Re: [Flightgear-devel] Center Runway Issue

2009-11-15 Thread Martin Spott
Ron Jensen wrote:

 Yes, I understand that.  My vision was the flag would be set before
 genapts is ran.  Or are all airports generated at a single pass?

For the World Scenery build: Yes   as long as 'genapts' doesn't
randomly crash at some airfield.
Well, in theory we could call 'genapts' once for every individual
airfield and feed the parameters on every single call, but this would
make things even more difficult if you're just about building a 1x2
degree tile, because this would require you to investigate beforehand
which airfields are included in this area.

Therefore I still think that having a lookup feature in 'genapts' which
is sending each individual airfield's position and gets the
corresponding parameters returned from whichever backend (probably via
OGR) is the way to go in the long run.

We'd just need someone who'd be willing to do the maintenance work on
the backend side (this work has to be done anyway, no matter which
solution you prefer).

Cheers,
Martin.
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Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread Gijs de Rooy

Hi,


 John Holden wrote:
 I'm using a fairly recent version of the CVS on Windows XP - I can't tell you 
 which exactly at the 
 moment, unfortunately - but whenever I land or take off from a center runway, 
 I can't get the 
 center runway texture to display, even though it's in the /Textures folder 
 with all the other runway 
 textures. For example, at KMDW, when you close in on approach for runway 13C, 
 the C does not 
 show, and all you see is the number 13. 13L and 13R appear to work fine.

Slightly related is a question I got at the FSweekend. Is FlightGear able to 
show leading zeros on
the runways? Eg. 09, 04 etc. From what I see we do have support for it in our 
textures 
(Textures/Runway/pa_0l.png), but generating an airport with runway 09x only 
gives 9...



Cheers,
Gijs  
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Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread Ron Jensen
On Sat, 2009-11-14 at 09:09 +0100, Gijs de Rooy wrote:
 Hi,
 
  John Holden wrote:
  I'm using a fairly recent version of the CVS on Windows XP - I can't
 tell you which exactly at the 
  moment, unfortunately - but whenever I land or take off from a
 center runway, I can't get the 
  center runway texture to display, even though it's in the /Textures
 folder with all the other runway 
  textures. For example, at KMDW, when you close in on approach for
 runway 13C, the C does not 
  show, and all you see is the number 13. 13L and 13R appear to
 work fine.
 
 Slightly related is a question I got at the FSweekend. Is FlightGear
 able to show leading zeros on
 the runways? Eg. 09, 04 etc. From what I see we do have support for it
 in our textures 
 (Textures/Runway/pa_0l.png), but generating an airport with runway 09x
 only gives 9...
 
 Cheers,
 
 Gijs
 


It would be a trivial patch to genapts to always generate leading zeros,
however it appears that all US General Aviation airports don't use the
leading zero, US Military bases are mixed, and Europe uses leading
zeros.  Looking thru apt.dat it appears all runway numbers have the
leading zero so we can't use that data to algorithmically determine the
format to use...  So here's the patch to always generate leading zeros,
but should it be applied everywhere?

diff --git a/src/Airports/GenAirports/rwy_common.cxx
b/src/Airports/GenAirports/rwy_common.cxx
index c5aef04..17a2ff5 100644
--- a/src/Airports/GenAirports/rwy_common.cxx
+++ b/src/Airports/GenAirports/rwy_common.cxx
@@ -52,7 +52,8 @@ void gen_number_block( const TGRunway rwy_info,
 if ( num == 11 ) {
sprintf( tex1, 11 );
 } else if ( num  10 ) {
-   sprintf( tex1, %dc, num );
+   sprintf( tex1, %dl, 0 );
+   sprintf( tex2, %dr, num );
 } else {
sprintf( tex1, %dl, num / 10 );
sprintf( tex2, %dr, num - (num / 10 * 10));




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Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread Curtis Olson
On Sat, Nov 14, 2009 at 11:53 AM, Ron Jensen  wrote:

