Re: [Flightgear-devel] Catalina OSG animation and animated people
On lun 10 septembre 2007, you wrote: Hello, I just read on IRC , i am accused by an other French developer to have copied the work from an other person regarding the osg application particles, and am accused to have not given the credit for it. I must to say that i did not copy anything, and if i had copied, i would have said where the code and models were coming from. I have written the catalina osg script, and it is far to be perfect :( To write osg script is not so difficult , anybody who has access to these links and others, can do it. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/ParticleE ffects http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/particles/ particles.html And a lot of examples which are there http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data The Credit must given to Mathias, and Tim, who work on the implementation of OSG. I worry that noise about it , mainly regarding the Catalina which to me more than only one other model from my hangar. --Gérard I must be said here , on request from Mr Emmanuel BARRANGER, since i am under pressure, getting from him insults and insults on the french Forum: Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into FlightGear models animations. And since he conclude any new specific OSG script is only a copy of his work, the GPL Copyright must not handle the name of the script author (me) , but his own name, giving him credit of my work. I didn't forecast when introducing theses features, it could come up such reactions. Probably, i would have given Catalina PLIB compatible only. The Catalina water bombing will not be enough to fight that fire. Sorry again for that noise, i hope that bad Scenario will end quickly. That Mail should never be here, i found only one way to relax (keep cool boy) , = to write that Mail. Thanks for listening me. Cheers Regards -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Catalina OSG animation and animated people
On Tuesday 11 September 2007 16:00, gh.robin wrote: On lun 10 septembre 2007, you wrote: Hello, I just read on IRC , i am accused by an other French developer to have copied the work from an other person regarding the osg application particles, and am accused to have not given the credit for it. I must to say that i did not copy anything, and if i had copied, i would have said where the code and models were coming from. I have written the catalina osg script, and it is far to be perfect :( To write osg script is not so difficult , anybody who has access to these links and others, can do it. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Particl eE ffects http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/particle s/ particles.html And a lot of examples which are there http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data The Credit must given to Mathias, and Tim, who work on the implementation of OSG. I worry that noise about it , mainly regarding the Catalina which to me more than only one other model from my hangar. --Gérard I must be said here , on request from Mr Emmanuel BARRANGER, since i am under pressure, getting from him insults and insults on the french Forum: Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into FlightGear models animations. And since he conclude any new specific OSG script is only a copy of his work, the GPL Copyright must not handle the name of the script author (me) , but his own name, giving him credit of my work. I didn't forecast when introducing theses features, it could come up such reactions. Probably, i would have given Catalina PLIB compatible only. The Catalina water bombing will not be enough to fight that fire. Sorry again for that noise, i hope that bad Scenario will end quickly. That Mail should never be here, i found only one way to relax (keep cool boy) , = to write that Mail. Thanks for listening me. Cheers Regards This sounds spurious to me, but I'd need to hear both sides to be certain. Is the script specific to the Catalina and does it just implement an existing feature within OSG? It would seem to me that particles are an existing feature of OSG so the feature has not been created by anyone but just used for the first time. Like I say though, I'd need to hear both sides of this argument, which doesn't seem to be in the spirit of Open-source. LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Catalina OSG animation and animated people
On mar 11 septembre 2007, leee wrote: On Tuesday 11 September 2007 16:00, gh.robin wrote: On lun 10 septembre 2007, you wrote: Hello, I just read on IRC , i am accused by an other French developer to have copied the work from an other person regarding the osg application particles, and am accused to have not given the credit for it. I must to say that i did not copy anything, and if i had copied, i would have said where the code and models were coming from. I have written the catalina osg script, and it is far to be perfect :( To write osg script is not so difficult , anybody who has access to these links and others, can do it. