Re: [Flightgear-devel] Atmospheric Light Scattering during nighttime and the Sun

2013-05-20 Thread Renk Thorsten
By any chance, is this a bug when using atmospheric light scattering? Yes. The issue you see is that real terrain is drawn out to some draw distance set by visibility and LOD range, and beyond what appears as fogged terrain is drawn by the skydome code. And the sun is set to be always

[Flightgear-devel] Atmospheric Light Scattering during nighttime and the Sun

2013-05-18 Thread Saikrishna Arcot
Hi, Photos: https://plus.google.com/photos/103387392510447269112/albums/5879491608548672161?authkey=CK30jsGwlYPEwgE By any chance, is this a bug when using atmospheric light scattering? This was taken over the east US, and local time was around 8 PM. The sun appears to show from below the

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-03 Thread grtuxhangar team
To: flightgear-devel@lists.sourceforge.net mailto:flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Arnt Oh sorry , i thought you were using FG for years. I know

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-03 Thread geneb
On Fri, 3 May 2013, grtuxhangar team wrote: Arnt, OK I have a question, when you are flying with FG how do you aim your camera ? Your answer is my answer . grtuxhangar team, you're basically trying to have a logical conversation with a fence post. You'll be a lot happier if you just add

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread TDO Brandano
to even attempt to learn a little English out of pure campanilism. Date: Thu, 2 May 2013 02:00:29 +0200 From: hohora...@gmail.com To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Arnt Oh sorry , i thought you were using FG for years. I know

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread Renk Thorsten
That's not quite right: you should be able to use one _effect_ across all rendering schemes, but under the hood different flavours of shaders do the work. (...) We have recently broken that principle with the grain effect - it only works in ALS. Oh, so Rembrandt-declared lights do work

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread Михаил Сойтанен
Let me incline into discussion. Rembrandt doesn't support stereoscopic view. I'm waiting for Oculus Rift and hope, that it will be supported in FG. So for me it is important. 2013/5/2 Renk Thorsten thorsten.i.r...@jyu.fi That's not quite right: you should be able to use one _effect_ across

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread grtuxhangar team
To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Arnt Oh sorry , i thought you were using FG for years. I know at the beginning we could have some problem. NO it is not MY F3 KEY it is an FG feature Key. Just look at the fgdata/keyboard.xml

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread Arnt Karlsen
To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Arnt Oh sorry , i thought you were using FG for years. I know at the beginning we could have some problem. NO it is not MY F3 KEY it is an FG feature Key. Just look at the fgdata

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread grtuxhangar team
] Atmospheric Light Scattering Arnt Oh sorry , i thought you were using FG for years. I know at the beginning we could have some problem. NO it is not MY F3 KEY it is an FG feature Key. Just look at the fgdata/keyboard.xml content. you will notice at the line

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread Saikrishna Arcot
mailto:flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Arnt Oh sorry , i thought you were using FG for years. I know at the beginning we could have some problem. NO it is not MY F3

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread grtuxhangar team
@lists.sourceforge.net Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Arnt Oh sorry , i thought you were using FG for years. I know at the beginning we could have some problem. NO it is not MY F3 KEY

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread Arnt Karlsen
mailto:flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Arnt Oh sorry , i thought you were using FG for years. I know at the beginning we could have some problem

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-02 Thread Arnt Karlsen
On Thu, 02 May 2013 16:17:17 -0500, Saikrishna wrote in message 5182d7dd.9040...@gmail.com: He's asking you from what view you take the screenshot. Do you take it in the fly-by view? Do you take it in the model view? What is the zoom/FOV that you use? There are several ways/views from

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread Vivian Meazza
Heiko Sent: 30 April 2013 18:46 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Now, sorry, FG snapshots With ALS and Without Rembrandt https://sites.google.com/site/grtuxhangarctd/other-download/ P-38_demo1.png Who said we don't

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnt, I could not answer that question ..yes? I'd like to see the commandlines and menu options you used to create these screenshots so we can try reproduce them. This _may_ e.g. be a driver bug on only your box. Here you will find both files content which answer your request:

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread Arnt Karlsen
On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message cafevutcj5zknsb+l4_75ea85br-mswbel8zyci08s_n45xr...@mail.gmail.com: Arnt, I could not answer that question ..those are 2 questions on the same thing, #1 ..yes? I'd like to see the commandlines and ..#2: menu options you

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnst you wrote menu options you used to create these screenshots ..#3 is why I wand your answer(s): so we can try reproduce them. I am not sure i understand your question : You want to know how does the screenshots were done ? I gave you the answer before Just USE== F3