 It would be a trivial patch to genapts to always generate leading zeros,
 however it appears that all US General Aviation airports don't use the
 leading zero, US Military bases are mixed, and Europe uses leading
 zeros.  Looking thru apt.dat it appears all runway numbers have the
 leading zero so we can't use that data to algorithmically determine the
 format to use...  So here's the patch to always generate leading zeros,
 but should it be applied everywhere?

 diff --git a/src/Airports/GenAirports/rwy_common.cxx
 b/src/Airports/GenAirports/rwy_common.cxx
 index c5aef04..17a2ff5 100644
 --- a/src/Airports/GenAirports/rwy_common.cxx
 +++ b/src/Airports/GenAirports/rwy_common.cxx
 @@ -52,7 +52,8 @@ void gen_number_block( const TGRunway rwy_info,
 if ( num == 11 ) {
sprintf( tex1, 11 );
 } else if ( num  10 ) {
 -   sprintf( tex1, %dc, num );
 +   sprintf( tex1, %dl, 0 );
 +   sprintf( tex2, %dr, num );
 } else {
sprintf( tex1, %dl, num / 10 );
sprintf( tex2, %dr, num - (num / 10 * 10));


I suppose we could use some heuristic such as:

4 character airport code that do not start with K or P use a leading
zero, and all other airports omit the leading zero?  We could setup the code
logic to be extensible if we find other countries that also tend to omit the
leading zero.  That doesn't give us individual control over individual
runways, but it might make things generally better than they are now?


Curt.
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Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread Ron Jensen
On Sat, 2009-11-14 at 12:36 -0600, Curtis Olson wrote:
 On Sat, Nov 14, 2009 at 11:53 AM, Ron Jensen  wrote:
 It would be a trivial patch to genapts to always generate
 leading zeros,
 
 however it appears that all US General Aviation airports don't
 use the
 leading zero, US Military bases are mixed, and Europe uses
 leading
 zeros.  Looking thru apt.dat it appears all runway numbers
 have the
 leading zero so we can't use that data to algorithmically
 determine the
 format to use...  So here's the patch to always generate
 leading zeros,
 but should it be applied everywhere?
 
 diff --git a/src/Airports/GenAirports/rwy_common.cxx
 b/src/Airports/GenAirports/rwy_common.cxx
 index c5aef04..17a2ff5 100644
 --- a/src/Airports/GenAirports/rwy_common.cxx
 +++ b/src/Airports/GenAirports/rwy_common.cxx
 @@ -52,7 +52,8 @@ void gen_number_block( const TGRunway
 rwy_info,
 if ( num == 11 ) {
sprintf( tex1, 11 );
 } else if ( num  10 ) {
 -   sprintf( tex1, %dc, num );
 +   sprintf( tex1, %dl, 0 );
 +   sprintf( tex2, %dr, num );
 } else {
sprintf( tex1, %dl, num / 10 );
sprintf( tex2, %dr, num - (num / 10 * 10));
 
 
 
 
 I suppose we could use some heuristic such as:
 
 4 character airport code that do not start with K or P use a
 leading zero, and all other airports omit the leading zero?  We could
 setup the code logic to be extensible if we find other countries that
 also tend to omit the leading zero.  That doesn't give us individual
 control over individual runways, but it might make things generally
 better than they are now?
 
 
 Curt. 

I commented on the other European-ization thread (about precision
marking differences) that perhaps genapts should take a flag for
European or US style rendering?

Ron



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Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread Curtis Olson
On Sat, Nov 14, 2009 at 12:50 PM, Ron Jensen wrote:

 I commented on the other European-ization thread (about precision
 marking differences) that perhaps genapts should take a flag for
 European or US style rendering?


Martin pointed out that for the vast portion of airports and scenery areas
of the world, they are generated using hands off batch processing methods.
This is the primary mode in which genapts and terragear were designed to
run.

