On 29 May 2012, at 22:03, Thomas Geymayer wrote:
> The code is already include into flightgear/next, but some fixes and the
> Nasal API are waiting to be merged into flightgear and fgdate respectively.
>
> I have already tested many scenarios but it would be great if you can
> try it out on your
Hi,
I'm currently working on a 2D drawing API. The basic idea is to draw
arbitrary 2D shapes and text to a texture and place this texture on some
model in the scene (eg. display, HUD,...). This so called canvas should
be controlled only by using the property tree.
Currently it is possible to draw
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