.google.com/site/grtuxhangarctd/other-download/
P-38_demo1.png
Who said we don't need a specific version when using ALS ?
I have to wonder- because you don't need a specific version for ALS!
Use the shader as it is in
On Tue, 30 Apr 2013, Heiko Schulz wrote:
Now, sorry, FG snapshots With ALS and Without Rembrandt
https://sites.google.com/site/grtuxhangarctd/other-download/
P-38_demo1.png
Who said we don't need a specific version when using ALS ?
If I can't remember what ALS stands for, can I call it
If I can't remember what ALS
stands for, can I call it Lou Gehrig's
Renderer?
Is the name Charcot's Renderer to complicated for you? ;-)
--
Introducing AppDynamics Lite, a free troubleshooting tool for
Vivian:
I don't want to download fgdata/fg/sg to find that I have to spend
hours fixing up my work. I'd rather get on with my own stuff.
Your actions don't match your words. You're the remaining maintainer of the
water effect in default. Its environment interface still doesn't support
Renk,
How could you say you're both not even users of the scheme ?
Yes i had at the beginning done some screenshots with the Dome project,
the period when i could use it without breaking others features.
I was, even, able to combine the Effects with the dome by unlocking the
conditions. To
How could you say you're both not even users of the scheme ?
(...)
which would appear to the English-speaking reader indicating that you
don't use it.
(...)
Yes there not any contradiction ,since i said, quoting myself:
To me the project was promising , until you engage to develop deeply.
Renk,
There was so many wrong remarks , that i forgot that one:
I am quoting you
Only Rembrandt requires separate Rembrandt and no Rembrandt versions of
aircraft. Are you unable or unwilling to acknowledge that point?
Aren't you talking about stuff you don't know?
An aircraft which has been
On Mon, 29 Apr 2013, grtuxhangar team wrote:
Renk,
There was so many wrong remarks , that i forgot that one:
Just FYI, his _last_ name is Renk, not his first. That's Thorsten. :)
His email client puts his last name first and doesn't insert a comma, so
everyone thinks he's Renk Thorsten. :)
That said - I don't see why an Atmospheric
Light Scattering scheme should have embedded in it some ac modelling
stuff.
That serves to diverge the schemes. And it makes it look like ALS is your
private sandbox.
Offering new and different options is the whole point of having a different
What you (and Henri) are really saying here that you guys should really
have
a vote on where the scheme is going without investing work into it (and
ironically enough, you're both not even users of the scheme), and you
should even be able to overrule my own judgement on what is important and
Thorsten
Sent: 27 April 2013 08:11
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
That said - I don't see why an Atmospheric Light Scattering scheme
should have embedded in it some ac modelling stuff.
That serves to diverge
On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote:
What is the real problem? I've got a little list:
I don't want to download fgdata/fg/sg to find that I have to spend
hours fixing up my work. I'd rather get on with my own stuff.
I don't want to download fg/sg to find
Well then the problem cannot be as large as it looks like since ALS does
not
cause any of those.
Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one
has yet said Oh this is pretty , lets enable it by default!.
I can still use Flightgear quite nicely on the legacy ATI
Stefan
On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote:
What is the real problem? I've got a little list:
I don't want to download fgdata/fg/sg to find that I have to spend
hours fixing up my work. I'd rather get on with my own stuff.
I don't want to download fg/sg
Hi Vivian,
ALS is very impressive work, but things broken? Have you forgotten the
flag shader (now fixed), wake effect and rainbow effect? I don't have a
particular problem with these and hope that they will be fixed
eventually, although I note that do you seem to have raced on to other
I've also taken a bit of a look at merging Rembrandt and ALS, and I think
I understand the Rembrandt pipeline enough that I could add ALS to it.
Just to provide some expectation management:
Rembrandt (as deferred rendering) is very heavy on the fragment shader. ALS at
low quality is currently
On 25 Apr 2013, at 22:23, Stuart Buchanan stuar...@gmail.com wrote:
Thanks for investigating Stuart!
AFAICT the screenshot directory entry in the GUI does work. At least on my
system I can change the screenshot directory via the GUI and record
screenshots
to the new directory.
Okay,
On Fri, Apr 26, 2013 at 8:39 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:
I've also taken a bit of a look at merging Rembrandt and ALS, and I think
I understand the Rembrandt pipeline enough that I could add ALS to it.
Just to provide some expectation management:
Rembrandt (as deferred
]
Sent: 26 April 2013 08:50
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
On 25 Apr 2013, at 22:23, Stuart Buchanan stuar...@gmail.com wrote:
Thanks for investigating Stuart!
AFAICT the screenshot directory entry in the GUI does work
I don't think it's quite that bad. In a deferred shader like Rembrandt,
the ALS would run in the deferred lighting pass. While it's true that the
heavy work is done in a fragment shader, it only runs for each pixel on
the screen, not for every rendered fragment.
Yes - but you need to
I've thought about if I really should comment on Henri or not, and I won't
dignify most with a reply, but just this:
I don't mean i don't like ALS, i mean i don't like your approach ,
instead of working on consistency with the existing valuable features which
were
implemented within
Thorsten
ALS is very impressive work, but things broken? Have you forgotten the
flag shader (now fixed), wake effect and rainbow effect? I don't have
a particular problem with these and hope that they will be fixed
eventually, although I note that do you seem to have raced on to other
On Fri, 26 Apr 2013, Vivian Meazza wrote:
Enough, too long already
It would have been a LOT shorter had you trimmed his original message down
instead of just tacking on to the bottom. :D
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
Gene
Enough, too long already
It would have been a LOT shorter had you trimmed his original message
down instead of just tacking on to the bottom. :D
What and spoil the point? :-)
Vivian
--
Try New Relic
On Sat, 27 Apr 2013, Vivian Meazza wrote:
Gene
Enough, too long already
It would have been a LOT shorter had you trimmed his original message
down instead of just tacking on to the bottom. :D
What and spoil the point? :-)
By the time I reached where your text started, I'd forgotten
Hi Henri,
However your approach is questionable.
I can understand you are working on an other FlightGear variant for
yourself.
(...)
It is not the Atmospheric Light Scattering, we want.
Who is the 'we' you're claiming to represent? I look at the FGUK weekly flight
screenshots in the
On Thursday 25 April 2013 01:34:12 henri orange wrote:
It is not the Atmospheric Light Scattering, we want.
Referring to your explanation, and some other talks you had with Emilian (
who unfortunately gave up ), you are ignoring the flightgear users
community interest.
It is not the
On Thu, 25 Apr 2013 06:24:41 +, Renk wrote in message
e495a106ff5f31448739e79d34138c192a740...@mbs4.ad.jyu.fi:
Hi Henri,
However your approach is questionable.
..Stefan addressed this properly. ;o)
Please... can we keep some basic fairness and decency here?
..yes, but we also need
..yes, but we also need some patience with non-native English
writers who _should_ include their French etc original so we
don't get people wound up on questionable translations of things
that may warrant discussion
For the record, there is a repeating pattern here on and off list and I
Le jeudi 25 avril 2013 06:24:41 Renk Thorsten a écrit :
Hello, Renk
I hope you have the fairness to ask FredB to remove Rembrandt then as well,
because we need to ship the default rendering scheme such that users
without good graphics cards (the integrated intels for instance) can use FG
at
On Thursday 25 April 2013 14:45:05 henri orange wrote:
So, your long answer to explain you don't like Rembrandt and you prefer to
work on your own system, as just been underlined there by you.
Your conclusion is REMOVE REMBRANDT and keep up my own development
This clarify to everybody your
Thorsten
..yes, but we also need some patience with non-native English writers
who _should_ include their French etc original so we don't get people
wound up on questionable translations of things that may warrant
discussion
For the record, there is a repeating pattern here on and off
Hi, Stefen
On Thursday 25 April 2013 14:45:05 henri orange wrote:
So, your long answer to explain you don't like Rembrandt and you prefer
to
work on your own system, as just been underlined there by you.
Your conclusion is REMOVE REMBRANDT and keep up my own development
This clarify
On Thursday 25 April 2013 15:41:54 henri orange wrote:
Here is quoted Renk sentence himself:
I hope you have the fairness to ask FredB to remove Rembrandt then as well,
because we need to ship the default rendering scheme such that users
without good graphics cards...
I know, you
Hi Vivian,
I'm not going to address the high level debate, but I have some
specific comments.
On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
I think a more general concern would be that we seem to be developing 3 or 4
different Flightgears, in which different things work or not as the
On 25 Apr 2013, at 15:28, Stuart Buchanan stuar...@gmail.com wrote:
I've not had any time to look at the screenshot/terrasync directory issue. I
strongly suspect that I could fix it, but I only have so many hours in the
day,
and as mentioned before am spread pretty thin.
I suspect both of
Stuart
-Original Message-
From: Stuart Buchanan [mailto:stuar...@gmail.com]
Sent: 25 April 2013 15:28
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
Hi Vivian,
I'm not going to address the high level debate, but I have some
On Thursday 25 April 2013 15:41:54 henri orange wrote:
Here is quoted Renk sentence himself:
I hope you have the fairness to ask FredB to remove Rembrandt then as
well, because we need to ship the default rendering scheme such that
users without good graphics cards...
I know,
Stuart,
This could be the best news I heard today! :)
In addition to core developers, just a thought that just came to me while
reading today's mail:
IMHO I realize that the project lacks a Project Manager or at least a meeting
where priorities would be set for the Devs to fix/implement
Henri,
Thorsten only said, that _if_ you ask him to remove ALS because of
concern for users without good graphics cards, you should aks FredB as
well to remove Rembrandt, because the same argument would apply. Not
doing it just shows that different standards are applied which is simply
On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote:
On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
Right now FG seems like a mess with lots of things which used to work
(tm):
Screenshot directory entry in the gui doesn't work
Ditto Terrasync directory
Stuart
Sent: 25 April 2013 22:24
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote:
On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote:
Right now FG seems like a mess with lots
It occurred to me yesterday that there seems to be a major misunderstanding in
the way Atmospheric Light Scattering (ALS) is perceived by different people. So
in order to avoid future misunderstandings, let me try to clarify my side once
again.
Vivian:
Do we need to go down this road? We
Le mercredi 24 avril 2013 06:58:41 Renk Thorsten a écrit :
It occurred to me yesterday that there seems to be a major misunderstanding
in the way Atmospheric Light Scattering (ALS) is perceived by different
people. So in order to avoid future misunderstandings, let me try to
clarify my side
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