Re: [Flightgear-devel] Catalina OSG animation and animated people

2007-09-11 Thread gh.robin
On lun 10 septembre 2007, you wrote:
 Hello,

 I just read on IRC , i am accused by an other French developer to have
 copied the work from an  other person regarding the osg application
 particles, and am accused to have not given the credit for it.

 I must to say that i did not copy anything, and if i had copied, i would
 have said where the code and models were coming from.

 I have written the catalina osg  script, and it is far to be perfect :(

 To write osg script is not so difficult , anybody who has access to these
 links and others, can do it.

 http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/ParticleE
ffects
 http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/particles/
particles.html

 And a lot of examples which are there
 http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data

 The Credit must given to Mathias, and Tim, who work on the implementation
 of OSG.

 I worry that noise about it , mainly regarding the Catalina which to me
 more than only one other  model from my hangar.

 --Gérard

I  must be said here ,  on request from Mr Emmanuel BARRANGER, since i am 
under pressure, getting from him insults and insults on the french Forum:

Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into FlightGear 
models animations.
And since he conclude any new specific OSG script is only a copy of his work, 
the GPL Copyright must not handle the name of the script author (me) , but 
his own name, giving him credit of my work.

I didn't forecast when introducing theses features, it could come up such 
reactions. 
Probably, i would have given Catalina PLIB compatible only.

The Catalina water bombing will not be enough to fight that fire.

Sorry again for that noise, i hope that bad Scenario will end quickly.

That Mail should never be here,  i found only one way to relax (keep cool 
boy) , = to write that Mail.

Thanks for listening me.

Cheers

Regards

-- 
Gérard


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Re: [Flightgear-devel] Catalina OSG animation and animated people

2007-09-11 Thread leee
On Tuesday 11 September 2007 16:00, gh.robin wrote:
 On lun 10 septembre 2007, you wrote:
  Hello,
 
  I just read on IRC , i am accused by an other French developer to have
  copied the work from an  other person regarding the osg application
  particles, and am accused to have not given the credit for it.
 
  I must to say that i did not copy anything, and if i had copied, i would
  have said where the code and models were coming from.
 
  I have written the catalina osg  script, and it is far to be perfect :(
 
  To write osg script is not so difficult , anybody who has access to these
  links and others, can do it.
 
  http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Particl
 eE ffects
  http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/particle
 s/ particles.html
 
  And a lot of examples which are there
  http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data
 
  The Credit must given to Mathias, and Tim, who work on the implementation
  of OSG.
 
  I worry that noise about it , mainly regarding the Catalina which to me
  more than only one other  model from my hangar.
 
  --Gérard

 I  must be said here ,  on request from Mr Emmanuel BARRANGER, since i am
 under pressure, getting from him insults and insults on the french Forum:

 Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into
 FlightGear models animations.
 And since he conclude any new specific OSG script is only a copy of his
 work, the GPL Copyright must not handle the name of the script author (me)
 , but his own name, giving him credit of my work.

 I didn't forecast when introducing theses features, it could come up such
 reactions.
 Probably, i would have given Catalina PLIB compatible only.

 The Catalina water bombing will not be enough to fight that fire.

 Sorry again for that noise, i hope that bad Scenario will end quickly.

 That Mail should never be here,  i found only one way to relax (keep cool
 boy) , = to write that Mail.

 Thanks for listening me.

 Cheers

 Regards

This sounds spurious to me, but I'd need to hear both sides to be certain.

Is the script specific to the Catalina and does it just implement an existing 
feature within OSG?  It would seem to me that particles are an existing 
feature of OSG so the feature has not been created by anyone but just used 
for the first time.

Like I say though, I'd need to hear both sides of this argument, which doesn't 
seem to be in the spirit of Open-source.

LeeE


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Re: [Flightgear-devel] Catalina OSG animation and animated people

2007-09-11 Thread gh.robin
On mar 11 septembre 2007, leee wrote:
 On Tuesday 11 September 2007 16:00, gh.robin wrote:
  On lun 10 septembre 2007, you wrote:
   Hello,
  
   I just read on IRC , i am accused by an other French developer to have
   copied the work from an  other person regarding the osg application
   particles, and am accused to have not given the credit for it.
  
   I must to say that i did not copy anything, and if i had copied, i
   would have said where the code and models were coming from.
  
   I have written the catalina osg  script, and it is far to be perfect :(
  
   To write osg script is not so difficult , anybody who has access to
   these links and others, can do it.
  
   http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Parti
  cl eE ffects
   http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/partic
  le s/ particles.html
  
   And a lot of examples which are there
   http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data
  
   The Credit must given to Mathias, and Tim, who work on the
   implementation of OSG.
  
   I worry that noise about it , mainly regarding the Catalina which to me
   more than only one other  model from my hangar.
  
   --Gérard
 
  I  must be said here ,  on request from Mr Emmanuel BARRANGER, since i am
  under pressure, getting from him insults and insults on the french Forum:
 
  Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into
  FlightGear models animations.
  And since he conclude any new specific OSG script is only a copy of his
  work, the GPL Copyright must not handle the name of the script author
  (me) , but his own name, giving him credit of my work.
 