So certainly a flag would be useful if a developer wants individual control
over a runway or an airport, but some sort of heuristic for the rest of the
airports in the world would also be useful ... or some way to enhance the
data file so a per-runway-end decision could be made automatically.  I.e.
add a field to the database and fill it in with some heuristic, then from
there on allow manual tweaking for individual airports.  Then the batch
processor would have the information it needs for a full world regen, then
next time that is run.

Curt.
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Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread Ron Jensen
On Sat, 2009-11-14 at 13:01 -0600, Curtis Olson wrote:
 On Sat, Nov 14, 2009 at 12:50 PM, Ron Jensen wrote:
 
 I commented on the other European-ization thread (about
 precision
 
 marking differences) that perhaps genapts should take a flag
 for
 European or US style rendering?
 
 Martin pointed out that for the vast portion of airports and scenery
 areas of the world, they are generated using hands off batch
 processing methods.  This is the primary mode in which genapts and
 terragear were designed to run. 
 
 So certainly a flag would be useful if a developer wants individual
 control over a runway or an airport, but some sort of heuristic for
 the rest of the airports in the world would also be useful ... or some
 way to enhance the data file so a per-runway-end decision could be
 made automatically.  I.e. add a field to the database and fill it in
 with some heuristic, then from there on allow manual tweaking for
 individual airports.  Then the batch processor would have the
 information it needs for a full world regen, then next time that is
 run.
 
 Curt.

Yes, I understand that.  My vision was the flag would be set before
genapts is ran.  Or are all airports generated at a single pass?  If
that's the case perhaps genapts should use the literal runway number
from apt.dat, and apt.dat can be edited to replace the leading zero with
a space on US GA airports?  This should still keep us compatible with
x-plane 8.10 datafile specs...

Ron


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Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread Martin Spott
Curtis Olson wrote:

 So certainly a flag would be useful if a developer wants individual control
 over a runway or an airport, but some sort of heuristic for the rest of the
 airports in the world would also be useful ... or some way to enhance the
 data file so a per-runway-end decision could be made automatically.

Well, to my understanding we're still trying to keep our data files as
close to the v8.10 X-Plane 'standard' as possible.
Therefore, if we're still after adding country- or at least
continent-specific options to our airfield-generation procedure
(genapts), then we should consider having sort of a lookup feature
added to 'genapts'.

In fact we're in luck since we're having almost all the infrastructure
readily at our hands to determine in which country an airfield is
situated.
So, who's volunteering for setting up (and maintaining!!) a (database)
table to map two-letter country codes to the desired/required 'genapts'
features ?

Cheers,
Martin.
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Re: [Flightgear-devel] Center Runway Issue

2009-11-14 Thread J. Holden
 Yes, I understand that. My vision was the flag would be set before
 genapts is ran. Or are all airports generated at a single pass? If
 that's the case perhaps genapts should use the literal runway number
 from apt.dat, and apt.dat can be edited to replace the leading zero with
 a space on US GA airports? This should still keep us compatible with
 x-plane 8.10 datafile specs...

The problem is one single flag won't be enough. I've been doing some 
research... some airports have different precision markings on different 
runways at the same airport, so maybe I've opened up a larger bag than I'm 
capable of opening here.

However, the code for UK aiming styles should still stand as long as it's 
proper:
string texture_name = aim;
if(airport_id.substr(1,2) == EG) { texture_name = aim_uk; }
should, in my mind, change the texture from pc_aim or pa_aim to pc_aim_uk 
whenever the airport_id/ICAO code comes up as EG and, therefore, England. As 
far as I know, this is the only country which uses a different aiming point.

The problem with the leading 0 is that there are a LOT of small US airports 
which have ICAO codes which don't start with the letters K or P. If we could 
determine a way to determine what these airfields are, that would be a huge 
step in the right direction.