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Parti cl eE ffects http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/partic le s/ particles.html And a lot of examples which are there http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data The Credit must given to Mathias, and Tim, who work on the implementation of OSG. I worry that noise about it , mainly regarding the Catalina which to me more than only one other model from my hangar. --Gérard I must be said here , on request from Mr Emmanuel BARRANGER, since i am under pressure, getting from him insults and insults on the french Forum: Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into FlightGear models animations. And since he conclude any new specific OSG script is only a copy of his work, the GPL Copyright must not handle the name of the script author (me) , but his own name, giving him credit of my work. I didn't forecast when introducing theses features, it could come up such reactions. Probably, i would have given Catalina PLIB compatible only. The Catalina water bombing will not be enough to fight that fire. Sorry again for that noise, i hope that bad Scenario will end quickly. That Mail should never be here, i found only one way to relax (keep cool boy) , = to write that Mail. Thanks for listening me. Cheers Regards This sounds spurious to me, but I'd need to hear both sides to be certain. Is the script specific to the Catalina and does it just implement an existing feature within OSG? It would seem to me that particles are an existing feature of OSG so the feature has not been created by anyone but just used for the first time. Like I say though, I'd need to hear both sides of this argument, which doesn't seem to be in the spirit of Open-source. LeeE Hello, Lee It is not necessary to give any opinions. However, for a better understanding on how OSG Particles is working, it is a plug-in application which read a script.osg it shows and animate the effect which is defined in that script. the scripts to get a fire , clouds, wake, fog, cloud of dust,. are all different. So these script are written to customize exactly the requested effects, and each one is different. The language within the scripts is understandable, i am sure that any model developer will use it in the future. Regards -- Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Catalina OSG animation and animated people
On Tue, 11 Sep 2007 18:39:06 +0200 gh.robin [EMAIL PROTECTED] wrote: On mar 11 septembre 2007, leee wrote: On Tuesday 11 September 2007 16:00, gh.robin wrote: On lun 10 septembre 2007, you wrote: Hello, I just read on IRC , i am accused by an other French developer to have copied the work from an other person regarding the osg application particles, and am accused to have not given the credit for it. I must to say that i did not copy anything, and if i had copied, i would have said where the code and models were coming from. I have written the catalina osg script, and it is far to be perfect :( To write osg script is not so difficult , anybody who has access to these links and others, can do it. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Parti cl eE ffects http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/partic le s/ particles.html And a lot of examples which are there http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data The Credit must given to Mathias, and Tim, who work on the implementation of OSG. I worry that noise about it , mainly regarding the Catalina which to me more than only one other model from my hangar. --Gérard I must be said here , on request from Mr Emmanuel BARRANGER, since i am under pressure, getting from him insults and insults on the french Forum: Mr Emmanuel BARRANGER was the FIRST to introduce OSG particles into FlightGear models animations. And since he conclude any new specific OSG script is only a copy of his work, the GPL Copyright must not handle the name of the script author (me) , but his own name, giving him credit of my work. I didn't forecast when introducing theses features, it could come up such reactions. Probably, i would have given Catalina PLIB compatible only. The Catalina water bombing will not be enough to fight that fire. Sorry again for that noise, i hope that bad Scenario will end quickly. That Mail should never be here, i found only one way to relax (keep cool boy) , = to write that Mail. Thanks for listening me. Cheers Regards This sounds spurious to me, but I'd need to hear both sides to be certain. Is the script specific to the Catalina and does it just implement an existing feature within OSG? It would seem to me that particles are an existing feature of OSG so the feature has not been created by anyone but just used for the first time. Like I say though, I'd need to hear both sides of this argument, which doesn't seem to be in the spirit of Open-source. LeeE Hello, Lee It is not necessary to give any opinions. However, for a better understanding on how OSG Particles is working, it is a plug-in application which read a script.osg it shows and animate the effect which is defined in that script. the scripts to get a fire , clouds, wake, fog, cloud of dust,. are all different. So these script are written to customize exactly the requested effects, and each one is different. The language within the scripts is understandable, i am sure that any model developer will use it in the future. Regards -- Gérard I dont know the whole story either , but anything submitted to Flightgear HAS to be under the GPL licence , free for anyone to use and modify Maybe Mr Emmanuel BARRANGER doesn't understand this... Cheers -- SydSandy [EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Catalina OSG animation and animated people
Hello, I just read on IRC , i am accused by an other French developer to have copied the work from an other person regarding the osg application particles, and am accused to have not given the credit for it. I must to say that i did not copy anything, and if i had copied, i would have said where the code and models were coming from. I have written the catalina osg script, and it is far to be perfect :( To write osg script is not so difficult , anybody who has access to these links and others, can do it. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/ParticleEffects http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/particles/particles.html And a lot of examples which are there http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-Data The Credit must given to Mathias, and Tim, who work on the implementation of OSG. I worry that noise about it , mainly regarding the Catalina which to me more than only one other model from my hangar. --Gérard - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel