[Flightgear-devel] Cloud Rendering and threading

2010-07-18 Thread Pablo Rogina
A paper from Intel that may be useful for those interested about clouds. It's also a good reference about how threading may help in this topic... Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Re: [Flightgear-devel] Cloud Rendering and threading

2010-07-18 Thread John Wojnaroski
Looks like it is based on the work of Mark Harris which was used for the initial set of 3D cloud rendering in FG. (See his Phd thesis for more details.) Multi-core CPUs are becoming the norm, might be worth a second look. John On Sun, 2010-07-18 at 22:47 -0300, Pablo Rogina wrote: A paper