Also, for countries which have single bars as opposed to two- and three-bars, I 
see no problem (again, mind my C++ newbishness) with adding something like:
if(airport_id.substr(1,2) == CY /* Canada */ ||
   airport_id.substr(1,2) == EG /* England */ ||
   airport_id.substr(1,2) == ED /* Germany */ ||
   airport_id.substr(1,2) == ET /* Germany (add Australia, Japan) */) {
 texture_name = one_a; }

Though you'd have to check to see if you use texture one_a or one_b.

Other than that this is a bigger problem than we can solve in one sitting... 
I think eventually going to a database-driven way would work better, but not 
until we extricate ourselves from the X-Plane 8.10 airport style, whenever that 
is.

Cheers
John

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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-10 Thread Martin Spott
Statto Software wrote:

 If my simple programming skills don't betray me, I //believe// letter
 == C; does not actually set letter to equal C, which may be why
 these airports are being generated without the center runway texture.

Your conclusion has been heard:

  http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs

Martin.
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[Flightgear-devel] Center Runway Issue

2009-11-09 Thread Statto Software
I'm using a fairly recent version of the CVS on Windows XP - I can't tell you 
which exactly at the moment, unfortunately - but whenever I land or take off 
from a center runway, I can't get the center runway texture to display, even 
though it's in the /Textures folder with all the other runway textures. For 
example, at KMDW, when you close in on approach for runway 13C, the C does 
not show, and all you see is the number 13. 13L and 13R appear to work fine.

I'm trying to figure out if this is an error on my end, or if there's something 
in the code which is preventing the C from being displayed?

Cheers
John


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[Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread Statto Software
I think I may have found the problem with the Center Runway texture not 
showing, but I'm not at all confident with my C++ skills, so someone will have 
to fix TerraGear for me.

However, I've found this code in 
/terragear-cs/src/airports/GenAirports/rwy_*.cxx:

 int len = rwy_info.rwy_no.length();
string letter = ;
string rev_letter = ;
for ( i = 0; i  len; ++i ) {
string tmp = rwy_info.rwy_no.substr(i, 1);
if ( tmp == L ) {
letter = L;
rev_letter = R;
} else if ( tmp == R ) {
letter = R;
rev_letter = L;
} else if ( tmp == C ) {
letter == C;  // should this be letter = C;?
rev_letter = C;
}
}

If my simple programming skills don't betray me, I //believe// letter == C; 
does not actually set letter to equal C, which may be why these airports are 
being generated without the center runway texture.

Cheers
John

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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread George Patterson
2009/11/10 Statto Software stattosoftw...@yahoo.com:
 I think I may have found the problem with the Center Runway texture not 
 showing, but I'm not at all confident with my C++ skills, so someone will 
 have to fix TerraGear for me.

 However, I've found this code in 
 /terragear-cs/src/airports/GenAirports/rwy_*.cxx:

  int len = rwy_info.rwy_no.length();
    string letter = ;
    string rev_letter = ;
    for ( i = 0; i  len; ++i ) {
        string tmp = rwy_info.rwy_no.substr(i, 1);
        if ( tmp == L ) {
            letter = L;
            rev_letter = R;
        } else if ( tmp == R ) {
            letter = R;
            rev_letter = L;
        } else if ( tmp == C ) {
            letter == C;              // should this be letter = C;?
            rev_letter = C;
        }
    }

 If my simple programming skills don't betray me, I //believe// letter == C; 
 does not actually set letter to equal C, which may be why these airports are 
 being generated without the center runway texture.

 Cheers
 John


Hi John,

While I don't have commit rights to cvs, it looks good to me. I guess
there are not many airports with centre runways. :-)


Regards


George

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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread Ron Jensen
On Mon, 2009-11-09 at 20:28 -0800, Statto Software wrote:
 I think I may have found the problem with the Center Runway texture not 
 showing, but I'm not at all confident with my C++ skills, so someone will 
 have to fix TerraGear for me.
 
