A paper from Intel that may be useful for those interested about
clouds. It's also a good reference about how threading may help in
this topic...
Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms
Looks like it is based on the work of Mark Harris which was used for the
initial set of 3D cloud rendering in FG. (See his Phd thesis for more
details.)
Multi-core CPUs are becoming the norm, might be worth a second look.
John
On Sun, 2010-07-18 at 22:47 -0300, Pablo Rogina wrote:
A paper
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