  I didn't forecast when introducing theses features, it could come up such
  reactions.
  Probably, i would have given Catalina PLIB compatible only.
 
  The Catalina water bombing will not be enough to fight that fire.
 
  Sorry again for that noise, i hope that bad Scenario will end quickly.
 
  That Mail should never be here,  i found only one way to relax (keep cool
  boy) , = to write that Mail.
 
  Thanks for listening me.
 
  Cheers
 
  Regards

 This sounds spurious to me, but I'd need to hear both sides to be certain.

 Is the script specific to the Catalina and does it just implement an
 existing feature within OSG?  It would seem to me that particles are an
 existing feature of OSG so the feature has not been created by anyone but
 just used for the first time.

 Like I say though, I'd need to hear both sides of this argument, which
 doesn't seem to be in the spirit of Open-source.

 LeeE


Hello, Lee
It is not necessary to give any opinions.

However, for a better understanding on how OSG Particles is working, it is a 
plug-in application which read a script.osg it shows and animate the effect 
which is defined in that script.
the scripts to get a fire , clouds, wake, fog, cloud of dust,. are 
all different.
So these script are written  to customize exactly the requested effects, and 
each one is different.
The language within the scripts is understandable, i am sure that any model 
developer  will use it in the future.

Regards


-- 
Gérard


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Re: [Flightgear-devel] Catalina OSG animation and animated people

2007-09-11 Thread SydSandy
On Tue, 11 Sep 2007 18:39:06 +0200
gh.robin [EMAIL PROTECTED] wrote:

 On mar 11 septembre 2007, leee wrote:
  On Tuesday 11 September 2007 16:00, gh.robin wrote:
   On lun 10 septembre 2007, you wrote:
Hello,
   
I just read on IRC , i am accused by an other French developer to have
copied the work from an  other person regarding the osg application
particles, and am accused to have not given the credit for it.
   
I must to say that i did not copy anything, and if i had copied, i
would have said where the code and models were coming from.
   
I have written the catalina osg  script, and it is far to be perfect :(
   
To write osg script is not so difficult , anybody who has access to
these links and others, can do it.
   
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Parti
   cl eE ffects
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/partic
   le s/ particles.html
   
And a lot of examples which are there
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data
   
The Credit must given to Mathias, and Tim, who work on the
implementation of OSG.
   
I worry that noise about it , mainly regarding the Catalina which to me
more than only one other  model from my hangar.
   
--Gérard
  
   I  must be said here ,  on request from Mr Emmanuel BARRANGER, since i am
   under pressure, getting from him insults and insults on the french Forum:
  
   Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into
   FlightGear models animations.
   And since he conclude any new specific OSG script is only a copy of his
   work, the GPL Copyright must not handle the name of the script author
   (me) , but his own name, giving him credit of my work.
  
   I didn't forecast when introducing theses features, it could come up such
   reactions.
   Probably, i would have given Catalina PLIB compatible only.
  
   The Catalina water bombing will not be enough to fight that fire.
  
   Sorry again for that noise, i hope that bad Scenario will end quickly.
  
   That Mail should never be here,  i found only one way to relax (keep cool
   boy) , = to write that Mail.
  
   Thanks for listening me.
  
   Cheers
  
   Regards
 
  This sounds spurious to me, but I'd need to hear both sides to be certain.
 
  Is the script specific to the Catalina and does it just implement an
  existing feature within OSG?  It would seem to me that particles are an
  existing feature of OSG so the feature has not been created by anyone but
  just used for the first time.
 
  Like I say though, I'd need to hear both sides of this argument, which
  doesn't seem to be in the spirit of Open-source.
 
  LeeE
 
 
 Hello, Lee
 It is not necessary to give any opinions.
 
 However, for a better understanding on how OSG Particles is working, it is a 
 plug-in application which read a script.osg it shows and animate the effect 
 which is defined in that script.
 the scripts to get a fire , clouds, wake, fog, cloud of dust,. 
 are 
 all different.
 So these script are written  to customize exactly the requested effects, and 
 each one is different.
 The language within the scripts is understandable, i am sure that any model 
 developer  will use it in the future.
 
 Regards
 
 
 -- 
 Gérard

I dont know the whole story either , but anything submitted to Flightgear HAS 
to be under the GPL licence , free for anyone to use and modify
  
Maybe  Mr Emmanuel BARRANGER doesn't understand this... 
Cheers
-- 
SydSandy [EMAIL PROTECTED]

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[Flightgear-devel] Catalina OSG animation and animated people

2007-09-09 Thread gh.robin

Hello, 

I just read on IRC , i am accused by an other French developer to have copied 
the work from an  other person regarding the osg application particles, and 
am accused to have not given the credit for it.

I must to say that i did not copy anything, and if i had copied, i would have  
said where the code and models were coming from.

I have written the catalina osg  script, and it is far to be perfect :(

To write osg script is not so difficult , anybody who has access to these 
links and others, can do it.
 
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/ParticleEffects
http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/particles/particles.html

And a lot of examples which are there 
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data

The Credit must given to Mathias, and Tim, who work on the implementation of 
OSG.

I worry that noise about it , mainly regarding the Catalina which to me more 
than only one other  model from my hangar.

--Gérard


-
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Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
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