 However, I've found this code in 
 /terragear-cs/src/airports/GenAirports/rwy_*.cxx:
 
  int len = rwy_info.rwy_no.length();
 string letter = ;
 string rev_letter = ;
 for ( i = 0; i  len; ++i ) {
   string tmp = rwy_info.rwy_no.substr(i, 1);
   if ( tmp == L ) {
   letter = L;
   rev_letter = R;
   } else if ( tmp == R ) {
   letter = R;
   rev_letter = L;
   } else if ( tmp == C ) {
   letter == C;  // should this be letter = C;?
   rev_letter = C;
   }
 }
 
 If my simple programming skills don't betray me, I //believe// letter == C; 
 does not actually set letter to equal C, which may be why these airports are 
 being generated without the center runway texture.
 
 Cheers
 John

Looks reasonable to me.  Are you actually building these airports?  The
attached patch is untested...

Ron



diff --git a/src/Airports/GenAirports/rwy_nonprec.cxx b/src/Airports/GenAirports/rwy_nonprec.cxx
index 93110c6..7fe2d46 100644
--- a/src/Airports/GenAirports/rwy_nonprec.cxx
+++ b/src/Airports/GenAirports/rwy_nonprec.cxx
@@ -245,7 +245,7 @@ void gen_non_precision_rwy( const TGRunway rwy_info,
 	letter = R;
 	rev_letter = L;
 	} else if ( tmp == C ) {
-	letter = C;
+	letter == C;
 	rev_letter = C;
 	}
 }
diff --git a/src/Airports/GenAirports/rwy_prec.cxx b/src/Airports/GenAirports/rwy_prec.cxx
index a7952a0..ce5542e 100644
--- a/src/Airports/GenAirports/rwy_prec.cxx
+++ b/src/Airports/GenAirports/rwy_prec.cxx
@@ -249,7 +249,7 @@ void gen_precision_rwy( const TGRunway rwy_info,
 	letter = R;
 	rev_letter = L;
 	} else if ( tmp == C ) {
-	letter = C;
+	letter == C;
 	rev_letter = C;
 	}
 }
iff --git a/src/Airports/GenAirports/rwy_visual.cxx b/src/Airports/GenAirports/rwy_visual.cxx
index e0f9c9c..32f19eb 100644
--- a/src/Airports/GenAirports/rwy_visual.cxx
+++ b/src/Airports/GenAirports/rwy_visual.cxx
@@ -251,7 +251,7 @@ void gen_visual_rwy( const TGRunway rwy_info,
 	letter = R;
 	rev_letter = L;
 	} else if ( tmp == C ) {
-	letter = C;
+	letter == C;
 	rev_letter = C;
 	}
 }
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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread Statto Software

 Looks reasonable to me. Are you actually building these airports? The
 attached patch is untested...

 Ron
 

No, I'm not currently in the process of building any airports - though I am 
generating shapefiles to be used in the default scenery, and Seattle is in the 
area I'm currently working on (KSEA has a center runway). Though there aren't 
many center runways it's something I've wanted to see fixed for a long time. 
Tonight I decided to download the source code and see if I could figure out 
where the problem was, or at least suggest where I thought it might be.

Cheers
John

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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread Ron Jensen
On Mon, 2009-11-09 at 21:27 -0800, Statto Software wrote:
  Looks reasonable to me. Are you actually building these airports? The
  attached patch is untested...
 
  Ron
  
 
 No, I'm not currently in the process of building any airports - though I am 
 generating shapefiles to be used in the default scenery, and Seattle is in 
 the area I'm currently working on (KSEA has a center runway). Though there 
 aren't many center runways it's something I've wanted to see fixed for a long 
 time. Tonight I decided to download the source code and see if I could figure 
 out where the problem was, or at least suggest where I thought it might be.
 
 Cheers
 John

It might take a few days, but I'll add regeneration of KSEA with my
patch to see what happens

Ron



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