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
sorry, you must read Which is not useful here since the diff is: FROM == Without Rembrandt and Without Atmospheric.LS which is the most simple, VERSUS == Without Rembrandt and With Atmospheric.LS. On 1 May 2013 16:59, grtuxhangar team hohora...@gmail.com wrote: Arnst you wrote menu

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread Arnt Karlsen
On Wed, 1 May 2013 16:59:41 +0200, grtuxhangar wrote in message CAFEVUtAcO--uEpj+vDHCG4k=q0lktoweqnr2avdx+8gshhz...@mail.gmail.com: Arnst you wrote menu options you used to create these screenshots ..#3 is why I wand your answer(s): so we can try reproduce them. I am not sure

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread grtuxhangar team
Arnt Oh sorry , i thought you were using FG for years. I know at the beginning we could have some problem. NO it is not MY F3 KEY it is an FG feature Key. Just look at the fgdata/keyboard.xml content. you will notice at the line 1134 the key key n=259 nameF3/name descCapture

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread Renk Thorsten
There was so many wrong remarks , that i forgot that one: I am quoting you Only Rembrandt requires separate Rembrandt and no Rembrandt versions of aircraft. Are you unable or unwilling to acknowledge that point? Aren't you talking about stuff you don't know? An aircraft which has been

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread grtuxhangar team
Hello everybody Well, let's come to some example, then the users could appreciate There, a lot of snapshots i have just received from David (one of our team's member) Those snapshots were done with FG Git, and France 850 Scenery. Only the vegetation is being an old one , since getting some

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread Renk Thorsten
Sorry it is not ALS Compliant. I think we covered that one early on in the discussion last week. Quoting myself: You'll have noticed that the ALS ubershader (short of inserting the tangent, normal and binormal attribute for normal maps which I understand really _must_ be airplane-side)

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread Arnt Karlsen
On Tue, 30 Apr 2013 14:24:42 +0200, grtuxhangar wrote in message CAFEVUtBb=gxvwqaak1u7zzssgn26ndx88zbmg8+5sp1kdi-...@mail.gmail.com: Hello everybody Well, let's come to some example, then the users could appreciate There, a lot of snapshots i have just received from David (one of our

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread grtuxhangar team
Hello Arnt, A quick reply with my phone connected to a private server. .mainframe??? Details, please. right now a 8 cores AMD FX 8350 an ASROCK motherboard populated With 32 GB Mem Several hard disks with Raid 1 A SSD which takes the Linux System OPENSUSE 12.2 Everything in a huge box over

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread Heiko Schulz
Now, sorry, FG snapshots With ALS and Without Rembrandt https://sites.google.com/site/grtuxhangarctd/other-download/ P-38_demo1.png Who said we don't need a specific version when using ALS ? I have to wonder- because you don't need a specific version for ALS! Use the shader as it is in

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread geneb
On Tue, 30 Apr 2013, Heiko Schulz wrote: Now, sorry, FG snapshots With ALS and Without Rembrandt https://sites.google.com/site/grtuxhangarctd/other-download/ P-38_demo1.png Who said we don't need a specific version when using ALS ? If I can't remember what ALS stands for, can I call it

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread Heiko Schulz
If I can't remember what ALS stands for, can I call it Lou Gehrig's Renderer? Is the name Charcot's Renderer to complicated for you? ;-) -- Introducing AppDynamics Lite, a free troubleshooting tool for

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-29 Thread Renk Thorsten
Vivian: I don't want to download fgdata/fg/sg to find that I have to spend hours fixing up my work. I'd rather get on with my own stuff. Your actions don't match your words. You're the remaining maintainer of the water effect in default. Its environment interface still doesn't support

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-29 Thread grtuxhangar team
Renk, How could you say you're both not even users of the scheme ? Yes i had at the beginning done some screenshots with the Dome project, the period when i could use it without breaking others features. I was, even, able to combine the Effects with the dome by unlocking the conditions. To

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-29 Thread Renk Thorsten
How could you say you're both not even users of the scheme ? (...) which would appear to the English-speaking reader indicating that you don't use it. (...) Yes there not any contradiction ,since i said, quoting myself: To me the project was promising , until you engage to develop deeply.

