Yes of course your solution is more easier ;) As said I'm not a great
programmer but at least I try to do something. I'm not a simple "asker" who say
<< Please do it for me >>
I try to involve myself with my little and insufficient skills but at least I
do something.
I saw that you commited th
Hi,
On Sunday, August 26, 2012 11:20:38 Clement de l'Hamaide wrote:
> I changed my technical solution in order to use the technical solution
> proposed by Mathias. I hope this git diff is more adapted :
> http://pastebin.com/30GD4ksE
This looks much better. And I think you agree that it is much s
Hi,
I changed my technical solution in order to use the technical solution proposed
by Mathias.
I hope this git diff is more adapted : http://pastebin.com/30GD4ksE
As you can see the parser is ready, I have tested with modified STG file and it
works. Now I just need to implement the ground ele
Hi Mathias,
I understand that the fact to compute the elevation every time scenery is
loaded is not a way to improve loading time.
X-Plane give the possibility to compute the elevation of an object, FSX do the
same, and FlyLegacy do the same. Only FG require absolutely the elevation of
object.
Hi,
Hmm, I am not sure if we want this. It's really a few lines code thing to
implement above ground placing of objects.
The point is that this is a task that could be done once when the model is
integrated into a scene. So, why the hell should we do that *every* time the
scene is loaded?
Ju
Hi all,
My message is mostly destined to Mathias Froehlich since he seems to be mainly
involved in this part of FG but of course every help is welcome.
I would like add a new feature to the STG parser. Some months ago I had already
added the possibility to give the pitch and roll (with the help
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