Re: [Flightgear-devel] Canvas (2D drawing API) - Testing needed

2012-05-30 Thread James Turner
On 29 May 2012, at 22:03, Thomas Geymayer wrote: > The code is already include into flightgear/next, but some fixes and the > Nasal API are waiting to be merged into flightgear and fgdate respectively. > > I have already tested many scenarios but it would be great if you can > try it out on your

[Flightgear-devel] Canvas (2D drawing API) - Testing needed

2012-05-29 Thread Thomas Geymayer
Hi, I'm currently working on a 2D drawing API. The basic idea is to draw arbitrary 2D shapes and text to a texture and place this texture on some model in the scene (eg. display, HUD,...). This so called canvas should be controlled only by using the property tree. Currently it is possible to draw