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-29 Thread grtuxhangar team
Renk, There was so many wrong remarks , that i forgot that one: I am quoting you Only Rembrandt requires separate Rembrandt and no Rembrandt versions of aircraft. Are you unable or unwilling to acknowledge that point? Aren't you talking about stuff you don't know? An aircraft which has been

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-29 Thread geneb
On Mon, 29 Apr 2013, grtuxhangar team wrote: Renk, There was so many wrong remarks , that i forgot that one: Just FYI, his _last_ name is Renk, not his first. That's Thorsten. :) His email client puts his last name first and doesn't insert a comma, so everyone thinks he's Renk Thorsten. :)

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Renk Thorsten
That said - I don't see why an Atmospheric Light Scattering scheme should have embedded in it some ac modelling stuff. That serves to diverge the schemes. And it makes it look like ALS is your private sandbox. Offering new and different options is the whole point of having a different

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread grtuxhangar team
What you (and Henri) are really saying here that you guys should really have a vote on where the scheme is going without investing work into it (and ironically enough, you're both not even users of the scheme), and you should even be able to overrule my own judgement on what is important and

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Thorsten Sent: 27 April 2013 08:11 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering That said - I don't see why an Atmospheric Light Scattering scheme should have embedded in it some ac modelling stuff. That serves to diverge

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Stefan Seifert
On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote: What is the real problem? I've got a little list: I don't want to download fgdata/fg/sg to find that I have to spend hours fixing up my work. I'd rather get on with my own stuff. I don't want to download fg/sg to find

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread syd adams
Well then the problem cannot be as large as it looks like since ALS does not cause any of those. Yes it does .My framerates drop to about 10 fps with ALS.But luckily no one has yet said Oh this is pretty , lets enable it by default!. I can still use Flightgear quite nicely on the legacy ATI

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Stefan On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote: What is the real problem? I've got a little list: I don't want to download fgdata/fg/sg to find that I have to spend hours fixing up my work. I'd rather get on with my own stuff. I don't want to download fg/sg

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Renk Thorsten
Hi Vivian, ALS is very impressive work, but things broken? Have you forgotten the flag shader (now fixed), wake effect and rainbow effect? I don't have a particular problem with these and hope that they will be fixed eventually, although I note that do you seem to have raced on to other

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Renk Thorsten
I've also taken a bit of a look at merging Rembrandt and ALS, and I think I understand the Rembrandt pipeline enough that I could add ALS to it. Just to provide some expectation management: Rembrandt (as deferred rendering) is very heavy on the fragment shader. ALS at low quality is currently

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread James Turner
On 25 Apr 2013, at 22:23, Stuart Buchanan stuar...@gmail.com wrote: Thanks for investigating Stuart! AFAICT the screenshot directory entry in the GUI does work. At least on my system I can change the screenshot directory via the GUI and record screenshots to the new directory. Okay,

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Tim Moore
On Fri, Apr 26, 2013 at 8:39 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote: I've also taken a bit of a look at merging Rembrandt and ALS, and I think I understand the Rembrandt pipeline enough that I could add ALS to it. Just to provide some expectation management: Rembrandt (as deferred

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
] Sent: 26 April 2013 08:50 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering On 25 Apr 2013, at 22:23, Stuart Buchanan stuar...@gmail.com wrote: Thanks for investigating Stuart! AFAICT the screenshot directory entry in the GUI does work

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Renk Thorsten
I don't think it's quite that bad. In a deferred shader like Rembrandt, the ALS would run in the deferred lighting pass. While it's true that the heavy work is done in a fragment shader, it only runs for each pixel on the screen, not for every rendered fragment. Yes - but you need to

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Renk Thorsten
I've thought about if I really should comment on Henri or not, and I won't dignify most with a reply, but just this: I don't mean i don't like ALS, i mean i don't like your approach , instead of working on consistency with the existing valuable features which were implemented within

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Thorsten ALS is very impressive work, but things broken? Have you forgotten the flag shader (now fixed), wake effect and rainbow effect? I don't have a particular problem with these and hope that they will be fixed eventually, although I note that do you seem to have raced on to other

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread geneb
On Fri, 26 Apr 2013, Vivian Meazza wrote: Enough, too long already It would have been a LOT shorter had you trimmed his original message down instead of just tacking on to the bottom. :D g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind.

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Gene Enough, too long already It would have been a LOT shorter had you trimmed his original message down instead of just tacking on to the bottom. :D What and spoil the point? :-) Vivian -- Try New Relic

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread geneb
On Sat, 27 Apr 2013, Vivian Meazza wrote: Gene Enough, too long already It would have been a LOT shorter had you trimmed his original message down instead of just tacking on to the bottom. :D What and spoil the point? :-) By the time I reached where your text started, I'd forgotten

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Renk Thorsten
Hi Henri, However your approach is questionable. I can understand you are working on an other FlightGear variant for yourself. (...) It is not the Atmospheric Light Scattering, we want. Who is the 'we' you're claiming to represent? I look at the FGUK weekly flight screenshots in the

