Hi,
On 2010-09-28, at 01:11, Csaba Halász wrote:
> > I fixed the strict-aliasing issues reported by GCC 4.4.1. Affects the
> > generic.cxx and multiplaymgr.cxx modules.
>
> Unfortunately the trick with the union in multiplaymgr.cxx is not
> standard C, as far as I know.
well, unions are ANSI C. I
On Tue, Sep 28, 2010 at 12:21 AM, ThorstenB wrote:
> Hi,
>
> I fixed the strict-aliasing issues reported by GCC 4.4.1. Affects the
> generic.cxx and multiplaymgr.cxx modules.
Unfortunately the trick with the union in multiplaymgr.cxx is not
standard C, as far as I know.
--
Csaba/Jester
---
Hi,
I fixed the strict-aliasing issues reported by GCC 4.4.1. Affects the
generic.cxx and multiplaymgr.cxx modules.
I created a merge request (let me know if you preferred patches):
http://gitorious.org/fg/flightgear/merge_requests/7
cheers,
Thorsten
-
On 2010-09-27, at 17:25, James Turner wrote:
>>> The SSE math flags are a no-brainer where supported - the
>>> -march-native and -sse flags are all Apple defaults in Xcode.
>> BTW, as far as I remember the -sse and -sse2 are on by default for GCC
>> on AMD64 (alias x86_64).
> It would be good if so
On 27 Sep 2010, at 17:48, Martin Spott wrote:
>>
>> The SSE math flags are a no-brainer where supported - the
>> -march-native and -sse flags are all Apple defaults in Xcode.
>
> BTW, as far as I remember the -sse and -sse2 are on by default for GCC
> on AMD64 (alias x86_64).
It would be good
James Turner wrote:
> The SSE math flags are a no-brainer where supported - the
> -march-native and -sse flags are all Apple defaults in Xcode.
BTW, as far as I remember the -sse and -sse2 are on by default for GCC
on AMD64 (alias x86_64).
Cheers,
Martin.
--
Unix _IS_ user friendly - i
For your information, I just committed a bunch of fixes so that the AIModels
subdirectory now compiles without warnings using -Wall, using gcc 4.3.2
Cheers,
Durk
--
Start uncovering the many advantages of virtual applian
Hi all,
As a general head-up. I'm trying to fix a couple of these warnings in the AI
code right now. Most of it is just boring stuff. Ideal to fill a couple of
hours on a rainy monday afternoon.
Cheers,
Durk
On Mon, Sep 27, 2010 at 9:47 AM, James Turner wrote:
>
> On 26 Sep 2010, at 22:09, Tho
On 26 Sep 2010, at 22:09, ThorstenB wrote:
> Hi,
> there is a forum topic discussing compiler optimization to improve
> frame rate ( http://www.flightgear.org/forums/viewtopic.php?f=45&p=96830
> ).
> I have also tried this (and successfully improved mine... :-) ).
>
> However, I also compiled wi
Hi,
there is a forum topic discussing compiler optimization to improve
frame rate ( http://www.flightgear.org/forums/viewtopic.php?f=45&p=96830
).
I have also tried this (and successfully improved mine... :-) ).
However, I also compiled with "-Wall" and this shows several issues
with the FlightGea
I've recently spent some time getting my XCode projects for flightgear running to my satisfaction; as a result I'm now able to use FG after a lapse of several months (my fault, nothing to do with the codebase). However, two issues which have always troubled me have again raised their head; the firs
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