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stefan Seifert
On Thursday 25 April 2013 01:34:12 henri orange wrote: It is not the Atmospheric Light Scattering, we want. Referring to your explanation, and some other talks you had with Emilian ( who unfortunately gave up ), you are ignoring the flightgear users community interest. It is not the

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Arnt Karlsen
On Thu, 25 Apr 2013 06:24:41 +, Renk wrote in message e495a106ff5f31448739e79d34138c192a740...@mbs4.ad.jyu.fi: Hi Henri, However your approach is questionable. ..Stefan addressed this properly. ;o) Please... can we keep some basic fairness and decency here? ..yes, but we also need

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Renk Thorsten
..yes, but we also need some patience with non-native English writers who _should_ include their French etc original so we don't get people wound up on questionable translations of things that may warrant discussion For the record, there is a repeating pattern here on and off list and I

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread henri orange
Le jeudi 25 avril 2013 06:24:41 Renk Thorsten a écrit : Hello, Renk I hope you have the fairness to ask FredB to remove Rembrandt then as well, because we need to ship the default rendering scheme such that users without good graphics cards (the integrated intels for instance) can use FG at

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stefan Seifert
On Thursday 25 April 2013 14:45:05 henri orange wrote: So, your long answer to explain you don't like Rembrandt and you prefer to work on your own system, as just been underlined there by you. Your conclusion is REMOVE REMBRANDT and keep up my own development This clarify to everybody your

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Thorsten ..yes, but we also need some patience with non-native English writers who _should_ include their French etc original so we don't get people wound up on questionable translations of things that may warrant discussion For the record, there is a repeating pattern here on and off

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread henri orange
Hi, Stefen On Thursday 25 April 2013 14:45:05 henri orange wrote: So, your long answer to explain you don't like Rembrandt and you prefer to work on your own system, as just been underlined there by you. Your conclusion is REMOVE REMBRANDT and keep up my own development This clarify

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stefan Seifert
On Thursday 25 April 2013 15:41:54 henri orange wrote: Here is quoted Renk sentence himself: I hope you have the fairness to ask FredB to remove Rembrandt then as well, because we need to ship the default rendering scheme such that users without good graphics cards... I know, you

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stuart Buchanan
Hi Vivian, I'm not going to address the high level debate, but I have some specific comments. On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: I think a more general concern would be that we seem to be developing 3 or 4 different Flightgears, in which different things work or not as the

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread James Turner
On 25 Apr 2013, at 15:28, Stuart Buchanan stuar...@gmail.com wrote: I've not had any time to look at the screenshot/terrasync directory issue. I strongly suspect that I could fix it, but I only have so many hours in the day, and as mentioned before am spread pretty thin. I suspect both of

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Stuart -Original Message- From: Stuart Buchanan [mailto:stuar...@gmail.com] Sent: 25 April 2013 15:28 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Hi Vivian, I'm not going to address the high level debate, but I have some

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread henri orange
On Thursday 25 April 2013 15:41:54 henri orange wrote: Here is quoted Renk sentence himself: I hope you have the fairness to ask FredB to remove Rembrandt then as well, because we need to ship the default rendering scheme such that users without good graphics cards... I know,

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Kleo G .
Stuart, This could be the best news I heard today! :) In addition to core developers, just a thought that just came to me while reading today's mail: IMHO I realize that the project lacks a Project Manager or at least a meeting where priorities would be set for the Devs to fix/implement

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Thomas Albrecht
Henri, Thorsten only said, that _if_ you ask him to remove ALS because of concern for users without good graphics cards, you should aks FredB as well to remove Rembrandt, because the same argument would apply. Not doing it just shows that different standards are applied which is simply

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Stuart Buchanan
On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote: On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: Right now FG seems like a mess with lots of things which used to work (tm): Screenshot directory entry in the gui doesn't work Ditto Terrasync directory

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Stuart Sent: 25 April 2013 22:24 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote: On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: Right now FG seems like a mess with lots

[Flightgear-devel] Atmospheric Light Scattering

2013-04-24 Thread Renk Thorsten
It occurred to me yesterday that there seems to be a major misunderstanding in the way Atmospheric Light Scattering (ALS) is perceived by different people. So in order to avoid future misunderstandings, let me try to clarify my side once again. Vivian: Do we need to go down this road? We

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-24 Thread henri orange
Le mercredi 24 avril 2013 06:58:41 Renk Thorsten a écrit : It occurred to me yesterday that there seems to be a major misunderstanding in the way Atmospheric Light Scattering (ALS) is perceived by different people. So in order to avoid future misunderstandings, let me try to clarify my side